Beruflich Dokumente
Kultur Dokumente
U.S. OUTPOST 31
NEW RECRUIT
ORIENTATION AND
REGULATIONS
N S F A N TA R C T I C A S E R I E S N R O - R R
COMMANDER M . T. G A R R Y
YEAR
19 8 2
THE THING : INFECTION AT OUTPOST 31
TM
MONDO TEAM:
Brand Director: Jay Shaw
VP of Business & Legal Affairs: Tim Wiesch
Research Crew:
Roxy Arfa, Scott Ballard, Emily Barnes, Jessica Berlin, Blake Bowers, Justin Brookhart,
Bryan Brooks, Luke Byers, Todd Carson, David Chisholm, Bill Clark, Garrett Clark,
Josh Curry, Carolyn Davis, Jake Davis, Thomas Desimone, Casey Dockendorf,
Darren Donahue, Rob Dragan, Corey Drake, Alex Esposito, Duane Eues, Daniel Fremgen,
Josh Fuller, Eric Garza, David Gibbs, Atticus Gifford, Mike Gonzales, Amiee Gonzalez,
R Hunter Gough, James Graham, Wynona Hendrickson, Arlo Hitzemann, Rick Hutchinson,
Jock, Carol Johnston, Rob Jones, Ryan Jones, Krystal Karim, Joe Lasley, Carrie League,
Tim League, Chris Lenfest, Jed Lomahan, Katie Lowther, Pam Mabrey, Delaney Mamer,
Kami Mandell, Adam Marejak, Patrick Marino, Dylan Marquez, Jackie Miserany,
Mike Mitchell, Brian Moseley, Brent Navratil, Sarah Nirschl, Tom Nirschl, Tori Nirschl,
Brock Otterbacher, Nicolas Peck, Jayne Prindiville, Mitch Putnam, David Rancatore,
Ben Ravensdale, Sarah Ravensdale, Bridgette Reuther, Mathew Reuther, Zoë Robinson,
Juan Romero, Renee Rose-Perry, Jason Rosenberg, Jamie Scharbarth, Chris Schoenthal,
Tony Serebriany, Casey Sershon, Mo Shafeek, Jay Shaw, Natalie Slemp, Shannon Smith,
Vicki Smith, James Speck, Jordan St. John, Bonnie Sweet, Rocky Teruya, Susan Theodore,
Ross Thompson, Philip Tseng, Stephanie Bladen Turl, Anthony Ulrich, Tori Vasquez,
Justin White, Tim Wiesch, Mary Rose Wiley, Andrew Wolf, Matthew Woodson, Tim Zlotnicki
2
4-8 PLAYERS
1-2 HOURS
AGES 17+
During your tour at U.S. Outpost 31, you’ll work with modern equipment to uncover secrets
beneath the ice. Outpost 31 makes a fine home away from home, with diverse activities available
in the central Rec Room. You’ll even have access to cutting edge computerized entertainment.
This booklet contains information regarding day-to-day life on station—read through carefully!
But pause a moment and be proud. You’re part of a small crew—stewards of NSF Antarctic
research—and you’re serving on a real frontier. We salute you!
3
THE SITUATION
THE SITUATION
CONTENTS
IMITATION HUMAN
As an ancient alien organism marooned on Earth, your duty is to You must sweep Outpost 31, salvaging Gear and battling with The Thing
endure. Assimilation of the humans at Outpost 31 is ideal, but you’ll as you proceed. Once you clear the base and rig it to blow you can board
bring the base down around them or slip away as they flee, if you must. the helicopter and make the risky trip back to McMurdo.
INVESTIGATION
Contaminate, betray, or deceive. You must survive. Be wary: The Thing will stop at nothing to survive. This cannot happen.
ON AN
(See Imitation Victory on page 17.) (See Human Victory on page 17.)
BATTLE &
WRAP UP
MacREADY CHILDS
CHILDS CLARK
DEALING WITH
MACREADY
OCCUPATION: PILOT OCCUPATION: MECHANIC PALMER
PALMER
OCCUPATION: ASSISTANT MECHANIC
CLARK
OCCUPATION: DOG HANDLER
When swapping: draw the top When swapping: draw the top
If you pass an investigation all three cards of the Supply deck, or If you pass an investigation all
1 players on the team may discard 1 discards. Keep one for the pool and 1 players on the team may discard 1 three cards of the Supply deck, or
discards. Keep one for the pool and
one card and draw another. return the rest in the same order. one card and draw another. return the rest in the same order.
NOTES
U.S. ANTARCTICA RESEARCH STATIONN-O OUTPOST
TES 31 SCIENCE NOTES
U.S. ANTARCTICA RESEARCH STATION - OUTPOST 31 U.S.
S CANTARCTICA
IENCE RESEARCH STATIONN O- TOUTPOST
ES 31 U.S. SANTARCTICA
CIENCE RESEARCH STATION - OUTPOST 31 SCIENCE
“Let’s—let’s do
BLAIR
“First goddamn week of winter.”
OCCUPATION: SENIOR BIOLOGIST BENNINGS
BENNINGS
of this voodoo bullshit.” NORRIS
“I know how this one ends.”
NORRIS FUCHS
FUCHS
what Mac says.”
OCCUPATION: METEOROLOGIST OCCUPATION: GEOLOGIST OCCUPATION: ASSISTANT BIOLOGIST
All team members draw a sixth card When drawing a Mission Log, look at When drawing a Mission Log, look at
1 before entering a room. 1
All team members draw a sixth card
before entering a room. 1 the top two Mission Log cards. Place 1 the top two Mission Log cards. Place
one in front of you and discard the other. one in front of you and discard the other.
2
EDGE CASES
GARRY
GARRY “Anybody interferes,
I’ll kill them.”
OCCUPATION: COMMANDER
WINDOWS
WINDOWS
“Can’t condone it much myself,
but RADIO
OCCUPATION: short haul.”
it is aOPERATOR NAULS
NAULS
“I’d say the ice it’s buried in is
years old—at least.”
100,000COOK
OCCUPATION:
DR. COPPER
COPPER“Why—why would he come
in here
OCCUPATION: and take—”
DOCTOR
Discard one draw two cards, Discard one draw two cards, Let any player hand in two Supply Let any player hand in two Supply
1
or discard two draw one while
swapping during an investigation 1
or discard two draw one while
swapping during an investigation
1 cards to the pool during an 1 cards to the pool during an
investigation or battle. investigation or battle.
or battle. or battle.
GLOSSARY
“I’d rather not spend the “You gonna let him give “I cut him loose of the “My God, what the
rest of this winter tied the orders—I mean he could line up by his shack.” hell happened here?”
to this fucking couch.” be one of those Things.”
THE SITUATION
CONTENTS
CONTENTS
U.S. ANTARCTICA RESEARCH STATION - OUTPOST 31 MAINTENANCE
EXTINGUISHER SABOTAGE
CAPTAIN POWER:
Once per round you may do one SUPPLY PETRI DISH 12
of the following: FLASHLIGHT 12
1
If you pass an investigation all
players on the team may discard
SOMEBODY GOT
TO THE BLOOD!
FIRE EXTINGUISHER 12
one card and draw another. Investigation/Battle
automatically fails. AXE 10
SET UP
COPPER WIRE 10
REVEAL & DISCARD:
ENTER & REMOVE
G E N E R A L I N F O R M AT I O N & I N V E N T O R Y
+1 DICE
MOLOTOV 8
GUN 6
NOTES
© 2017 Uni.
“First goddamn week of winter.” U.S. ANTARCTICA RES EARC H STATION OU TPOST 31 12
SABOTAGE 18
MOVERS - 12 Human, 4 Things SUPPLY CARDS - 100
CHARACTER BOARDS - 12
THE GAME
PLAYING
FLAMETHROWER
HUMANIMITATION TWO USES REMAINING
DYNAMITE
NUMBER EXPIRY DATE TWO USES REMAINING
CAUTION
INVESTIGATION
BLOOD GROUP A/B/O
ON AN
+3 ROLL (1 USE)
SAMPLE U. S. A N TA R CT I CA R ES E A R C H STAT I O N - O U T P O ST 3 1
+1 OR -1 TO A DICE PIP
CREW MEMBER
DOUBLE-SIDED
GEAR - 8 DICE - 6 CAPTAIN INDICATOR
SMOKE/FIRE - 10
BLOOD SAMPLE CARDS - 16
WRAP UP
BATTLE &
SECTOR 1 SECTOR 2 SECTOR 3
U. S. A N TA R CT I CA R ES E A R C H STAT I O N - O U T P O ST 31
3 PLAYER TEAM
SMOKE IN: POWER OUTAGE IN: THING THING THING THING THING THING
MISSION LOG 1 CURRENT CURRENT 1 1 2 2 3 3
SECTOR SECTOR
I’ve been thinking about a
NOTES
CONSEQUENCES
DEALING WITH
Shuffle then reveal a randomPLACEcard.
SMOKE IN HIGHEST
PLACE POWER OUT IN HIGHEST
SECTOR UNLOCKED. SECTOR UNLOCKED.
If it is a Petri Dish, you pass.
B A S E A C T I V I T Y L O G
DRAW A NEW MISSION LOG
DRAW
CARD
A NEW MISSION LOG CARD
4/5 6/7/8 U. S. A N TA R CT I CA R ES EA R C H STAT I O N
FLAME FLAME
ROPE ROPE
O U T P O ST 3 1 U. S. A N TA R CT I CA R ES EA R C H STAT I O N - O U T P O ST 3 1 U. S. A N TA R CT I CA R ES EA R C H STAT I O N - O U T P O ST 3 1
DYNAMITE DYNAMITE
© 2017 Uni.
THROWER THROWER
ESCAPE
COMPUTER
THING THING
THING THING
THING THING
THING THING
THING THING
THING THING
1 11 12 22 23 33 3
EDGE CASES
THING THING
THING THING
THING THING
THING THING
THING THING
THING THING
THING THING
THING THING
1
ROPE ROPE
ROPE 11 ROPE
ROPE 12 ROPE 22
2 2
23
3 ROPE 3
33 ROPE 3
GLOSSARY
FLAME FLAME
FLAME FLAME
DISCARD DISCARD
DISCARD DISCARD
DYNAMITE DYNAMITE
DYNAMITE DYNAMITE
THROWER THROWER
THROWER THROWER 5
THE SITUATION
SET UP
CONTENTS
MACREADY
NOTES
OCCUPATION: PILOT
2
of the following:
Once per round you may do one
CAPTAIN POWER:
“First goddamn week of winter.”
are now the Captain through Set Up and the first Mission Log investigation.
see.
2
3. Place the Objectives tracker and Infection tracker (correct player count 1 1
GEN
G EGN
SUPPLY
RE
SUPPLY
GA
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face up) next to the Outpost 31 Map where they are clearly visible. Place the
EG
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THE GAME
with the Captain and proceeding clockwise, players choose a Character from
a Department stack with the most remaining Characters. This ensures roughly
even distribution of Departments for the team.
When selecting, players should announce their choice, read their Captain 4
BLAIR
NOTES
of the following:
Once per round you may do one
CAPTAIN POWER:
Reroll any one die.
4-5 5
player game, use all the cards. For a 4/5 player game, remove all cards noted
6/7/8 only and return them to the box. ThenPLAYERS PLAYER
shuffle the cards and TEAM
place the 1 1 2
1 1 2
BATTLE &
WRAP UP
GEN
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SCIENCE
Reveal U.S.
allnumber
cards.
31 callingRoll dice equal
McMurdo, But I guess you’ll all feel a
NOTES
NOTES
come in, over. Shuffle then reveal three randomlittle easier if... somebody
else was in charge.
to their total +dice value.
CONSEQUENCES
7. Place the cards for the Dynamite, Flamethrower, and Rope beside the 1 1 2
GARRY
NOTES
OCCUPATION: COMMANDER
2
of the following:
Once per round you may do one
CAPTAIN POWER:
Reroll ALL dice.
or battle.
swapping during an investigation
or discard two draw one while
Discard one draw two cards,
“I’d rather not spend the
ESCAPE
face down in each Sector 1 room. Do the same for Sector 2 and Sector 3. 1 1 2
9. Shuffle the Supply cards together then place the Supply deck face down
as shown.
GEN
10. Deal each player five (5) cards from the Supply deck. This is the player’s
G EGN
SUPPLY
RE
SUPPLY
GA
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EDGE CASES
SUPPLY
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SUPPLY
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hand. Each player’s hand is secret, and may never be shown to other players.
MN
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When not looking at their hand, players should keep the cards on their
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YR
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10
GLOSSARY
6
THE SITUATION
3
CONTENTS
SCIENCE
ROYR Y
SUPPLY
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YR
SUPPLY
ROTN
SUPPLY
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SUPPLY
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“Can’t condone it much myself,
All team members draw a sixth card
Once per round you may do one
SET UP
OCCUPATION: METEOROLOGIST
NOTES
2
1
Licensed by Universal Studios. All Rights Reserved. Mondo and the Mondo logo are Mondo Tees, LLC. All Rights Reserved. XX-XX/2017XX/XXXX
USAOPOLY is a trademark of Usaopoly, Inc. Project Raygun is a trademark of USAopoly, Inc.The Thing is a trademark and copyright of Universal Studios.
11
SCIENCE
1 1 2 ROPE 2 3
ROPE 3
ROPE
THING
THING
THING
THING THING
THING
THING
THING ROPE
1 2 2 3 3 ROPE
ROPE
ROPE ROPE
ROPE
ROPE ROPE
ROPE
ROPE
2222 3333 ROPE
ROPE
ROPE
1 1 2 2 3 3 FLAME FLAME
THE GAME
1 1 2 2 3 3
DISCARD DISCARD DYNAMITE DYNAMITE FLAME
FLAME
FLAME FLAME
FLAME
FLAME
DISCARD DISCARD DYNAMITE DYNAMITE THROWER THROWER
PLAYING
DISCARD
DISCARD DISCARD
DISCARD DYNAMITE
DYNAMITE DYNAMITE
DYNAMITE
THROWER
THROWER
THROWER THROWER
THROWER
THROWER
1 1 2 2 3 3
1 1 2 2 3 3
6
MAINTENANCE
POWER OUTAGE IN:
ROYR Y
CURRENT
NUMBER EXPIRY DATE
SUPPLY
OTY
YR
SUPPLY
TN
INVESTIGATION
RO
SUPPLY
O
EVTE
YN
SUPPLY
TN
R
VN
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CAUTION
U. S. ANTAR CT ICA R ESEAR CH STATION - OUTPOST 31
N
VO
1 1 2 2 3 3
SUPPLY
TN
SECTOR
&IE
NUMBER EXPIRY DATE
VN
STORE BLOOD BETWEEN 1°C TO 6°C
E&IN
Uni.
DO NOT ADD MEDICATION TO THIS BLOOD
&
V
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IDENTIFY THE RECIPIENT
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MISSION LOG
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DO NOT ADD MEDICATION TO THIS BLOOD
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BLOOD GROUP A/B/O
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ROLL TO DETERMINE ROOM
BLOOD
LNA
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BLOOD GROUP A/B/O
LN
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GA
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RE
G EGN
SAMPLE PLACE POWER OUT IN HIGHEST
GEN
SAMPLE
CREW MEMBER
SECTOR UNLOCKED.
1982
CREW MEMBER
1353 4453 76
DRAW A NEW MISSION LOG CARD
1982 1353 4453 76
1 1 2 2 1 3 1 3 2 2 31 31 2 21 31 3
2 2 3 1 3 1 2 2 3 3
FLAMETHROWER
OCCUPATION: MECHANIC
CHILDS
FLAMETHROWER
of the following:
TWO USES REMAINING
WRAP UP
BATTLE &
REMAINING
TWO USES
11 1 2 2 1 3 1 3 22 2 31 31 2 21 31 3
2 2 3 1 3 1 2 2 3 3
NOTES
2
1
MAINT.
1 1 2 2 1 3 1 3 2 2 31 31 2 21 31 3
2 2 3 1 3 1 2 2 3 3
TORCH A PLAYER (2 USES)
BLOOD
TORCH TEST(2(1USES)
A PLAYER USE)
+3 TEST
BLOOD ROLL(1(1USE)
USE)
+3 ROLL (1 USE)
U.S. ANTARCTICA RESEARCH STATION - OUTPOST 31
CONSEQUENCES
DEALING WITH
1 1 2 12 13 23 12 13 23 1 2 13 23 2 3 3
1 1 2 2 3 3 DYN AMITE
DYNAMITE
TWO USES REMAIN ING
1 1 22 12 13 23 12 13 23 1 2 13 23 2 3 3
TWO USES REMAINING
1 1 2 2 3 3
OPS
ROYR Y
1 1 2 12 13 23 12 13 23 1 2 13 23 2 3 3
SUPPLY
OTY
YR
SUPPLY
ROTN
SUPPLY
O
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SUPPLY
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N
VO TN
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1 1 2 2 3 3
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31
GEN
STATION - OUTPOST
U.S. ANTARCTICA RESEARCH
U. S. AN TAR CT ICA R ES EAR C H STATION - OUTPOST 3 1
1 1 2 2 3 3
ESCAPE
Let any player hand in two Supply
Once per round you may do one
1 1 2 2 3 3
9
CAPTAIN POWER:
investigation or battle.
ONE USE REMAINING
SUPPLY
SUPPLY ROPE
ONE USE REMAINING
of the following:
SUPPLY 1 1 2 2 3 3
OCCUPATION: COOK
SUPPLY ONE USE REMAINING
NOTES
2
1
EDGE CASES
OPS.
SKIP THE CURRENT CAPTAIN,
ORSKIP
LEAVE THE A CURRENT
TEAMMATE BEHIND
CAPTAIN,
G E N E R A L I N F O R M AT I O N & I N V E N T O R Y
SKIP ORTHELEAVECURRENT
A TEAMMATE CAPTAIN, BEHIND
OR LEAVESKIP THE CURRENTBEHIND
A TEAMMATE CAPTAIN,
U.S. ANTARCTICA RESEARCH STATION - OUTPOST 31
© 2017 Uni.
OR LEAVE A TEAMMATE BEHIND
G E N E R A L I N F O R M AT I O N & I N V E N T O R Y U.S. ANTARCTICA RESEARCH STATION - OUTPOST 31
G E N E R A L I N F O R M AT I O N & I N V E N T O R Y
G E N E R A L I N F O R M AT I O N & I N V E N T O R Y - OUTPOST 31
U.S. ANTARCTICA RESEARCH STATION
G E N E R A L I N F O R M AT I O N & I N V E N T O R Y
G E N E R A L I N F O R M AT I O N & I N V E N T O R Y
© 2017 Uni. U. S. AN TAR CT ICA R ES EAR C H STATION - OUTPOST 3 1
© 2017 Uni.
© 2017 Uni.
© 2017 Uni.
© 2017 Uni.
GLOSSARY
7
THE SITUATION
player. Players look at their Blood Sample card HUMAN HUMAN HUMAN IMITATION HUMAN HUMAN HUMAN HUMAN IMITATION
immediately, but may never voluntarily show it >ASSIMILATION >ASSIMILATION
to others.
YOU ARE SAFE, YOU ARE SAFE, YOU ARE SAFE, YOU HAVE BEEN YOU ARE SAFE,YOU ARE SAFE,YOU ARE SAFE,YOU ARE SAFE, YOU HAVE BEEN
FOR NOW... FOR NOW... FOR NOW... INFECTED FOR NOW... FOR NOW... FOR NOW... FOR NOW... INFECTED
SAMPLE DECK. This deck is shuffled and set 3 HUMANS 1 IMITATION 4 HUMANS 1 IMITATION
aside until needed for Assimilation.
>ASSIMILATION
HUMAN
YOU ARE SAFE,
YOU ARE SAFE,
YOU ARE SAFE,
YOU ARE SAFE,
YOU ARE SAFE,
YOU ARE SAFE,
YOU ARE SAFE, YOU HAVE BEEN
INVESTIGATION
FOR NOW... FOR NOW... FOR NOW... FOR NOW... FOR NOW... FOR NOW... FOR NOW... INFECTED YOU ARE SAFE,YOU ARE SAFE,YOU ARE SAFE,YOU ARE SAFE, YOU HAVE BEEN
FOR NOW... FOR NOW... FOR NOW... FOR NOW... INFECTED
ON AN
An Imitation hides among you! Sweep Outpost 31 7 HUMANS 1 IMITATION 4 HUMANS 1 IMITATION
clean then flee in the helicopter. No matter the
sacrifice, stop The Thing.
YOU ARE SAFE,YOU ARE SAFE,YOU ARE SAFE,YOU ARE SAFE,YOU ARE SAFE, YOU HAVE BEEN YOU ARE SAFE,YOU ARE SAFE,YOU ARE SAFE,YOU ARE SAFE,YOU ARE SAFE,YOU ARE SAFE, YOU HAVE BEEN YOU ARE SAFE,
YOU ARE SAFE,
YOU ARE SAFE,
YOU ARE SAFE,
YOU ARE SAFE,
YOU ARE SAFE,
YOU ARE SAFE, YOU HAVE BEEN
FOR NOW... FOR NOW... FOR NOW... FOR NOW... FOR NOW... INFECTED FOR NOW... FOR NOW... FOR NOW... FOR NOW... FOR NOW... FOR NOW... INFECTED FOR NOW... FOR NOW... FOR NOW... FOR NOW... FOR NOW... FOR NOW... FOR NOW... INFECTED
YOU ARE SAFE,YOU ARE SAFE,YOU ARE SAFE,YOU ARE SAFE,YOU ARE SAFE, YOU HAVE BEEN YOU ARE SAFE,YOU ARE SAFE,YOU ARE SAFE,YOU ARE SAFE,YOU ARE SAFE, YOU HAVEYOU
BEEN
HAVE BEEN YOU ARE SAFE,
YOU ARE SAFE,
YOU ARE SAFE,
YOU ARE SAFE,
YOU ARE SAFE,
YOU ARE SAFE, YOU HAVEYOU
BEEN
HAVE BEEN
FOR NOW... FOR NOW... FOR NOW... FOR NOW... FOR NOW... INFECTED FOR NOW... FOR NOW... FOR NOW... FOR NOW... FOR NOW... INFECTEDINFECTED FOR NOW... FOR NOW... FOR NOW... FOR NOW... FOR NOW... FOR NOW... INFECTEDINFECTED
8
THE SITUATION
PLAYING THE GAME
As the staff of U.S. Outpost 31 struggles to clear out the base and While playing The Thing: Infection at Outpost 31, talking about the
track down The Thing, they must follow up on log entries which current situation is expected. Players share information (which may or
offer clues to the location of valuable Gear, as well as where The may not be true) and the Captain solicits volunteers to handle specific
CONTENTS
Thing might be lurking. Terrified and unable to trust each other, the tasks. Chatter makes the game—don’t be shy, be sly.
leadership of the group never lies with anyone for very long...
In the end, this table talk is all you have to go on. The Captain has to
CAPTAIN…FOR NOW make decisions during the turn based on what they believe, and players
The player in possession of the Captain indicator have to do their best to unravel who isn’t quite human anymore...
begins each turn. He who has the gun makes the rules.
4
U.S. ANTARCTICA RESEARCH STATION - OUTPOST 31 ANTARCTICA RESEARCH STATION - OUTPOSTU.S.
U.S. 31 ANTARCTICA RESEARCH STATION - OUTPOST U.S. MAIN T E N A N C ESTATION - OUTPOST 31 MAINTENANCE
SET UP
31 ANTARCTICA RESEARCH SCIENCE OPS
PLAYER TEAM
MACREADYCHILDS BLAIR GARRY
1. REVEALING A MISSION LOG OCCUPATION: PILOT OCCUPATION: MECHANIC OCCUPATION: SENIOR BIOLOGIST OCCUPATION: COMMANDER
1
The Captain draws a Mission Log card and places it face up in front CAPTAIN POWER: CAPTAIN POWER: CAPTAIN POWER: CAPTAIN POWER:
Once per round you may do one
Once per round you may do one
Once per round you may do one
Once per round you may do one I’d rather not spend the
N OT ES
of the following: of the following: of the following: of the following: rest of this winter tied
to this fucking couch!
of them. Resolve Event cards before drawing a new Mission Log card. 1
If you pass an investigation all When swapping: draw the top Discard one draw two cards,
or discard two draw one while Reveal all cards.
players on the team may discardthree cards of the Supply deck, or All team members draw a sixth card
1 1
one card and draw another.
discards. Keep one for the pool andbefore entering a room. swapping during anIf investigation
they all have +dice values
1 of either
return the rest in the same order. or battle.
+1 dice or +2 dice, you pass.
Licensed by Universal Studios. All Rights Reserved. Mondo and the Mondo logo are Mondo Tees, LLC. All Rights Reserved. XX-XX/2017XX/XXXX
USAOPOLY is a trademark of Usaopoly, Inc. Project Raygun is a trademark of USAopoly, Inc.The Thing is a trademark and copyright of Universal Studios.
THE GAME
NOTES NOTES NOTES NOTES
PLAYING
MacReady
“Firstis Captain.
goddamn “IHe
week of winter.” picks
just cannot Childs,
believe any “AnybodyBlair,
interferes, and Garry
“I’d rather not spendfor
the his 4-player
investigate. This team always includes the Captain. The number of of this voodoo bullshit.”
team. Garry fulfills the Operations departmental
I’ll kill them.” rest of this winter tied
to this fuckingrequirement.
couch.”
players (including the Captain) required for each team is shown on the
Mission Log card, as are any departmental requirements. The Captain
LEFT BEHIND
must choose players matching these requirements when possible. (See
Anyone who stays behind in the Rec Room during an
page 18 if you cannot meet a requirement.) investigation will have an opportunity to discard a card and draw
INVESTIGATION
a new one at the end of the turn. (See 13. Return to Base page 14)
ON AN
EVENTS: SMOKE/FIRE & POWER OUTAGES
Licensed by Universal Studios. All Rights Reserved. Mondo and the Mondo logo are Mondo Tees, LLC. All Rights Reserved. XX-XX/2017XX/XXXX
USAOPOLY is a trademark of Usaopoly, Inc. Project Raygun is a trademark of USAopoly, Inc.The Thing is a trademark and copyright of Universal Studios.
In addition to Investigations, the Mission Log deck contains Events that Smoke/Fire:
can threaten the security of the staff of U.S. Outpost 31 in the form The threat of Fire is particularly dangerous in the close 1 FIRE
EXTINGUISHER
WRAP UP
BATTLE &
of Smoke (which can lead to Fire and potentially Destroy a Room) and quarters of Outpost 31, as well as a barrier to entry for
Power Outages. When revealed, roll to place the appropriate indicator Investigating particular rooms. In order to Investigate
(Smoke/Fire token or Power Out card) in a Room in the highest a Room with Smoke or Fire, a member of the selected REVEAL & DISCARD:
ENTER & REMOVE
SMOKE/FIRE IN ROOM
unlocked sector. Then Captain reveals another Mission Log card. Team must first discard a Fire Extinguisher Supply card, +1 DICE
Do not place duplicate cards or tokens—instead ignore Power Outage effectively ‘unlocking’ the Room. Doing so will also clear the
U.S. A N TA RCT I CA RES E A RC H STAT I O N O U T P O ST 3 1 12
for Room with Power Out, flip Smoke token to Fire or replace Fire token Room of Smoke or Fire (removing the token), allowing the Investigation
CONSEQUENCES
DEALING WITH
with Room Destroyed card. In all cases, ignore results for Destroyed to continue as normal. The Captain may choose to ignore the Smoke
Rooms. or Fire and Investigate a different room, but in turn risk Room
Destruction.
SMOKE IN:
CURRENT
POWER OUTAGE IN:
Additionally, if Smoke or Fire is present in two or more Rooms, or in a
CURRENT
SECTOR SECTOR Room without a Room chip (one that has already been Investigated),
ROLL TO DETERMINE ROOM
PLACE SMOKE IN HIGHEST
ROLL TO DETERMINE ROOM the Captain may send an individual player to clear the Smoke or Fire
SECTOR UNLOCKED. PLACE POWER OUT IN HIGHEST
(by discarding a Fire Extinguisher to remove the token) in addition to
ESCAPE
SECTOR UNLOCKED.
DRAW A NEW MISSION LOG CARD
U. S. A N TA R CT I CA R ES E A R C H STAT I O N - O U T P O ST 3 1
1 Power Outage:
FLASHLIGHT
Both Smoke/Fire and Power Out prevent players from Investigating Reliable power sources are hard to come by in Outpost 31.
the associated Room without the use of specific Supply cards. Note: Sometimes, one or more Rooms may suffer Power Outages,
the card used to enter the Room is not counted as a card toward making it impossible to Investigate these rooms under
EDGE CASES
REVEAL & DISCARD:
TEAM ENTERS A ROOM
WITH POWER OUT
resolving the Investigation. Additionally, Smoke/Fire can result in a +1 DICE normal circumstances. In order to Investigate a Room with
Room being Destroyed if not contained, and potentially cause Humans the Power Out, a member of the selected Team must first
U. S. ANTARCT ICA RES EARC H STAT ION OUT POST 31 12
to lose the game if too many Rooms in the Outpost are Destroyed (see discard a Flashlight Supply card, effectively ‘unlocking’ the room. A
Smoke/Fire escalation on page 14 and Outpost Destruction on page 16). Team would always need to use a Flashlight to enter the room for an
Investigation.
GLOSSARY
9
THE SITUATION
ON AN INVESTIGATION
3. CHOOSE A ROOM
The Captain selects a room containing a Room chip within an CAPTAIN POWERS
unlocked Sector. The team’s Character movers are placed within it. Each player has two special Captain Powers. They can help you
CONTENTS
TO THE BLOOD!
PLAYING
Each player hands in a Supply card face down, to the Captain, who
places them in a pool separate from their own hand. The Captain +2 DICE +1 DICE +1 DICE
U.S. ANTAR CTICA R ESE AR CH STATION OU TP OST 3 1 10 U.S. ANTARCTICA RES EARCH STATION OUTPOST 31 10 U.S. ANTARCTICA RES EARCH STATION OUTPOST 31 12
pile. Mission Log deck discards are placed face up atop the
discard pile. When directed to bury a card, place it at the bottom
of the appropriate discard pile without revealing it.
5. CAPTAIN SHUFFLES
Once all the players on the team have finished handing in a card, When an Imitation is Captain, discarding useful cards during
the Captain shuffles the pool. (This can be done below the table, out a swap can be a good way to influence the other players’
of sight, making the small number of cards easier to mix up.) perceptions. If someone commits to contributing an Axe, it’s
possible to discard that Axe then lay the blame at their feet
ESCAPE
6. CAPTAIN LOOKS AT CARDS when the investigation fails. Of course, that player will be
After shuffling the pool, the Captain looks at the Supply cards. positive that you’re an Imitation...
Any red Sabotage cards are revealed and resolved immediately.
SUPPLY
swap, a single card is discarded. The Captain draws a new card,
places it the pool without looking, and shuffles the pool again.
G E N E R A L I N F O R M AT I O N & I N V E N T O R Y
SUPPLY
© 2017 Uni.
G E N E R A L I N F O R M AT I O N & I N V E N T O R Y
© 2017 Uni.
GLOSSARY
10
THE SITUATION
ON AN INVESTIGATION EXAMPLE
CONTENTS
1 1 2 2 3 3
SUPPLY
U.S. ANTARCTICA RESEARCH STATION - OUTPOST 31
BLAIR
U.S. ANTARCTICA RESEARCH STATION - OUTPOST 31
CHILDS SUPPLY
SCIENCE
4 PLAYER TEAM
MAINTENANCE
NOT ES
Once per round you may do one Once per round you may do one
of the following: of the following: rest of this winter tied
to this fucking couch!
When swapping: draw the top
All team members draw a sixth card three cards of the Supply deck, or
1 1
G E N E R A L I N F O R M AT I O N & I N V E N T O R Y G E N E R A L I N F O R M AT I O N & I N V E N T O R Y
© 2017 Uni.
before entering a room. discards. Keep one for the pool and
return the rest in the same order.
© 2017 Uni.
Reveal all cards.
SET UP
If they all have +dice values of either
1 1 2 2 3 3 SCIENCE 2 Reroll any one die.
MAINT. 2 Add +1 or -1 to any one die.
+1 dice or +2 dice, you pass.
NOTES NOTES
4/5 6/7/8 U.S. A NTA RCTICA RESEA RCH STATION
OUTPOST 31
MACREADY
OCCUPATION: PILOT
GARRY
OCCUPATION: COMMANDER
SUPPLY SUPPLY
CAPTAIN POWER: CAPTAIN POWER: All players (including the
THE GAME
Once per round you may do one Once per round you may do one
PLAYING
of the following: of the following:
© 2017 Uni.
NOTES NOTES
INVESTIGATION
rest of this winter tied
Licensed by Universal Studios. All Rights Reserved. Mondo and the Mondo logo are Mondo Tees, LLC. All Rights Reserved. XX-XX/2017XX/XXXX
USAOPOLY is a trademark of Usaopoly, Inc. Project Raygun is a trademark of USAopoly, Inc.The Thing is a trademark and copyright of Universal Studios.
U.S. ANTARCTICA RESEARCH STATION - OUTPOST 31 MAINTENANCE to this fucking couch.”
5. CAPTAIN SHUFFLES
ON AN
MACREADY
SUPPLY
OCCUPATION: PILOT
SUPPLY SUPPLY SUPPLY
CAPTAIN POWER:
The Captain shuffles
the cards in the pool.
Once per round you may do one
of the following:
one card and draw another. © 2017 Uni. © 2017 Uni. © 2017 Uni. © 2017 Uni.
WRAP UP
BATTLE &
NOTES
MACREADY
OCCUPATION: PILOT
The Captain looks at the pool.
CAPTAIN POWER: (Any Sabotage cards in the pool
must be revealed and dealt with or
Once per round you may do one
of the following:
CONSEQUENCES
DEALING WITH
1
If you pass an investigation all
players on the team may discard
one card and draw another. +0 DICE +2 DICE +1 DICE +1 DICE the investigation fails.)
U.S. A NTA RCT ICA RESE A R C H STATI ON OU TP OST 31 12 U. S. A N TA R CTI CA R ES E A R C H STATI ON OU TP OST 31 10 U. S. A N TA R CTI CA R ES E A R C H STATI ON OU TP OST 31 10 U. S. A N TA R CTI CA R ES E A R C H STATI ON OU TP OST 31 12
SWAP“First
OUT
NOTES
ESCAPE
U.S. ANTARCTICA RESEARCH STATION - OUTPOST 31 MAINTENANCE
G E N E R A L I N F O R M AT I O N & I N V E N T O R Y
EDGE CASES
MAINT. 2 Add +1 or -1 to any one die.
DRAW NEW
NOTES SUPPLY SUPPLY CARD
“First goddamn week of winter.”
G E N E R A L I N F O R M AT I O N & I N V E N T O R Y
SUPPLY
© 2017 Uni.
G E N E R A L I N F O R M AT I O N & I N V E N T O R Y
© 2017 Uni.
GLOSSARY
11
THE SITUATION
8. REVEAL SUPPLY CARDS Hidden under the Room Chip, Gear is required to fill the Objective tracker and
The Captain reveals as many cards from the pool as instructed progress through Outpost 31. Each piece of Gear is also useful during play and
CONTENTS
by the Mission Log card directive. If less than the full pool is to be may be used whenever the player in possession of the Gear is in a position to
make use of its effect.
revealed, the Captain flips over one card at a time, stopping once the
directive has been fulfilled or the requisite number of cards have been ROPE ROPE
ONE USE REMAINING
fails.
Rope may be used after the Mission Log card is revealed but before team is
When directed to roll, the Dice Value of the pool is totaled. The Captain selected to tie up and skip the current Captain, making the next player in turn
rolls those dice (to a maximum of 6) then compares the result to the the current Captain. It can also be used, with the Captain’s consent, to leave an
requirement on the Mission Log. otherwise required player (by department or player count) behind during an
investigation. By not meeting a departmental requirement, the Captain may not
THE GAME
PLAYING
9. PASS OR FAIL? swap cards. While tied up with a Rope a player may not leave the Rec Room, nor
may they discard or draw any cards. At the beginning of the next turn, the tied up
player is considered to have been freed.
PASS
DYNAMITE
DYNAMITE
If the team is successful in completing the
TWO USES REMAINING
Dynamite is found in Sector 2 and is required to unlock
INVESTIGATION
directive on the Mission Log card, they have Sector 3. Each Dynamite card has two uses. While on the
team, a player may expend a use to change the pip value of
ON AN
FLAMETHROWER
FLAMETHROWER
Flamethrowers are powerful pieces of Gear found only TWO USES REMAINING
Outpost 31. They have two uses and three distinct effects.
If they did not meet the requirements of the directive TORCH A PLAYER (2 USES)
BLOOD TEST (1 USE)
(or were derailed by a Sabotage card), the team has U.S. ANTARCTICA RESEARCH STATION - OUTPOST 3 1
failed. Move on to 12. Resolving Smoke or Fire selected, expending one use of a Flamethrower to Blood Test
a player forces them to secretly reveal their Blood Sample card to the user of
(see page 14) and be sure to deal with 14. Contagion.
the Flamethrower only. Note: this effect may only be used when a Flamethrower
(see page 16)
CONSEQUENCES
DEALING WITH
Discard the Mission Log card. 2. A single use of a Flamethrower may be expended by any member of the team
to boost the roll for a Mission Log directive or battle, granting the Captain three
10. REVEAL THE ROOM CHIP additional rolls. This may be done after all the initial chances have been utilized,
After passing an investigation, the Room chip is revealed. but only one Flamethrower may add chances to a single roll.
3. After the Mission Log card is revealed but before team is selected, a player may
A. If Gear is revealed, the Captain takes the appropriate Gear card
expend both uses to attempt to Torch a player. The player using the Flamethrower
ESCAPE
and places it before themselves with the maximum number of uses must accuse someone of being an Imitation, then lead the group in a brief
showing. If the Gear fulfills an open objective for the Sector, the discussion of their reasoning. When they call a vote, all players hold out their fist,
Room chip is placed face up on its space on the Objective tracker. thumb extended sideways. The player counts down, “3, 2, 1,” and the voters each
display a thumbs up (“yes”, Torch the accused) or thumbs down (“no”, spare them).
B. If the Room chip is a Discard directive, each member of the team Note: only one player may be Torched in a 4-5 player game.
may discard one Supply card and draw a new one.
EDGE CASES
If a majority vote “yes”, the Torched player reveals their Blood Sample to
C. If The Thing is discovered, a battle begins. (See page 14) everyone, and their Character mover is removed from the Outpost 31 Map. They
are eliminated from the game. Otherwise, the vote fails (majority “no” or a tie) and
the Flamethrower fully expended with no effect.
If a Flamethrower is revealed which fulfills the final
requirement for Sector 3, the turn ends immediately and If a Human gets Torched, the game continues, but you must move the Imitation
the Escape begins. (See Escape on page 17.) Tracker up 1. Roll a die to resolve the room the Fallout happens in. (see page 15)
GLOSSARY
12
THE SITUATION
ON AN INVESTIGATION EXAMPLE (CONTINUED)
COPPER WIRE
8. REVEAL SUPPLY CARDS MACREADY
OCCUPATION: PILOT
Mission Log directive and
CONTENTS
CAPTAIN POWER:
Once per round you may do one reveals all cards in the
of the following:
NOTES
SET UP
9. PASS OR FAIL
2 AXE 1 COPPER WIRE 1 KNIFE 1 KNIFE 4 PLAYER TEAM
N OT ES
rest of this winter tied
to this fucking couch!
THE GAME
If they all have +dice values of either
PLAYING
+1 dice or +2 dice, you pass.
+2 DICE +1 DICE +1 DICE +1 DICE 4/5 6/7/8 U.S. A N TA RCTICA RESE A RC H STATION
OU TPOST 31
U.S. ANTARCTICA RESEARCH STATION OUTPOST 31 10 U.S. ANTARCTICA RESEARCH STAT ION OU T P OST 3 1 10 U.S. A NTA R CT ICA R ESE A R C H STAT ION OU T P OST 3 1 12 U.S. A NTA R CT ICA R ESE A R C H STAT ION OU T P OST 3 1 12
INVESTIGATION
ON AN
U.S. ANTARCTICA RESEARCH STATION - OUTPOST 31 MAINTENANCE
ROPE
MACREADY
OCCUPATION: PILOT
CAPTAIN POWER:
Once per round you may do one
of the following:
WRAP UP
BATTLE &
flipped over, revealing a Rope.
MAINT. 2 Add +1 or -1 to any one die.
The Room chip is placed on the
ROPE
NOTES
CONSEQUENCES
DEALING WITH
and places it in front of himself.
ESCAPE
10B A Room chip 10C
labeled Discard Flipping the
EDGE CASES
DISCARD
means team
THING Room chip
1
reveals a Level 1
members may
Thing. Time for
discard a Supply battle!
card and draw a (see page 14)
new one.
GLOSSARY
13
THE SITUATION
After resolving the Investigation and any Smoke and Fire tokens, all
B. The Captain shuffles the pool, thoroughly mixing up the cards.
Character movers are returned to the Rec Room. All players who left
C. The Captain looks at the pool. Sabotage cards are revealed the Rec Room during the turn must draw as many Supply cards as
immediately and must be dealt with or the battle fails. The Captain needed to return their hand to five cards. Players who remained in the
may swap any one pool card, discarding it in exchange for another Rec Room now may discard one card and draw a new one. Players who
INVESTIGATION
from the Supply deck. were bound with a Rope during the turn may not exchange a card.
ON AN
D. The pool is revealed and the Dice Value of the cards is totaled. U.S. ANTARCTICA RESEARCH STATION - OUTPOST 31 MAINTENANCE
No more than 6 dice may be used for the roll. After the tally, the pool
is discarded. MACREADY
OCCUPATION: PILOT
SUPPLY SUPPLY SUPPLY
SUPPLY SUPPLY
CAPTAIN POWER:
Once per round you may do one
BATTLE &
WRAP UP
of the following:
G E N E R A L I N F O R M AT I O N & I N V E N T O R Y G E N E R A L I N F O R M AT I O N & I N V E N T O R Y
NOTES
used
“First during
goddamn week the investigation and battle.
of winter.”
be changed between rolls. outright lies. Not only Imitations lie—humans may attempt
to mislead the Captain in order to flush out or counteract
Defeat of The Thing allows an empty spot (in the current Sector) on Imitations. A Captain must always weigh what players are
the Objective tracker to be filled with the revealed Thing mover. If saying with past performance, the current situation, the
The Thing is not defeated in battle, all the Room Chip from the current Mission Log directive, and the looming threat of battle with
Sector are mixed up and placed back in the rooms. (Rooms already
EDGE CASES
The Thing.
cleared or destroyed are left empty.)
If defeating The Thing fulfills the final requirement for Sector Captain Powers and Gear may greatly affect
3 by Objective tracker completely, the turn ends immediately a battle’s outcome, for better–or for worse.
and the Escape begins. (See Escape on page 17.)
GLOSSARY
14
THE SITUATION
BATTLE EXAMPLE
11A SUPPLY U.S. ANTARCTICA RESEARCH STATION - OUTPOST 31 U.S. ANTARCTICA RESEARCH STATION - OUTPOST 31
SUPPLY SCIENCE MAINTENANCE
BLAIR CHILDS
CONTENTS
OCCUPATION: SENIOR BIOLOGIST OCCUPATION: MECHANIC
G E N E R A L I N F O R M AT I O N & I N V E N T O R Y
When swapping: draw the top
G E N E R A L I N F O R M AT I O N & I N V E N T O R Y
All team members draw a sixth card three cards of the Supply deck, or
1 1
© 2017 Uni.
before entering a room. discards. Keep one for the pool and
© 2017 Uni.
return the rest in the same order.
The team is facing a Level 1
SCIENCE 2 Reroll any one die.
MAINT. 2 Add +1 or -1 to any one die. THING Thing and needs cards with a
NOTES NOTES
SET UP
“Anybody interferes, “I just cannot believe any
U.S. ANTARCTICA RESEARCH STATION - OUTPOST 31
I’ll kill them.”
U.S. ANTARCTICA RESEARCH STATION - OUTPOST 31
of this voodoo bullshit.” MAINTENANCE OPS each hand in a card to the pool,
MACREADY
OCCUPATION: PILOT
GARRY
OCCUPATION: COMMANDER A Level 1 Thing requires face down.
SUPPLY SUPPLY 3 OF A KIND in three rolls to defeat.
CAPTAIN POWER: CAPTAIN POWER:
Once per round you may do one Once per round you may do one
of the following: of the following:
THE GAME
one card and draw another.
or battle.
PLAYING
2 OPS. 2 Reroll ALL dice.
MAINT. Add +1 or -1 to any one die.
G E N E R A L I N F O R M AT I O N & I N V E N T O R Y G E N E R A L I N F O R M AT I O N & I N V E N T O R Y
NOTES NOTES
INVESTIGATION
Once per round you may do one
of the following:
ON AN
If you pass an investigation all
1 players on the team may discard
one card and draw another.
NOTES
3 GUN
MACREADY 1 FLASHLIGHT 2 AXE 1 KNIFE
11C
WRAP UP
BATTLE &
OCCUPATION: PILOT
CAPTAIN POWER:
The Captain looks at the pool
Once per round you may do one
of the following: and may choose to swap a card.
1
If you pass an investigation all
players on the team may discard
one card and draw another.
REVEAL & DISCARD:
TEAM ENTERS A ROOM
(See pages 10/11) MacReady
decides to keep the pool.
WITH POWER OUT
CONSEQUENCES
U. S. A N TA R CT I CA R ES E A R C H STAT I O N O U T P O ST 3 1 6 U. S. A N TA R CT I CA RESEA R C H STATION OUTP OST 31 12 U.S. A N TA R CTICA R ESEA R C H STATION OUTP OST 31 10 U.S. A N TA R CTICA R ESEA R C H STATION OUTP OST 31 12
DEALING WITH
NOTES
3 GUN
MACREADY 1 FLASHLIGHT 2 AXE 1 KNIFE
11D OCCUPATION: PILOT
CAPTAIN POWER:
Once per round you may do one
The Captain reveals the pool. Dice
equal to the Dice Value (up to 6)
of the following:
ESCAPE
MAINT. 2 Add +1 or -1 to any one die. +3 DICE +1 DICE +2 DICE +1 DICE
U. S. A N TA R CT I CA R ES E A R C H STAT I O N O U T P O ST 3 1 6 U. S. A N TA R CT I CA RESEA R C H STATION OUTP OST 31 12 U.S. A N TA R CTICA R ESEA R C H STATION OUTP OST 31 10 U.S. A N TA R CTICA R ESEA R C H STATION OUTP OST 31 12
NOTES
EDGE CASES
CAPTAIN POWER:
the pair of 1s, but didn’t roll
another on the second or
Once per round you may do one
of the following:
1
If you pass an investigation all
players on the team may discard
one card and draw another.
third throw. With no 3 OF A
2
KIND, The Thing flees and
MAINT. Add +1 or -1 to any one die.
NOTES
Contagion spreads!
“First goddamn week of winter.”
Roll 1 Roll 2 Roll 3
GLOSSARY
15
THE SITUATION
game), the game is over, and the Imitations have won. In any other first unlocking Sector 2 and Sector 3, the During Subject Zero
case, Fallout from the spread of Contagion must be resolved. group risks Assimilation. Assimilation, Childs
received a Human
15. FALLOUT The Captain deals one card from the Blood Blood Sample card.
SET UP
Each time the Computer is moved up, follow the directive on the Sample deck to each player. Players pick up
Infection tracker for the new Contagion Level. Fallout occurs in the both of their Blood Sample cards, mix them
room the team visited during the turn. Place a Power Out card, Smoke up, then return one, face down. The following IMITATION
token, a Room Destroyed card, or a Fire token in the room as directed. HUMAN
(See Fire Extinguisher and Flashlight on page 9, Resolving Smoke and A. A Human that is dealt another Human Blood YOU HAVE BEEN
INFECTED
Fire on page 14, and Outpost Destruction below.) Sample card has not been Assimilated... yet.
THE GAME
PLAYING
They simply return one of the Human cards, YOU ARE SAFE,
FOR NOW...
Licensed by Universal Studios. All Rights Reserved. Mondo and the Mondo logo are Mondo Tees, LLC. All Rights Reserved. XX-XX/2017XX/XXXX
USAOPOLY is a trademark of Usaopoly, Inc. Project Raygun is a trademark of USAopoly, Inc.The Thing is a trademark and copyright of Universal Studios.
the blue Human card.
moved up to Level 1 Contagion on
or a Human Blood Sample card, they remain
INVESTIGATION
Power Out card on the room the keeping one Imitation card, and are still part of IMITATION
on page 5.) Note: If a Thing is in a destroyed room it does not count C. Players should review the situation on the Outpost 31 Map and the
towards the Objective tracker. trackers.
THING D. The Captain passes the Captain indicator to their left.
2 THING
2 THING
3 THING This turn is over and the next one begins. (See Captain...For Now on page 9)
EDGE CASES
3
ROPE THING 2 MOLOTOV MOLOTOV
2 THING In the Rec Room, before a Mission starts, any player may
3 ROPE discard a Molotov face up. This will allow everyone to discard
REVEAL & DISCARD:
PLAYERS DISCARD
a card and draw a new one. The person who discarded the
Molotov may discard an additional card. Only one Molotov
THEN DRAW A CARD
+2 DICE
DYNAM
ITE A Fire in Supply Room 1 wasn’t put out. A Room Destroyed card has been may be discarded per round.
GLOSSARY
16
DYNAM
ITE placed
FLAin
MEthe room and a counter added to the Destruction tracker.
THROWER FLAME
THROWER
THE SITUATION
ESCAPE GET TO THE CHOPPER
CAPTAIN, YEA OR NAY? LAST FLIGHT OUT OF OUTPOST 31
As soon as the final Sector 3 Room chip requirement is added to The Final Captain is automatically considered to be aboard the
CONTENTS
the Objective Tracker, game play immediately proceeds to the final helicopter, but must choose the rest of the members of the Escape
Escape phase! At this point, the Human players will attempt to select carefully.
the Team to escape on the Helicopter while leaving Imitations behind,
while Imitations will try to sneak at least one Imitation player on the Imitations who have been revealed through an End Blood Test may
escape team to spread the contagion! not be selected to board, but all other players are eligible to Escape.
The Final Captain must select at least as many players as the Escape
Target shown in the chart below For each human Torched, this number
SET UP
Once the Escape is underway there’s no more time to use may be reduced by one.
Gear. Saving a Flamethrower “just in case” you need the
extra rolls to battle with The Thing means no chance for a 4 PLAYERS 2-3 PLAYERS (NO HUMANS LEFT BEHIND)
Blood Test as you flee Outpost 31.
5 PLAYERS 3 PLAYERS
THE GAME
The Captain of the team that successfully filled the Objective tracker
PLAYING
6 PLAYERS 4 PLAYERS
nominates another player to be the Final Captain. This player will be
responsible for seeing the Escape through to the end, but they must 7 PLAYERS 4 PLAYERS
meet the approval of a majority of the rest of the players first. Once
8 PLAYERS 5 PLAYERS
the players have had a chance to offer their thoughts, the current
Captain calls for a vote. All players (aside from any torched players)
INVESTIGATION
GET TO THE CHOPPER
hold out their fist, thumb extended sideways. The Captain counts
ON AN
Once the Final Captain has selected players to board the helicopter,
down, “3, 2, 1,” and the voters each display a thumbs up (“yes”) or
each of their Character movers should be placed outside Outpost 31
thumbs down (“no”) with the majority carrying the vote.
at the helicopter.
With a “yes” majority the Captain indicator is passed to the nominee, THE MOMENT OF TRUTH
now Final Captain, who proceeds with planning the rest of the One at a time, starting with the Final Captain, each player on the
WRAP UP
BATTLE &
Escape. If a “no” or tie happens, the player to the current Captain’s helicopter reveals their Blood Sample card.
left becomes current Captain, and must nominate a player who has
not previously been nominated.
IMITATION VICTORY
For every two nominees rejected, the Contagion Level rises by one.
(See page 16.) If the Infection tracker fills as a result, the Imitations win.
CONSEQUENCES
DEALING WITH
If you have managed to...
BLOOD TESTS ...Infect the humans by raising the Contagion Level to maximum...
Once the Final Captain has been selected, they may have access to or
End Blood Tests. Check the current Contagion Level on the Infection ...Destroy Outpost 31 by filling the Destruction tracker...
tracker to determine how many (if any) of these Blood Tests are or
available. After discussion with the other players, the Final Captain may ...Stow Away an Imitation on the helicopter during the Escape...
select players totaling this number to reveal their Blood Sample cards
ESCAPE
THE THING IS VICTORIOUS. THE EARTH WILL FALL.
to all players.
HUMAN VICTORY
EDGE CASES
The Infection tracker shows that
at Contagion Level 5 the Final If you have ensured that your...
Captain has a single End Blood
Test at their disposal. ...Escape on the helicopter is free of any Imitations...
GLOSSARY
17
THE SITUATION
A. Using a Molotov allows all players to exchange a card before Choosing a Room.
A Captain may voluntarily pass their turn and remain in the Rec Room to allow Thing for the remainder of the game.
everyone to exchange a card, but you may skip resolving Smoke and Fire (see
Resolving Smoke and Fire on page 14) only once each game.
Battle (p14) — When The Thing is encountered, a battle ensues. High Dice
Value cards in the pool help the Captain roll to defeat it.
Q. If I am an Imitation, can I throw away my rolls while Captain? Blood Sample card (p8) — A player’s Blood Sample card indicates
A. No. The Captain represents the efforts of the whole team. You must also take whether they are pursuing human or Imitation victory conditions. It is
secret.
SET UP
any extra rolls afforded you by a team member using a Flamethrower, and can’t
refuse to let a team member use Dynamite to modify a pip. You do not have to use Blood Test (p12,17) — Blood Tests may be applied via a Flamethrower
any of your own Gear or Captain Powers to increase the chances of success.
or End Blood Tests earned for having a low Contagion Level when the
Escape begins. A Blood Test forces a player to reveal their Blood Sample
Q. What do I do if the pool got messed up?
card to one or all players.
A. Bury the entire pool. (If the pool got mixed up with your own hand, bury it then
Bury (p10) — Cards being buried are placed on the bottom of their respective
THE GAME
redraw the correct number of cards.) Have every player who put cards into the
PLAYING
pool draw replacements. Reform the pool with cards from the correct players then discard pile.
continue play. Captain (p9) — The Captain makes decisions and takes actions on a turn.
They are the “leader” for the moment.
Q. If a Room Destroyed card reveals a Room chip with The Thing on it, can it be
added to the Objective tracker as if we defeated it? Captain indicator (p9) — This chip piece is the gun that makes the rules.
INVESTIGATION
A. No. The Thing is simply dormant and will be able to survive unless you sweep
Whoever possesses this is the current Captain.
ON AN
Outpost 31. You must defeat The Thing in battle to fill out the Objective tracker. Captain Powers (p6) — Each Character has a set of two abilities, one of
which may be used each turn. Captain Powers can be very effective.
Q. What happens if too many of the Room Chips needed for the Objective tracker
are out of the game? Character board (p5) — A play mat with information on a Character
including their name, department, and Captain Powers.
A. Humanity loses the game if there’s no possibility to fill the Objective tracker.
This only happens when there’s a lot of Room Destroyed cards and bad luck. To Consequences (p16) — The various ways in which life goes badly for the
BATTLE &
WRAP UP
prevent this in future games, be proactive in dealing with Smoke and Fire. staff of Outpost 31.
Contagion (p16) — The result of a failed investigation or battle, the
Q. What happens if multiple Sabotage cards are revealed and we can’t deal with
Contagion Level on the Infection tracker affects Fallout and can result in
any of them?
victory for The Thing.
A. You face Contagion only once a turn. Even if two cards with the “Investigation
automatically fails” directive are revealed, you only move one Contagion Level on Computer (p5) — The playing piece used to mark the Contagion Level on
CONSEQUENCES
DEALING WITH
Q. What happens if I can’t fulfil a departmental requirement on a Mission Log which is used in Mission Log directives and battle.
because of a torched player, or a player tied up.
Discard (p13) — A Room chip, this allows each member of the team to
A. You still must do the misson with as many players as you can. The Captain will discard a Supply card from their hand and draw a new one.
not have the ability to swap cards. You cannot choose to not fulfill a departmental
requirement, if able. Dynamite (p12) — A piece of Gear needed to unlock Sector 3, it can be
used to modify a die pip by +1 or -1.
EDGE CASES
Q. What happens if all Imitations have been torched? Escape (p17) — The victory condition for humans. The helicopter must be
A. It is possible in 4, 5, and 6 player games for the humans to win by torching free of Imitations for it to succeed.
all Imitations. In these size games, after you torch a player you may check the
blood sample deck. If there is still an Imitation card left, the game is over and the
Event (p9) — A special type of Mission Log card which negatively impacts
humans win. If there are no Imitation cards in the deck, continue on as normal. If conditions on the Outpost 31 Map.
at any point in these size games a second Imitation is torched, the game is over Fallout (p16) — The result of Contagion, Fallout is indicated on the
and the humans win. Infection tracker. It negatively effects the humans.
GLOSSARY
18
THE SITUATION
GLOSSARY GLOSSARY
Final Captain (p17) — The player elected to be responsible for choosing Power Outage (p9) — A permanent condition which requires teams
how to use End Blood Tests and selecting the passengers on the entering the room with a Power Outage reveal and discard a Flashlight.
CONTENTS
helicopter Escape. Rec Room (p6,16) — The main rally point for the Outpost 31 staff. Players
Fire (p9,14) — A hazard produced by Fallout and neglecting Smoke. It begin and end each turn in the Rec Room.
can lead to the destruction of rooms and must be fought with a Fire Roll (p14) — A resolution system used by some Mission Log directives and
Extinguisher. all battles. The number of dice available for roll is determined by collecting
Fire Extinguisher (p9) — A Supply card required to enter any room Supply cards with Dice Value. Up to 6 dice may be used. Each roll allows
containing Smoke or Fire. It removes either when revealed. dice to be freely kept or re-rolled.
SET UP
Flamethrower (p12) — The final piece of Gear to be scavenged in Room Destroyed (p16) — A card which makes a room impassable and
Outpost 31, it must be found to Escape. It is versatile, with three separate removes any Room chip within it from play. When a Room Destroyed
functions. card enters play, a Room Destroyed counter is added to the Destruction
Flashlight (p9) — A Supply card which must be revealed and discarded to tracker—related to the Destroy victory condition.
enter a room with a Power Out card in it. Does not remove the Power Out Room chip (p5,12) — A set of game pieces which hide the Gear and
card. Things needed to fill the Objective tracker and progress through Outpost
THE GAME
PLAYING
Gear (p12) — Special equipment found in rooms throughout Outpost 31. 31.
Each piece is required to advance through the game. Rope (p12) — A piece of Gear required to unlock Sector 2, it can be used to
Hand in (p10) — Cards given to the Captain during an investigation or force the Captain to pass the Captain indicator, or leave a player behind in the
battle, they combine to make the pool. Rec Room for a turn.
INVESTIGATION
Hand (p6) — Personal cards belonging to each player. Each turn players Sabotage (p10) — A special type of card found in the Supply deck which
can be used to make an investigation or battle fail.
ON AN
start out with a full hand of five cards.
Human (p8) — One of two opposing sides in the game. All players but one Sector (p10,16) — Three distinct areas on the Outpost 31 Map. Sectors
begin play as a human. Humans have a single victory condition: Escape. contain six rooms each and must be unlocked in order to Escape.
Infect (p16) — A victory condition for Imitations. If the Contagion Level is Smoke (p9,14) — Produced by Event cards and Fallout, Smoke becomes
raised high enough to fill the Infection tracker, The Thing wins. Fire after one full turn in play. Blocks entry into rooms without a Fire
Extinguisher, which must be revealed and discarded to remove the
WRAP UP
BATTLE &
Infection tracker (p5,16) — The main tracker in the game. Related to the Smoke.
Infect victory condition for Imitations, and directly linked to Fallout which
impacts the humans. Stow Away (p17) — One of the victory conditions for Imitations, it is
triggered by being aboard the helicopter during the Escape.
Investigation (p10) — The process of entering a room and attempting
to complete a Mission Log directive. Successful investigations uncover Supply (p5) — Cards which make up each player’s hand, Supply cards are
CONSEQUENCES
DEALING WITH
Room Chip while failures result in Contagion. used to complete Mission Log directives, deal with conditions, and hinder
chances of success.
Imitation (p8) — One of two opposing sides in the game. A single player
begins as an Imitation. Has three victory conditions: Destroy, Infect, and Swap (p10) — Once each investigation and battle, the Captain may
Stow Away. exchange a single Supply card from the pool for one from the deck.
Mission Log (p9) — Each turn revolves around the investigation of a Team (p9) — The team is the group of players selected by the Captain to
Mission Log. Each card has a directive. Success rewards the team, while undertake the investigation of a Mission Log.
failure results in Contagion. The Thing (p14) — The Thing is the overarching enemy in the game.
ESCAPE
Molotov (p16) — A special Supply card which allows players in the Rec Imitations, which are players and hide amongst the humans, are part of The
Room to exchange a pair of cards for new ones a card from their hand for Thing. Openly hostile Things also lurk under Room Chip throughout Outpost
a new one from the deck. 31 and must be defeated to progress.
Objectives tracker (p5,10) — The method by which Sectors are unlocked Turn (p9,16) — The standard cycle of play. Turns progress as the game
goes on, and leadership of the group shifts with each new turn.
EDGE CASES
and progress towards Escape is made. Must be filled with three pieces of
Gear and four Things.
Outpost 31 Map (p6) — The gameboard, divided into three Sectors with six
rooms each.
Pool (p10) — The Supply cards collected from the hand in during an
investigation or battle.
GLOSSARY
19
tired…
Nobody trusts anybody now, and we’re all very