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A

Alien Spe
ecies Defel
D

B
Bith

Home
H Planet: Af’El
Atttribute Dice e: 12D
Home Planett: Clak’Dor VII
H V DEXTERITY 2D/4D 2
A
Attribute Dicce: 12D KNNOWLEDGE E 1D/3D
D
DEXTERITY 1D/3D MECHANICAL
M L 1D/3D
K
KNOWLEDGE E 2D/6D PEERCEPTION N 2D/4D
M
MECHANICA AL 2D/5D STTRENGTH 3D/4D+1
P
PERCEPTION N 2D/5D TEECHNICAL 1D/3D1
S
STRENGTH 1
1D/2D Sppecial Skillss:
T
TECHNICAL 2D/5D De exterity Skillss:
S
Special Abiliities: Bllind Fighting g: Time to u use: one round. Defel ca an
V
Vision: h have the
Bith e ability tot focus ono usse this skill instead of their brawlling or mele ee
m
microscopic objects, giving
g m a +1D to
them coombat skills when deprivved of their sight visors or o
P
Perception s
skills involviing objects less than 30 ottherwise ren ndered blind d. Blind figh hting teachees
c
centimeters a
away. Howe ever, as a coonsequence of th
he Defel to useu its sense es of smell and
a hearing to
t
th
his, the Bith have becom me extremelly myopic. The ovvercome anyy blindness p penalties.
suffer a pena alty of -1D fo or any visua
al-based actioon Sppecial Abilitie es:
m
more than 20 0 meters aw way and can nnot see mo ore nvisibility: De
In efel receive a +3D bonu us when usin ng
th
han 40 meters m undder any circumstance
c es. th
he sneak skilll.
S
Scent: Bith have
h well-deeveloped sen nses of sme ell, Cllaws: The claws of the Defell can inflict
g
giving them m +1D to Perception skills when Sttrength+2D damage.
d
p
pertaining to
o actions and a people within thrree Liight Blind: Defels
D eyes ccan only detect ultraviole et
m
meters. lig
ght, and the presence off any other light effective ely
M
Manual Dex xterity: Althoough the Bith
B have loow bllinds the Deffel. Defel can n wear speciial sight visors
o
overall Dexte erity scores, they do gaiin +1D to the which
w block out all oth her light wa aves, allowinng
p
performance e of fine mottor skills - piccking pockeets, th
hem to see,, but if a D Defel loses its visor, thhe
surgery, fine tool operatiion, etc. - bu ut not to gro
oss diifficulty of an
ny task invollving sight iss increased by
b
m
motor skills such
s as blastter and dodg
ge. onne level.
M
Move: 5/8 Sttory Factorss:
S
Size: 1.5-1.75 5 meters tall Reeputation: Defels
D are coonsidered to be a myth by b
S
Source: Ultimmate Alien Anthology (pages
( 23-255), most
m of the galaxy - th herefore, wh hen they arre
A
Alien Antholo ogy (page 61),
6 Galaxy Guide
G 4: Alien enncountered, they are often tho ought to be b
R
Races (pagess 22-24), Th hreats of the Galaxy (pa age suupernatural beings.
b Mostt Defel in thee galaxy enjooy
2 Galaxy of
26), o Intrigue (pa ages 10-11) ta
aking advanta age of this perception.
Overconfidence: Most Defel are comfortable Fosh
knowing that, if they wish to hide, no one will be
able to spot them. They often ignore surveillance
equipment and characters who might have special
perception abilities when they should not.
Move: 10/13
Size: 1.1-1.5 meters tall
Source: Ultimate Alien Anthology (pages 44-45),
Galaxy Guide 4: Alien Races (pages 33-34), The
Thrawn Trilogy Sourcebook (pages 140-141), Dark
Force Rising Sourcebook (page 86), Galaxy of
Intrigue (pages 11-12)

Elomin

Home Planet: Unknown


Attribute Dice: 12D
DEXTERITY 3D/4D+2
KNOWLEDGE 2D/4D
MECHANICAL 1D/3D+1
PERCEPTION 2D+2/4D+2
STRENGTH 1D+1/3D+1
TECHNICAL 1D+2/3D+2
Special Abilities:
Deceptive: A Fosh can reroll any con check, but
must keep the second result, even if it is worse.
Healing Glands: Fosh can exude a powerful fluid
from their tear ducts that can aid in the healing
process for most species. A dose of healing tears
has the same effect of using a medpac, and grants
a +1D bonus to the first aid roll. After producing a
dose of healing tears, the Fosh feels drained,
suffering a -1D penalty to all skill uses until he rests
for an hour.
Story Factors:
Home Planet: Elom Hidden: Most Fosh prefer to stay on their
Attribute Dice: 12D homeworld. Thus, as their population is small, they
DEXTERITY 2D/4D have a reputation for being secretive.
KNOWLEDGE 1D+2/3D+2 Move: 10/11
MECHANICAL 2D/4D Size: 1.3 meters on average
PERCEPTION 2D/4D Source: Galaxy of Intrigue (pages 12-13)
STRENGTH 1D/3D
TECHNICAL 2D+1/4D Givin
Move: 10/12 Home Planet: Yag’Dhul
Size: 1.6-1.9 meters Attribute Dice: 12D
Source: Alien Encounters (page 41), The Thrawn DEXTERITY 1D/3D
Trilogy Sourcebook (pages 142-143), Heir to the KNOWLEDGE 2D/4D
Empire Sourcebook (page 96), Ultimate Alien MECHANICAL 2D+2/4D+2
Anthology (page 54), Alien Anthology (pages 71- PERCEPTION 1D/3D
72), Galaxy of Intrigue (page 133) STRENGTH 1D+1/3D
TECHNICAL 3D/5D
Special Abiliities:
S
M
Mathematica al Aptitude: Givin receivve a bonus of
th
he bonus dro ops to +1D, and the ra ange drops to t
+
+2D when using skillss involving mathematic cs,
le
ess than on ne kilometerr. In areas with intensse
ncluding astrrogation. They can autom
in matically sollve
ra
adiation, the ey suffer a -1D penallty to searc ch
m
most “simple e” equations (gamemaste ers option.)
beecause the eir senses are overw whelmed by b
V
Vacuum Prootection: Every Givin has built-in
adiation static.
ra
v
vacuum suit which
w will protect
p it from
m a vacuum or
Mood
M Detectio on: By readiing the aura as and mood ds
h
harsh elemen nts. Add +2 2D to a Givin n’s Strength or
off others, Go otals receivee a positive e or negativve
stamina rollss when resissting such ex xtremes. Forr a
boonus when engaging iin interactivve skills witth
G
Givin to survive for 24 standard hourss in a comple ete
otther charactters. The Go otals makess a moderate
v
vacuum, it must make e an Easy roll, with the
Peerception ch heck and adds the follow wing bonus to t
d
difficulty levvel increasing by one e every ho our
hiis Perception skills whe en making opposed
o rollls
th
hereafter.
fo
or the rest of that encoun nter:
In
ncreased Co onsumption:: Givin musst eat at lea ast
Roolls Misses Difficulty Byy/Penalty:
th
hree times the food a normal Human H wouuld
6+
+/-3D 2--5/-2D 1//-1D
c
consume orr they lose e the abovve protectio on.
Rooll Beats Diffficulty By/BBonus:
R
Roughly, a Givin musst consume e about nine
0--7/1D 8-14/2D 15
5+/3D
k
kilograms of food over a 24 hour perriod to rema ain
Faast Initiativee: Gotals wh ho are not suffering
s fromm
h
healthy.
ra
adiation sta atic receive a +1D when w rollin
ng
M
Move: 8/10
in
nitiative again nst non-Gota al opponentts. This is duue
S
Size: 1.7-2 meters tall
to
o their abilityy to read thee emotions and
a intention ns
S
Source: Ultimmate Alien Anthology (pages
( 65-666),
off others.
G
Galaxy Guide e 4: Alien Raaces (pages 44-46), Gala axy
Sttory Factorss:
o Intrigue (pages 13-14)
of
Drroid Hate: Gotals dislike droids because th he
emmissions produced by droids overwhelm the eir
G
Gotal pecial sensses. They receive a -1D to all
sp a
Home Planett: Antar 4
H Peerception-ba ased skill rrolls when within thre ee
A
Attribute Dicce: 12D meters
m of a drroid.
D
DEXTERITY 1D+2/4D+2 2 Reeputation: Because
B of tthe Gotal’s reputation asa
K
KNOWLEDGE E 1D/3D beeing overly sensitive
s to m
moods and feelings,
f othe er
M
MECHANICA AL 1D/2D sp
pecies are uncomforta able dealing g with them m.
P
PERCEPTION N 2D/5D
Asssign modifie ers as appro
opriate.
S
STRENGTH 2
2D+1/4D+1
Move:
M 10/15
T
TECHNICAL 1D/3D
Siize: 1.8-2.1 meters
m
S
Special Abiliities:
Soource: Ultim mate Alien A Anthology (p pages 67-688),
E
Energy Sensiitivity: Because Gotals are unusua ally
Allien Antholo ogy (pages 76-77), Gala axy Guide 4:
sensitive to radiation emissions,
e th
hey receive a
Allien Races (pages 46-4 48), The Th hrawn Trilog gy
+
+3D to theirr search skilll when hunnting targets in
Soourcebook (pages 144--145), Dark Force Risin ng
w
wide open areas
a of up to 10 kilom
meters aroun nd
Soourcebook (page 89), Ga alaxy of Intrig
gue (page 144)
th
hem. In crow wded areas, such as tow wns and citie
es,
Herglic Mrlssi

Home Planet: Giju


Attribute Dice: 12D Home Planet: Mrlsst
DEXTERITY 1D/3D Attribute Dice: 12D
KNOWLEDGE 1D/3D DEXTERITY 1D+2/2D+1
MECHANICAL 1D/4D KNOWLEDGE 3D/4D+2
PERCEPTION 1D+2/3D+2 MECHANICAL 3D/5D
STRENGTH 3D/5D PERCEPTION 1D+1/3D
TECHNICAL 1D+1/4D+1 STRENGTH 1D/1D+2
Special Abilities: TECHNICAL 2D/4D
Natural Body Armor: The thick layer of blubber Special Abilities:
beneath the outer skin of a Herglic provides +1D Teaching Ability: The vast majority of Mrlssi are
against physical attacks. It gives no bonus to energy scholars and should have the scholar skill and a
attacks. specialization. Mrlssi can advance all
Story Factors: specializations of the scholar skill at half the
Gambling Frenzy: Herglics, when exposed to normal Character Point cost.
games of chance, find themselves irresistibly Story Factors:
drawn to them. A Herglic who passes by a Enslavement: The Mrlssi were subjucated by
gambling game must make a Moderate willpower Imperial forces. During that time, many Mrlssi left
check to resist the powerful urge to play. They may their planet and most continue roaming the space
be granted a bonus to their roll if it is critical or life- lanes. Some are refugees, but most are curious
threatening for them to play. scholars.
Move: 6/8 Move: 5/8
Size: 1.7-1.9 meters Size: 0.3-0.5 meters tall
Source: Alien Encounters (pages 68-69), Lords of Source: Alien Encounters (page 97), Lords of the
the Expanse Sector Guide (pages 13-15), Player’s Expanse Sector Guide (pages 15-16), Player’s
Guide to Tapani (pages 41-42), The Thrawn Trilogy Guide to Tapani (42-43), Ultimate Alien Anthology
Sourcebook (pages 145-146), Dark Force Rising (pages 100-101), Alien Anthology (page 89), Galaxy
Sourcebook (pages 91-92), Ultimate Alien of Intrigue (pages 16-17)
Anthology (pages 70-71), Alien Anthology (pages
77-78), Galaxy of Intrigue (pages 15-16)
N
Neimoidian
n

ow-Light Vission: Nyrianaan gain 2D


Lo D in low-ligh
ht
co
onditions, and
a retain tthe ability to
t distinguissh
co
olor and deta ail under theese condition
ns.
Move:
M 10/12
Siize: 1.4-1.65 meters
ource: Galax
So xy of Intrigue
e (page 144)
Home Planett: Neimoidia
H a
A
Attribute Dicce: 12D
Pa
a’lowick
D
DEXTERITY 1D/3D+2
K
KNOWLEDGE E 1D+2/4D+ +1
M
MECHANICA AL 1D+1/4D
P
PERCEPTION N 2D/4D+2
S
STRENGTH 1
1D/3D+1
T
TECHNICAL 1D+1/4D
S
Special Abiliities:
S
Skill Bonus: At A the time of
o character creation on nly,
N
Neimoidian c
characters ain 2D for evvery 1D placed
ga
in
n either the bargain
b or co
on skills.
M
Move: 10/12
Home
H Planet: Lowick
S
Size: 1.9 metters
Atttribute Dice e: 10D
S
Source: mate Alien Anthology
Ultim A pages 106-107),
(p
DEXTERITY 1D/4D1
G
Galaxy of Intrrigue (pages 17-18)
KNNOWLEDGE E 1D+2/4D+
+2
MECHANICAL
M L 2D/4D
N
Nyrianaan
PEERCEPTION N 2D/4D+2
Home Planett: Nyriaan
H
TRENGTH 2D/4D
ST
A
Attribute Dicce: 12D
TEECHNICAL 1D 1 / 4D
D
DEXTERITY 2
2D/4D
Move:
M 7/10
K
KNOWLEDGE E 2D+1/4D++1
Siize: 1.2-1.8 meters
m
M
MECHANICA AL 2D/4D
ource: Alien
So n Encounte
ers (page 116), Ultimatte
P
PERCEPTION N 1D+2/3D+ +2
Allien Anthology (pages 11
19-120), Gala
axy of Intrigu
ue
S
STRENGTH 2
2D/4D
(p
page 131)
T
TECHNICAL 2D/4D
S
Special Abiliities:
S
Survivors: nly, Nyrianaan
Att character creation on
c
characters g
get 1D for every pip placed
p in the
survival skill. 
Umbaran Weapons
Home Planet: Umbara
Attribute Dice: 12D Wrist Blaster
DEXTERITY 2D/4D Type: Concealed wrist blaster
KNOWLEDGE 2D/4D+1 Scale: Character
MECHANICAL 2D/4D Skill: Blaster: wrist blaster
PERCEPTION 2D+2/4D+2 Ammo: 1
STRENGTH 1D+1/3D+1
Cost: 1,500
TECHNICAL 2D/4D
Availability: 2, R
Special Abilities:
Range: 3-5/10/20
Darkvision: Umbarans can
Damage: 3D+2
see in the dark up to 20
Game Notes: Special alloys mask the wrist blaster
meters. Darkvision is black
from weapon sensors, detecting it with a sensor
and white only but
scan requires a Very Difficult sensors roll.
otherwise functions as
Source: Galaxy of Intrigue (page 64)
normal light.
Low-Light Vision: Umabarans gain 2D in low-light
Dart Shooter
conditions, and retain the ability to distinguish
Model: Typical dart shooter
color and detail under these conditions.
Scale: Character
Light Sensitivity: Abrupt exposure to bright light
Skill: Missile weapons: dart shooter
(such as sunlight) blinds Umbarans for 1 round. In
Ammo: 30 (per clip)
addition, they suffer a –1 penalty while operating in
Cost: 350
bright light without protective eyewear.
Availability: 1, F
Perceptive: Umbaran gain a +2 bonus to
Fire Rate: 4
Perception against con and bargain rolls.
Range: 2-4/8/10
Story Factors:
Damage: Varies by toxin;
Influence: In situations where a character’s
normally 2D-6D stun or normal damage
reputation can be a factor, Umabarans gain a +2
Source: Gundark’s Fantastic Technology (page
bonus to con, bargain, persuasion, investigation
17), Han Solo and the Corporate Sector
and intimidation rolls.
Sourcebook (page 118), Galaxy of Intrigue (page
Move: 10/12
64)
Size: 1.7-2 meters (male), 1.5-1.8 meters (female)
Source: Ultimate Alien Anthology (pages 175-176),
Snare Gun
The Clone Wars Campaign Guide (page 160),
Model: Thalassian Corodex Snare
Galaxy of Intrigue (pages 18-19)
Type: Ranged personal restraint weapon
Scale: Character
Skill: Missile weapons: thalassian snare gun
Ammo: 6
Cost: 1,200 (black market)
Availability: 3, F or X
Range: 5-10/25/50
Damage: 2D stun damage
Game Notes: Upon initial contact, the target
individual must make an opposed Strength roll to
avoid entanglement; the snare has a beginning
Strength of 3D. Failure to do so results in
entanglement. The snare’s Strength increases by
+1D for each additional round as the filaments
continue to constrict and harden. The filaments
cause no physical damage. A special formulated
dissolving agent degrades the filaments.
Source: Galaxy Guide 11: Criminal Organizations
(pages 81/83), Gundark’s Fantastic Technology
(pages 72-73), Galaxy of Intrigue (page 64)
Xerrol Nightstinger treatment (three separate and successful Difficult
first aid rolls, one per hour).
Source: Galaxy of Intrigue (page 65)

Devaronian Blood Poison


Type: Paralyzing stone
Availability: 3, R
Game Notes: A rare crystalline gem which is
poisonous on contact. Each round that a creature
is in contact with Devaronian blood-poison, it must
make an Easy stamina roll. If the roll fails, the
target is wracked with pain, can move only at half
its Move score, and suffers a cumulative -1D
penalty to all actions. If the accumulated penalties
Model: Xerrol Nightstinger
bring the target’s Dexterity score to zero, it is
Type: Sniper blaster rifle
immobilized. The poison remains in effect until
Scale: Character
treated with a successful Difficult first aid roll.
Skill: Blaster: blaster rifle
Source: Galaxy of Intrigue (page 65)
Ammo: 5
Cost: 1,500
Availability: 2, R
Irksh Poison
Fire Control: 1D Type: Yuuzhan Vong suicide poison
Range: 2-50/150/450 Availability: 4, X
Damage: 4D Game Notes: Irksh poison is a deadly substance
Game Notes: This weapon fires invisible blaster created by the Yuuzhan Vong for their undercover
bolts, however is utilizes customized gas canisters agents to use on themselves in case they are
that cost 1,000 each, and must be replaced after 5 captured. When a creature ingests irksh poison, it
shots. must make a Moderate stamina roll or take 8D
Source: Arms and Equipment Guide (page 19), damage. If the stamina roll is successful, it takes
Galaxy of Intrigue (page 64) only 4D damage. The poison attacks each round
until cured with a successful Very Difficult first aid
roll.
Bundar Root
Source: Galaxy of Intrigue (page 65)
Type: Mind affecting plant
Availability: 2, F
Game Notes: Causes short-term memory loss and
Quongoosh Essence
affects a victim's ability to reason. When a creature Type: Blinding poison
ingests bundar root, it must make an Easy stamina Availability: 3, R
roll every round or suffer a -2D penalty to all Game Notes: When a creature ingests quongoosh
actions for that round. The poison attacks each essence, it must make an Easy stamina roll. If the
round until cured with a successful Moderate first roll fails, the target suffers a cumulative -1D penalty
aid roll. to Perception. The poison continues attacking each
Source: Galaxy of Intrigue (page 65) round until it brings the creature’s Perception score
to zero, rendering it blind. The poison remains in
effect until cured with a successful Moderate first
Chuba Poison
aid roll.
Type: Debilitating poison
Source: Galaxy of Intrigue (page 65)
Availability: 2, F
Game Notes: Potentially causing a stroke in a
creature that ingests it, chuba is derived from
Trihexalon
glands of the gorg, a small amphibious creature Type: Biological weapon
found on swampy planets. When a creature Availability: 4, X
ingests chuba poison, it must make a Moderate Game Notes: Also known as Dragon's Breath or
stamina roll or suffer a -1D penalty to all actions for Hex, this potent biological agent comes in powder
1D hours. If the roll fails by 10 or more, the victim form and causes massive breakdown in organic
remains in this condition until it receives extended material. Each round that a creature is in contact
with trihexalon, it must make a Very Difficult
stamina roll or take 10D D damage. If I the stamin na Equipmen
E nt
ro
oll is successsful, it takes only 5D damage. At the
G
GM’s discrettion a Killeed result may
m inflict the Antitoxin
A Pa
atch
d
disintegrationn of the limmb which su uffered conta act
Tyype: Immun ne system bo ooster adhesiive patch
w the poison.
with
Skkill: First aid
d
S
Source: Galaaxy of Intrigu
ue (page 65)
Coost: 25
Avvailability: 1
Game Notes: Applied nea ar the stoma ach, the patc
ch
emmits a low dose
d of antittoxin, giving the wearer a
+3D stamina bonus again nst ingestedd poisons, annd
+2D against inhaled
i poissons. A patcch lasts for 24
2
hoours. Wearing antitoxiin patches continuoussly
in
ncurs a -1 pip p penalty to all actio ons for eac ch
co
onsecutive day d of use.
Soource: Galax xy of Intrigue
e (page 66)

Ea
arbud Com
mlink

Tyype: Earpiec ce comlink


Skkill: Commu unication
Coost: 200
Avvailability: 2
Raange: 50 kiloometers overland or up to t low orbit
Game Notes: The earbud comlink givves the weare er
+2D bonus to o hide to conceal its pre esence. It ca
an
bee program mmed to initiate or receive a
ansmission when the w
tra wearer touch hes his ear or
o
evven clicks orr grinds his te
eeth.
Soource: Galax xy of Intriguee (page 66)

Fllash Suppresor/Silenccer
Model:
M Merr-SSonn NonSon nic Silencer
ype: Firearm
Ty m noise/flash
h suppresor
cale: Charac
Sc cter
kill: Blaster repair:
Sk r modification
ost: 1,200
Co
vailability: 2,
Av 2 R
Game Notes: Absorbs th
G he sound andd muzzle fla
ash th
hough the crrystal’s firing g tube. A ne ew attack ro oll
o a firearm, imposing a -3D penaltyy to Perceptio
of on must
m be mad de for the rredirected bolt, using th he
c
checks to disscern the sou t flash of the
und or spot the deevice’s range and the b blaster skill ofo the perso on
fiired slugthroower. who
w set up the
t device, with a -3D penalty. Th he
S
Source: Rules of Eng gagement – The Reb bel daamage is tha at of the original blasterr bolt, but th he
S
SpecForce Handbook (page 62)), Arms an nd crrystal can only
o handle a bolt of up to 5D+ +2
E
Equipment G
Guide (page
e 38), Galaxxy of Intrigue daamage. Xerrrol Nightstin nger rifles arre sometime es
(page 66) ussed with the e redirection n crystal, wh hich turns thhe
weapon’s
w inviisible bolt intto a visible one,
o confusinng
H
Holo Conve
erter th
he enemy as to the sho ot’s origin. Once
O hit, th
he
Type: Hologrraphic comm
T munication masker
m re
edirection crystal
c is d destroyed, leaving on nly
S
Skill: Con minuscule
m fragments, requiring a Hero oic
C
Cost: 3,000 nvestigation roll
in r to notice e and identifyy.
A
Availability: 2 Soource: Galax xy of Intrigue e (page 67)
G
Game Notess: The small device is attached to o a
h
holoprojector r to modify the
t outgoing g signal so th
hat Sh
hield Cage
th
he user’s immage and so ound are dissguised. It can
e
even alter th
he user’s ge ender and species. Presset
w 10 differrent persona
with ae, completee with rotating
w
wardrobe, th
he holo con nverter grantts a +2D co on
b
bonus for the user to imperso onate anoth her
in
ndividual.
S
Source: Gala
axy of Intrigu
ue (page 66)

P
Panic Ring
Type: Person
T nal emergenc cy signaler
C
Cost: 300
A
Availability: 2
G
Game Notes: Available in i a variety of shapes an nd
sizes, including a large orrnamental ring, this deviice
c
contains a concealed
c d
distress sign
nal transmittter
Tyype: Ray shield trap
(locating the e hidden acttivation buttton requiress a
Skkill: Securityy
V
Very Difficu
ult search roll). Th he encrypted
Coost: 10,000
e
emergency signal has a 100 km m range an nd
Avvailability: 3,
3 F
c
continually b
broadcasts a preset signa al to local la
aw
Game Notes:: A shield c cage is a po ortable shield
e
enforcement t, personal security or o any oth her
ge
enerator use ed to trap a ttarget. It’s a large
l flat disk,
d
designated g
group. Chang ging this signal requiress a
2 meters in diiameter, whiich must be connected to t
V
Very Difficult communica ations roll, an
nd failure byy 5
a power sup pply to operrate and drrains portable
o more activvates the pan
or nic ring.
poower genera ators after 2 hours of co ontinuous use.
S
Source: Galaaxy of Intrigu
ue (page 66)
Multiple
M shielld cages ca an be linked d together to t
exxpand the shielded a area. The shield is air a
R
Redirection
n Crystal
Type: Blasterr bolt redirec
T ction device peermeable, allowing
a the
e target to breathe an nd
S
Scale: Character co
ommunicate e verbally. Annyone confin ned within th he
S
Skill: Blaster ca
age must ma ake an opposed roll agaiinst the cage e’s
C
Cost: 500 Sttrength of 7DD to break ou ut.
A
Availability: 4, R Soource: Galax xy of Intrigue
e (page 67)
R
Range: 3-10/220/40
G
Game Notess: A redirec ction crystal is filled with Su
urveillance
e Detector
T
Tibanna gas and has a small
s blastin
ng tube which Model:
M Dalabar Micro-Electronics SDS S-632
m
must be pre eset at the desired firinng angle. The ype: Persona
Ty al surveillanc
ce detector
sniper must hit it with a blaster boltt (the difficu
ulty kill: Sensors
Sk
to
o hit is increased by +3D due to its i small size e), ost: 450
Co
w
which ignitess the gas an
nd directs thhe blaster bolt vailability: 3
Av
Game Notes: The SDS- Veridicator
632 scans an area with Model: Saldalith
a sensors skill of 5D. For Manufacturing
an additional 175 Veridicator 200
credits, the optional Type: Response
noise inhibitor (NI-632) analysis device
blocks aural receptors Skill: Sensors:
by blanketing a 10- personal sensors
meter diameter area Cost: 4,000
with sonic disturbances Availability: 4, R
to match the frequency Game Notes:
of the sensors detected. An Easy sensors roll is required for normal use.
Source: Galladinium’s Fantastic Technology Detection range is 5 meters within a 60-degree
(pages 59-60), Arms and Equipments Guide (page scanning arc. Device acts as a Perception check
89), Galaxy of Intrigue (page 67) (4D+2) when rolled to detect possible falsehood. If
target is aware of possible scans, the target can
Tagger make a willpower roll to control natural
biorhythms and disguise a lie.
Source: Galladinium’s Fantastic Technology (page
37), Arms and Equipment Guide (page 91), Galaxy
Model: Culcanis MicroInstruments Tagger of Intrigue (page 67)
Type: Remote surveillance tracking tool
Cost: 250
Vid-Vox Scrambler
Availability: 3, F
Type: Video/audio/holo recording scrambler
Game Notes: The business end of the tagger is a
Cost: 3,400
small (5 mm) transponder dart. The tagger stylus
Availability: 3, F or R
has a small amount of pressurized gas to silently
Game Notes: The small handheld device emits a
propel the transponder up to 5 meters. Once
low-frequency wave that scrambles all video,
attached to its target, the device broadcasts an
audio, and holographic recordings within a 4-meter
intermittent (once every 5 minutes) signal which
radius area, but leaves the actual conversation
can be picked up 1.2 kilometers away. Dart
unaffected. Anyone using scanners to eavesdrop
operates up to 40 standard hours.
on protected targets must make a Heroic sensors
Source: Galladinium’s Fantastic Technology (page
or communications roll to pick up only fragments
62), Arms and Equipment Guide (page 87), Galaxy
of images or scattered words and phrases. A
of Intrigue (page 67)
scrambler can operate continuously for one week
on a single power cell, or it can be connected to a
Toxin Detector generator or other permanent power source.
Model: Zzip Personality Series ChaumScanner 5 Source: Galaxy of Intrigue (page 67)
Type: Poison detector
Cost: 6,540
Nyriaan Spice
Availability: 3, F (standard model), 4, R (luxury
Model: Mire nettle fungus spice
version)
Type: Euphoria narcotic
Game Notes: The food scanner itself has a 4D
Availability: 3, R
search to detect any chemical or biological toxins.
Game Notes: When imbibed, it instantly dispels
If specially programmed with the owner’s unique
any weariness the user might be feeling, and grants
biochemistry (allergies and the like), its skill goes
a +2D stamina bonus for 1 hour. In addition,
to 7D. It produces a distinctive rhythmic vibration
Force- sensitive characters who are exposed to
(detectable only by the wearer) when it detects a
Nyriaan spice gain a +2D bonus to control and
toxic substance. The wearer may make a Moderate
sense when using the Farseeing power. When the
cultures roll to seem inconspicuous when rejecting
effect of Nyriaan spice wears off, users lapse into
the poisoned food or drink.
near catatonia, resulting in a -2D penalty to
Source: Cracken’s Rebel Field Operatives (page
Knowledge and Perception for 4 hours.
34), Galaxy of Intrigue (page 67)
Source: Galaxy of Intrigue (page 142)
Starships A-24 Sleuth Scout Vessel

PTV-2100 Incarcerator
Craft: Kuat Drive Yards PTV-2100 Incarcerator
Affiliation: General
Era: Rise of the Empire
Type: Prisoner transport vessel
Scale: Capital
Length: 320 meters
Skill: Capital ship piloting: Incarcerator
Crew: 250, gunners: 36, skeleton 150/+15
Crew Skill: Capital ship piloting 3D, capital ship Craft: Incom Corporation A-24 Sleuth
Affiliation: General
gunnery 4D, starship gunnery 4D+1
Era: Old Republic
Passengers: 1,500 (prisoners)
Cargo Capacity: 5,500 metric tons Type: Scout Ship
Consumables: 1 year Scale: Starfighter
Cost: 4.5 million credits (new), 1.8 million (used) Length: 14 meters
Hyperdrive Multiplier: x3 Skill: Space transports: A-24 Sleuth
Hyperdrive Backup: x12 Crew: 1 (Astromech droid may serve as a co-pilot)
Nav Computer: Yes Passengers: 1
Space: 3 Cargo Capacity: 2 metric tons
Hull: 5D+1 Consumables: 3 months
Sensors: Hyperdrive Multiplier: x1
Passive: 20/0D Hyperdrive Backup: x10
Scan: 30/1D Nav Computer: Yes
Search: 45/2D Maneuverability: 2D
Focus: 4/3D Space: 8
Weapons: Atmosphere: 350; 1,000 kmh
6 Turbolasers Hull: 3D+2
Fire Arc: 1 front, 2 left, 2 right, 1 back Shields: 2D
Crew: 4 Sensors:
Skill: Capital ship gunnery Passive: 20/0D
Fire Control: 2D+2 Scan: 35/1D
Space Range: 3-15/35/75 Search: 40/2D
Atmosphere: 6-30/70/150 km Focus: 2/3D
Damage: 5D Weapons:
6 Laser Cannons 2 Laser Cannons (fire-linked)
Fire Arc: 1 front, 2 left, 2 right, 1 back Fire Arc: Front
Crew: 2 Skill: Starship gunnery
Scale: Starfighter Fire Control: 2D+1
Skill: Starship gunnery Space Range: 1-3/12/25
Fire Control: 3D Atmosphere Range: 100-300/1.2/2.5 km
Space Range: 1-5/10/15 Damage: 5D
Atmosphere: 1-5/10/15 km Source: Wanted by Cracken (page 81), Galaxy
Damage: 2D+2 Guide 10 – Bounty Hunters (page 111), Galaxy if
Game Notes: Due to its focus in repelling boarding Intrigue (pages 58-59)
actions, the Incarcerator and all its nearby allies
gain a +1D damage bonus against starships about Ferret
to dock with it. Craft: Republic Engineering Corporation Ferret-
Source: Galaxy of Intrigue (page 58) class Reconnaissance Vessel
Affiliation: New Republic
Era: New Republic
Type: Stealth spyship
Scale: Starfighter
Length: 28 meters Consumables: 5 months
Skill: Space transports Cost: Not available for sale
Crew: 3 Hyperdrive Multiplier: x1
Crew Skill: Astrogation 5D, sensors 5D Hyperdrive Backup: x10
Cargo Capacity: 2 metric tons Nav Computer: Yes
Consumables: 3 months Maneuverability: 1D
Cost: Not available for sale (890,000 credits for Space: 5 (2 using baffled drive)
government sale) Hull: 3D
Hyperdrive Multiplier: x1 Sensors:
Hyperdrive Backup: x8 Passive: 100/1D
Nav Computer: Yes Scan: 125/2D
Maneuverability: 2D Search: 150/3D
Space: 10 (5 using baffled drive) Focus: 5/4D+2
Hull: 2D Stealth: +3D to sensor difficulties
Sensors: Weapons:
Passive: 50/1D 2 Missile Launchers
Scan: 100/3D Fire Arc: Front
Search: 200/4D Skill: Starship gunnery
Focus: 6/4D+2 Fire Control: 3D
Stealth: +5D to sensor difficulties Space Range: 1-2/8/15
Weapons: Atmosphere Range: 100-200/800/1.5 km
2 Missile Launchers Damage: 7D
Fire Arc: Front Source: Cracken’s Threat Dossier (page 84),
Skill: Starship gunnery Galaxy of Intrigue (page 60)
Fire Control: 3D
Space Range: 1-2/8/15 Sabaoth Frigate Spy Ship
Atmosphere Range: 100-200/800/1.5 km
Damage: 7D
Source: Cracken’s Threat Dossier (page 83),
Galaxy of Intrigue (page 59)

Prowler
Craft: Republic Engineering Corporation Prowler-
class Reconnaissance Vessel
Affiliation: New Republic
Era: New Republic
Type: Long term spy ship
Scale: Starfighter Craft: Modified Sabaoth Frigate
Length: 48 meters Affiliation: Cavik Toth (Sabaoth Mercenary)
Skill: Space transports Era: Old Republic
Crew: 6 Type: Scout vessel
Crew Skill: Astrogation 5D, space transports 4D, Scale: Capital
sensors 5D Length: 275 meters
Cargo Capacity: 3 metric tons Skill: Capital ship piloting: Sabaoth Frigate
Crew: 100, gunners: XX Vehicles
Crew Skill: Astrogation 5D+2, capital ship piloting
5D, capital ship shields 5D+1, communications Mobquet Corona
5D+2, sensors 6D, starship gunnery 4D+2
Passengers: 450
Cargo Capacity: 1,200 metric tons
Consumables: 1 year
Cost: Not available for sale
Hyperdrive Multiplier: x3
Hyperdrive Backup: x18
Nav Computer: Yes
Space: 5
Maneuverability: 1D+2 Craft: Mobquet Corona Limited
Hull: 2D Type: Luxury speeder
Shields: 2D Scale: Speeder
Sensors: Length: 10 meters
Passive: 90/1D+1 Skill: Repulsorlift operation: luxury speeder
Scan: 150/2D+1 Crew: 1
Search: 200/3D+2 Crew Skill: Repulsorlift operation 3D
Focus: 6/4D+2 Passengers: 6
Stealth: +2D to sensor difficulties Cargo Capacity: 225 kilograms
Comm Scanner: +2D to communications to tap Cover: Full
into transmissions Altitude Range: Ground level-0.5 meters
Weapons: Cost: 27,599 (new)
4 Heavy Laser Cannons Maneuverability: 1D
Fire Arc: 2 left, 2 right Move: 80; 230 kmh
Crew: 1 Body Strength: 3D
Scale: Starfighter Source: Han Solo and the Corporate Sector
Skill: Starship gunnery Sourcebook (pages 106-107), Galaxy of Intrigue
Space Range: 1-2/8/15 (page 71)
Atmosphere Range: 100-200/800/1.5 km
Damage: 6D JG-8 Luxury Speeder
Source: Galaxy of Intrigue (page 59)

Craft: SoroSuub JG-8 Luxury Speeder


Type: Luxury speeder
Scale: Speeder
Length: 6.2 meters
Skill: Repulsorlift operation: landspeeder
Crew: 1
Passengers: 1
Cargo Capacity: 50 kilograms
Cover: 1/2
Altitude Range: Ground level-1 meter
Cost: 45,000 (new), 12,500 (used)
Maneuverability: 0D
Move: 150; 450 kmh
Body Strength: 2D+2
Source: Arms and Equipment Guide (page 76),
Galaxy of Intrigue (page 71)
Droids Equipped With:
-Repulsorlift engine
5-BT Threat Analysis Droid -Two manipulator arms with data probe fingers
-Scomp-link computer port
Type: Arakyd Industries 5-BT Threat Analysis Droid
-Internal comlink
DEXTERITY 3D+1
-Infrared sensors (ignores low-lighting penalties)
Blasters 4D
KNOWLEDGE 1D+2 -Self-destruct system (5D/4D/3D, blast radius: 0-
Alien species 2D+1, languages 2D+2, tactics 3D 1/2/3)
MECHANICAL 1D Move: 10 (hovering)
Sensors 3D+2 Size: 1.2 meters tall
PERCEPTION 3D Cost: 16,340
Con 4D+1, search 4D+2, sneak 3D+2 Equipment: Security kit, sensor pack, video
STRENGTH 1D+2 recorder, blaster (4D).
TECHNICAL 2D+2 Source: Galaxy of Intrigue (pages 72-73)
Computer programming/repair 3D+2, security
3D+1 3D-4 Administrative Droid
Equipped With: Type: Genetech Corporation 3D-4 Administrative
-Repulsorlift unit Droid
-Instrument appendage DEXTERITY 1D
-Tool appendage KNOWLEDGE 3D
-Vocabulator Business 4D+1, cultures 5D, languages 8D+2
-Improved sensors package (+2 to all search rolls) MECHANICAL 1D
-Infrared vision (can see in the dark up to 30 PERCEPTION 4D
meters) Bargain 4D+2, con 5D+1, persuasion 5D+1
-Toxin sensor (+1D to search for poisons) STRENGTH 1D
-Surveillance detector (+1D to search for TECHNICAL 2D
eavesdropping devices) Computer programming/repair 3D+1
-Translator unit (+2D to languages) Equipped With:
-Locked access (the droid's shut-down switch is -Comlink
secured or internally located) -Internal storage (2 Kg of extra space available for
Move: 10 (hovering) storage or upgrades)
Size: 0.2 meter diameter -Recording unit (can record
Cost: 17,490 and play back up to 5 minutes
Equipment: Warning bracelet (worn by the owner, of audio footage)
vibrates when the droid detects a threat).
Source: Galaxy of Intrigue (page 72)

NR-1100 Slicer Droid


Type: New Republic Research
& Development
NR-1100 Slicer Droid
DEXTERITY 3D
-TransLang II Comm
Blaster 3D+1, dodge 4D
module with over three
KNOWLEDGE 2D+2
million languages
Bureaucracy 4D, languages 4D
MECHANICAL 2D -Vocabulator
Sensors 3D Move: 10
PERCEPTION 2D+2 Size: 1.7 meters
Search 3D+2, investigation Cost: 5,500 – 7,320
4D+2, sneak 5D+2 Source: Arms and Equipment
STRENGTH 1D Guide (pages 53-54), Galaxy of
TECHNICAL 3D+2 Intrigue (page 73)
Computer programming/
repair 7D, droid programming 5D, security 7D+1
M Message Droid
M4 Coomputer prrogramming//repair 4D, first aid 4D D,
se
ecurity 3D+1 1
Eqquipped Wiith:
-H
Humanoid bo ody (2 arms, 2 legs, head d)
-In
nfrared senssors (ignores low-lightingg penalties)
-Im
mproved sen nsor package e (+2D to se
earch)
-In
nternal encryypted comlin nk
-V
Vocabulator
-T
Translator unnit (+3D to laanguages)
-D
Durasteel plaating (+2D ph hysical, +1D
D energy)
Move:
M 10
Siize: 1.85 metters tall
Coost: 35,630
Eqquipment: 2 miniaturize ed rail canno
ons (6D)
Soource: Galax xy of Intrigue
e (page 74)

Type: Cybot Galactica


T G M4 4 Message Droid
D
D
DEXTERITY 1D
D
Dodge 5D
K
KNOWLEDGE E 1D
M
MECHANICA AL 1D
P
PERCEPTION N 1D
S
STRENGTH 1
1D
T
TECHNICAL 1D
E
Equipped W
With:
-HHolographic projector/re ecorder
-RRepulsorlift drive
d unit wiith 4-meter fllight ceiling
-BBody armor (+2D physical, +1D en nergy, militaary
v
version only)
-IInternal spo orting blaste er (3D+1 stuns damag ge,
raanges: 0-5/100/20, militaryy version onlly)
M
Move: 30
S
Size: 0.3 metters tall
C
Cost: 2,000, 4,000
4 (militarry version)
S
Source: Galla
adinium’s Fa antastic Technology (pa age
2
24), Arms and Equipm ment Guide e (page 62 2),
A
Adventure Jo
ournal 14 (pa age 249), Gallaxy of Intrigue
(pages 73-74))
Battle Legio
onnaire
F Footma
FIII an Droid Tyype: Baktoidd Combat A Automata BL L-Series Batttle
Type: Tac-Sp
T pec Corporattion FIII Foottman Droid Leegionnaire
D
DEXTERITY 3
3D+2 DEXTERITY 3D 3
B
Brawling parrry 4D+2, blaster 4D+2, dodge 5D+ +2, Bllaster 3D+2, dodge 3D+1, melee com mbat 4D+1
ra
ail cannon 5D,
5 running 4D+2
4 KNNOWLEDGE E 3D
K
KNOWLEDGE E 2D MECHANICAL
M L 1D
C
Cultures 4D, languages
l 3D
D, tactics 4D
D PEERCEPTION N 2D
M
MECHANICA AL 2D Se
earch 4D
R
Repulsorlift o
operation 3D STTRENGTH 2D
P
PERCEPTION N 3D+1 TEECHNICAL 2D2
C 5D, searc
Con ch 5D+1 Eqquipped Wiith:
S
STRENGTH 3
3D+2 -F
Finger bladess (STR+2D)
B
Brawling 5D++1, climbing
g/jumping 6D D -H
Humanoid bo ody (2 arms, 2 legs, head
d)
T
TECHNICAL 2D Gyroscopic stabilizers (+
-G +2D to Dexterrity to prevennt
fa
alling prone)
-Infrared sensors (ignores low-lighting penalties) MRD-39B Assassin Droid
-Improved sensor package (+2D to search) Type: Corporate Sector Authority MRD-39B
-Internal comlink Assassin Droid
-Quadanium plating (+1D to resist damage) DEXTERITY 5D
-Internal storage (1kg) Blaster 6D, dodge 6D+1, melee combat 5D+2
-Vocabulator KNOWLEDGE 1D
-Silence-bubble generator (4D to counter audio MECHANICAL 1D
pickups) PERCEPTION 2D
Move: 10 Search 4D, sneak 4D+1
Size: 1.7 meters tall STRENGTH 2D+2
Cost: 15,090 Climbing/jumping 3D+1
Equipment: Assault blaster (5D+2), medpac (in TECHNICAL 2D
internal storage). Security 3D+1
Source: Galaxy of Intrigue (page 75) Equipped With:
-Integrated blaster (3D damage)
B4J4 Security Droid -2 vibrodagger claws (STR+2D damage)
Type: Blujay B4J4 Sentry -4 climbing claws (+2D to climbing)
DEXTERITY 2D -Infrared sensors (ignores low-lighting penalties)
Blaster 5D -Improved sensor package (+2D to search)
KNOWLEDGE 1D -Internal comlink
MECHANICAL 1D -Self-destruct system (5D/4D/3D, blast radius: 0-
PERCEPTION 1D 1/2/3)
Search 2D Move: 6 (walking), 3 (climbing)
STRENGTH 2D Size: 1.2 meters tall
TECHNICAL 1D Cost: 20,270
Equipped With: Source: Galaxy of Intrigue (page 208)
-Repulsorlift engine
-2 heavy blasters (fire-linked damage 5D)
-2 stun blasters (fire-linked stun damage 7D)
-2 grapple-cable shooters (1D damage plus
entangle)
-Vocabulator
-Internal comlink
-Plasteel shell (+1 to resist damage)
Move: 15 (flying)
Size: 1 meter tall
Cost: 25,340
Source: Mission to Lianna (page 31), Galaxy of
Intrigue (page 75)
Creatures Chlovi Cat

L
Lluma
Type: Biolum
T minescent he erd animal
P
Planet of Oriigin: Nyriaann
D
DEXTERITY 2
2D+2
P
PERCEPTION N 3D
S
Search 4D+2 2
S
STRENGTH 6
6D
S
Special Abiliities:
D
Darkvision: L
Lluma ignore
e low-lighting
g penalties.
M
Move: 12
S
Size: Large
S
Source: axy of Intrigu
Gala ue (page 140))

P
Pherin
Tyype: Biolumminescent am mphibian preddator
Pllanet of Origgin: Nyriaan n
DEXTERITY 4D 4
PEERCEPTION N 4D
Sn
neak 6D+2
TRENGTH 2D+1
ST
Brrawling 3D, climbing/jum
c mping 3D
Sp
pecial Abilitties:
R+2 damage
Biite: Does STR e.
Cllaws: Do STRR+1 damage e.
Daarkvision: Chlovi ca ats ignore low-lightin
ng
pe
enalties.
Move:
M 12
Type: Semi-ssentient amp
T phibian Siize: 1 meter tall at the sh
houdlers
P
Planet n
of Oriigin: Nyriaan ource: Galax
So xy of Intriguee (page 141)
D
DEXTERITY 3
3D
P
PERCEPTION N 3D
S
STRENGTH 3
3D
C
Climbing/jummping 6D
S
Special Abiliities:
B
Bite: TR+1 damag
Does ST ge.
D
Darkvision: P
Pherin ignore
e low-lighting
g penalties.
M
Move: 12
S
Size: 1.1 metters
S
Source: axy of Intrigu
Gala ue (pages 140 0-141)

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T ext blocks were
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