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Harmless Andoletta Cheliax Lawful Good

Character Name Player Name Deity Region Alignment


Fighter (Mobile Fighter) 3 Human (Chelaxian) / Humanoid Medium / 5 ft. 5' 1" / 135 lbs. Normal
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
3 (2) 5000 / 9000 27 Male 18
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP SPEED
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION
SCORE MOD SCORE MOD SCORE MOD

STR 13 +1 13 +1 HP 27 Walk 20 ft.


hit points
Strength

DEX 16 +3 16 +3 AC 16 : 13 : 13 = 10 + 2 + 1 + 3 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC
TOTAL FLAT TOUCH ARMOR TION
BONUS BONUS
CON 13 +1 13 +1
Constitution INITIATIVE +3 =
+3 +
+0 15 -2 0
modifier
INT 14 +2 14 +2 TOTAL DEX
MODIFIER
MISC
MODIFIER
MISS
CHANCE
Arcane
Spell
ARMOR
CHECK
SPELL
RESIST
ACID
RESIST
COLD
RESIST
ELECT.
RESIST
FIRE
RESIST
Intelligence
Failure PENALTY
WIS 12 +1 12 +1 Encumbrance Medium
TOTAL SKILLPOINTS: 15
SKILLS MAX RANKS: 3/3
Wisdom
KEY ABILITY SKILL ABILITY RANKS MISC
SKILL NAME
CHA 10 +0 10 +0 ✓
MODIFIER

=
MODIFIER

+ +
MODIFIER

Charisma Acrobatics DEX 7 3 3 1


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
✓ Acrobatics (Jump) DEX 3 = 3 + 3 + -3
SAVE
✓ Appraise =
FORTITUDE +4 =
+3 +
+1 +
+0 +
+0 +
+0 + INT 2 2
(constitution) ✓ Artistry INT 2 = 2
REFLEX +4 =
+1 +
+3 +
+0 +
+0 +
+0 + ✓ Bluff CHA 0 = 0
(dexterity)
✓ Climb STR 4 = 1 + 3
WILL +2 =
+1 +
+1 +
+0 +
+0 +
+0 +
✓ Craft (Untrained) INT 2 = 2
(wisdom)
✓ Diplomacy CHA 0 = 0
✓ Disguise CHA 0 = 0
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
✓ Escape Artist DEX 0 = 3 + -3
MELEE +4 = +3 + +1 + +0 + +0 + 0 +
✓ Fly = +
attack bonus DEX 0 3 -3
✓ Heal WIS 1 = 1
RANGED +6 = +3 + +3 + +0 + +0 + 0 +
= + +
attack bonus ✓ Intimidate CHA 7 0 3 4
=
CMB +7 = +3 + +3 + +0 + + + ✓ Perception WIS 1 1
attack bonus
✓ Perform (Untrained) CHA 0 = 0
BULL
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN
Profession (Gambler) WIS 5 = 1 + 1 + 3
CMB +8 +9 +7 +7 +7 +7 ✓ Ride DEX 0 = 3 + -3
CMD 18 20 17 18 18 17 ✓ Sense Motive WIS 1 = 1
✓ Stealth DEX 0 = 3 + -3
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
✓ Survival WIS 7 = 1 + 3 + 3
(nonlethal only) +4 1d3+1 20/x2 5 ft. = +
✓ Swim STR 3 1 2
HAND TYPE SIZE CRITICAL REACH = + +
*Buckler
Equipped M 20/x2 5 ft. = + +
TOTAL ATTACK BONUS DAMAGE ✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.
+0 1d3+1
Special Properties: Applies a -1 to hit to Two-Handed Weapon, or Off-hand held weapon.

HAND TYPE SIZE CRITICAL REACH


Sap
Carried B M 20/x2 5 ft.
TOTAL ATTACK BONUS DAMAGE
+4 1d6+1
Special Properties: Deals nonlethal damage (pg. 145)

HAND TYPE SIZE CRITICAL REACH


Crossbow, Light
Carried P M 19-20/x2 5 ft.
Range: 30 ft. To Hit: +6 Damage: 1d8
80 ft. 160 ft. 240 ft. 320 ft. 400 ft.
TH +6 +4 +2 +0 -2
Dam 1d8 1d8 1d8 1d8 1d8
480 ft. 560 ft. 640 ft. 720 ft. 800 ft.
TH -4 -6 -8 -10 -12
Dam 1d8 1d8 1d8 1d8 1d8
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

*Leather Light +2 +6 +0 10
*Buckler Shield +1 -1 5
Applies a -1 to hit to Two-Handed Weapon, or Off-hand held weapon.

Character: Harmless PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:3 (CR:2)
Player: Created using PCGen v6.06.00 on Mar 18, 2016 at 9:06:15 PM Page 1
EQUIPMENT Add +1 to the fighter's CMD when resisting two combat maneuvers of the character's
choice.
ITEM LOCATION QTY WT / COST
Equipped 1 1 / 500 Bonus Feat [Paizo Inc. - Core
Armbands of the Brawler
Rulebook, p.27]
Leather Equipped 1 15 / 10
Humans select one extra feat at 1st level.
Outfit (Explorer's) Equipped 1 8/0 Bonus Feats [Paizo Inc. - Core
Belt of Tumbling Equipped 1 1 / 800 Rulebook]
The belt's wearer gains a +4 competence bonus on Acrobatics checks made to move through a threatened square or At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition
through an enemy's space.
to those gained from normal advancement (meaning that the fighter gains a feat at
Buckler Equipped 1 5/5
every level). These bonus feats must be selected from those listed as combat feats,
Applies a -1 to hit to Two-Handed Weapon, or Off-hand held weapon.
Backpack, 1 5 / 10 sometimes also called "fighter bonus feats." Upon reaching 4th level, and every four
Rope (Silk/50 ft.)
Common levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus
4 hp, DC 24 Strength check to burst feat in place of a bonus feat he has already learned. In effect, the fighter loses the
Rope (Silk/50 ft.) Equipped 2 5 (10) / 10 (20) bonus feat in exchange for the new one. The old feat cannot be one that was used as a
4 hp, DC 24 Strength check to burst prerequisite for another feat, prestige class, or other ability. A fighter can only change
Bolt, Crossbow Backpack, 1 0.1 / 0.1 one feat at any given level and must choose whether or not to swap the feat at the time
Common he gains a new bonus feat for the level.
Bolt, Crossbow Equipped 1 0.1 / 0.1 Combat Expertise [Paizo Inc. - Pathfinder
Backpack, Common Equipped 1 2/2 Unchained, 115]
39.6 lbs., 1 Survival Kit (Masterwork), 1 Rope (Silk/50 ft.), 1 Compass, 1 Fighter's Kit, 1 Bolt, Crossbow You can select this feat even if you don't meet the ability score prerequisite
Survival Kit (Masterwork) Backpack, 1 5 / 50 (Intelligence 13). You gain the benefit of this feat only as long as you have at least 1
Common stamina point in your stamina pool. If you spend stamina points to raise an attack roll
Compass Backpack, 1 0.5 / 10 using the Combat Stamina feat's benefits, ignore an amount of your Combat Expertise
Common penalty equal to the number of stamina points you spent.
Fighter's Kit Backpack, 1 29 / 9 Combat Reflexes [Paizo Inc. - Pathfinder
Common Unchained, 115]
This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10),
trail rations (5 days), and a waterskin.
When you miss with an attack of opportunity, you can spend 5 stamina points to make
Sap Carried 1 2/1 a second attack for the same provoking action. That second attack of opportunity takes
Deals nonlethal damage (pg. 145)
a -5 penalty on the attack roll and costs one of your attacks of opportunity for the round.
Crossbow, Light Carried 1 4 / 35 Improved Trip [Paizo Inc. - Pathfinder
Unchained, 124]
TOTAL WEIGHT CARRIED/VALUE 87.7 lbs. 1,452.2gp
You can select this feat even if you don't meet the ability score prerequisite
(Intelligence 13). You gain the benefits of this feat only as long as you have at least 1
WEIGHT ALLOWANCE
stamina point in your stamina pool. When you are the target of a trip combat maneuver,
Light 50 Medium 100 Heavy 150 you can spend a number of stamina points up to your Strength or Dexterity bonus,
Lift over head 150 Lift off ground 300 Push / Drag 750 whichever is greater. Your CMD against that trip attempt increases by that number.
Improved Unarmed Strike [Paizo Inc. - Pathfinder
MONEY Unchained, 124]
Total= 0 gp When you deal nonlethal damage with an unarmed strike, you can spend up to 5
stamina points to deal an amount of additional nonlethal damage equal to double the
MAGIC amount of stamina points you spent.
Skilled [Paizo Inc. - Core
Languages Rulebook, p.27]
Chelaxian, Common, Common (cannot speak) Humans gain an additional skill rank at first level and one additional rank whenever
they gain a level.
Other Companions
Feats
Archetypes Agile Maneuvers [Super Genius Games -
Mobile Fighter [Paizo Inc. - Advanced Core Rulebook, p.117]
Player's Guide, p.105]
You learned to use your quickness in place of brute force when performing combat
Where some fighters focus on strength and raw power, the mobile fighter relies on maneuvers.
swiftness and mobility, gliding across the battlefield like a steel whirlwind and leaving
You add your Dexterity bonus to your base attack bonus and size bonus when
destruction in his wake.
determining your Combat Maneuver Bonus (see Chapter 8) instead of your Strength
bonus.
Traits Combat Expertise [Paizo Inc. - Core
Bred for War (Shoanti) [Paizo Inc. - Humans of
Rulebook, p.119]
Golarion, p.29]
You can increase your defense at the expense of your accuracy.
You tower above most other humans and possess a physique of hard, corded muscle.
You gain a +1 trait bonus on Intimidate checks and a +1 trait bonus on your CMB You can choose to take a -1 penalty on melee attack rolls and combat maneuver
because of your great size. You must be at least 6 feet tall. checks to gain a +1 dodge bonus to your Armor Class. You can only choose to use
this feat when you declare that you are making an attack or a full-attack action with a
Reckless [Paizo Publishing -
melee weapon. The effects of this feat last until your next turn.
Ultimate Campaign]
Combat Reflexes [Paizo Inc. - Core
You have a tendency for rash behavior, often disregarding your own safety as you
Rulebook, p.119]
move across the battlefield. You gain a +1 bonus on Acrobatics checks, and Acrobatics
is always a class skill for you. You can make additional attacks of opportunity.
You may make 3 additional attacks of opportunity per round. With this feat, you may
Special Qualities also make attacks of opportunity while flat-footed.
Agile Maneuvers [Paizo Inc. - Pathfinder Improved Trip [Paizo Inc. - Core
Unchained, 113] Rulebook, p.128]
You can spend a number of stamina points equal to your Dexterity bonus while You are skilled at sending your opponents to the ground.
attempting combat maneuver checks. For every 2 stamina points that you spend in You do not provoke an attack of opportunity when performing a trip combat maneuver.
this way, you are considered to be one size category larger than your actual size when In addition, you receive a +2 bonus on checks made to trip a foe. You also receive a
determining whether you can affect a target creature with your combat maneuver and +2 bonus to your Combat Maneuver Defense whenever an opponent tries to trip you.
when calculating your size bonus for that check. Improved Unarmed Strike [Paizo Inc. - Core
Agility (Ex) [Paizo Inc. - Advanced Rulebook, p.128]
Player's Guide, p.105] You are skilled while fighting unarmed.
At 2nd level, a mobile fighter gains a +1 bonus on saving throws made against effects You are considered to be armed even when unarmed-you do not provoke attacks of
that cause him to become paralyzed, slowed, or entangled. This bonus increases by opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal
+1 for every four levels beyond 2nd. This ability replaces bravery. or nonlethal damage, at your choice.
Armor Training (Ex) [Paizo Inc. - Core
Rulebook, p.55] Proficiencies
You are more maneuverable while wearing armor. Whenever you are wearing armor, Aldori Dueling Sword, Amentum, Atlatl, Axe (Boarding), Axe (Throwing), Bardiche,
you reduce the armor check penalty by 1 and increase the maximum Dexterity bonus Battle Aspergillum, Battle Poi, Battleaxe, Bayonet, Bec de Corbin, Bill, Blade Boot,
allowed by your armor by +1 Blowgun, Boar Spear, Boarding Pike, Brass Knife, Brass Knuckles, Broadsword
Bonus CMD (2x) [Paizo Inc. - Advanced (Nine Ring), Butterfly Sword, Cat-O'-Nine-Tails, Cestus, Chakram, Club, Combat
Race Guide] Scabbard, Crossbow (Heavy), Crossbow (Light), Cutlass, Dagger, Dagger (Chain),

Character: Harmless PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:3 (CR:2)
Player: Created using PCGen v6.06.00 on Mar 18, 2016 at 9:06:15 PM Page 2
Dagger (Punching), Dart, Dogslicer, Double Chicken Saber, Earth Breaker, Falchion,
Flail, Flail (Heavy), Flambard, Gaff, Garrote, Gauntlet, Gauntlet (Spiked), Gladius,
Glaive, Glaive-Guisarme, Grapple, Greataxe, Greatclub, Greatsword, Guisarme,
Hair, Halberd, Hammer (Light), Hanbo, Handaxe, Hook Hand, Hooked Lance,
Horsechopper, Hunga Munga, Iron Brush, Javelin, Jutte, Katana, Kerambit,
Khakkhara, Klar, Klar (as weapon), Kukri, Lance, Laser Torch, Longbow, Longspear,
Longsword, Lucerne Hammer, Lungchuan Tamo, Mace (Heavy), Mace (Light),
Martial Weapon, Mattock, Mere Club, Monk's Spade, Morningstar, Naginata,
Nodachi, Ogre Hook, Pick (Heavy), Pick (Light), Pilum, Pitchfork, Poisoned
Sand Tube, Quarterstaff, Ranseur, Rapier, Rhoka, Rhomphaia, Rock, Rope
Gauntlet, Sansetsukon, Sap, Scimitar, Scizore, Scythe, Sea-Knife, Shang Gou,
Shieldbash, Shortbow, Shortspear, Sibat, Sickle, Sling, Sling (Stone Bloodline),
Sling Glove, Spear, Spear (Boar), Spells (Ray), Spells (Touch), Spiked Armor,
Splash Weapon, Stake, Starknife, Stingchuck, Switchblade Knife, Sword (Bastard),
Sword (Short), Sword (Tri-Point Double-Edged), Sword Cane, Syringe spear,
Tepoztopilli, Terbutje, Terbutje (Great), Tiger Fork, Tonfa, Trident, Tube Arrow
Shooter, Unarmed Strike, Underwater Crossbow (Heavy), Underwater Crossbow
(Light), War Flute, War Razor, Waraxe (Dwarven), Warhammer, Wushu Dart

Character: Harmless PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:3 (CR:2)
Player: Created using PCGen v6.06.00 on Mar 18, 2016 at 9:06:15 PM Page 3
Harmless
Human (Chelaxian)
RACE
27
AGE
Male
GENDER

VISION
Lawful Good
ALIGNMENT
Right
DOMINANT HAND
5' 1"
HEIGHT
135 lbs.
WEIGHT

EYE COLOUR

SKIN COLOUR
,
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
Cheliax
REGION
Andoletta
DEITY
Humanoid
Race Type

Race Sub Type

Description:
Biography:

Character: Harmless PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:3 (CR:2)
Player: Created using PCGen v6.06.00 on Mar 18, 2016 at 9:06:15 PM Page 4

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