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ADULT BROWN Air Archon AURAK

DRAGON
61 Zephyrhaunt
41 DRACONIAN
35
POINTS POINTS POINTS

CG/GE CG LE

LVL: 11 MELEE ATTACK LVL: 8 MELEE ATTACK LVL: 9 MELEE ATTACK


AC: 20 +15/+13/+13 (15/10/10) AC: 17 +15/+10 (15 magic) AC: 17 +9/+4 (10 magic)
SPD: F6 SPD: F8 SPD: 6
HP: 90 HP: 80 HP: 50

TYPE: Large Dragon TYPE: Dragon


TYPE: Elemental
SPECIAL ABILITIES: Breath Weapon  SPECIAL ABILITIES: Breath Weapon  (Replace
SPECIAL ABILITIES: Elemental Traits; Flight;
attacks; cone; Weaken [attack -2, damage -5 (minimum
(Replaces attacks; cone; 20 fire damage and Melee Reach 2; Zephyr  (Replaces attacks;
5)]; DC 17); Death Burst 10 fire (Each adjacent creature
-4 AC; DC 19 negates); Burrow 4; Dragon each adjacent creature takes 10 damage; thenpush
takes 10 fire damage when this creature is destoryed);
Traits; Flight; Human Foe (Damage +5 against each adjacentcreature up to 1 square; DC 16)
Double Damage from Cold; Dragon Traits; Flight;
Human enemies); Vengeful Allies (Allies gain Resist 10 Fire
Human Foe [Damage +5 against Human enemies]) SCORCERER SPELLS:  1st - produce flame
(sight or touch; 10 fire damage);  2nd - fireburst
(each adjacent creature; 15 fire damage; canc ast while
adjacent to enemy; DC 14); flaming sphere (sight; 20 fire
damage; DC 14); scorching ray (range 6; 15 fire damage)

01/40 ★ © 2009 DDM Guild 02/40 ★ © 2009 DDM Guild 03/40 ★ © 2009 DDM Guild

UNBOUND BARGHEST BEHOLDER


BALOR
343 SAVAGER
23 Ultimate Tyrant
397
POINTS POINTS POINTS
COMMANDER 2 COMMANDER 1
CE LE LE

LVL: 15 MELEE ATTACK LVL: 6 MELEE ATTACK LVL: 20 MELEE ATTACK


AC: 28 +24/+24/+15 (25 magic + AC: 17 +9/+4 (10) AC: 31 +11 (10 magic)
SPD: F7 10 cold / 25 magic + 10 cold SPD: 6 SPD: F4
HP: 265 10 magic + 15 fire) HP: 50 HP: 260
TYPE: Huge Aberration
TYPE: Huge Outsider - Demon TYPE: Outsider COMMANDER EFFECT: Aberrations gain +5 damage
COMMANDER EFFECT: Enslave (Each enemy that SPECIAL ABILITIES: DR 5; Feed 5 on Eye Ray(s) attacks.
fails a morale save must immediately make another
(Whenever this creature destroys a Humanoid, it SPECIAL ABILTIES: Antimagic Eye (All creature
morale save; if the second save fails, that enemy counts within line of sight must roll 11+ when casting a spell or
as eliminated for victory points, is no longer routing, and
immediately gains +5 hp); Melee Sneak
lose the spell); Flight; Spell Immunity (Immune to spells
is a member of your warband for the rest of the skirmish) Attack +5
of 3rd level or lower); Triple Activation; Eye Rays
SPECIAL ABILITIES: Almighty (Not affected by (Replace attacks; each ray can only be used once per round)
Allies' spells); Fearless; Flight; Immune Electricity, - Bombardment: (sight, radius 2; 20 damage + Slow [daing Slow
Poison; Keen Critical 19; Melee Reach 3; Resist 30 Attack (this creature can not charge or make more than 1 attack per
turn)]; DC 22)
Cold, Fire; Vicious Attack (This attack deals triple
- Cometfall: (sight, radius 2; 20 + 10 fire damage + stun; DC 22)
damage instead of double on a critical hit); Violent - Disintegration: (range 6; 60 damage; DC 22)
Death Burst 20 (Each creature within 4 squares take - Fire Storm: (sight, radius 4; 45 fire damage; DC 22)
20 damage when this creature is destroyed; DC 21) - Storm of Elemental Fury: (sight, radius 2; 15 acid damage +
15 cold damage + 15 electricity damage + 15 fire damage; DC 22)
04/40 © 2009 DDM Guild 05/40 ★ © 2009 DDM Guild 06/40 © 2009 DDM Guild

BOLRAZA, CHILLFIRE
Priestess of Bane
44 DESTROYER 65 Chuul 51
POINTS POINTS POINTS
COMMANDER 4
LE CE CE

LVL: 7 MELEE ATTACK LVL: 10 MELEE ATTACK LVL: 10 MELEE ATTACK


AC: 16 +11/+6 (10 magic) AC: 17 +13/+13 (15 + 5 cold/15 + 5 fire) AC: 22 +12/+12 (10)
SPD: 4 RANGED ATTACK SPD: 6 SPD: 6
HP: 50 +9 (10 magic) HP: 90 HP: 95

TYPE: Humanoid - Goblinoid - Hobgoblin TYPE: Large Elemental TYPE: Large Aberration
COMMANDER EFFECT: Goblinoids of level 5 or
SPECIAL ABILITIES: Death Burst 5 cold + SPECIAL ABILITIES: Blind-Fight; Immune
lower gain Fearless.
SPECIAL ABILITIES: Unique; Aura of Fear 2; Vile 5 fire (Each adjacent creature takes 5 cold damage Poison; Paralyzing Rend +15 (If both melee
Death (When destroyed by adjacent creature; that and 5 fire damage when this creature is destroyed); attacks hit; +15 damage on the second attack and
creature must make amorale save) Elemental Traits; Fearless; Immune Cold, Fire; Paralysis; DC 19)
SPELLS: 1st level –  cause fear (range 6; target
creature of level 5 or below makes a morale save); Trample 20 (This creature can move through a
 nightshield (self; +2 save and immune to magic smaller enemy's space; 20 damage; DC 19)
missile spells); 2nd level –  frost breath (cone;
15 cold damage; DC14); 3rd level –  awaken
sin (touch; 25 damage and stun;DC15)

07/40 ★ © 2009 DDM Guild 08/40 ★ © 2009 DDM Guild 09/40 ★ © 2009 DDM Guild

.
DJINN DUERGAR CLERIC
STORMSWORD
72 Doomdreamer 25 OF ASMODEUS
48
POINTS POINTS POINTS
COMMANDER 3
CG CE LE

LVL: 9 MELEE ATTACK LVL: 8 MELEE ATTACK LVL: 10 MELEE ATTACK


AC: 20 +15/+10 (15 magic AC: 17 +10/+5 (5 magic) AC: 19 +13/+8 (10 magic + 5 fire)
SPD: F8 + 10 electricity) SPD: 5 SPD: 5
HP: 80 HP: 40 HP: 65

TYPE: Large Outsider TYPE: Humanoid - Dwarf


TYPE: Humanoid - Human
SPECIAL ABILITIES: Conceal 11; Flight; COMMANDER EFFECT: Followers attacking while
SPECIAL ABILITIES: Fearless; Immune in a victory area gain magic damage and +2 attack
Keen Critical 19 (Score critical hits on melee Confusion; Secret Dark Lore  (range 6; SPECIAL ABILITIES: Blindsight; Conceal 6;
attack rolls of natural 19 or 20); Immune 10 damage and Stun; DC 18) Immune Paralysis, Poison
electricity; Melee Reach 2; Whirlwind SPELLS: 1st - (unlimited) cause fear (range 6; SPELLS: 1st level –  sign (+4 to your next
Attack (On its turn, if this creature moves no initiative roll); 3rd level –  incite (Immediate; range
creature of level 5 or below makes a morale save);
more than 1 square, it can make a separate 6; creature must activate at the soonest opportunity;
 dream poison (touch; poisoned creature can DC15);  inhibit (Immediate: range 6, creature may not
melee attack against each enemy within reach) activate only on a roll of 6+; DC 14) activate in the next phase unless it is the last
phase of the round);
4th –  hellfire (range 6, radius 2; 10 fire damage)

10/40 ★ © 2009 DDM Guild 11/40 ● © 2009 DDM Guild 12/40 ★ © 2009 DDM Guild

DUERGAR EARTH ARCHON ELDER


GUARD
19 RUMBLER
49 GREEN DRAGON
234
POINTS POINTS POINTS

LE LG LE

LVL: 9 MELEE ATTACK LVL: 9 MELEE ATTACK LVL: 13 MELEE ATTACK


AC: 20 +7 (15 Magic) AC: 19 +14/+9 (15 magic + Stun AC: 26 +19/+17/+17 (25 magic)
SPD: 5 SPD: 6 /15 magic) SPD: F10
HP: 40 HP: 85 HP: 215

TYPE: Humanoid - Dwarf TYPE: Elemental TYPE: Huge Dragon


SPECIAL ABILITIES: Bold (Has Fearless SPECIAL ABILITIES: Burrow 6; DR 5; SPECIAL ABILITIES: Aura of Fear 3;  Body
while under command); Conceal 6; Immune Slam (Replaces attack; this creature moves up to its
Elemental Traits; Stun (DC 15); Stunning
speed, at least 1 square, and may end this move in
Poison, Paralysis; Mordai Guard (Whenever Followup (When an enemy is stunned by this
squares occupied by other creatures; Stun; DC 22, then
an enemy attacks an adjacent ally, you can choose creature's melee attack, this creature may make push creatures in Elder Green Dragon's space to the
to have it attack this creature instead if that ally an immediate attack against another enemy within nearest legal space);  Breath Weapon (Replaces
is a higher level than this creature). reach);  Quake (swift; each adjacent non-flying attacks; cone; 45 acid damage; DC 22); Dragon Triats;
creature takes 10 damage) DR 5; Flight; Forest Lurker (Line of Sight cannot be
drawn to any square of this creature that is in forest);
Immune Acid; Independent; Melee Reach 2; Spell
Resistance

13/40 © 2009 DDM Guild 14/40 ★ © 2009 DDM Guild 15/40 © 2009 DDM Guild

ELDER Foulspawn Foulspawn


IRON DRAGON
265 Hulk 51 Mangler 28
POINTS POINTS POINTS

CG LE/CE LE/CE

LVL: 14 MELEE ATTACK LVL: 9 MELEE ATTACK LVL: 5 MELEE ATTACK


AC: 25 +18/+16/+16 (25 magic) AC: 18 +14/+14 (20) AC: 17 +8/+8/+8/+8 (5 magic
SPD: F9 SPD: 6 SPD: 6 + Dream Poison)
HP: 235 HP: 95 HP: 55 RANGED ATTACK
 +10, range 6
TYPE: Huge Dragon TYPE: Large Aberration (5 magic + poison)
SPECIAL ABILITIES: Aura of Fear 3;  Breath
SPECIAL ABILITIES: DR 5; Melee Reach 2;
Weapon (Replaces attacks; cone; Stun; DC 23);
Murderous (When attacking, this creature TYPE: Aberration
 Breath Weapon (Replaces attacks; line 12;
cannot move or attack a non-wounded enemy if SPECIAL ABILITIES: Dream Poison (On its
45 Electricity damage; DC 23); Double Damage from
a wounded enemy is adjacent); Rend +10 (If next turn, poisoned creature can activate only on
Acid; Dragon Traits; DR 5; Flight; Immune
this creature hits 1 enemy with both melee a roll of 6+; DC 15); Hide; Poison (5 damage,
Electricity; Independent; Melee Reach 2; Spell
attacks on the same turn, damage +10 to second DC15)
Resistance; Wingstorm (Replaces attacks; this creature
attack)
gainst Speed F0; push all creatures within 3 up to 1
square, any creature which activates in or moves into a
square within 3 of this creature ends current move and
can't move further; DC 23, only one save per turn needed.
This effect ends at start of this creature's next turn)
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Githzerai
Foulspawn Seer 55 Frost Titan 167 Cenobite
44
COMMANDER 3 POINTS POINTS POINTS
LE/CE CE LG

LVL: 8 MELEE ATTACK LVL: 12 MELEE ATTACK LVL: 8 MELEE ATTACK


AC: 16 +12 (10 magic) AC: 22 +22/+17 (25 + 10 cold) AC: 22 +14/+9 (10 magic)
SPD: 6 SPD: 6 SPD: 6
HP: 65 HP: 205 HP: 75

TYPE: Aberration TYPE: Outsider


TYPE: Huge Elemental - Giant
COMMANDER EFFECT: Followers get SPECIAL ABILITIES: Evade Damage (If this creature
SPECIAL ABILITIES:  Blizzard (Replaces
damage +5 against the highest-level enemy successfully saves against a damaging spell or special
attacks; sight, radius 2; 20 cold damage; DC 19); ability, it takes no damage);  Flurry of Blows (Replaces
currently in play.
Cleave; Deathstrike; Double Damage from attacks; make 3 melee attacks, +13 (10 magic) each;
SPECIAL ABILITIES: Spell Resistance
SPELLS:2nd –  dimension hop (touch; Fire; Immune Cold; Melee Reach 3; Pushback Spell Resistance;  Stunning Attack (DC 17)
place target creature up to 3 squares away, DC (When this creature's melee attack deals damage SPELLS: Psionics 7pp - daze 1pp (range 6; stun
14; allies may voluntarily fail this save); 4th – to a smaller creature, it may push the smaller humanoid of level 4 or below; DC 13); mindstep 1pp
 force missiles (range 12; one missile each on creature 1 space) (self; gain sidestep [one its turn, if it moves only 1 square
this creature can make all its attacks and does not draw
any 3 targets; 10 damage);  sudden spike
attacks of opportunity]); thundershock 5pp (sight,
sight; 25 damage and Entangled; DC 17) 5th -
radius 2; 20 sonic damage; DC 15)
 hold monster (sight; Paralysis; DC 18)
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Githzerai
43 Goblin Cutter 8 Goristro 150
Mindmage POINTS POINTS POINTS

LG LE CE

LVL: 12
LVL: 8 MELEE ATTACK LVL: 2 MELEE ATTACK AC: 24 MELEE ATTACK
AC: 17 +15 (10 Magic) AC: 16 SPD: 8 +20/+20 (25 magic)
+5 (5 + Poison)
SPD: 6 SPD: 6 HP: 150
HP: 55 HP: 20
TYPE: Huge Outsider - Demon
TYPE: Outsider TYPE: Small Humanoid - Goblin SPECIAL ABILITIES: Blindsight; Goristro
SPECIAL ABILITIES: Spell Resistance SPECIAL ABILITIES: Poison (5 damage Stomp (Replaces attacks; stunned or helpless
SPELLS: Psionics 16pp - daze 1pp (range 6; whenever poisoned creature activates; DC 14); non-flying creatures within 4 are destroyed,
stun humanoid of level 4 or below; DC 13); Waylay (This creature starts off the battle grid; other non-flying creatures within 4 are stunned;
mind thrust 3pp (sight; 25 damage; DC 16); before rolling initiative for a round, you may place DC 20); Immune Electricity, Poison; Melee
psi-swap 3pp (range 6; this creature and any this creature in a victory area of your choice. Use Reach 3; Pushback (When this creature's melee
ally switch places); elemental bolts 4pp (range 6; only once per battle.) attack deals damage to a smaller creature, it may
10 acid damage + 10 cold damage +10 elecricity push that creature 1 square); Resist 10 Acid,
damage; DC 16) Cold, Fire; Spell Resistance

© 2009 DDM Guild © 2009 DDM Guild

22/40 ★ © 2009 DDM Guild


23/40 © 2009 DDM Guild 24/40 V © 2009 DDM Guild

Hoard Scarab
Hezrou 80 21 Human Rabble 3
COMMANDER 3 POINTS Larva Swarm POINTS CG/GE POINTS

CE LG

LVL: 10 MELEE ATTACK LVL: 5 MELEE ATTACK LVL: 4 MELEE ATTACK


AC: 21 +11/+6 (20/10) AC: 17 +6 (5) AC: 16 +3 (5)
SPD: 6 SPD: 4 SPD: 6
HP: 140 HP: 40 HP: 10
TYPE: Humanoid - Human
TYPE: Large Outsider - Demon SPECIAL ABILITIES: Fearless; Formless (Damage TYPE: Humanoid - Human
COMMANDER EFFECT: Frenzied Devotion from melee and ranged attacks is reduced to 5); Infest SPECIAL ABILITIES: Jittery (Must make
(Followers gain melee attack +2 until a creature (This creature can enter an enemy's space and can end
a morale save after being attacked)
you activate this round does not make a melee its move in a space occupied by a non-Swarm creature);
Mandibles (immediate; when a creature activates
attack)
while in this creatures space, 10 fire damage); No Reach;
SPECIAL ABILITIES: Demonmaster 10 (As Stable Footing; Swarm (Whenever this creature would be
Beastmaster, but evil Outsiders only); Immune eliminated, you man choose to eliminate 1 adjacent ally
Electricity, Poison; Melee Reach 2; Resist 10 named Hoard Scarab Larva Swarm instead); Treasure
Acid, Cold, Fire; Spell Resistance; Stench Trove (While this creature is within 5 squares of your
(Adjacent living creatures without Stench get victory area all squares adjacent to this creature also
attack -2, save -2, and -2 AC) count as your victory areas); Vermin Traits
© 2005 Wizards © 2009 DDM Guild © 2009 DDM Guild

25/40 ★
© 2009 DDM Guild
26/40 © 2009 DDM Guild 27/40 © 2009 DDM Guild

© 2010 DDM Guild. Permission granted to print for personal use only.
IronTooth 32 Minotaur Thug 13 Psychic Sentinel 51
COMMANDER 2 POINTS POINTS POINTS

LE CE LG/LE

LVL: 7 MELEE ATTACK LVL: 3 MELEE ATTACK LVL: 9 MELEE ATTACK


AC: 20 +12 (15 magic) AC: 15 +6 (15) AC: 22 +13/+13 (20)
SPD: 5 SPD: 6 SPD: 4
HP: 60 HP: 35 HP: 80

TYPE: Monstrous Humanoid TYPE: Large Construct


TYPE: Small Humanoid - Goblinoid - Goblin SPECIAL ABILITIES: DR 5; Immune
SPECIAL ABILITIES: Powerful Charge +5
COMMANDER EFFECT: Goblinoids gain Psionics;  Negate Psion (Immediate: sight;
(Melee damage +5 when charging)
+2 attack. Against small or tiny enemies, all creatures within line of sight must roll 11+
Goblinoids gain +2 attack and damage +5 instead. when using a psionic ability or the effect is
SPECIAL ABILITIES: Cleave; Unique (Only cancelled and the pp are lost); Spell Resistance;
1 creature whose name contains IronTooth in Wandering Monster (Sets up on a random victory
your warband) area instead of your starting area)

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Rimefire Salamander
Remorhaz 137 Griffon
63 Firetail
69
POINTS POINTS POINTS

CG/GE CG LE

LVL: 12 MELEE ATTACK LVL: 9 MELEE ATTACK LVL: 11 MELEE ATTACK


AC: 20 +22 (30 magic + AC: 19 +15/+13 (10 magic AC: 22 +18/+13 (10 + 10 fire damage
SPD: 7 Swallow Whole) SPD: F8 + 5 cold damage/10 magic) SPD: 6 /10 magic + constrict)
HP: 165 HP: 80 HP: 115

TYPE: Huge Magical Beast TYPE: Large Magical Beast TYPE: Large Outsider
SPECIAL ABILITIES:  Immolating SPECIAL ABILITIES: Cleave; Constrict
SPECIAL ABILITIES: Bloodlust (If its melee
Carapace (Swift; only when damaged; adjacent (Smaller creature skips next turn; DC 16); Double
attack destroys a living enemy, this creature
creatures take 20 fire damage; DC 23); Melee Damage from Cold; DR 5;  Fireburst (Swift;
gains Fearless); Flight; Flyby Attack (This
Reach 3; Resist 10 Cold, Fire; Swallow Whole each adjacent creature takes 15 fire damage);
creature can move up to its speed and make a
(Destroy medium or smaller creature; DC 21)  Flamewhip Tail (Replaces attacks; cone;
single melee attack at any point during its move);
15 fire damage; DC 18); Immune Fire; Melee
Pounce (This creature can use all its melee
Reach 2
attacks when charging); Resist 10 Cold, Fire;
 Rimefire Blast (Replaces attacks; cone;
10 cold damage + 10 fire damage; DC 18)

31/40 © 2009 DDM Guild 32/40 ★ © 2009 DDM Guild 33/40 ★ © 2009 DDM Guild

Scarecrow
Stalker
17 Sivak Draconian 28 Slaad Spawn 12
POINTS POINTS POINTS

CE LE CE

LVL: 6 MELEE ATTACK LVL: 8 MELEE ATTACK LVL: 5 MELEE ATTACK


AC: 15 +9 (10) AC: 18 +15/+10 (10 magic) AC: 15 +7/+7 (5 magic)
SPD: 6 RANGED ATTACK SPD: F6 SPD: 5
HP: 40 +6 (10 + poison) HP: 55 HP: 35

TYPE: Construct TYPE: Large Dragon TYPE: Outsider - Slaad


SPECIAL ABILITIES: Double Damage from SPECIAL ABILITIES:  Breath Weapon SPECIAL ABILITIES: Chaotic Charge (When
Fire; Poison (Sleep; DC 13); Restuff (Replace (Replaces attacks; cone; 15 cold damage; DC 15); charging, this creature gains Flight and Powerful
attacks; remove 10 damage); Stalker (+2 attack Death Shape (When a creature destroys this Charge +10. If the charge misses, this creature
and +5 damage against targets with no adjacent creature with a melee attack; Stun; DC 15); takes 10 damage); Death Burst 5 (DC 16);
enemies or allies) Dragon Traits; Flight; Melee Reach 2; Resist Immune Sonic
10 Acid, Cold

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© 2010 DDM Guild. Permission granted to print for personal use only.
Storm Titan 172 Talon Slaad 54 War Troll 69
POINTS POINTS POINTS

CG CE LE

LVL: 12 MELEE ATTACK LVL: 9 MELEE ATTACK LVL: 10 MELEE ATTACK


AC: 25 +22/+17 (25 + 10 Electricity) AC: 20 +13/+13 (20 magic) AC: 24 +18 (25)
SPD: F7 SPD: 6 SPD: 6 RANGED ATTACK
HP: 185 HP: 75 HP: 100 +10 (15)

TYPE: Huge Elemental - Giant TYPE: Large Outsider - Slaad TYPE: Large Monstrous Humanoid
SPECIAL ABILITIES: Elemental Traits; SPECIAL ABILITIES: DR 5 (Takes 5 less
SPECIAL ABILITIES: Melee Reach 2;
Flight; Immune Electricity; Melee Reach 3; damage from nonmagical melee and ranged
Immune Sonic;  Paralyzing Rend (If this
Storm Aura (+6 AC against ranged attacks); attacks); Melee Reach 2; Regeneration 5 (This
creature hits one enemy with both melee attacks
Storm Fury (+10 damage against Flying creatures) creature heals 5 hp at the start of its turn)
on the same turn; Paralysis; DC 18)
SPELLS: 5th - (unlimited) empowered lightning SPELLS: 4th -  chaos hammer (sight, radius 4;
bolt (line 12; 30 electricity damage; DC 17) lawful cretures take 20 damage; DC 16)

37/40 © 2009 DDM Guild 38/40 ★ © 2009 DDM Guild 39/40 ★ © 2006 Wizards

Yochlol Tempter 63 OE Legendary


POINTS
ORIGINAL
EDITION Evils
CE COMMANDER 4

LVL: 12 MELEE ATTACK Design: Peter Scott


AC: 22 +17/+17 (10 magic) Development: D. Garry Stupack, Peter Scott,
SPD: 6 RANGED ATTACK Damasco, Paul Bakker and Alexander Kiyachko
HP: 85 +12 (10 + Poison) Graphic Designers: Joel Broveleit
Special Thanks: DDM Guild’s Supporters;
TYPE: Outsider - Demon Peter Lee, and Kierin Chase at Wizards of the Coast
COMMANDER EFFECT: Drow and Demon
followers gain +2 attack and +5 Damage.
SPECIAL ABILITIES: DR 5; Immune Poison;
Massive Web (Replaces attacks; range 6, radius 2;
Entangle; DC 16); Melee Reach 2; Poison Dungeons & Dragons, D&D, D&D Miniatures, Wizards of the
(5 damage whenever target activates; DC 18); Coast are trademarks of Wizards of the Coast, Inc. and used
under license. All Wizards character names, and the distinct
Wall Walker (This creature is considered to have likenesses thereof are property of Wizards of the Coast, Inc. This
flight if it begins its move in a square bordered material is protected under the copyright laws of the United
States of America. © 2010 DDM Guild and Wizards of the Coast.
by a wall) This DDM Guild product contains no Open Game Content.
These cards are current as of October 2010.

40/40 ★ © 2009 DDM Guild

© 2010 DDM Guild. Permission granted to print for personal use only.

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