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Welcome!
With the ChessKid.com Curriculum we set out to create an original, creative and extremely
“kid friendly” way of learning the game of chess! While acquiring knowledge of the rules, basic
fundamentals, as well as advanced strategies and tactics – coaches and beginning chess
players alike will enjoy working through these lessons.
To create a system that would be both kid- and classroom-friendly, we brainstormed, outlined
and designed a curriculum format to support a single goal:
Develop a child's ability, starting from the beginning stages (no knowledge
of the game) of chess, and take them to the level of an experienced
scholastic chess player.
We keep the language simple. However, while we believe children with a fourth- or fifth-grade
reading level could work through this curriculum on their own, the most practical application
of this curriculum is instructor-guided, and in many cases we recommend a classroom
format. Most lessons are designed to be delivered in an hour – with optional worksheets to
assign for independent learning.
The Instructor's Guides furnish lesson plans, provide practical advice, and even suggest ways
to keep the experience fun! They also describe the “when and how” to allow for “mini-game”
and “worksheet” practice during class. We strongly recommend that coaches (whether
teaching in groups or privately) review the lessons in their entirety first, grasping the
“big picture” goal of that lesson and all its parts, before teaching their student(s).
We invite everyone to enjoy the journey to chess mastery! Along the way, remember that each
lesson, diagram, worksheet, and mini-game combine to cover all the key concepts, each
serving the larger purpose of the curriculum as a whole.
Sincerely,
On behalf of the entire Chess.com and ChessKid.com Staff, as well as all others whom
contributed to this project.
© ChessKid.com Page 1 of 12
Welcome & Introduction
Curriculum Contents
Lesson 1
• Meet the Players Part 1
Introducing the King, Knight and pawn
Lesson 2
• Meet the Players Part 2
Introducing the Rook, Bishop and Queen
Lesson 3
• The Aim (Goal) of a Chess Game
© ChessKid.com Page 2 of 12
Welcome & Introduction
• Worksheet 5 – Is This Checkmate
• The Aim (Goal) of a Chess Game Answer Key
Lesson 4
• Basic Checkmates and Stalemate
Section 2 – The Basics of Playing, the “Phases” of Chess & the Opening
Lesson 5
• How to Win a Chess Game
Lesson 6
• Phases of a Game, Planning & Your Opponent
© ChessKid.com Page 3 of 12
Welcome & Introduction
Lesson 7
• The “Quick” Mates & Other Basic Checkmates
• Part 1 – “Fools” Rush In, the “Fidgety King”, the “Knight's Dream”, Scholar's” and the
Other Four Move Checkmate
• Part 2 – Other Basic Checkmate Ideas and Patterns
• The Quick Mates & Other Basic Checkmates Instructor's Guide
• Worksheets 1 and 2 – Famous Checkmates
• Worksheet 3 – Guarding f2 and f7
• The Quick Mates & Other Basic Checkmates Opponent Answer Key
Lesson 8
• Starting Out a Chess Game: Opening Principles
Lesson 9
• Chess Tactics: Double Attack & The Fork
Lesson 10
• Chess Tactics: Learning to Pin & Skewer
© ChessKid.com Page 4 of 12
Welcome & Introduction
Lesson 11
• Chess Tactics: Discovered Attacks & Double Checks
Lesson 12
• Chess Tactics: Deflect, Destroy & Remove
Lesson 13
• Rook Mates, Zugzwang & King Play
Lesson 14
• Passed Pawns, Promoting & Other “Pawn Tactics”
© ChessKid.com Page 5 of 12
Welcome & Introduction
Lesson 15
• Opposition, Technique & Advanced King Play
Lesson 16
• Advanced Endgame Play & Winning Technique
Lesson 17
• The Fundamentals of Positional Chess
Lesson 18
• Learning to Play with the “Little Guys”
Lesson 19
• Bad Pieces & Other Advanced Piece Play
© ChessKid.com Page 6 of 12
Welcome & Introduction
Lesson 20
• Playing “Tournament Level” Chess Games & Planning
© ChessKid.com Page 7 of 12
Welcome & Introduction
Chess is one of the oldest games in the world! Its origins (where it came from) stem back to
India over 1500 years ago. The original versions of chess were invented around 600 AD
(that's a long time ago!). India began to spread the game around the world, starting with
countries such as Persia. Eventually, the game spread all over Europe and East Asia.
The “modern version” (meaning with the rules we use today) of the game began taking shape
in Southern Europe around the 15th Century, and “tournament style” chess was being played
in the mid 1800s. The first ever World Championship Match was held in 1886. Many exciting
games have been played, and many great champions from all parts of our world have
enjoyed and grown to love the game of chess – and we hope you will too!
© ChessKid.com Page 8 of 12
Welcome & Introduction
ScoreKeeping: The Basics of “Keeping Track” of a Game: Algebraic Notation!
cuuuuuuuuC In order to work through this curriculum, or ever play in a
(wdwdwdwd} chess tournament, you will need to understand how to
7dwdwdwdw} “read” a chessboard. There are many older forms of
6wdwdwdw8} keeping track of the moves that are being played, but the
5dwdwdwdw} best method we use in chess today is Algebraic Notation.
&wdwd*dwd}
3dwdwdwdw} Each chess square has an “address” (a name that is
2wdwdwdwd} different from every other square). If you look down from
%dwdwdwdw} the square, you'll see a letter, and if you look to the left, a
v,./9EFJMV number. Each square's special “address” is that letter and
number combined. When using Algebraic chess terms, we
always say the letter first: There are stars on “e4” and “h6”.
More Chess “Terms”: Kingside, Queenside, White's Side, and Black's Side:
cuuuuuuuuC You will learn much more about how to read and use a
(wdw8*dwd} chessboard as you read through our curriculum, but you
7dwd*8wdw} now know the basics of “chess terminology” (which
6wdw8*dwd} means the words we use while playing or describing a
58*8*8*8*} chess game).
&*8*8*8*8}
3dwd*8wdw} The final fundamental chess terms you will need to be
2wdw8*dwd} familiar with in order to study and learn from our curriculum
%dwd*8wdw} are as follows: Kingside – this term describes every
v,./9EFJMV square and piece that is on the board from the e-file (the
King's file) over to the h-file; Queenside – this references
the entire board to the left of the d-file all the way to the a-
file; White's side – the 1st to the 4th Rank; Black's side –
the 5th to the 8th Rank. You now speak chess! Good job...
© ChessKid.com Page 9 of 12
Welcome & Introduction
cuuuuuuuuC
(wdw1wdwd}
7dwdwdwdw}
6wdwdwdwd} Each Queen is placed on its starting position: White Queen
5dwdwdwdw} starts on d1 and the black Queen starts on d8. Note the
&wdwdwdwd} Queens start the game on “their” color (Black Queen on
3dwdwdwdw} black square; White Queen on white square).
2wdwdwdwd}
%dwdQdwdw}
v,./9EFJMV
cuuuuuuuuC
(rdwdwdw4}
7dwdwdwdw}
6wdwdwdwd} Each Rook is placed on its starting position in one of the
5dwdwdwdw} four corners of the board: White Rooks are placed on a1
&wdwdwdwd} and h1 and the black Rooks placed on a8 and h8.
3dwdwdwdw}
2wdwdwdwd}
%$wdwdwdR}
v,./9EFJMV
© ChessKid.com Page 10 of 12
Welcome & Introduction
cuuuuuuuuC
(whwdwdnd}
7dwdwdwdw}
6wdwdwdwd}
5dwdwdwdw} Each Knight is placed on its starting position: White Knights
&wdwdwdwd} are placed on b1 and g1, and black Knights are placed on
3dwdwdwdw} b8 and g8. The Knights start next to the Rooks.
2wdwdwdwd}
%dNdwdwHw}
v,./9EFJMV
cuuuuuuuuC
(wdbdwgwd}
7dwdwdwdw}
6wdwdwdwd}
5dwdwdwdw} Each Bishop is placed on its starting position: White
&wdwdwdwd} Bishops placed on c1 and f1, and the black Bishops are
3dwdwdwdw} placed on c8 and f8.
2wdwdwdwd}
%dwGwdBdw}
v,./9EFJMV
cuuuuuuuuC
(wdwdwdwd}
70p0p0p0p}
6wdwdwdwd}
5dwdwdwdw} Each player starts out with eight pawns. White's pawns are
&wdwdwdwd} placed along the 2nd Rank from a2-h2, and black's pawns
3dwdwdwdw} are placed along the 7th Rank from a7-h7.
2P)P)P)P)}
%dwdwdwdw}
v,./9EFJMV
© ChessKid.com Page 11 of 12
Welcome & Introduction
The Chessboard is Complete: The Basic Rules and Introduction to the Chessmen!
Piece Values:
Over the years, experience has taught us that some pieces are more powerful than others.
We have tried to capture that idea by assigning “point values” to the different chess pieces.
These “points” are used to make decisions: “Should I give up my Queen for that Pawn?”, as
an example. Once you know and understand the point values, you will know the answer!
Point values don't always help you win the game because a game can still be won or lost by
someone who is “losing in total points”. You win a chess game through Checkmate, not
points (see Lesson 3 for more on Checkmate)! Points are merely for making decisions. They
help you choose and estimate who has more or less material in any given position.
K The
Game
Q 9
R 5
B 3
N 3
P 1
Use your knowledge of the value of the chessmen to make good choices during a game!
© ChessKid.com Page 12 of 12
Lesson 1
Meet the Players:
King, Knight & Pawn
Part 1: Introducing the King, Knight and Pawn
Concepts:
• How to move your King k, Knight n, and Pawn p!
Meet the Players, Part 2: The Knight is Unlike Any Other Piece: Special Moves!
cuuuuuuuuC The Knight in shining armor is the trickiest chess piece
(wdwdwdwd} around! He gallops across the kingdom atop his noble
7dwdwdwdw} steed, who likes to show off by leaping over hedges and
6wdw8w8wd} small streams. The Knight moves in an “L” shape: one,
5dw8wdw8w} two, turn the corner. The Knight always changes color
&wdwdNdwd} when he hops: rotating from a light square to a dark, or
3dw8wdw8w} from a dark square to a light.
2wdw8w8wd}
%dwdwdwdw} While the Knight can easily outrun a King, he too is one of
v,./9EFJMV the slower pieces on the chessboard. However, it is
Only the KNIGHT can impossible to block a Knight, as he is the only piece that
jump over other pieces - can jump over other pieces. Remember though, he doesn't
like an “L”. “capture” or take the pieces he jumps over! A Knight only
captures a piece that is on the square it lands on...
© ChessKid.com Page 1 of 9
Lesson 1
Meet the Players, Part 3: The Pawns! The “Little Guys” Can be Mighty!
cuuuuuuuuC The Pawn is the most plentiful piece! He's not a trained
(wdwdwdwd} soldier, and can't do fancy hops like the noble Knight.
7dwdwdwdw} Instead, he moves by stepping one square in front of him.
6wdw8wdwd} He's been ordered by the King to keep charging forward,
5dwdPdwdw} and never look back. Forward, march! On his first move
&w8wdwZwZ} (b2-pawn), the Pawn is so excited, he can move two steps
3d*dwdw)w} forward instead of one, but only if he chooses to do so.
2w)wdwdwd}
%dwdwdwdw} It's scary moving around in the world of powerful Kings,
v,./9EFJMV Queens and Knights, and so the Pawn is always a little bit
The PAWN moves nervous. He's too embarrassed to capture pieces directly in
forward but only front of him, so he sneaks up on them at an angle. The
captures diagonally. Pawn captures diagonally one step forward (see g3-pawn).
© ChessKid.com Page 2 of 9
Lesson 1
The Farmer and the Piggies!
cuuuuuuuuC
(wdwiwdwd}
7dwdwdwdw}
6wdwdwdwd}
5dwdwdwdw}
&wdwdwdwd}
3dwdwdwdw}
2P)P)P)P)}
%dwdwdwdw}
v,./9EFJMV
Level 1: PPPPPPPP vs. k
Level 2: PPPPPPPP vs. n n
Level 3: PPPPPPPP vs. n n k
Level 4: PPPPPPPP vs. b b
Level 5: PPPPPPPP vs. b b k
Level 6: PPPPPPPP vs. r r
Level 7: PPPPPPPP vs. q
Level 8: Design your own!
RULES/GOAL:
The piggies have escaped from their piggy pen and are running across the yard in search of
food! The farmers must catch all the piggies before even one can reach the barn at the far
end of the yard.
You play white starting with level 1. Advance the pawns to the other side of the board. If a
pawn reaches the 8th rank, white wins.
© ChessKid.com Page 3 of 9
Lesson 1
The Farmer and the Piggies –
Instructor Handout
This is a sample lesson introducing the Farmer and Piggies game.This Instructor's Guide
should be used in conjunction with the Farmer and the Piggies Mini-Game.
k Mr. MacDonald Mr. MacDonald can move one square at a time in any
direction.
Sheep Dogs move in “L” shapes: one, two, turn the corner.
n Sheep Dogs:
Wolfy and Rex
Sheep Dogs always changes their color square on each move.
b Farm Hands:
Bart and Bob
Farm Hands can move as far as they want along a diagonal.
Farm Hands always stay on the same color square that they
start on.
Tractors can move as far as they want up, down, left, or right.
r The Tractors
q Mrs.
MacDonald
Mrs. MacDonald can move as far as she wants up, down, left,
right, or diagonally.
One day, the piggies escaped from their piggy pen (gesture to the first rank)
and started running across the yard (move some piggies, saying "oink, oink, oink")
toward Mr. MacDonald's barn (gesture to the eighth rank)
Mr. MacDonald (place the black king on e8) was lying in bed
when he looked out the window...and said (point accusingly out the window as if you are
Mr. M)
"Ahhhh! Hey you piggies, get back here!"
And he ran out to stop them.
Now, if just one piggy can make it all the way down the board to the barn
he will eat Mr. MacDonald's corn, and Mr MacDonald won't have food for the winter.
© ChessKid.com Page 4 of 9
Lesson 1
But, if Mr. MacDonald can catch all the piggies, he will protect his corn and feed his
family.
Now, how does Mr. MacDonald move around? Does anyone know?
That's right, Mr. MacDonald can move in any direction, but only one square.
Mr. MacDonald is an old man, with a long white beard and a walking stick.
He's very slow, and can only move one square at a time, and then he has to stop and
take a rest. But he can move in any direction.
Show the e-pawn and King charging each other. When the King is on e5 and the Pawn on
e4, demonstrate that the King can capture the Pawn, but the Pawn cannot capture the King.
Show how Pawns capture.
Have the class play a game with you, where you are Mr. MacDonald and they are the
Piggies.
The King stands no chance, and the class should win. Let the students figure out how to
beat you. If you foresee the class losing, then subtly suggest the idea of using pawns on
opposite sides.
Tips: refer to each piggy by a name that starts with the same letter as it's file: (e.g. Amanda,
Betty, Christopher, David, Egor, Freddy, Gregory, and Harry). This helps to personify them,
and gets the kids to start noticing file names.
Once the children have all had a chance to play a game or two (ideally each pair will play as
both the Farmer and the Piggies), then bring them back to the demo board, and continue the
story.
So Mr. MacDonald went running back to the house crying (fake cry “boo hoo hoo”)
But then he wiped his eyes (wipes your eyes)
and whistled for his two faithful sheepdogs: Wolfie, and Rex. (produce the Knights)
Show how the Knights move. Play a quick game against the kids with just one Knight versus
their Piggies, so they see how it works. Continue showing each example before practicing...
© ChessKid.com Page 5 of 9
Lesson 1
Pawn Wars!
cuuuuuuuuC
(wdwdwdwd}
70p0p0p0p}
6wdwdwdwd}
5dwdwdwdw}
&wdwdwdwd}
3dwdwdwdw}
2P)P)P)P)}
%dwdwdwdw}
v,./9EFJMV
RULES/GOAL: The first player to get a pawn to the other side of the board (promote) wins!
• Try to get your pawn to the other side, but be aware of your opponent trying to stop
you! The King's make this game extra fun and extra hard!
© ChessKid.com Page 6 of 9
Lesson 1
Lesson 1
k The King K
Wdwdwdwd
dwdwdwdw
wdwdwdwd
dwd*8*dw
wdw8k8wd
dwd*8*dw
wdwdwdwd
dwdwdwdw
The King moves one step in any direction
© ChessKid.com Page 7 of 9
Lesson 1
Lesson 1
nThe Knight N
wdwdwdwd
dwdwdwdw
wdw8w8wd
dw8wdw8w
wdwdndwd
dw8wdw8w
wdw8w8wd
dwdwdwdw
Only the Knight can jump over other pieces
with his fancy “L-shaped” hop.
© ChessKid.com Page 8 of 9
Lesson 1
Lesson 1
p The Pawn P
wdwdwdwd
dwdwdwdw
wdwdwdpd
d*dwdNdN
w)w8wdwd
dwd*dwdw
wdw)wdwd
dwdwdwdw
The Pawn moves one step at a time, but
captures pieces diagonally. On his first move,
he can move one or two spaces.
© ChessKid.com Page 9 of 9