Sie sind auf Seite 1von 1

Motivation

Concept

ATTRIBUTES BACKGROUNDS VIRTUES


Strength ● Charisma ● Perception ● Compassion Conviction
Dexterity ● Manipulation ● Intelligence ● ● ●
Stamina ● Appearance ● Wits ●
Temperance Valor
ABILITIES ● ●
Knight Hunter Healer
Archery Awareness Integrity
WILLPOWER
Athletics Larceny Martial Arts
● ●
Dodge Stealth Medicine
Melee Survival Presence ■■■■■ ■■■
Ride Thrown Resistance ESSENCE
Sorcerer Minister Other Type Terrestrial ●
Craft Bureaucracy _________
Committed 0 0 0 0 0 0 0
Linguistics Investigation _________ Total 1 2 3 4 5 6

Lore Performance _________ Bonus 0 0 0 0 0 0 0


_________
Total 1 2 3 4 5 6

Occult Socialize Pool 0 0 Calculate


Sail War _________ Total Available

WEAPONRY DEFENSE
Calculate 2 Actions 3 Actions 4 Actions Calculate Soak Hardness
Weapon Speed Accuracy Damage Rate Range Defense Tags -2 -3 -3 -4 -5 -4 -5 -6 -7 Permanent B L A B L A
None
Natural 1 1 0 0 0 0
None

None

None
Total
None

Penalty Fatigue
None
Threshold Dicepool

None Stunning
Sta Sta+Res

None Threshold Dicepool

Knockdown
Martial Arts Punch 5 +1 +0B 3 - +2 N Sta+Res Dex+Ath/Sta+Res

Martial Arts Kick 5 +0 +3B 2 - -2 N Join Battle


Wit+Awa
Base Bonus Armored
Martial Arts Clinch +0 0B 1 - - C, N, P
+Dex+Ability +Str (+Dex+Ability)/2 Dodge DV
(Dex+Dge+Ess)/2 -Penalty

CHARMS AND SPELLS


Name Cost Type Duration Obvious?

SOCIAL MOVEMENT HEALTH


-0i Bruised
Normal -1 -2 -3 -4
Join Debate Calculate
Movement
■■■■■■■■
Wit+Awa
Intimacies
-1i Hurt ■■■■■■■
■ ■■■ ■■■
(Dex)
-2i Wounded
Dodge MDV Normal -1 -2 -3 -4

(WP+Ess+Int)/2 Dashing -4i Crippled ■■■■■■■■


Incapacitated
LANGUAGES
Speed Honest Attack Honest MDV Deceit Attack Deceit MDV Rate
(Dex+6)

Presence 4 2 Normal -1 -2 -3 -4
Dying ■■■■■■■■
(Cha+Pre) (Cha+Pre)/2 (Man+Pre) (Man+Pre)/2 H. Jumping Healing times for each level
Investigation 5
(Str+Ath)x2
2 Normal -1 -2 -3 -4
Bashing: 3 hours per level.
Lethal/Aggravated: -0: 6 hours, -1:
V. Jumping
(Cha+Inv) (Cha+Inv)/2 (Man+Inv) (Man+Inv)/2

2 days, -2: 4 days, -4/Incap.: 1 week.


Performance 6 1 (Str+Ath)
Dying: Loses one level per 5 ticks, can be saved with
Calculate
(Cha+Per) (Cha+Per)/2 (Man+Per) (Man+Per)/2 a Wits+Med roll, difficulty: 5 + (number of dying levels lost)

Das könnte Ihnen auch gefallen