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DECK CONSTRUCTION
Select Scenario
1 Mulligan is allowed
1-5 cards, set aside, draw, shuffle
Location Location Location
Perform Scenario Setup
Threat Area
Massive Engages each investigator at it’s location Rogue Agility Free Trigger
Peril No assist from other investigators when resolving Survivor Wild Reaction Trigger
Retaliate If investigator fails skill test when engaged (if Ready) Action Trigger
TRIGGER
For each Investigator in any Order Attack of Opportunity (no skill test) : Clues can be used to
If Investigator is Engaged and doesn’t advance the Act Deck
Take 3 Actions Fight, Evade, Parley, or Resign.
Investiage location Test Int. vs Shroud Value Discover 1 Clue from Location
Move to connected location If new, reveal location, add Clue Value clue tokens
INVESTIGATION PHASE
Draw 1 Card If Weakness / Basic Weakness, execute Revelation If draw deck empty, reshuffle,
complete draw, +1 Horror
Gain 1 Resource
Play asset / event If Asset, check slot limits (can discard assests) → If Event, resolve effect then discard
Fight Test Combat vs. Enemy (Fight) Deal 1 dmg + modifiers If target engaged with
another investigator,
Engage Place Enemy in Investigator Threat Area damage that investigator
Evade Test Agility vs Enemy (Evade) Exhaust Enemy, Break Engagement, Move to new Location
Flip Investigator to used side
TRIGGER Commit Cards from Hand
Non-Engaged Enemies Engage local Investigators Match Icons (No resource cost).
For each Hunter Enemy (Any Order) Move Enemy one location toward nearest 1 card from each other local investigator
Investigator and engage if in same location
ENEMY PHASE
Ready each Exhausted Card → Non-Engaged Enemies Engage local Investigators Modified Skill <= Difficulty
For each Engaged Investigator (Any Order) Apply Skill test results
Draw 1 Card and Gain 1 Resource Discard Committed Cards
Check Hand Size (limit is 8) and discard extra cards Return Revealed Chaos Tokens
ROUND ENDS