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This MOD adds full XBOX 360 controller support for playing Mass Effect 1.
The Mass Effect game shipped with all the original XBOX controller interfaces but
in a very broken state with some functionality
removed. This mod corrects these issues and re-implements features where necessary.
The MOD switches over to use all the xbox
user interfaces, with the exception of mini games/loadsave and settings. These
exceptions have been adjusted to work with the
controller.
Installing this MOD will break some elements of the keyboard and mouse support. The
console will work fine. If you want to play
with keyboard and mouse, uninstall this mod.
- Fixes HUD layout during certain sections of the game where the UI would appear
behind the radar. Like for example while
deactivating the demolition charges.
- Changes the quasar ui to be the one from the xbox.
- Reduces the subtitle and conversation wheel font size to match the PC version.
Size 22 to 16.
Installation
------------
***IMPORTANT***: There are TWO INSTALLATION DIRECTORIES. One inside your user
profile, one inside the game directory.
1. Run the game at least once to create the games profile settings.
C:\Users\<Username>\Documents\BioWare\Mass Effect\Config
IMPORTANT: Do NOT copy these config files into the game folder, they need to go
into the user profile. If you see "Default<name>.ini" you are copying it to the
wrong place.
IMPORTANT: these files are marked as "read only" to prevent the game modifying them
on startup. If you want to modify them you
must change them back to "read only" before launching the game.
4. Copy the contents of "Mass Effect" directory to your install directory
overriding the originals (Back them up first). These files should override the
original files.
Example directories :
or
(If you are using the MEUITM mod use the binaries from the Mass Effect MEUITM dir,
rename it fist to "Mass Effect")
Common Problems
---------------
- No power wheel appears; I can't put points into stats; Low sensitivity when
aiming; Journal entries don't work
You have copied the config correctly but you have not overridden the game binaries.
You have ignored the instructions and you have copied the config into the game
folder (The one with all the default<name>.ini files). These need to be copied to
the user profile.
This MOD will only work against the primary Xinput controller. Check you don't have
other XInput wrappers or controllers attached.
Installation Video
------------------
Still struggling with the installation? Try watching this video from Stiff Kun (my
thanks).
https://www.youtube.com/watch?v=CwykVbJ9ecU
Controls
--------
This mod uses the same controls as the xbox 360. These can be found here:
http://nxeassets.xbox.com/shaxam/0201/64/01/64013434-c686-4e65-bd5e-
90b6af01b5f0.PDF?v=1
http://www.nexusmods.com/masseffect2/mods/62
http://www.nexusmods.com/masseffect3/mods/407
Customisation
-------------
If you want to adjust the sensitivity of the controller. Open bioinput.ini and
modify:
LookRightScale=24
LookUpScale=20
**** Remember to set the bioinput.ini file back to "read only" before you launch
the game.
Thanks
------
- Moonshine for his work on ME2 and ME3 which inspired me to make this MOD.
- Heff for all his techincal support.
- Machine4578 and eezonaut for there relentless enthusiasm and testing.
- BarderothReturns for her config only mod which found all the xbox interfaces that
weren't broken.
- For extra testing: libm, daninthemix, MotokoKusanagi34, b3ft, Gikoku, Daiyus,
rjms1974, Mivey and arkhamtheknight2.
- The creators of the tools used: ME1Explorer, JPEXS Free Flash Decompiler, UE
Explorer and Gildor's tools.
Previous Releases
-----------------
- Changes the behaviour of the X/B button when drawing/holstering your weapon. This
should now work like the xbox.
- Adds an out of combat run speed boost when holding the A button (Not just a
camera angle change).
- Controller sensitivity for camera movement changed based on frame rate. The
higher the frame rate the more sensitive the stick.
During game ticks the deltatime was not being factored in. This explains the
differences in peoples opinions on controller
sensitivity. I've tweaked the maths so it should now take this into account.
- Removes the []'s around the initial "Press [START]" message, which was added in
the last release
- Fixes the conversation wheel so no option is selected when the Left Stick is in
the resting position.
- Adds button shortcuts ([A], [B], [X]) for the options when starting the
decryption mini-game.
- Adds additional control over the decryption mini game.
= Left Stick now operates like the DPad.
= [A] moves towards the core
= [B] moves back from the core
- Updates the icons on the scoreboard in Pinnacle Station to be the correct
controller icons.
- Allow user to enter custom name during character creation. Keyboard required.
- Removed back buttom from Mission Control (aka pause menu) and replaced with
"Resume" button from XBOX360 Mission Control.
- Removed buttons from load/save screen. These have been replaced with the
controller bar.
- Added []'s around controller buttons in tutorial messages.
- A couple of tutorial message updates.
- Switched compression over to 7za.
- Changes the way the Mako zoom operates to be like the XBOX360. This could be a
risky change as I'm using a class variable called m_nCurConvSelection to hold zoom
state.
I'm guessing this variable doesn't operate outside of a conversation. Fingers
crossed.
- Switches the Mission Computer (aka the pause screen) controls to operate on from
the Left Stick in a similar way to the conversation wheel instead of using DPad
emulation. The
way it would have been on the XBOX 360.
- Allows the Quasar game at the back of Flux to be played with the controller.
- Allows the mini game to activate the laser to save liara to be cancelled.
- Allows better control over the mini game to activate the VI on Noveria.
- Switch Mako thrust to the A button. X button is supposed to be for leaving and
going back to the Normandy.
- Updated Tutorial messages to reflect controller commands.
- Fixes Left and Right Analog stick inside the map screen
- Increases Right Analog Sensitivity for aiming.
- Uninstalling xmods will now work but the icon will not show as blank. Still needs
work.
- Removed debugging when pressing LB and RB.
- Removed the ability to mark up a mapped power with RB when out of combat.