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Lionville YMCA Nutrition Workshop

Amanda Tome, Bryan Haegele & Adam Dengler

Part 1: Lesson Plan Overview for

1. Title of session: Fruit & Vegetable Bingo

2. Lesson goal and or targeted behavior:


Increase awareness of eating fruits & vegetables
Increase consumption of fruits & vegetables

3. Target Audience:
Children ages 6-12

4. Session Location:
Church Farm School, Science Pavilion on Business Route 30
1001 Lincoln Highway, Exton, PA 19341

5. Date: Friday, July 10, 2015

6. Number of Participants:
5 - 45 minute sessions: ~ 25 children per session

7. Schedule:
9:35 am – 1st class
~10:20 am - 2nd class
~11:05 am - 3rd class
12 noon – lunch
12:45 pm – 4th class
~1:30 pm - 5th class
Part 2: Lesson Plan Matrix
Mediator of Specific Educational Learning Practical Educational Activities, Events of
Behavior Objectives Domain/level Learning Experiences, Messages or Instruction*
Change At the end of the lesson, Cognitive Content
(Theory-based learner will be able to: domain,
strategies) knowledge
level
Introduction  Introduce ourselves & explain reasons and A
goal for workshop

Social Norms Appreciate that F&V are cool Affective:  Ask participants who eats F&V. A/S
to eat valuing  Ask participants who think eating F&V are
important.
 Ask participants who think their role
models eat F&V
 Show photos of celebrities (game icons)
eating F&V
Perceived Benefits  State the importance of Affective:  Guess the mystery F&V game S
eating F&V valuing  Explain scientific-based benefits and
 Recognize 5 different Cognitive: facts for each F&V
F&V Comprehension  Show pictures of other F&V with similar
 Value the importance of & Knowledge benefits
eating F&V

Reinforcement Identify and recall 5 different Cognitive: BINGO game G


F&V Application

Goal Setting State a goal or make a Cognitive: Have participant write down 1 goal intention C
commitment for eating more Evaluation to eating more F&V
F&V Affective: Distribute Tip Sheet
Valuing
Part 3: Overview/Procedure

Individual lesson Title: Fruit & Vegetable Bingo

1. Overview of Content
A. Introduction: gain attention & overview
B. Celebrity Photos
C. Guess the Mystery Fruit or Vegetable Game
D. BINGO
E. Goal Setting & Summary

2. Materials
 Pictures of role models
 Bingo cards, tokens and calling cards
 Blindfold
 Bags (to hold hidden fruit & vegetable)
 12 fruits & vegetables (banana, sweet potato, avocado, mango, broccoli, eggplant,
mushroom, apple, bell pepper, asparagus, orange, kiwi)
 Pictures of other fruits & vegetables
 Goal setting magnets
 Tip sheet
 Wet wipes
 Markers

3. Procedure or Detailed Lesson Plan


A. Introduction: gain attention & overview (2 minutes)
Introduce ourselves: name, credentials and reason they are attending the workshop.
B. Celebrity Photos (5 minutes)
Ask participants who eats F&V. Ask participants who think eating F&V are important.
Ask participants who think their role models eat F&V? Show pictures of celebrities and
game icons eating F&V
C. Guess the Mystery Fruit or Vegetable Game (18 minutes)
Have 12 mystery F&V hidden in individual craft bags. Ask for a volunteer. Blindfold
volunteer and volunteer reach into each bag and pull out the hidden food Have
participants give clues about the mystery food to help the volunteer guess the correct
name. Explain the benefits for each food and show pictures of other F&V with similar
nutrients and benefits.
D. BINGO (15 minutes)
Distribute BINGO game cards & tokens. For younger ages, call out different F&V names
and have participants identify and recognize the food on the game card. For older
participants, call out different clues about the food and have participants identify and the
food on the game card. Winners will have identified 5 correct F&V in a single horizontal,
diagonal or vertical line. Winners will receive a small prize.
E. Goal Setting & Summary (5 minutes)
Remind participants of the importance of eating F&V. Hand out goal magnets and tip
sheets. Have the participants write down at least 1 goal intention/commitment
(Suggestions: trying a specific F&V, commitment to add 1 additional F&V to diet, discuss
importance of eating F&V with parents).
Part 5: Evaluation Plan for Individual

The BINGO game will also serve as an evaluation tool for ability to identify and
recall at least 5 different fruits & vegetables. Instructors will be able to observe
whether or not the participants are able to identify individual fruits & vegetables
by name (and by descriptors) by how well they are able to play the game.

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