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U A L NU 101S
Relive the days of the 'Untouchables', when G-men battled gangsters. Be a a t e eve
or reporter y o u r choice of colourful characters in an era of mobsters and
bootlegging. Players in the GANGBUSTERS" game investigate the underworld o f
Lakefront City — a fictional metropolis i n the 'Roaring Twenties a n d Troubled
Thirties'. The GANGBUSTERS" game includes a 64 page rulebook a 16 page module,
dice, a sheet of counters, and maps of Lakefront City. In
the TSR tradition, t h e GANGBUSTERS- r o l e playing
game w i l l be supported b y a range of exciting
and challenging modules. 'The tontWiZtirds
_1;82 ISR Hobbies Inc. A l l rights reserved.
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Editorial
No. 7 October 1 9 8 3
The minions are getting restless. I have managed to palm off — sorry, delegate t h e
Published b y writing of the Editorials in the last two issues and I had hoped to keep this going for
TSR U K Ltd some time but they are revolting!
Publisher D o n Tu r n b u l l Issue 7— gosh doesn't time fly — with the module, B e a u t y Is B u t Skin Deep, yet
Editor K e i t h Thomson another splendid scenario from our Features Assistant and Pan Editor, Mike Brunton.
Assistant Editor P a u l Cockburn Even more exciting is the n e w fiction from Graeme Davis, The Gypsy. Good things
Editorial Assistant K i m Daniel are in the pipeline for the future and, in particular, I look forward to the December,
Features Assistant M i k e Brunton Christmas, issue.
Art P h i l Kaye
One of our illustrious readers said that I might just as well write Rhubarb, Rhubarb,
Rhubarb... instead of an Editorial because the few who bothered to read it would pay
This m o n t h ' s c o n t r i b u t i n g artists: no attention anyway.
Jim Burns J e r e m y Goodwin
Rebecca A n n e Hamill Such is the power of the pen that the ideas expressed by the author may have effects
Paul Ruiz I a n Williamson far beyond t h e i r original intention. Take r h u b a r b for example — a p l a n t o f m a n y
properties. it is said to be called after the river Rha, now Volga, in darkest Russia. It is
Pete Young S a r a h Hocombe
a medicinal root stock, purgative and subsequently astringent, and what is more the
IMAGINErm m a g a z i n e i s p u b l i s h e d m o n t h l y b y
leaves are poisonous, — and you can use a stew of it for cleaning saucepans! Perhaps
TSR U K L t d , T h e M i l l , R a t h m o r e R o a d , C A M - should take t h e idea o f r h u b a r b f o r m y Editorial a n d b e purgative, astringent,
BRIDGE CB1 4 A D . Te l e p h o n e : ( 0 2 2 3 ) 2 1 2 5 1 7 . poisonous and generally cleansing — it's a lovely thought!
Telex: 8 1 8 7 6 1 . Keith T h o m s o n
IMAGINE m a g a z i n e i s a v a i l a b l e f r o m a l l g o o d
hobby shops and n e w s a g e n t s . It is also available
direct f r o m t h e p u b l i s h e r b y i n d i v i d u a l s u b -
Contents
scription. The subscription rate is f 12 f o r twelve
issues, The Beginners' Guide to Role-Playing Games,
our feature for the new player, with Nic Novice 2
Back i s s u e s o f I M A G I N E m a g a z i n e , w h e r e s t i l l
available, c a n b e b o u g h t d i r e c t l y f r o m t h e Stirge Corner, by Roger Musson,
publisher for t h e price of £ 1 . 5 0 (inc postage and a guide for the inexperienced player 5
packing), P a y m e n t m u s t a c c o m p a n y all orders. If
one or m o r e issues in an order are out of print, a A Q u e s t for the Perfect Game, by Robert Kern,
credit n o t e w i l l b e s u b s t i t u t e d w h i c h m a y b e an introduction to the DRAGONQUESITm game 6
exchanged f o r c a s h o r m e r c h a n d i s e f r o m t h e
publisher. The Philosopher's Stone, by Anne Hamill,
part two of our prize competition,
The issue of expiration for each subscription w i l l
be p r i n t e d o n t h e s u b s c r i b e r ' s m a i l i n g l a b e l a second chance to win LAO worth of TSR products 1 1
Changes o f a d d r e s s m u s t b e n o t i f i e d t o t h e Competition Results: the winning answers to part one 1 4
publisher a t l e a s t 3 0 d a y s b e f o r e t h e e ff e c t i v e
change to ensure u n i n t e r r u p t e d delivery. Illuminations, news from the world of games 1 5
The Gypsy, original fantasy fiction by Graeme Davis 1 7
All m a t e r i a l p u b l i s h e d i n I M A G I N E m a g a z i n e
becomes t h e exclusive p r o p e r t y of t h e p u b l i s h e r Beauty Is B u t Skin Deep, by Mike Brunton,
prior to publication, u n l e s s special a r r a n g e m e n t s a two-person scenario for the DRAGONQUESrm game 2 1
are made to the contrary in w r i t i n g .
Players Association News,
IMAGINE m a g a z i n e w e l c o m e s u n s o l i c i t e d s u b - a magazine within a magazine, edited by Mike Brunton
missions o f w r i t t e n m a t e r i a l a n d a r t w o r k a t a l l
times. However, no s u b m i s s i o n s will be returned PAN Pipings 3 1
unless accompanied by a stamped, self-addressed Dispel Confusion 3 2
envelope o f s u f f i c i e n t s i z e . U n d e r n o c i r c u m -
stances w i l l t h e p u b l i s h e r a c c e p t r e s p o n s i b i l i t y Turnbull Talking 3 2
for any such submissions. Published material will Rubic o f M o g g e d o n 3 4
be paid for.
The Imagination Machine, by Mike Costello,
IMAGINE is a t r a d e m a r k o w n e d by TSR Inc. A l l our bi-monthly feature for micro users 3 5
rights o n t h e p u b l i c a t i o n o f t h i s m a g a z i n e a r e
reserved, a n d n o t h i n g m a y b e r e p r o d u c e d i n Book Reviews, by Dave Pringle 3 7
w h o l e or in part w i t h o u t the written consent of the Tavern Talk, by Pete Tamlyn 3 8
publisher. Copyright ' 1 9 8 3 by TSR UK Ltd.
Letters Page 3 8
IMAGINE magazine gratefully acknow- Fanzine Reviews 4 0
ledges t h e s u p p o r t o f f e r e d b y i t s s i s t e r
public a t i o n , D R A G O N m a g a z i n e , p u b -
Clubs and F o r t h c o m i n g Events 4 1
lished b y o u r p a r e n t c o m p a n y T S R I n c , Game Reviews, adventure games under the spotlight 4 2
PO B o x 7 5 6 , L a k e G e n e v a , W i s c o n s i n Rules? Who Needs Them? a reply to Noel Williams by Pete Tamlyn 4 5
53147, USA. Articles appearing in
The S w o r d o f Alabron, Cartoon Adventure by Ian Williamson 4 7
I M A G I N E magazine m a y have previously
appeared in t h a t p u b l i c a t i o n .
U r c a n n y Ta l e s , b y J i m B u r n s c o v e r
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Vateria took a firm 9raspo n warriors, devout clerics, mighty
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not restricted to the novel. Players of
strett9tit.
i n Sweatv i t e out on fantasy r o l e - p l a y i n g g a m e s c a n
brow as key nutscles but9eciwitit experience the thrill of exploration and
t the sttain. combat a s t h e y p a r t i c i p a t e i n m a n y
Nervously Vida cia9ereci fter different adventures.
(tot), symbol and waited.ver forwas
the
Cul to be opettea. Witate The above took place during such a game.
in there was not 9oitt9 to lte colliti 1 1 1 Sue i s t h e referee o r D u n g e o n M a s t e r
y mut site wasn't taitin9 who h a s created t h e s e t t i n g f o r t h e
adventure and r u n s the game according
cuty atm-tees.
Seent9 Valeria stra99lro Glyn to the rules. The other players each take
out of the role o f a fictional character, l i k e a n
went w 9ive Fiertite a itanti.
other tctot actor taking on the part of a character in a
stooci t ratty at o f play. Pat is playing a cleric, Roy a t h i e f ,
the swne coffin waft two vials Janet a f i g h t e r a n d To n y a m a g i c user.
holv WOW in Itis lianas. The players are exploring the crypt of an
ilte slab toovawitit a gratio9 ancient temple. They have just opened a
noise. A charnel teek oozed heavy iron bound door....
forth. A dectlye$ liana relic
over the sitie, %vitae6one sitowitt9 Sue — 'The room is dusty, in the middle
tittou911 blactteiterl flesk as you s e e a n i n t r i c a t e l y c a r v e d s t o n e
sarcophagus.'
" ? o n e
' B 0 9 t t e i n t i l t Waite Of g o o &
— 'I'll take out my Holy Symbol. There
—ay be undead in here.'
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Tony — 'Putting my lantern on the floor I Roy — 'I step back quickly and d r a w m y Tony — 'I'm t h r o w i n g the
take out two vials of holy water.' sword.' second o n e as w e l l . '
Roy — 'I'll move up for a closer look.' Sue ' A black arm and body follows the Pat - TII take a flask out of my backpack.'
hand.'
Sue — 'Roy, you notice a crack, 2 " from Roy — 'I'll hit it with my sword.'
the top running all the w a y round.' Pat — ' I ' m calling o n t h e p o w e r o f m y
goddess to turn it.' Janet ' I will too.'
Janet — 'I'll move the top slab.'
Tony ' A n d I'm throwing one of my vials Before the players carry out their actions
Sue k n o w s f r o m h e r r o o m d e s c r i p t i o n of holy water.' initiative throws are made. Tony throwing
that the slab is very heavy and can only be for the players gets a 5, Sue rolling for the
moved with the combined strength of two Sue — 'As you two have been waiting to wight t h r o w s a 2, giving t h e players the
or more persons. do s o t h e r e ' s n o n e e d f o r y o u t o r o l l first attack.
initiative.'
Sue — 'You soon realise that you won't be Roy swings and hits, but lacking a magic
able to move it on your own.' Pat r o l l s t w o d i c e a n d S u e r e f e r s t o a weapon he does no damage to the wight.
special table for clerics which shows their Janet's sword is, however, magical, allow-
Roy — 'I'll push as well.' chances of turning undead. Unfortunately ing her to hit it. She rolls and hits but does
she fails the required roll. Tony now rolls not destroy it. Tony throws his second vial
Sue— 'The slab slides back with a grating and h i s score is checked on t h e combat and hits again.
sound and the smell o f death and decay table. He is more successful, scoring an
wafts up.' easy hit. Sue — 'Tony's damage destroys it.'
Roy — 'Leaning over the top I'm looking Sue ' P a t , you fail to turn it. Tony, you hit Roy — ' I ' m c l i m b i n g i n t o g e t i t s
in.' with the holy water. Roll a die to see how treasure...
much damage you do.' 445Jim B a m b r a
Sue — ' I t ' s d a r k i n t h e r e b u t y o u s e e From next month in these pages w e w i l l
something moving, a black skeletal hand Tony r o l l s h i s d i c e a n d S u e t a k e s t h e be f o l l o w i n g N i c N o v i c e t h r o u g h a
reaches towards you.' score off the wight's hit points. fantasy adventure, w h i c h begins below.
/
I ()ONO? NO, ONAY.LEM5ET)
AN_
tour nweerowly
GINE magazine, October 1 9 8 3 3
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Gather information
suggested by the detail of the attack plan stronghold that it can only get into once
The o b j e c t o f a reconnaissance t r i p i s Has t h e treasure chamber t w o doors? If (by bribery, subterfuge o r whatever). I n
simply t o g a t h e r i n f o r m a t i o n a b o u t t h e so, can a phantasmal force be sent in one this case, t h e r e is n o alternative b u t t o
dungeon a n d i d e n t i f y likely targets f o r door while the party sneaks in the other? make one trip out of it. But be careful! It is
future a t t a c k s . A c c o r d i n g l y, a l l a c t i o n If the party has a good choice of potions much h a r d e r t o d o w e l l o n s u c h a n
should b e g e a r e d t o t h a t e n d , u n l e s s and s c r o l l s a v a i l a b l e , t h i s o f c o u r s e expedition.
exceptional c i r c u m s t a n c e s a r i s e . T h e increases t h e possible options. Healing
party will put careful effort into mapping potions are especially useful in restoring Clear route to the exit
an a r e a o f t h e d u n g e o n , e s t a b l i s h i n g wounded fighters so that they can escort
routes i n a n d o u t o f t h e sector. L i k e l y the p a r t y s a f e l y o u t o f t h e d u n g e o n . There i s o n e f u r t h e r t h i n g t o add. O n e
targets w i t h i n the dungeon sector being S i m i l a r l y, c l e r i c a l h e a l i n g s p e l l s a r e consideration m u s t always take priority
investigated w i l l be noted — does there important here. over any other in the plan: make sure you
seem t o b e t r e a s u r e ? H o w s t r o n g l y have a clear route to the exit. If your line of
guarded i s it? A r e t h e r e a n y m e a n s o f Quit while you're ahead retreat b e c o m e s i m p a s s a b l e f o r a n y
getting i t o t h e r t h a n b y a direct frontal reason (falling portcullises, etc) abort the
assault? In the course of the expedition, Once you have the treasure, get it out as mission and look for another exit at once.
combat should be avoided c o n c e n t r a t e quickly as you can. Even if the party is still You may find you have to fight your way
on what you are there for. Run away from fairly fresh, it is best to quit while you are out, in which case it is far better to do so at
wandering monsters if at all possible; do ahead — get out what you have while you full s t r e n g t h t h a n w h e n p a r t l y m a u l e d
not fight them unless you have to. can, y o u n e v e r k n o w w h a t y o u m i g h t from previous melees. If you find another
meet if you do not. You can always come way out relatively easily, then you can go
Magicians s h o u l d c h o o s e s p e l l s o f a back down later. back to t h e original plan. B u t never get
defensive nature — ones that can be used into a f i g h t i f y o u a r e g o i n g t o h a v e
to ward off unwelcome pursuers. Things In c e r t a i n c i r c u m s t a n c e s , i t b e c o m e s problems escaping, unless it is absolutely
like protection from evil, darkness, web possible o r necessary t o c o m b i n e t h e forced on you. Fighting costs h i t points
and so on. These will be used to ward off above two missions into one: the recon- almost invariably, a n d h i t points are all
encounters, s o t h a t w i t h l u c k t h e party naissance i n force. T h e circumstances that s t a n d b e t w e e n y o u a n d a d e a d
may eventually emerge w i t h o u t a single are these: i t m a y b e t h a t t h e p a r t y i s character. " 5 Roger M u s s o n
hit point lost. The other sort of spell to be temporarily stronger than usual (a sudden
taken o n t h i s s o r t o f expedition i s t h e influx of visiting players) but no previously Stirge Corner will provide more hints for
detect spell, particularly detect gold and identified t a r g e t s a r e available. I n t h i s players n e m m o n t h . I f y o u f i n d t h i s
detect magic. These can be very useful case it seems a shame to waste the extra feature useful, remember that back issues
when i t c o m e s t o identifying t h e b e s t strength o n a p a c i f i c r e c o n n a i s s a n c e of IMAGINETm m a g a z i n e a r e a v a i l a b l e
targets in the area being explored. mission. from TSR for f 1.50.
STANDARDS
Dungeon Accessory Pack I. £2.95.
Boxed with full colour illustration. Contains 12 sheets of illustrated card of flooring, store, bare
ground, wood, steps, corridors, pits, grills, 1 sheet of graph paper for mapping.
Dungeon Accessory Pack II. £2.95
Boxed with full colour illustration. This pack is designed to expand your adventure, includes,
boats, rafts, trees, doors, windows, table, chairs, beds, treasure, skulls, swords and many more
items in this pack.
Jumbo Hex Pad E2.95
Size 17" x 25" of large consecutively numbered hexes suitable for campaign mapping and
expanding on commercially produced board games, contains 10 sheets.
Felt Hex 02.95
Playing surface for role playing and the wargamer. One inch hexes printed on high quality felt, STOCKISTS OF:-
6' x 4' colours green, blue, sand, black.
Plain Felt £5.25 per metre, 72 inch wide, colours green, blue, sand and black.
Hex Paper Pad 0 . 9 5
For all mapping needs also useful for role playing adventures. Size A4 Pad containing 50 sheets. ALL L E A D I N G M A K E S O F WA R G A M E S ,
Macro Hex Pad E1.95 FANTASY G A M E S F I G U R E S . FA N TA S Y &
A hex paper with a large hex overprinted, enabling an area from a campaign map to be blown
up and drawn in detail. MILITARY.
Jumbo Hex Clear Plastic E1.80
This is a sheet of clear plastic for use as an overlay.
Size 17" x 25" can be used over and over again. Hexes are numbered consecutively. BY CITADEL AND M M H G &
Jumbo r Square E2.95
10 sheets 17" x 25", 1" grids printed on parchment paper with air brush terrain.
Campaigns in Focus L'9.95 per set 35 HIGHLAND ROAD
40 pictures, full explanation on rear Vol I The Crimean War, Vol II The 2nd Afghan War 1879 SOUTHSEA
Role Playing Character Pads E1.95 Thunde-rin-guns (New!) E9.95 SEND 20p STAMP FOR PORTSMOUTH - HANTS
50 A4 sheets of paper suitable for Dungeon Role playing game set in the wild west. Full
Adventure. Saves hours of writing. colour illustrated characters. POSTAL CATALOGUE. PO4 9DA
Cry Havoc E9.95 Speed and Steel (New!) £10.95 OVERSEAS 50p. (0705)-733208
Medieval skirmish game of knights, Set in Europe in late 1930's early 1940's,
peasants, bowmen.
Card Warriors E2.00 per sheet
Starship Captain E12.95 Full colour figures to aid role players and
Science fiction game, 9 play boards, realistic wargamers,
action.
TOWN N AT H A N
DA1 Saxon Army, DA2 Norman Army,
City of Sorcerers E9.95 Fl Dungeon Adventure, F2 Savages and
Fantasy adventure game in two parts. Swordsmen, US1 Union Infantry,
US2 Confederated Infantry, US3 Union
Siege (New!) E9.95
Companion game for Cry Havoc with
compatible scenarios.
Cavalry, US4 Confederate Cavalry,
US5 Civil War Artillery.
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The Philosopher's Stone. Restless) However, not all is clearly stated. In order All entries should reach IMAGINETm
changeful, it was sought by those who to e n t e r t h i s m o n t h ' s prize competition magazine by November 1 s t 1 9 8 3 .
shed to step sideways out of tinte to you m u s t list the answers to as many of The results w i l l be published i n t h e
where the Stone splayed out events o f the following puzzles as you are able to January issue of the magazine, * 10.
other times, other worlds. L i k e a l l decipher, h o w y o u decoded t h e m a n d Winners will be notified by post.
then complete the tie-breaker:
crrocles, the meaning o f the events dis-
played was often obscure. But an adept, The w i n n e r will receive a voucher
1. T h e name o f the mage.
reading the story, looking deep into the 2. T h e name o f the magic-user. redeemable through TSR UK Ltd for
picture overleaf might see more than 3. T h e price set on t h e book. goods t o t h e value o f E 4 0 . There
mere scatterectimages in thefacets ofthe 4. T h e magic-user's alignment. will b e three runners-up prizes o f
Stone.... 5. A n y other messages you f o u n d . f 10 each. These vouchers can b e
6. D e s c r i b e t h e m a g e ' s spell a n d i t s exchanged for any products in the
Can you solve the mysteries effect ( i n n o t m o r e t h a n 1 0 0 TSR or 5 T M range.
words).
of the Philosopher's Stone?
In addition to the prizes for each of
The picture o f t h e Stone overleaf is t h e The w i n n e r w i l l be t h e person w h o has the four parts o f the competition,
second in a series of four pictures which solved all of the first four problems (1-4), the f i g h t e r, t h e m a g i c - u s e r, t h e
appear quarterly, s h o w i n g events in and t h e g r e a t e s t n u m b e r o f t h e o t h e r
cleric and the thief, the person who
7-e careers of a fighter, magic-user, cleric messages (5). I n t h e event o f a tie, t h e
contestant w h o o f f e r s t h e m o s t c o n -
has solved most clues over all four
a thief. A t the foot of this page you will
7-7d the story of the magic-user's search vincing explanation o f the nature o f the pictures w i l l r e c e i v e a n o r i g i n a l
for the spell book of the mage who taught spell (6) w i l l b e awarded t h e prize. T h e picture b y A n n e Hamill based o n
' e r, and the picture illustrates this. decision o f the publisher w i l l be final. this competition.
The Magic-user
Since early that morning when she had struck 'It's a Northern method;' the woman had said flare fit only the centre of the room, leaving the
:_arrip a n d begun to seek an entrance i n the The frul-Pd carpets above her head swung jewel- watts in shadow. Above her, her light faded into
canings on the cliffwalt, it had become obvious like coloured shadows sparking across the cards darkness. She brought i t closer t o the w a l l
that by no means a l l the niches mut tunnels she held. e r , bought thesefrom a traveller. The nearest her. In the centre a peg ladder ascended
p.atztrating the watts led any deeper than a i m action of your hands in sorting them allows the out of I t was flanked by gilded paintings
hurufred metres into the solid rock. On to the cards t o reveal your destiny - see,' a n d she in the customary manner o f the houses o f the
n e t one, the sun beating down on her bctck, in placed the cards then turned them. 'Aft - now dead, showing servants bearing gifts. She fat a
the hope that this one would lead to the Inuying this card; the second' - the magician - that's an quiver o f excitement, near now, she could feel
place which had to be here, somewhere.... obvious one, o f course - it represents the mage that she was very near to the centre ofpower that
you seek - although I suppose it could be, er, had been drawing her like a magnet. Somewhere
yourseff a n d this one, that represents success, above her ht,v the Book ofSpells, up the ladder. I f
.5tmnger fear — I see what you lookfor while the moon, that's mysterious matters, only she didn't feet so lethargic....
onecomehere but they come prepared for this intuition, magic - so that's good; success i n
3c_zire ofpower makes you seek this book mysterious matters to do with the one you seek.' I t came to her belatedly that there was danger
Aline spelic of ancient years plus one makes ten here. With tired fingers she fumbled for her pots
'And this one? You didn't mention the skeleton.' and began to matte ritual markings on her body
The one distilled from knowle4e through the years
in the white clay. The powders - her hands
This bookwill give you strength you dream not of
that's er -that's danger, you'll have to face spitted the coloured sands unevenly i n a n
But you must pay my price bOre 'tis time danger t o f i n d success.' T h e woman w a s intricate pattern about her. As the outer circle
So give me my demand or give thy perspiring, noticeably. closed; two things happened: She felt suddenly
more alert, her body responding swiftly once
She stared at the inscription above the passage- She s m i l e d , r e m i n i s c e n t l y. s t u p i d o l d more to her commands; cmajust on thefringes of
WCM- and a n uncharacteristic sensation o f woman. A s i f she hadn't known Death, the the light, movement. It seemed almost as i f the
_tear shiver down her spine. Pompous ass, she thirteenth c o a l when she'd seen it. B u t the can,edfigures that had lain dormant in the watt
muttered brusquely and sniffed. Once they get a spread had; after all, told her something. She were shivering, puffing themselves free o f the
bit of t h e y always have to have the thought of the smooth white cards that lay now rock with a sucking ease that made it seem as
Cast w o r d . T h i s o n e w a s appal-mit), s t i l t in her bag and shook her fiend A t least it had soft as mud. With rapid- movements she poured
gloating in his grave. But it was good to know given her a name. At least she now knew who it sand into symbols to surround her. As the last
that it was true, the story she'd heard, that there was whose spelt she sought. character was finished; a spark leapt anetignited
was a spelt, a imique spelt, against whkti there a ring offiame about her, and she reached- to her
could Sc no automatic defence without equal It took three endless days to penetrate to the shoulder sling for the flute. Her eyes slid to a
research. A new spelt would give its wielder such nutty chamber. Days of trials which had leached parchment and she intoned the words o n it,
power over others.... tier lips curved upwards in her o f magic and combat that had bled her of conjuring withfierce concentration the image of
an acquisitive triangular smile. Whatever the strength. Her legs felt drained of blood as she H I M WHO PROTECTS. Air entered her lungs
price, it was worth it. And the omens had been edged past grotesque carvings o f ghosts and with a keening sound; and she began, conserving
good.— deities into the cyfinetricat shaft of the room. Her her breath, to blow.
• m a g a z i n e , October 1 9 8 3 11
12 IMAGINE magazine, October 1 9 8 3
t.•
-",/W14
A w a r game w h i c h y o u w i l l l o s e i t y o u h a v e ARCHITECTURE
too m a n y wars. A g a m e o f trade i n w h i c h
mere wealth w i l l g e t y o u nowhere. A g a m e
of social, military a n d e c o n o m i c strategy. A 1rrroAry •
g a m e of n o b l e endeavours a n d unspeakable &AI'cif".
; of
disasters. A g a m e w i t h o u t d i c e b u t w i t h a PHILOSOPHY VIL
great deal o f skill. A g a m e w o r t h learning.
About E 1 9 • 5 0 1 ards
7 )z,---/ ACY
'HY
Reduces t h e e ff e c t s o f wards
ICONOCLASM & H E - NY
In c a s e o f d i f f i c u l t y c o n t a c t : RESY a n d m o d i f i e s
CIVIL W A R
GAMES WORKSHOP'S
igtoolita:
- - e Gypsy looked u p a s I c a m e Even then, the blight had begun. I noticed drove me mad. Still the blight spread, in
:-7ough t h e open d o o r w a y i n t o h i s it a t f i r s t i n s m a l l t h i n g s . S o m e t i m e s I new and more insidious ways, g n a w i n g
dark, incense-filled room. It had been would absently pick up a cup which I had at the edges of my sanity. For the last fifty
• •ong time since we had last spoken, already drained, to find it full, and then it years no living t h i n g had acknowledged
: - g e r still since t h e placing o f h i s would s o m e h o w become e m p t y w h e n I me. N a t u r e h a d r e j e c t e d m e f o r m y
remembered drinking. There w e r e other transgression. I had borne it for as long as
e - : n a n t m e n t , to which I owed my life
things, difficult t o explain, b u t somehow I could, r e m i n d i n g m y s e l f t h a t t h i s w a s
—c'e times than I could comfortably
wrong. Small things. But they had worried the price of the Gypsy's charm, b u t n o w
.7-ail to mind.
me. A s I worried, the blight g r e w worse. the price had become too high even for an
Eventually people seemed to overlook me eternity of life — if life i t m a y be called,
-.undred years. I t still disturbed m e to at times o c c a s i o n a l l y at first, b u t more such an existence.
nk o f i t . F o r n e a r l y t w i c e a n a t u r a l and m o r e a s t h e y e a r s w e n t b y. I h a d
'e:ime, t h e magic w h i c h he had woven spoken to the Gypsy about it, but as usual And so I had come back to the Gypsy. The
day h a d preserved m e against t h e he had filled me with words that I did not bitterness o f o u r q u a r r e l o v e r Va l s a n a
ack of swords, of sickness, even of time understand, s a y i n g t h a t i t w a s i n t h e had kept m e a w a y for m a n y years, b u t I
:self. Forty years since, and more, I had nature o f t h e e n c h a n t m e n t , a n d t h a t had slowly come to realise that he would
watched m y beloved Va l s a n a g r o w o l d nothing could be done a b o u t it. For m y have woven the charm I desired upon her
and die, unable to gain for her the same part, I had supposed that since his charm had h e been able, f o r h e h a d loved h e r
:--ctection that kept me helplessly watch- was against nature, it strained the natural almost as m u c h a s I — indeed, w e h a d
- ; T h e Gypsy had said that i t w a s laws a r o u n d m e , s o t h a t a t t i m e s t h e y once been rivals for her attention, and it
--nossible, and had blinded me with a lot would break. had come perilously close t o destroying
: double-talk about the nature o f his our friendship. Sometimes, in the depths
--3gics and the nature of the subject and At l a s t t h e b l i g h t h a d s p r e a d e v e n t o of despair, I had wondered w h e t h e r even
importance f o r t h e success o f any Valsana. Even she began to ignore me at the Gypsy w o u l d acknowledge me; p e r -
i---:-antment. At least, that is what I think times, and for the last ten years of her life haps the blight had spread too far, and I
spoke of a l l I knew was that it boiled she h a d n e v e r given a n y acknowledge- would be left raving impotently to myself.
• •••rn to the answer no. We had quarrelled ment of my existence. That was when the But finally I had come. I w a s desperate. I
• 7.I had not seen him since. Gypsy a n d I h a d q u a r r e l l e d . I t a l m o s t was lonely.
RIAGINE magazine, October 1 9 8 3 17
The Gypsy I never did k n o w his name, 'I w a r n e d y o u t h a t t h e p r i c e w o u l d b e company?' t h e Gypsy continued, a l m o s t
for a l l t h a t w e h a d b e e n f r i e n d s a n d high,' he said. as i f he w e r e trying to provoke me. ' W i l l
companions f o r l o n g e r t h a n I c a r e d t o you s u r r e n d e r i m m o r t a l i t y b e c a u s e o f
think of s m i l e d his veiled, half-mocking 'As was the value,' I replied, almost trying mere tedium, or will you be back for more
smile, a n d w a v e d m e t o a c h a i r w h i c h to convince myself that this was so. enchantments a s s o o n a s y o u b e g i n t o
faced h i m across his parchment-littered grow old?'
desk. He poured two goblets of wine from 'And still you regret,' he said, refilling his
the j e w e l l e d d e c a n t e r a t h i s e l b o w , goblet. ' I r e m e m b e r t h e f i r s t t i m e , a f t e r 'You warned me of the price,' I countered,
passing o n e t o m e . W e d r a n k f o r a the placing of the charm,' — the faintest 'But not of its nature. Eternity is of little
moment in silence, and I regarded him. trace of an ironic smile crossed his face use to a madman.'
—'The disappointment on your face when
Time had been kind to the Gypsy. Or more that s w o r d did n o t w o u n d you. W i t h o u t For t h e briefest instant I s a w a c h i n k in
probably magic had been kind on t i m e ' s the risk, the game was empty.' the c a t l i k e m a s k o f t h e G y p s y ' s c o m -
behalf. H e appeared n o older n o w t h a n posure. He leaned forward slightly.
when w e had first met; his face and hair 'There w e r e greater games,' I reminded
were u n t o u c h e d b y a g e , a l t h o u g h t h e him, ' T h a t w o u l d o t h e r w i s e h a v e b e e n 'Tell me,' he said, almost earnestly, 'You
dark, polished s t o n e s o f h i s eyes g a v e impossible.' have been experiencing s o to speak —
some i n d i c a t i o n o f t h e y e a r s t h a t h a d things o u t o f t h e ordinary? T h e l e s s e r
passed o v e r h i m , b u t t h e n t h e y h a d 'Ah, yes,' he said, almost with a chuckle, effects o f the c h a r m a r e little k n o w n ; i t
always been so. H i s w a s a f e y nature. I 'As you tried to recapture the thrill of the has not been cast for several centuries.'
wondered briefly whether he was truly so gambler. C h a s i n g d e m o n s i n s t e a d o f
ageless, or whether he had merely drawn brigands, always searching for something He w a s clearly interested. I w a s almost
on his appearance like a carnival mask for strong enough to break the charm. There tempted to repay him in his own coin for
the eyes o f those a r o u n d h i m . T h e n h e were times when I wondered if you would the t i m e s he had toyed w i t h m e w h e n I
spoke. even brook at the annihilation of the gods. had needed his help or advice. The way he
Strange it is, that once i m m u n e to death, had reacted, as if I were no more than the
'It has been long,' he said, regarding the you s h o u l d s e e k i t w i t h s u c h passion. result of an interesting experiment, galled
dark surface of his w i n e as i f it held the Stranger still, the time you nearly found me; but I needed his help now, and I could
secrets of life and death. it....' not afford to offend him.
'That i t has,' I agreed, ' To o long.' There I m u s t h a v e s t i f f e n e d s l i g h t l y, f o r h e I explained a s best I could about t h e
was a pause, w h i c h became uncomfort- stopped i n h i s reminiscences. T h a t w a s manifestations o f t h e blight, a n d t e n t a -
able. I did not speak, mainly because I felt one time I had not wished to remember. tively m e n t i o n e d m y t h e o r y t h a t t h e
that he was trying to force me to do so. He When I t h o u g h t I had recaptured the old charm was sundering the laws of nature
had always seemed to look on the human thrill of battle, in that obscene temple, the around me. The Gypsy listened, leaning
race a s a p l a y t h i n g f o r h i s o b s c u r e exultation had turned t o cold fear in m y back i n h i s c h a i r w i t h h i s l o n g f i n g e r s
humour. W h e n h e eventually broke t h e stomach. Invulnerability had made m e a steepled and his eyes staring sightlessly
silence, it was for all the world as though coward. into the wisps of blue-grey smoke w h i c h
he had merely been lost in recollection. rose from his incense-burner.
'It was not long after, as I recall, that you
'They were good days,' he said. I nodded. I retired,' the Gypsy w e n t on. Occasionally h e w o u l d s t o p m e , a n d
could tell from his deliberately roundabout question m e m o r e c l o s e l y a b o u t s o m e
manner that he had somehow sensed my 'Loaded dice become tedious w h e n t h e particular e v e n t o r p h e n o m e n o n ; h e
desperation, and that he was toying with stake l o s e s i t s v a l u e , ' I conceded, u n - seemed to be most concerned with w h a t I
me. It was ever his way. comfortable t h a t h e s h o u l d f i n d m e s o had b e e n t h i n k i n g i m m e d i a t e l y before-
easy t o read. ' B u t I suppose i t w a s n o hand or w h a t I had expected to happen,
'Good days,' h e repeated a t length, ' A l l more than I should have expected.' but it w a s difficult t o divine his purpose
but the bad ones, and those we have long from his questioning. I a n s w e r e d him as
since forgotten.' He looked up at me with 'And you, m y poor young friend, played well as I w a s able, and he w o u l d nod to
that u n r e a d a b l e b u t f a i n t l y u n s e t t l i n g always for the love of the game, but only himself in an abstracted m a n n e r before
bidding me continue.
When I h a d finished, h e s a t f o r a s h o r t
'Strange it is, that once immune to death, time i n contemplation. A l t h o u g h h e
offered me no explanations, something in
you should seek it with such passion.' his m a n n e r told m e t h a t h e understood
the nature of the blight w h e n a t last his
attention returned to me. In a w a y, I had
expected no explanations; h e had a w a y
expression t h a t h e u s e d i n p l a c e o f a realised once the game was spoiled.' He of e x p l a i n i n g m a g i c w h i c h d e n i e d a l l
smile. W e drank a silent toast to the old smiled t h e i n d u l g e n t , f a i n t l y i r r i t a t i n g understanding, a n d t h e w o r d s w o u l d
days, good and bad. smile o f o n e w a t c h i n g a s m a l l c h i l d have been wasted.
realise its error.
'One, though,' he said after a while, 'You 'I w a r n e d y o u t h a t t h e p r i c e w o u l d b e
would have undone.' 'And can t h e game be righted?' I asked, high,' he repeated, 'But I m u s t w a r n you
trying desperately to appear unconcerned. that t h e price o f t h e u n b i n d i n g w i l l b e
I paused. He had done it again. W h e t h e r His voice told me that I had failed. higher still. I t i s a l w a y s easier t o break
his powers allowed him to read my mind I than t o m e n d . I d o h a v e t h e a b i l i t y t o
did n o t k n o w, b u t he did have t h e m o s t 'So, the price is too high, then?' he almost revoke the charm, but you m u s t consider
unnerving habit of bringing out a person's purred. 'I had warned you from the start.' I carefully before you ask me to use it.'
innermost t h o u g h t s as casual pieces o f nodded; he had indeed warned me, but I
conversation. O n t h e o t h e r h a n d , I had t h o u g h t o n l y o f t h e p r i z e o f i m - 'If i t i s w o r s e t h a n w a t c h i n g y o u r o w n
reminded myself, w h y else w a s i t that I mortality. A n y price w o u l d have been a sanity trickle a w a y like sand through an
had v i s i t e d h i m a f t e r s o l o n g . H e w a s bargain. Or so I had thought. hourglass, it must be dire indeed,' I said.
probably just trying to set me off balance. I After his reaction t o m y m e n t i o n o f t h e
remained silent, t h a t s e e m i n g t h e b e s t 'After so long w i t h Death g r i n n i n g over blight, I m o r e than half-doubted t h a t he
way to appear unperturbed. your shoulder, you m o u r n the loss of his had k n o w n t h e price o f his charm. T h a t
18 IMAGINE magazine, October 1983
being so, it worried me that he might not
be aware of the full consequences of its
unbinding. Having regretted one decision
for more t h a n a c e n t u r y, I w a s loath t o
pitch myself blindly into another.
The p r i c e i s d e f i n i t e , ' h e a s s u r e d m e ,
And I a m f u l l y a w a r e o f t h e e ff e c t s . '
Clearly he had sensed my doubts. 'But to
explain them to you would almost certain-
• bring the unbinding upon you of itself.
that must be your decision.' His black
-o e s bored into the depths of my soul, and
:ould see that he wanted me to believe
- nis sincerity. I had long given up trying
-: establish w h e t h e r t h i s sincerity w a s
zenuine — you could never tell w i t h the
Gypsy.
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A DRAGONQUESTTm Mini-Adventure
arg*- • :•
;7;:v•
A. INTRODUCTION \\
--Is is a DRAGONQUESrm adventure designed to be played in relevant in a DRAGONQUEST adventure. Players more used to
apout two or three hours by a Games Master (GM) plus one the D&D and AD&D games would be well advised to read the
: aver with one character. Although it is a single adventure, but article which appears on p.6 of this issue.
•_:an be incorporated into an existing campaign, and some
are provided to aid in doing so. Before play begins the GM should read the module and become
familiar with the general situation and specific details presented
- - s DRAGONQUEST game is very different from the D&D® and below. If you are a DRAGONQUEST player please stop reading
•:•:; &D-Y games. Many of the assumptions which players of the here, as the remainder of the information in this pull-out is for
3.7.er type of game would take as read in a fantasy world are not the GM alone.
IMAGINE magazine, October 1983 21
Beauty Is But Skin Deep
1. The City About a year ago an old woman bought a house near the
Merchants' Quarter of the city. She apparently moved awa
Throughout this mini-module there are references to 'the city' about a fortnight later, leaving the young woman who hac
and 'the Merchants' Quarter'. These are deliberately vague. arrived on the night of the old woman's disappearance.
Other references to groups such as the City Watch are more
specific. The adventure has been designed to fit into most city The younger woman, Khaana, refused to say where the oic
backgrounds that the GM could have without too much extra woman had gone, and although foul play was suspected, the
work. Information s u c h a s t h e location o f t h e buildings authorities could not investigate. Khaana had valid documents
described below, and the social organisation of the city, are left granting her trusteeship of the old woman's property.
to the GM's discretion. Other information, such as the locality of
the adventure, i s provided, but the GM should feel free to Once the controversy had died down, Khaana set herself up in
change any of these details. business as a fortune teller and maker o f herbal potions.
Whether or not i t was Khaana's claimed gypsy blood, her
The adventure can be inserted in whole or in part into a city predictions and readings seemed more accurate than most, anc
setting of the GM's own design, or into a commercially available her business flourished. Her secondary and much more discreet
city s u c h as Sanctuary in the Chaosium's 'Thieves World'. If occupation t h a t of Courtesan — also prospered.
the GM does not have a whole city setting available, or does not
wish to create one, the following information will sketch in a However, not all is as it appears. At the same time as the old
general background for the adventure. woman vanished there were a number of other disappearances
All of those who disappeared were young women, and no trace
The city lies on a river crossing where several major trade routes of them has ever been found.
intersect. Although not large with 5,000 inhabitants, the city is
prosperous enough to be independent of the nobility, a charter The old woman and Khaana are one person. By murder and use
having been granted some 75 years ago. The City Guilds now of forbidden magic a Skin Change Spell — Khaana was able
administrate for the town, usually with justice, but always with to transform herself into her present youthful and beautiful
an eye towards profit. At present the Guild of Wool Merchants is form. Khaana poisoned the young women, and used their skins
the most powerful, although it has only risen to pre-eminence in in her attempts to cast the Skin Change Spell and make herself
the last five years. youthful again. Only the last attempt worked, and Khaana was
transformed. She now protects this dark secret from everybody,
The other Guilds include the Navigators, Goldsmiths, Mercantile including her lover, Huskylour. He knows that Khaana practises
Adventurers (merchants, not adventurers as such), Slavers, magic, but not of the murder. They both realise that investigation
Bards, Mercenaries, Vintners, Armourers, Coopers, Turners, would result in Khaana's execution.
Weavers, Dyers, Slubbers, Architects, etc. The trades such as
butcher, baker and candlestick-maker also have small and non- Unfortunately for her, Khaana's murderous spell-casting had an
influential Guilds. The Thieves' Guild and the Slayers' Brother- unexpected side effect. Victoria, the young woman whose skin
hood (Assassins' Guild) have small memberships, but these are was used, perished in traumatic circumstances, and so did not
naturally kept secret and have no official stake in the running of find rest. She became a ghost, tied to her bodily remains. These
the city. The Adventurers' Guild has a similarly low status, but it are now buried, along with the remains of the other missing
is not illegal. Law and order, although patchy, are enforced by girls, in the cellar of Khaana's house. Victoria's ghost can only
the City Watch, an organisation paid for by the Guilds. The wander within 50 yards or so of her resting place, seeking help
Watch therefore concentrates on protecting property, but also from anyone who will avenge her death on Khaana and re-bury
performs the standard policing functions of protecting life and her mortal remains in hallowed ground.
limb. Members of the Watch also act as customs officials, tax
gatherers (when required), and militia cadre. The adventure begins as the player character arrives at the Five
Elements Inn, just round the corner from Khaana's house.
The Watch is also charged with ensuring that laws related to the Despite the Inn's good reputation and well stocked cellar, trade
use of magic — particularly the banned Colleges o f Black is at a low ebb. Many guests have left after only one night,
Magics, Necromancy and Greater Summonings — are obeyed. claiming t h a t t h e y have b e e n persistently disturbed b y
The law states that Adepts licenced by the Guildmasters are something o r somebody. Midzer, the owner o f the Inn, i s
entitled to practise within the city limits, but that they are totally growing increasingly concerned over the loss of trade, and is
liable for their spell results and must offer compensation to any looking for someone to find out why this is happening.
who suffer as a result. This is a powerful incentive to excellence
on the part of all Adepts. Black Magicians, Necromancers and The answer is, o f course, Victoria's ghost, w h o has been
Summoners cannot practise their arcane arts at all. The penalty haunting the Inn in an attempt to get help. The GM may use
for doing so is death and the confiscation of all property. either or both of the Player's Briefings to provide clues about the
above information.
Hence, i f the player character produces proof o f Khaana's
wrong-doings, he or she can avenge the ghost of Victoria, and Disposing of Khaana, and thus helping Victoria, could prove a
rid the city of a malefactor. risky task for a single individual. There are sources of help
available: the city watch could be contacted once evidence of
2. Incorporation into an existing campaign Khaana's murders or spell casting is discovered, or Huskylour
might be persuaded to act against Khaana if presented with
The GM may wish to insert this adventure into an existing information about her true nature. (See the section on Non-
DragonQuest campaign. Ideally, this should be done gradually, Player Characters for details of Huskylour and a Watch Patrol).
with the players possibly having dealings with the various Non-
Player Characters for some time. The players could frequent the
Five Elements Inn, using it as a place where they rest between C. BRIEFING FOR THE PLAYER
adventures and wait to be approached by patrons. The players
could use the moneychanger, Josep Vedla, as a moneyer and There are two briefings provided in this section. The GM may
banker, or consult Khaana as a fortune teller and wise woman. use either or both of them. It should be noted that the two do not
give the same amount of information. The sources o f this
The GM should feel free to make any changes necessary to information are Midzer and Victoria, and these individuals do
make the module fit into the existing background. not know all of what has occurred.
22
IMAGINE magazine, October 1983
Beauty Is But Skin Deep
1. Midzer's Tale
10'21
'.! Ozer, a 37 year old human, is the owner and barman of the
Five Elements Inn. His physical characterstics are:
i.t•
PS: 21 M D : 18 AG: 15 MA: 7
PB: 12 EN: 16 FT: 20 WP: 23
12
- - a Inn is well known in the city for its good beer, wines and
- :spitality, but despite this trade has declined recently, and
dzer is becoming increasingly concerned.
:S None MD: None AG: None MA: 10 The ghost is now rather disheartened at the lack of response
:S 2 3 EN: None FT: None WP: 24 that she has had. Victoria does not realise that because she is a
• 6 ghost she frightens those she tries to contact.
L,s a ghost Victoria has no skills, abilities or Magical powers. She now wants only to die fully. Before she can do so she must
have revenge upon Khaana the Black Magician — Victoria
• ::oria was one of the unfortunate girls who disappeared about would prefer to use the process of law against Khaana, so that
a •ear ago. In fact, she is the most unfortunate, because the justice is seen to be done. Victoria will mention that evidence
::-ers all died cleanly and did not become ghosts. Victoria's skin might exist in Khaana's house, especially the cellar, which
•. as used by Khaana in the casting of a Skin Change Spell, so would condemn the woman as a poisoner and user of forbidden
• -aana looks a great deal like Victoria — anyone who has seen magic.
7.e ghost of Victoria might well mistake Khaana for Victoria at
- -3: glance. Victoria also wishes to be reburied in hallowed ground.
IMAGINE magazine, October 1083
23
Beauty Is But Skin Deep
D. DESCRIPTION OF
NON-PLAYER CHARACTERS
Khaana
PS: 11 M D : 11 A G : 11 M A : 21
PB: 20-22 EN: 20 FT: 23 WP: 18
PC: 10
Only Huskylour, Khaana's current lover and protector, knows Huskylour uses a Broadsword and Main Gauche at Rank 5, anc
that not all is as it appears. a Cestus at Rank 6. He is a Rank 1 Military Scientist, Rank 2
Ranger (specialising in Woods), has Rank 4 Horsemanship anc
2. Huskylour can speak Hobgoblin at Rank 4.
Everybody w h o deals w i t h Khaana h a s first t o deal w i t h Huskylour normally wears leather armour (hence the reduced
Huskylour. T h i s silent (and n o t very bright) ex-mercenary Agility) and carries a Main Gauche at his belt. He habitually
handles all of the money aspects of Khaana's various activities, wears a Cestus on his right hand, and rarely restrains himself
24 IMAGINE magazine, October 1983
, B e a u t y Is But Skin Deep
1
Open to
1 Floor
Level
1
3d u
Open to
Floor
Level
First Floor
LOWIPet.A.AN
4
'11111111111
Rocked
Cellars
3. Josep Vedla 0 5 1 0 1 5 20 ne.on Door ▪ c in Concealed door
I 4 'Feet 1 . 1 . 1 Window ontiom Secret door
espite Josep Vedla's profession of moneychanger and shylock, Stairs NUMB Barred window
- : s a k i n d a n d considerate person — f o r a D w a r f . I n a n y
_siness dealings Vedla is an extremely shrewd and talented O v e r h a n g edge
Floor trapdoor
:a-gainer, and usually gets the best of any transaction. By virtue 1:#11E Ladder
YAGINE magazine, October 1983 25
Beauty Is But Skin Deep
She speaks Dwarf and Common at Rank 8, and reads and writes
Common at Rank a She is still a member of the College of Earth
Magics, but has not practised the arcane art for several years,
and can now only cast Spell G-9 (Spell of Lesser Enchantment)
at Rank 4. If pressed, she can use a Dagger at Rank 1.
The City Watch enforces the Guilds' laws within the city limits.
of this skill he has managed to rise to a position of moderate As such they have wide ranging and poorly defined powers,
seniority in the Merchant Adventurers Guild, and as a result is many actions that they take being made legal by retrospective
well respected in the city at large. legislation by the Guilds' Council. However, they usually treat
most city inhabitants with justice, the wealth of minor offenders
On a personal level, Vedla i s a good friend to Midzer, and always being taken into account. In serious cases, such as
regularly dines (and drinks) at the Five Elements Inn. He is as murder, the City Watch is largely incorruptible.
concerned as Midzer at the loss of trade at the Inn, because
Midzer owes him four truesilver guineas, although Vedla would A group is usually given a beat to patrol on a semi-regular basis.
never demand that the money be returned. The Watch Patrol below is a typical group of street patrollers.
whose job is to ensure good order at all times, act as a fire watch,
Vedla has n o t had many dealings w i t h Khaana. H e has, and assist those in distress.
occasionally, visited Khaana in her capacity as a Courtesan, but
regards her fortune telling and potion brewing as mumbo- The beat in the area of the Five Elements Inn is patrolled by a
jumbo. Vedla also regards Huskylour as a fool, but is willing to Sergeant-at-Arms and three Armsmen. They wander aimlessly
bank quietly the small amounts o f money that Huskylour through their beat area, and so have a 5% + 2% chance per
manages to scrape together from time to time. minute (cumulative) of passing. Once they have appeared the
chance of their appearance again drops to a base of 5%. At any
He has no knowledge whatsoever of Khaana's true magical time the Watch Patrol may be hailed, and they will appear 10d1 0
activities, but has actually seen the ghost of Victoria, without seconds later. If Khaana hails the Watch (she is regarded as a
realising what he was seeing. He remembers seeing a sad semi-respectable citizen), o r t h e Patrol spots t h e player
young woman near his house on several occasions, but has character doing something obviously illegal, they will arrest him
never talked with her. or her on the spot. Claiming to have been sent on a quest by a
ghost will cut little ice with the Watch unless concrete evidence
Vedla is Moon aspected, and his physical characteristics are: of Khaana's wrong doing can be produced.
PS: 18 MD: 14 AG: 14 MA: 3 The player character is quite entitled to go to the Watch once he
PB: 12 EN: 15 FT: 20 WP: 10 or she has evidence of Khaana's murderous activities. The
PC: 8 Watch will arrest Khaana and Huskylour, and justice will follow.
He is a Rank 6 Merchant (specialising in jewelry and precious The Watch Patrol is led by Sergeant Rumboyle:
metals), a Rank 1 Navigator, and a Rank 3 Ranger (specialising
in mountains). He reads, writes and speaks Common at Rank 8, PS: 20 MD: 18 AG: 15/14 MA: 6
and speaks Dwarvish and Gnome at Rank 9. He can also speak PB: 12 EN: 16 FT: 23 WP: 15
Kobold at Rank 5, Halfling at Rank 3, and Elvish at Rank 2. He PC: 11
uses a Crossbow at Rank 2.
He is a Rank 3 Thief, Rank 1 Assassin, and uses a Broadsword at
4. Frieda Vedlana Rank 3 and a Sap at Rank 1. He carries these weapons on duty
and wears leather armour.
Frieda Vedlana is Josep's wife and chief financial backer. Her
money originally started the business and, despite Josep's His three Armsmen are Thomas, Henry and Felix:
success, he has never been allowed t o forget it. Goodwife
Vedlana is the main reason whyJosep eats, drinks and spends a PS: 19 MD: 17 AG: 14/13 MA: 5
great deal of time at the Five Elements Inn. Josep is her third PB: 11 EN: 15 FT: 22 WP: 13
husband, the first two dying of food poisoning. Frieda never tires PC: 9
of comparing Joesip with her first two husbands.
They also wear leather armour, and use Broadswords at Rank 2
She does not confine her criticism solely to Josep, but has and Saps at Rank 1.
strong opinions about her neighbours — and most of the city's
other inhabitants. She does not like, trust or respect Khaana,
regarding the 'fortune teller' as little better than a strumpet. E. THE BUILDINGS
Likewise Huskylour i s treated w i t h contempt because h e
associates with Khaana. Midzer is treated with a degree of The three buildings detailed here are timber framed. Some
civility, but only because he owes Josep money. stone has been used for corners, lintels and the like, but
because it is an expensive material it has been used as sparingly
Frieda, at 79, (middle-aged for a Dwarf) is much older than as possible. All the floors are wood, and the roofs are wooden
Josep, a n d h e r age i s beginning t o show. H e r physical shingles. As a result, fire is a grave risk, and any intentional act
characteristics are: of arson will easily start a major fire.
26 IMAGINE magazine, October 1983
Beauty Is But Skin Deep
1. THE FIVE ELEMENTS INN
l a. The Bar-room
This is the largest room in the Inn. There is no ceiling; the
roof-trees and rafters are easily visible. The furniture (there are
nine tables and three dozen chairs) is utilitarian, but comfortable.
Behind the bar are seven bottles of wine (worth 3cf — 2sp each),
a three gallon barrel of ale, sixty pewter tankards, and fifteen
pewter goblets. While the Inn is open, the cash float (7d10
copper farthings, 3d10 silver pennies and 1d5 gold shillings) is
kept in a strong box under the bar next to Midzer's sabre.
Normally this room is the busiest in the Inn, with 2d5 customers
present at any one time while the Inn is open for business.
Midzer employs a pot-boy, Scullion, and a serving wench,
Maggie. Neither the customers nor the staff know what has
occurred, although many will be willing to offer an opinion. The
GM should feel free to invent any rumours. Lighting, when
required, is provided by lanterns hung from wall brackets and
the rafters.
Midzer normally calls last orders before midnight, and the bar-
room empties soon after.
PS: 10 M D : 1 4 A G : 1 2 M A : None In here are only such items as would be expected about a stable:
PB: 1 E N : 8 FT: 1 0 VVP: 2 0 ropes, halters, tack, hay, oats, old horseshoes, etc.
PC: 1 4
The room contents are equally arcane. In the centre of the room One o f t h e a d v a n t a g e s o f w r i t i n g d e s i g n e r ' s n o t e s a m o n t h a f t e r
is inscribed a circle, and at each point of the compass stands a finishing t h e m o d u l e i s 2 0 / 2 0 hindsight. H a v i n g h a d t h e playtesters
report back, and a letter full of helpful comments from Terry Devereux, I
single black candle i n a n o r n a t e l y carved candlestick. I n t h e
had t h e o p p o r t u n i t y t o m a k e o n e o r t w o a l t e r a t i o n s , c h a n g e t h e
centre of the circle is a silver bowl (worth 100sp) and a small emphasis in one or t w o places, and hopefully tighten things up.
wooden box.
This module is experimental in two ways. Firstly, the one player plus GM
In the box are t w o carefully wrapped parcels. One is a Hand of format. To a large extent, whether or not this works is going to depend on
Glory (Ritual R-5, p64), the other is a Dead Man's Candle (Ritual the people w h o play this module y o u ! A s G M in this adventure you
R-6, p64). Either of these would be sufficient evidence to convict must be prepared to drop broad h i n t s to the player b u t only if s / h e
Khaana of practising Black Magic. needs t h e m . S u b t l e m i s d i r e c t i o n i s a l s o a n i m p o r t a n t p a r t o f t h e
adventure — Frieda Vedlana w a s added solely for t h a t reason, a s an
alternative candidate for Victoria's 'old woman'.
3. THE MONEYCHANGER'S HOUSE
Secondly, t h i s is intended to be the first i n a n u m b e r of city modules,
each i n t r o d u c i n g a f e w b u i l d i n g s , a c h a r a c t e r o r t w o , a n d b e i n g a
3a. The Front Office
stand-alone adventure. A l l will use the same background, r o u g h l y link
This room goes all the way to the top of the house, and is used for together, and gradually give GMs an entire city (well, the interesting bits
all Josep Vedla's business transactions. The room contents are anyway) to play with. The next one should appear in a f e w months' time.
spartan, b e i n g a t a b l e , a l a r g e c h e s t , a n d s e v e r a l c h a i r s .
Strapped to the underside of the table is a loaded crossbow and Finally, this is potentially an extremely gruesome situation. The module
a dagger. On the gallery which runs along one wall are stored has been written in a rather neutral style, but the elements of horror are
three crossbows, and 6 0 crossbow bolts. there. Enjoy it!
010 Mike Brunton
In the chest, w h i c h has a Rank 6 lock are coins of the following
denominations: copper farthings (50), copper ha'pennies (50),
silver p e n n i e s (50), s i l v e r threepences (50), s i l v e r sixpences CREDITS
(30), gold shillings (30), p l a t i n u m shillings (15) and truesilver
guineas (15). They are stored in leather bags. Design & Development Mike Brunton
Cartography Paul Ruiz
Vedla normally charges 5% of the value of the coins to change Art Jeremy Goodwin
from a n y d e n o m i n a t i o n t o a n y o t h e r, a n d 1 0 % p e r m o n t h Thanks to Rob Drury, David Eastwood, Alan
compound interest on loans. McNamara and Terry Devereux.
28 IMAGINE magazine, October 1983
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• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
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cheque. CW Exp Kit 2, more & more mm & m E 2 . 2 5 Wilderiands of Fantastic Reaches E 6 . 5 0
Sunday Drivers: CW rp adventure E3.95
E3.95 Fantastic Wilderland Beyonde E 6 . 5 0
Truck Stop: CW big rig supplement Wiiderlands of the Magic Realm E 6 . 5 0
WE P R E F E R T H I S METHOD. W e c a n t r y t o Autoduel Quarterly Issue 1. Car wars mug E1.75
anwswer any queries and you will also be sure you Ogre, classic game of super tanks E3.95 STARFLEET BATTLES
are getting 'exactly w h a t you w a n t a n d sooner GEV: expands upon the Ogre idea E3.95 Boxed Game E 1 4 . 9 5 DRAGONQUEST ROLE PLAYING SYSTEM
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Necromancer: wizard combat E3.95 Frontiers of Alusia £ 2 . 9 5
Federation Space E 1 3 . 9 5
OVERSEAS TRADE ORDERS WELCOME CB Heroes: latest releases E1.99 Battle Damage. Code Red E 4 . 5 0
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TURNBULL
Let's deal w i t h this trademark business. angels w e e p w i t h joy, w h i l e o t h e r s are
TALKING It will n o t have escaped the attention o f
even t h e m o s t laid-back reader that the
indulging in harmonies so speculative as
to divorce them utterly from the adjacent
proceedings.
pages of this learned journal are liberally
sprinkled w i t h o d d l i t t l e s y m b o l s , a s Unfortunately there a r e b a d people o u t
though w e chose to do the printing in an there; soon they become jealous of your
ants' n e s t a n d s o m e d r u n k e n a n t s h a d success and greedy for a share. Suddenly
wandered suicidally into the works. The you n o t i c e s a l e s a r e d r o p p i n g a n d o n
main ones are TM and , though every so investigation find t h e reason: people are
often t h e r e m i g h t be a c) (which since i t now i g n o r i n g y o u r p i l l s a n d i n s t e a d
isn't a t r a d e mark I w i l l ignore anyway). buying A r m p i t toothpaste, A r m p i t l o z -
Why clutter up the magazine with these enges, A r m p i t throat sprays and A r m p i t
things, you may ask — they certainly mar best gin. And you find you can't stop them
the appearance and tidiness of the text. they are using your invention and the
name you invented for it, but legally they
Well, let's say you come up with a Bright have every right to do so.
Idea — f o r t h e s a k e o f e x a m p l e , y o u
discover a method whereby the leaves of You have omitted to protect your property
the pituri plant, i f suitably doctored and and others can burgle it freely.
then s w a l l o w e d , g i v e t h e s w a l l o w e r
perfect musical harmony. You make pills The answer, had you t h o u g h t o f it early
out o f t h e concoction a n d called t h e m enough, lies in the legal trade m a r k and
Armpits) (h)arm(ony).... pit(uri)s — right?). patent arena. But it isn't sufficient just to
They s e l l l i k e h o t c a k e s . S o o n v a s t obtain registration o f a trade m a r k — i f
sections o f t h e p o p u l a t i o n a r e s i n g i n g the m a r k i s t o be effective, t h e o w n e r s
such d u l c e t h a r m o n i e s a s t o make t h e have to demonstrate that is a trade mark
32
PAN. October 1983
PA
A. T h e m a g i c u s e r h a s effectively lost
one o f h i s o r h e r recipe b o o k s f o r
Monks do therefore require magical
weaponry t o h i t creatures t h a t can MEMBERSHIP
spells. Unless he or she kept a copy of only b e s t r u c k b y s u c h w e a p o n r y,
the book then the spells in the book despite t h e i r b a r e - h a n d e d c o m b a t
cannot be re-memorised once used. ability.
The PA i s a c l u b for all players o f role
The only option in a case like this is playing games, particularly t h e D & D '
for the magic user to construct a n e w and A D & D T M g a m e s . S i n c e i t w a s
copy o f t h e b o o k , b y t r a d i n g f o r / founded i n 1 9 8 1 , t h e PA h a s become
stealing/copying the spells that were the country's largest D&D club, and now
contained w i t h i n i t . T h i s t i m e , has t h i s 4-page section i n IMAGINEIm
however, b e c a u s e t h e s p e l l s h a d magazine. The benefits of membership
already been in a spell book (and had include:
been understood), the magic user in
question would not have to check to Free quarterly broadsheet featuring
see if he or she could k n o w the spell hobby articles a n d n e w s , competit-
(Players Handbook pl 0, Intelligence ions and n e w product information.
Table II).
Free badge, sticker and personalised
The n e w spell book w o u l d still cost 'credit-card style' membership card.
the same amount in r a w material to
make, and would take just as long as Special o ff e r s available o n l y t o PA
the original. members, including the 'R' series of
RUNEQUEST
modules a n d Bargain B a s e m e n t —
Q D o monks need magic weapons to hit Q. W o u l d the possession of pure iron or your c h a n c e t o b u y d a m a g e d - b u t -
creatures harmed only by +1 or better other metal prevent the wearer from usable s t o c k a t g r e a t l y r e d u c e d
enchanted w e a p o n s — o r can t h e y being affected b y m a g i c a s w e l l a s prices. F u l l e r details o f t h e special
use open hand attacks? (Advanced) preventing h i m o r h e r c a s t i n g i t ? offers are given on page 31.
(RuneQuest)
A T h e r e a r e o n l y t w o cases i n w h i c h Free postage a n d p a c k i n g o n m a i l
the pre-requisite of a magic weapon A. A l t h o u g h n o t specifically s t a t e d i n orders from TSR U K Ltd for UK and
to hit something is relaxed. The first the game, the effect of iron and other BFPO members.
of t h e s e is t h e case o f a massively pure metals s e e m s t o be ' e a r t h i n g '
strong m o n s t e r h i t t i n g a c r e a t u r e the charge of power that a character * D i s c o u n t s on tickets f o r GamesFair
that would normally only be hit by a has built up to cast a spell (similar to hobby conventions.
magic w e a p o n ( D u n g e o n M a s t e r s an electrical charge being earthed).
Guide p75 'Creatures struck only by In this case, only the caster would be * L i s t i n g s of PA members in your area
magical weapons'). This applies only affected by the pure metal, because (send SAE).
to m o n s t e r s . T h e s e c o n d i s t h e the victim o f a spell is suffering the
special r u l i n g i n t h e c a s e o t t h e e ff e c t o f t h e m a g i c a l d i s c h a r g e
barbarian class, w h i c h allows them, anyway. Membership of the PA costs f 2.50 per
and them alone, a similar ahility. 016 Graeme M o r r i s & M i k e B r u n t o n year f o r n e w U K o r B F P O m e m b e r s
( f 2.00 for renewals) and £ 5 . 0 0 (or US
$10) f o r overseas m e m b e r s . A l l y o u
have to do is fill in this coupon and send
it to:
El P l e a s e enrol me as a n e w member of
the Players Association. I enclose a
cheque/PO f o r E2.50 (overseas
£5.00 or US $10).
The' Ist-E oF moQc Egoci wASGIRTAeour Iivali A SIP4LE RoA.2 I•ED mTHE G4ZGAT CITY To SECURE THELR WEALT-H,WHIcH WAS
SEA-cUFFS, AND HAP Bur oNE HARbouR . q _ c BUII-DED BY THE Tikx - INSPECTORS... < 8EsioNO THE REGKoNiNG of MORTAL MAN
c h t
'el—ItMtwo
"
41.41§1,
,
-,,--:--%1--,71-r7----------r7--x,nd----------%,,,--------_---- -----77-,---.
' HISTOR.ICAL FOOTNOTE THE SECON D .:
-: BUT Ev EN IN THEGOLDEN AGE OF THE EUP,YPRccTiD
EMPIRE ONE sMALLSEED OF orssATksFAcrIoNG.REw AND
•:_,RODRtSHED. H M O 6Y ALL , THE I rAFERALTAx-INISPecrINZS sTR3vE
• lo pitAtO-Mits17RE1R AiCrwr3of olOcENy,'THEFT AND EmeEzzi-ErvIaT IN.
.l'HEFACEoF SoompFiScAt_fIDUci. MI:VN1 wEREcAuGHT, 6u1IHE
.,1.110.(7 FEW, LED 6Y FuLti C>Et,trtycHtEF AaCONIA/41 iN '1HE AupcTiNG-
0E17.3 9EcAPE2 It, ASEni PE44 fiQEN FARToTHESD0THot4THE tsLE
OF mcgcE20N.HEREIHEy AwAGEDIHEcHIEF ActooNgAMT,
, 6 E A R B 0 F I N E H o LY EcoKs tvlic6E 024,1TMT No MAN t t h r i 4 thIFOU..
1,13(Z t r wAS S AT THAT Nali HIS opt/km.1G-, M E RICHES oFEMP(RE
.: woot,o F1,434,3(N-ro THE QAut-Ts of MccE90t\S.
I'L ' '
El
THE slEARS PASSED, AND TIMES WERE THEN...THE CATACOSM I N -11-1E CHA0S, EVEN THE
GOOD. BUT EVEN ''ET THE CHIEF MIG-HTY EUR \IPROCTID EMPIRE PERISHED: OF ALL THE
ACcouNTANT WAS AWAITED. WORLD, MOSED'oN ALONE REMAINED UN-rouCHED.
-? \
34 PAN, October 1 9 8 3
TheImagination
Machine
by Mike Costello
COMING SOON.
Things move fast in the micro community, not be w i t h i n t h e budget of the average market i t on a commercial basis, w h i c h
and since I started this series of articles, home user by the end o f 1983, b u t in a can be a rewarding experience, although
prices o f c o m p u t e r h a r d w a r e h a v e year's t i m e , p r i c e s w i l l h a v e d r o p p e d full of pitfalls. But right now it is too early
dropped a r o u n d 2 0 % i n t h e shops. B u t considerably. to tell h o w things will go.
many of the people interested in getting
into computer gaming seem to be reacting We m a y also see an end t o the familiar It looks as i f c o m p u t e r g a m e s s o f t w a r e
to this by buying a m a c h i n e that is more guessing g a m e : a m I b u y i n g t h e r i g h t , will become m o r e complex (well, m u c h
powerful, f o r t h e s a m e p r i c e t h a t t h e y micro, or should I have chosen a different longer), but will it become more sophist-
would h a v e p a i d f o r a l e s s i m p r e s s i v e one, which features the kind of software I icated? In t e r m s o f sound a n d graphics
microcomputer a f e w months ago. There am interested in? The tendency now is for facilities, t h e l i m i t has probably already
is n o d o u b t t h a t h o m e c o m p u t e r s w i l l manufacturers to buy a licence to use an been reached. The sound capabilities of
continue t o g e t m o r e p o w e r f u l over t h e existing operating system, such a s M S - some of the micros already available are
next f e w years; w h a t capabilities can w e DOS or C P / M - 8 6 , rather than developing under-exploited a s i t i s , d u e t o t h e
expect from them in future, and what sort their o w n , w h i c h n e v e r did make m u c h programming e ff o r t a n d a m o u n t o f
of games w i l l become possible t h a t are sense a n y w a y. A s a result, i t becomes specialised k n o w l e d g e n e e d e d t o u s e
not feasible now? easier to 'port' software from one make to them f u l l y (music theory is n o t a simple
another, a n d n e w p r o g r a m s c a n b e discipline a n d m a s t e r y o f i t r e q u i r e s
More memory released simultaneously in versions f o r around two years of full-time study). The
four o r f i v e m a c h i n e s . I t c o u l d b e t h a t degree o f resolution o f screen displays
There is little point in looking more than there will still be a multiplicity of operating already exceeds t h e a b i l i t y o f a n u n -
two y e a r s a h e a d ; a c c u r a t e p r e d i c t i o n s systems, but even so, the manufacturers modified TV to cope with; a purpose-built
cannot be made into the far future, and in are forced i n practice t o support all t h e monitor c a n p r o v i d e a b o u t d o u b l e t h i s
any c a s e t h e e v e n t s l i k e l y i n t h e n e x t popular ones, and make sure they intro- amount o f resolution, b u t t h e p r i c e i s
twelve m o n t h s o r s o a r e i n t e r e s t i n g duce no eccentricities into their designs prohibitive for most buyers. On the other
enough. A l o t o f discussion h a s b e e n which w o u l d m a k e t h e i r m a c h i n e s i n - hand, h i g h e r o p e r a t i n g s p e e d s o n t h e
stirred up by the forthcoming release of a compatible w i t h one of the systems. newer m i c r o s p e r m i t t h e u s e o f m u l t i -
256K, 16-bit computer for ELMO; after all, tasking techniques, to provide simultan-
this is n o m o r e t h a n t h e price o f a BBC It i s significant t h a t t h e 1 6 - b i t machine eous v i s u a l a n d s o u n d o u t p u t w h i l e
Micro. B u t i t i s n o t a s s i m p l e a s t h a t . referred to earlier is British; there seems processing o f a program t e x t continues.
Although t h e n e w m a c h i n e h a s m u c h no likelihood t h a t A m e r i c a n computers, And a compiler is generally provided for
more m e m o r y t h a n i s usually available, or i n d e e d s o f t w a r e , w i l l r e g a i n t h e any high-level language supplied w i t h a
most of it is taken up w i t h an overblown dominance they once held in this country, 16-bit m a c h i n e ; t h e s e f e a t u r e s , t a k e n
operating system, leaving little space for in the foreseeable future. Patriotic fervour together, should in future make it possible
programs. This is necessary because an aside, t h i s is really a pity; t h e danger is for t h e h o m e p r o g r a m m e r t o a c h i e v e
operating system has to be very sophist- that software authors in the two countries effects in BASIC which w o u l d previously
icated t o t a k e f u l l a d v a n t a g e o f t h e will go their separate ways and there will have required a machine-code program.
abilities of such a computer. In practice, be n o i n t e r m i n g l i n g o f e x p e r i e n c e t o
512K w i l l s h o r t l y b e r e g a r d e d a s t h e improve t h e o v e r a l l q u a l i t y o f g a m e s Finally, a w o r d about Micronet 800. This
acceptable m i n i m u m for such machines. software. is a t t h e m o m e n t t h e o n l y c o m m e r c i a l
organisation i n t h i s c o u n t r y providing a
This should not add too much to the price Concealed benefits service s i m i l a r to those available from a
and w i l l a l l o w games taking u p 2 0 0 K or number of sources in the States. Briefly, it
more; gigantic games, rather like some of At t h e s a m e t i m e , t h e r e a r e s o m e allows any micro owner with a telephone
the A d v e n t u r e s f o r t h e A p p l e t h a t have concealed benefits to the British gaming to c o m m u n i c a t e w i t h t h e M i c r o n e t ser-
appeared r e c e n t l y i n t h e S t a t e s . T h e hobby i n t h i s situation. Sections o f t h e vices or w i t h a n y other user possessing
difference i s t h a t t h e y w i l l n o t r e l y o n hobby s u c h a s b o a r d w a r g a m i n g a n d the s a m e equipment. A n u m b e r o f pro-
constant disc access, as separate sections conventional r o l e - p l a y i n g h a v e b e e n jects a r e b e i n g i n v e s t i g a t e d a t t h e
of the program are loaded into and out of dominated b y A m e r i c a n p r o d u c t s f o r moment; solo games dialled up by Micro-
memory. Everything will be in RAM at the many years; a f t e r all, h o w m a n y British net subscribers, r a t h e r l i k e a v i s u a l l y -
same t i m e ; t h i s s o u n d s s i m p l e e n o u g h role-playing systems are there? This has oriented version o f a s o l o adventure i n
until you contemplate waiting 30 minutes not happened i n t h e c o m p u t e r g a m i n g book form; multi-player games moderated
for such a program to load from cassette. hobby, p a r t l y b e c a u s e o f t h e r e l a t i v e either centrally o r b y a n o t h e r M i c r o n e t
unpopularity o f A m e r i c a n computers user, w i t h Turn moves and results being
This obviously is not acceptable, and disc among h o m e u s e r s a n d p a r t l y because transmitted back a n d f o r t h b e t w e e n
storage w i l l h a v e t o b e p r o v i d e d a s US software houses have not bothered to micros a t t h e t e r m i n a l s . N o n e w t e c h -
standard w i t h such computers. The n e w rewrite t h e i r successful t i t l e s f o r c o m - nological advances are needed to achieve
microfloppy discs are capable of providing puters such as Spectrum and Dragon. So this, a s i t i s r e a l l y a n a p p l i c a t i o n o f
mass storage to cope with the demands of it is possible that computer garners in the existing technology, b u t t h e potential i s
16-bit machines, but inevitably the price UK w i l l , o u t o f necessity, produce t h e i r very great and w e m a y be hearing a l o t
goes up. So a usable 16-bit machine will own h o m e m i c r o s o f t w a r e a n d even more about Micronet in future.
IMAGINE magazine, October 1983 35
amesFair '84
THE CONVENTION WHERE GAMING COMES FIRST
Special guest E . G A R Y G Y G A X
• A L L T H E ESTABLISHED FAVOURITES — I n c l u d i n g D R A G O N -
QUESTIm game, STAR FRONTIERSIm game, Traveller, Apocalypse,
RuneQuest, 1829, Railway Rivals and many more.
* R E S I D E N T I A L OR NON-RESIDENTIAL PLACES N o n - r e s i d e n t i a l
bookings e n t i t l e y o u t o f u l l u s e o f a l l t h e c o n v e n t i o n f a c i l i t i e s
including inexpensive hot and cold food, extended bar (adults only),
ideal gaming areas and an impressive array of arcade c o m p u t e r
games. Residential bookings entitle you to all these plus two nights
in a private bedroom and full breakfast on Saturday and Sunday.
Booking in advance is essential. There will be no tickets for sale on
the door.
WE NEED YOUR HELP. Reliable, careful, experienced DMs are needed to help run the A D & D
competitions. Plea§e mark your application form accordingly if you would like to help us.
Successful bookings will be confirmed by post. Full details and confirmation of events will be given in the GamesFair programme,
which will be mailed to attendees in March.
Only those who book in advance can be admitted,
Refunds (minus a 1'2.00 administration charge) will only be possible on cancellations made before 31st January 1984.
Persons under 14 years of age cannot be admitted,
Bookings accompanied by an incomplete list of names or the incorrect money will be returned unprocessed.
The symbols a n d TM denote trade marks owned by TSR Hobbies Inc, Wisconsin USA.
BOOKING FORM
Please make cheques/POs payable to TSR UK Ltd, and send to the organisers at: GamesFair,
TSR UK Ltd, The Mill, Rathmore Road, CAMBRIDGE CB1 4 A D . T e l e p h o n e (0223) 212517.
TOTAL
36 Please m e n t i o n IMAGINETm magazine w h e n replying to advertisements
Dave Pringle, editor o f Foundation:
Helliconia S p r i n g (Granada, f l . 9 5 ) i s favourite theme of Humanity confronting powers; various gruesome murders take
Brian Aldiss's most ambitious SF novel to the O t h e r. T h e r e i s n o t h e m e m o r e place i n u n d e r g r o u n d l o c a t i o n s ; t h e
date. Some 550 pages long and the first of fundamental to science fiction. mystery and the violence build up.... It is a
a trilogy, it is conceived on a vast scale, a good read, and the ending is nasty. J o h n
scale which allows for a leisurely pace — I mentioned Robert Heinlein i n passing: Shirley also has an excellent story in the
perhaps too leisurely. two re-issues of his work have just come latest issue of Interzone. Although entire-
to h a n d . T h e y a r e a n o v e l , F a r n h a m ' s ly different i n tone, i t s h o w s t h e s a m e
Helliconia is a world with two suns and an Freehold (Corgi, f 1.95), and a collection, obsession w i t h t h i n g s l u r k i n g b e n e a t h
immensely long year: t h e 'spring' of the The Menace from Earth (Corgi, El .75), our f e e t , u n n a m e a b l e t e r r o r s i n t h e
title l a s t s f o r m a n y o f o u r c e n t u r i e s . and t h e y are representative o f both t h e forgotten 'cellars' of modern civilisation.
Battling against this hostile environment worst and the best of Heinlein. Avoid the
is a colony of h u m a n beings w h o share novel, w h i c h s h o w s t h e a u t h o r a t h i s Finally, a book we have all been w a i t i n g
the p l a n e t w i t h i n t e l l i g e n t c r e a t u r e s most c r a s s l y o p i n i o n a t e d , a n d s a v o u r for: The Steven Spielberg Story by Tony
known as Phagors. Aldiss has fun building
up the ecology of his teeming world. In a
style which is at times reminiscent of his
early masterpiece H o t h o u s e (1962), h e
invokes a profuse flora and fauna, n o t to
mention entire societies of persons w i t h
such j a w - b r e a k i n g n a m e s a s H r r - B r a h l
HELLICONIA
Yprt and Kzahhn Hrr-Tryhk Hrast. Often SPRING
i f l T B E C . N i t H i OF A LTAA VET LOH,
the p r o s e i s a l m o s t i n c a n t a t o r y w i t h KEWANEE TO AHOTHEB WORLD-A REMARKABLE
FEAT OF THE MAGNA HON'
neologisms: ' T h e y raided t h e m i g r a t o r y AOTTEL FONT ES
Letters
IMAGINETm magazine invites its readers
to write on any subject that might be of
interest t o o t h e r adventure garners.
Correspondence should be addressed to
IMAGINE magazine (Letters), The Mill,
Rathmore Road, Cambridge C B I 4AD.
Letters appearing i n t h i s column a r e
edited for length.
A thousand curses on their heads! Eh? were wearing confusing badges in order John A English, Bristol: Why do you
Who? Games Workshop, who else? Here to prove that they were far too famous to print micro computer, book a n d f i l m
am I, all eager t o use m y new-found need a n y s o r t o f identification. P a u l reviews? Surely these topics are covered
publicity outlet to launch a massive ballot Mason was appearing as 'Fergus O'Con- by other magazines. I would also prefer to
stuffing campaign for the Games Day '83 nor' and Mike Lewis, without his X-Men see t h e e n d o f fiction i n IMAGINE
Awards, and what do they do? They bring T-shirt, read 'Me? Mike Lewis? How dare magazine; okay, perhaps i t i s inspir-
the closing date for votes forward, so that your. Ian Marsh's badge warned every- ational, but it takes up room which could
it will be past by the time you read this. one, ' I f you are Trevor Mendham, g o be filled b y articles o f a more direct
Bah! Mind you, I was a bit puzzled as to away', while Alex Zbyslaw claimed to be nature.
why they needed two months to sort out Paul Mason which is just as well as no- I'm i n favour of a l o t m o r e articles on
the results. Then I noticed that Charles one can pronounce his real name. Matt the AD&DTM game, but don't just listen to
Vasey was in charge of the count. M y Williams was reported to have bought a me, w h y not have a questionnaire asking
theory w a s that perhaps Charles was round o f drinks but most experts dis- people what sort of game balance they'd
having difficulty with his 'hand calculator' missed t h i s as a heat-induced hallucin- like to see?
and might have to use his toes as well, but ation.
a GW spokesman said that it would take Maybe we will, although experience tells
two months to lure him out of the pub. The G a m e s W o r k s h o p c h a p p i e s w e r e me that the response is not always worth
being extremely helpful, especially Ivan the effort. Would readers be interested?
I've had a couple of rather disappointing Livinghell w h o w a s persuaded t o p a r t Should we print a questionnaire to find
letters recently, from members of fanzine with a f r e e copy o f W h i t e D w a r f 4 1 t o out?
editorial teams who were quitting their replace the one that they forgot to send
current projects and starting up on their me. Ivan also tried hard to prove to me Nick Payne, Nottingham:I found i t
own because fellow editors couldn't be that people do get paid for writing for WD, strange that Dave Pringle's 'Book Review'
bothered to get the zine out on time. Lack but the only contributors that he could should criticise Sharra's Exile for having
of reliability is probably the major problem find w e r e G W employees a n d every 'little t o d o w i t h s c i e n c e f i c t i o n ' w h i l e
with FRP fanzines, and while some have single one, when asked if he had been praising Moorcock's T h e R e t r e a t F r o m
very real difficulties with printers, there is paid for his last contribution, said 'no'. I Liberty, w h i c h , as he says, is a political
no excuse for just not bothering. Fanzines picked up a copy of the Avalon Hill version pamphlet.
can be long-lived and regular, as Dragon- of Kingmaker on the GW stand which It occurred to me that it might be useful
lords, Wyrms Claw and any number of quite pleased me, as everywhere else I'd for Dave to write an article aimed at those
postal games zines bear witness. Let's tried told me that Philmar weren't allow- readers n e w to SF & Fantasy. Everyone
have a b i t more responsibility, please ing i t to be imported any more. B u t this has h e a r d o f A s i m o v a n d To l k i e n , b u t
folks. time Ivan had the last laugh for, w h e n I what about Fritz Leiber, Piers A n t h o n y,
got home, I discovered that it didn't have Jack Vance, R o g e r Zelzany a n d a l l t h e
One. of the more interesting things about any rules in it A s he said, 'We'll sell you other great writers?
having a fiancée who is a teacher is that anything'. Ye a h , p r o b a b l y ' d o w n t h e
every summer you get treated to tales of river'. James Manktelow, Bramley, Surrey:
all the strange things that people have You should think seriously about your
written in their exams. My favourite this The m a i n e v e n t o f t h e d a y, h o w e v e r reviews of such events as Sol Ill, which
year comes from Paul Davison who was (excluding t h e W i l l i a m s r o u n d w h i c h i s are really too far removed from the hobby
writing about h i s favourite hobby. ' I n patently unbelievable), w a s w h e n a c e to be relevant. Yo u r reviews o f SF &
order to play D&D' he says, 'I need a slide reporter P e t e Ta m l y n , r e v e a l e d t o a Fantasy books are just close enough to be
rule....' Hmm, I think I'll stick to writing my shocked c i r c l e o f f a n z i n e e d i t o r s t h a t of interest; though your computer section
own rules, t h e s e commercial games Marc Gascoigne was currently employed is a waste of space. Articles written in an
sound a bit too complicated. in t h e fantasy section a t Games Centre. RPG magazine cannot hope to cover the
Messrs L e w i s and M a r s h w e r e suitably field in enough depth to be useful.
And s o t o Dragonmeet whereat t h e aghast at the nature of the news though I enjoyed 'The Philosopher's Stone' in
assembled multitudes of FRPers, declin- not a t t h e m e a n s o f its arrival. A s M i k e issue 4, which was worth E l alone. I
ing the twin attractions of a Test Match said, 'I didn't know he'd left Dragonlords found issue 5's emphasis on Celts and
and the British Grand Prix, descended until he announced it in Acolyte'. druids very good; I derived a l o t o f
upon t h e unsuspecting c i t y o f West- inspiration from them. The concentration
minster, an area of London fortunately And finally for this issue, Ye Tavern is of four pieces on a subject allowed it to be
well u s e d t o t h e presence o f loud- moving. Only about half a mile down the covered in tremendous depth.
mouthed lunatics. Central Hall is owned road, but at least this time the house is
by Methodists and hence has no bar — mine. A l l gossip, f a n m a i l a n d letter Lee Owers, Chairman Sol III '83, Luton:
which, on such a sweltering day, was bombs should henceforth be directed to: I would like to thank you for the witty and
near disastrous. E v e n t h e f u r - c l a d 2 Poplar Road, The Coppice, Aylesbury. informative convention report w h i c h
Treasure Trap types were seen to doff Next month's column will come live from appeared in your August issue.
their armour at times! the shores of Loch Ness where Kat and I Being an SF/Trek enthusiast of long
are spending our honeymoon and will standing, and a keen RP gamer of some
Fortunately the nearby Westminster Arms include the inside story of the 'Zine Poll four years, I heartily agree that inside
provided a suitable haven for the rapidly results. Order your copy now. most Sicfans there lies a potential gamer.
dehydrating fanzine hacks who, as usual, Illks Pete Tamlyn It was for this reason that at Sol ill we set
38 IMAGINE magazine, October 1983
letters....letters..ietters....letters..Jetters•Aetters....letters....letters....letters....letters....letters....letters....letters_ietters....letters....letters....letters., .letters....letters....letters....letters....letters letters....letters
up the first Games Room to be seen at a A further function of the druids appears Realism vs Rules, Part Three....
British Star Trek Convention. It was very to h a v e b e e n t h a t o f divination. I n o n e
well received, and if we are successful in version o f t h e t a l e o f C u C h u l a i n n , Patrick Fama, Morden, Surrey: Playabil-
our b i d t o r u n a n o t h e r convention, w e Cathbad the druid predicts that Chulainn ity is of as great a concern as enjoyability.
shall certainly repeat the exercise. will w i n great fame at the cost of a short Rather than dismiss these requirements,
life, when told that the boy has chosen to realism enhances them, because believ-
A n d I certainly hope you get the chance, take arms on a certain significant day. ability aids consistent role-playing. I t all
Lee, s i n c e S o l I I I w a s a n a d m i r a b l e Finally, s o m e g o o d s o u r c e s o f Celtic stems f r o m t h e logic o f a g a m e w h i c h
convention w h i c h I enjoyed. Interesting, legend a r e presently available. M i c h a e l must be both internal and external. In the
though, i s n ' t it, t h a t a ' v e r y experienced Moorcock has a tendency to borrow from case of magic systems, such as those in
gamer' like J a m e s can't see the overlap Celtic m y t h o l o g y f o r background t o h i s the AD&D or Runequest games, external
between our hobby and an event such as fantasy novels — particularly in the later logic is simply not possible. T h u s magic
this, w h i l e L e e c l e a r l y can. T h e reason books in the C o r u m series — and Julian systems have to rely on their own internal
IMAGINE magazine covers these events May, in the M a n y Coloured Land series, logic to be playable.
is because t h i s i s n ' t j u s t an i n t r o v e r t e d presents an imaginative interpretation of Playing the D&D game w a s not enjoy-
little hobby, w i t h its o w n adherents, i t ' s the origins of the Celtic gods. Slightly less able for me because of the lack of external
part of something bigger. I ' m glad to say 'authentic' sources are also available in logic i n t h e combat system. R u n e q u e s t
that most of our correspondants find our paperback, in particular The H i s t o r y and may have been slower, but I could really
fiction, film, m i c r o and convention cover- Topography o f I r e l a n d b y G e r a l d o f identify with w h a t is happening.
age worthwhile. Wales, t r a n s l a t e d b y T h o m a s Kinsella, If you can suspend logic in a game, then
I owe Lee a small apology. In our article, and a Penguin Celtic Miscellany. presumably y o u w i l l e n j o y i t h o w e v e r
Kim a n d I i m p l i e d t h a t t h e G u e s t s o f lacking in realism it is. I need my g a m e s t °
Honour were rather invisible except dur- Meanwhile, back to the realism debate.... be as realistic and logical as they can be in
ing t h e i r p r o g r a m m e d appearances. I t areas that relate to the real world.
seems we just weren't looking in the right James M a n k t e l o w, (again): As I see it,
places. I ' v e got to confess, i t w a s never the problem of realism vs rules does not Why pick on combat? No FRPG t h a t / k n o w
difficult to find Bob Shaw.... j u s t find the exist. I f players d o n ' t l i k e a campaign, has presented a very realistic simulation
bar, a n d you've f o u n d the m a n ! they can find another. Some play an easy of eating. E a c h g a m e r m u s t decide j u s t
system, like Tunnels & Trolls, which does what t h e y w a n t f r o m a r o l e - p l a y i n g
Carl Sargeant, Cambridge: I wanted to not get in the w a y of role-playing, w h i l e system, a n d i f o n e p a r t i c u l a r s y s t e m
draw attention to the errors in issue 5. On others, t h e s o r t w h o p l a y C h i v a l r y & offers a m o r e i n t e r e s t i n g s i m u l a t i o n o f
pages 2 / 3 , t h e f l y i n g , i n v i s i b l e M U Sorcery, love rules for the sake of rules. your dream than another, t h e n o f course
should, of course, become visible as soon Nothing is incorrect, i t is all a m a t t e r of you must play it. B u t realism? What kind
as h e c a s t s h i s s h i e l d spell, n o t a f t e r. the balance a group prefers. of external logic can possibly cover all the
Then on page 7 — a seventh level druid subtleties o f real combat. A l l rules are a
could not cast 49 7d8 lightning bolts. He Paul B Mason, West Midlands: The most compromise in the end.
could actually cast up to 7 9d8 bolts, over important feature of rules is their 'obtru- For m o r e o n t h i s s u b j e c t , s e e P e t e
a period o f seven turns. A l l very u n - siveness', and this includes such things Tamlyn's article on p45.
fortunate.... as 'believability', w h i c h is the subjective A n d finally, h a v i n g h a d a t i p from one
assessment o f r e a l i s m . W h a t g a r n e r s reader t h a t involved raiding classrooms
P Hampson, Birmingham: I fear that in such as myself are after is a set of rules for o l d r o l l e r blackboards, I n o w f i n d
Chris Black's appraisal of druid characters that imposes no arbitrary restrictions on myself w i t h a n o t h e r t i p s t e r w h o c o u l d
(issue 5)t h e r e is a boo-boo in reference to play, a n d w h i c h e n a b l e s t h e G M t o cause even greater chaos.
magic user spells. consistently produce results which 'seem'
'Now I ' v e u s e d u p m y m a g i c m i s s i l e correct or realistic. H McDougall, Wigan: W h e n I found a
spell, w h a t d o I d o f o r t h e r e s t o f t h e I found Kim's editorial in # 5 interesting need to create large melees, the problem
adventure?' Really! The first level magic and w e l l a r g u e d u n t i l I c a m e t o t h e arose as t o h o w to i d e n t i f y t h e v a r i o u s
user i s g i v e n f o u r s p e l l s i n A d v a n c e d . closing paragraph. The comments there sub-fights w i t h i n t h e g e n e r a l c o m b a t .
Perhaps, i n h i s e n t h u s i a s m h e reverted only propagate the notion that RPGs are Figures c o u l d n o t b e i d e n t i f i e d c l o s e l y
back to the Basic rules. games played for competition. enough. S o , I u s e b i n g o n u m b e r s . I
bought a c h i l d ' s l o t t o s e t , w h i c h h a d
Perhaps, in his wisdom, he realised that a Nice one, Paul. A n editorial concentrating plastic discs with numbers on.
first l e v e l magic u s e r m a y be able to jot upon t h e scarcity o f w o m e n i n gaming, I then tell the party w h a t assails them,
down f o u r s p e l l s o n t h e b a c k o f a n and you pick that up. S u c h dedication to by description or name, and w h i c h n u m -
envelope, b u t c a n o n l y r e m e m b e r one. the hobby.... K i m w i l l probably take u p bers are ' o n ' w h i c h party member. O n a
Score one to our side. karate again for when you finally meet. sheet o f paper I organise t h e h i t points
and o t h e r data f o r ticking o ff , a n d t h e
Robert Scott, Belfast: The Celtic Special Steve Norledge, W. Wi c k h a m , Kent: I cross r e l a t i o n l a t e r w i t h t h e p i a y e r ' s
was v e r y enjoyable, a n d I t h o u g h t t h a t don't think most male garners consciously record creates the basis for the awarding
your readers might be interested in some exclude f e m a l e s f r o m g a m i n g ; I t h i n k of experience points. I f e e l t h i s control
further i n f o r m a t i o n . T h e 1 2 t h c e n t u r y most a s s u m e t h a t t h e y w i l l n o t b e frees me from the wrangling that genuine
Leabhar Gabhala Eireann (the Book of interested and therefore don't even bother mistakes can cause, and leaves me free to
Invasions) mentions one occasion when a to i n t r o d u c e t h e m t o games. T h i s i s a handle the incidents that make this such
Druid s h o w s q u i t e a w e s o m e p o w e r . shame, as women would add significantly an enjoyable game.
Before one o f the great battles between to gaming — as s h o w n by the excellent
mythical p e o p l e s f o r t h e m a s t e r y o f article ' L o r e , L a y & L e g e n d ' b y Carole Can you imagine it? Instead of some T V
Ireland, o n e side sends a curse against Morris. How does Ms Daniel propose that personality calling out the numbers at the
the other, causing blood to rain on t h e i r we get more females into the hobby? local Mecca, ' H ' w a n t s Bingo players to
camp. T h i s d e m o r a l i s i n g p h e n o m e n o n kill things f o r t h a t a l l i m p o r t a n t House.
lasts for three days and nights, until the Try telling women about RPGs instead of 'Right t h e n , o f f w e g o , a n d i t ' s L e g s
Druid o f t h e a ff l i c t e d s i d e c a n r a i s e a assuming t h e y w o n ' t b e interested, o f Eleven!' 'Great - I hit it wiv me mace!'
power that dispels the curse. course. Anybody have any other ideas? Letters edited by Paul Cockburn
IMAGINE magazine, October 1983 39
..fanzinesi—fanzines..Janzinesiiiilanzines fanzinesiiiilanzines....fanzines fanzines....lanzinesiii.fanzines....fanzines anzines....fanzines....lanzines fanzines....fanzines....fanzines fanzines. • _fanzines,.
Fanzines A
(15
-
c\
izRs &MC- NPT,5 55 PENCE _ O n
ISSUE IS Cal Journal Ot The BSFA
Clubs Events
Clive B a i l e y a n d J o e D e v e r o f G a m e s The 3 5 t h British Easter Science Fiction
Workshop are starting u p a n e w games Convention (Seacon ' 8 4 ) will take place
club which is to meet in the Conway Hall, 20th-23rd A p r i l 1 9 8 4 a t t h e Metropole :en
Red L i o n S q u a r e , L o n d o n W C 2 , o n a t Hotel, Brighton, a n d promises t o be t h e
least two Saturdays in each month, from biggest SF con t h i s decade. 1 5 0 0 - 2 0 0 0
10am to 5pm. Dates to hand are October people a r e e x p e c t e d ! G u e s t s a r e t o
8th a n d 1 5 t h , a n d N o v e m b e r 1 2 t h a n d III
include, Philip Jose Farmer, Christopher
19th. There will be an A D & D game mini- Priest, B r i a n A l d i s s , B o b S h a w, J o h n
tournament, f a n t a s y a n d S F t a b l e t o p Brunner, Harry Harrison, Frederick Pohl
battles, a R u n e q u e s t Ta v e r n Tu s s l e , a and Pierre Barbet. Book before November
Traveller game and m u c h more. Details 30th and the price is just £7. More details
from J o e a t L o n d o n G a m e s C l u b , c / o will f o l l o w in t h i s space, b u t m e a n t i m e
2 7 / 2 9 Sunbeam Road, LONDON N W 1 0 you c a n c o n t a c t P a u l i n e M o r g a n , 3 2 1
6JP. Sarehole Road, H a l l G r e e n , B I R M I N G -
HAM, B28 OAL for details. on t h e w e e k e n d o f 5 t h - 6 t h N o v e m b e r.
In O x f o r d s h i r e t h e y ' v e g o t a n e v e n Details of all these events appeared last
greater attraction. Steve Chicken, o f the Fantasycon VIII is expecting Gene Wolfe issue.
Carteron Wa r g a m e s Club, tells m e t h e y to attend the Imperial Hotel, Birmingham,
play all RPGs and wargames every Sun- over 1 4 t h - 1 6 t h October, a s p a r t o f t h e If you have the stamina, you could spend
day, f r o m 2 p m o n w a r d s i n t h e B r i z e Ve n t u r e Into Science Fiction promotion the w e e k e n d 1 1 th-13th N o v e m b e r a t
Norton Community Centre, Carteron, near of 2 0 SF books including Wo l f e ' s latest, M i d c o n ' 8 3 , b a c k i n t h e Royal A n g u s
Witney. I understand that there is parking Citadel o f t h e A u t a r c h w h i c h i s t o be Hotel, Birmingham. Thists the host event
space available f o r those w h o arrive b y released then. for t h e N a t i o n a l D i p l o m a c y C h a m p i o n -
plane a t a n e a r b y a i r s t r i p ( m i n d t h e ship, a n d details can b e obtained f r o m
Phantoms). Steve, on Carteron 8 4 3 7 2 9 , Just t o c o n f i r m w h a t w e h o p e w a s Chris Tr i n g h a m , 2 0 4 B e u l a h H i l l ,
can confirm i f I got this last bit right. evident l a s t i s s u e , D r a g c o n h a s b e e n LONDON SE19 3UX.
cancelled. W e apologise f o r o u r r a t h e r
Finally, details of a club for players of the crude warning last issue, but we did find Lastly, t h e l a n d o f o u r f a t h e r s h o s t s
AD&D game in Hockley, Essex. It meets out rather late. C y m r u c o n III in Cardiff, November 26th-
on M o n d a y a n d Tu e s d a y n i g h t s , f r o m 27th November. Guest of Honour is John
7pm t o 1 0 p m , a t t h e H o c k l e y Yo u t h Games D a y ' 8 3 , N o r t h e r n M i l i t a i r e , Brunner. I t w i l l c o s t E 8 t o attend, a n d
Centre. Membership is free. Contact Rick Tameside S c i e n c e F i c t i o n M o d e l l i n g details can be obtained from The Bower,
Auger, 11 Foxfield Close, Hockley. Society's s h o w and N o v a c o n 1 3 are all High Street, Llanwit Major, S Glamorgan.
_next Issue....next I s s u e . . . . n e x t Issue.. n e x t issue
Next issue
w'NisTOR •4eS•
POSTAL GAME
* The long-awaited Cantrips: Crasimofrs World is a fantasy game of exploration and adventure. As a player you assume the
0-level spells for role of chieftain in a band of brave adventurers set on gaining knowledge and power. You must
create a party of nine fellow travellers, from three character classes (fighter, mage and priest) to
apprentice magic-users assist your chieftain.
by Gary Gygax. Your party will set out from a small town, knowing nothing about the world apart from a few rumours. As
you travel you will learn more about the land and its secrets, encountering other parties, races and
* The Sorceror's Apprentice; creatures. There are tokens detailing magic items, spells, creatures, gods, money and many more things
that you will discover later in the game.
life before experience points.
'KJC Games has been running Crasimofrs Wo r l d for over a year now,
* Green Shadows, and the effort the gamesmaster puts into each turn never ceases to amaze
me. Most players find themselves offered a different scenario each turn, or
s i n i s t e r f iction b y A l a n B u r t Akers. find that a new twist has happened to an existing adventure.'
as reviewed in
plus
our f i l m p a g e , C h a i n M a i l , l e t t e r s ,
fanzines, PAN, Stirge Corner and N° 37
a complete, intermediate level I f you wish to enrol in Crasimof I's world send a £5 cheque/P.O. payable to K.J.C.
scenario: Games. For this you will receive a rulebook, set up material, and the first four rounds.
Future rounds are £1.25 each. Copies of the White Dwarf review are available free of
charge from K.J.C. Games.
G U A R D I A N OF
Send to.. K..1 C. Games, 5 Vicarage Avenue, Cleveleys, LANCASHIRE FY5 2BD.
THE KEY TO TIME
IMAGINE magazine, October 1983 41
•• • • • • : • :•• • * * *
T I TA N
e m a i n limitation o f fantasy board- This is a wargame, and t h e aim o f each the terrain types o n t h e
mes, i n m y experience, h a s a l w a y s player i s t h e e l i m i n a t i o n o f t h e others, main board. Terrain effects
en t h e l a c k o f a n y s e n s e o f t h e although the points system does make it are important, doubly so since
ltastic. T h e m a p b o a r d c o n s i s t s o f a possible for the last survivor not to be the some c r e a t u r e s c a n i g n o r e o r
-est, a f e w hills, a sea, and a city, w i t h winner. T h e ' a r m i e s ' a r e collections o f draw greater benefit f r o m d i ff e r e n t
.ented n a m e s a n d w h o l l y e x p e c t e d mythical and natural beings, from Ogres terrain types. B a t t l e s a r e q u i t e s h o r t , ,
'acts upon movement and combat; the and C e n t a u r s , t h r o u g h G o r g o n s a n d with the stronger Legion rarely overcome
-ole e x e r c i s e i s j u s t a w a r g a m e i n Warbears, t o H y d r a s a n d Colossii. A s the combat system is designed to speec
'erent c l o t h i n g . A v a l o n H i l l ' s o w n each legion, individualised by a separate play along, not to simulate a Wyvern an(
cent release D r a g o n h u n t , reviewed in marker and with its components conceal- a Giant actually in conflict.
5 , s u ff e r e d f r o m t h i s f a u l t a n d t h e r e ed, moves about the board, it may recruit
-3 ye been plenty of others. new creatures, limited by the terrain type, So, i n t h e end, y o u h a v e a n abstracte(
to increase numbers and quality. Legions wargame, attractively packaged, in w h i c t
an, o n t h e o t h e r h a n d , m a k e s a may be split, and more creatures recruit- the pieces do represent something, j u s t
isiderable e ff o r t t o b e different. T h e ed. The balance between having lots o f as i n c h e s s , b u t w h e r e t h i s h a s n (
apboard shows 96 triangles of varying smaller legions with individually smaller, importance t o t h e playing o f t h e g a m e
rain types, about w h i c h t h e forces o f but collectively greater chances of recruit- just to its feel. A n d Titan has a very goo(
•players patrol. Movement i s v e r y ing, a n d having f e w e r, stronger legions feel to it indeed. It is the best boardgame
ted; m o s t spaces a l l o w a v a r i e t y o f with greater power in combat needs to be have come across for a while,
.!es only if they are t h e starting point carefully weighed.
a move. It is as if the force begins the MU Paul C o c k b u r t
.nd able t o perceive all t h e exits from Combat occurs when two legions occupy
•area, b u t a s t h e y travel through the same terrain. In the end, only one may Titan, a b o x e d f a n t a s y w a r g a m e ,
_-ther areas, their perceptions are Jim it- continue to do so; a player may bargain or Masterboard, Battlelands, 621 chits, 4cif
Certain spaces o ffer o n l y one r o u t e surrender to reduce the points gain to the and rulebook, is published in the USA b y
m the beginning of the move. This neat opposition, but one legion m u s t be elim- Avalon Hill. Av a i l a b l e a t a l l good hobby
3traction is easy to get the hang of, and inated. If battle is fought, play transfers to shops, details can also be obtained Iron
‘./icles a challenge for players attempt- one o f t h e Battlelands, e l e v e n s m a l l , Avalon Hill, 6 5 0 High Road, N. Finchley,
to hunt down an onnonent. hexed areas. e a c h renresentinn o n P o f I nninnN N12 It coRtc Eli qc
r . c
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ATVO
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THEFIRSTPLACE,
HAVETOBEMADTOBE,
IDONTTHINK
IKNOWANYWHO
HAVEREACHED
5 7 11 E a i - !
IVOR"WAS
ELECTROCUTE
'FRUDH ' ADHIS
HEADLOPPED ER,YEAKALRIGHT
OFFBYABARD. _DONTRUBIT 'HIT
WHATAMIDOING 'SLYBLADEWAS
IMUSTBEMADCOMN I G ANDA..WELL? BEATSBECI-q-iNETIN
DOWNHEREWITHA CRUSHEDORDID SLUDCIOROVEAT
TOTALLYFffiltlIfcAL HE DIE SaEiriNq
ANYRATE_
TER
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DWARF_ LOOKALIKEP (I think)
HAVEFArrH
NIGHTSWIFTI
MY HEART IS pRou
(also mine armour
class is pretty good!)
GREAT, HALF
THEORC ARMY
ON ONE SIDE_
°AND AN ANCI
Rgl) -NOON"
ON THE OTHER.!
, MIND IF I JUST..
Rag- fti SmooW57
Iff161
METHINKS_
NO, WE CAN titiN PRETTY FAST TOO.(WHEN
THERE'S SOMEWHERE TO RUN!) NO HARD PERHAPS MINE
FEELINGS,BUT YOU ARE THE W i n n - END IS CONCEIV
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ISSN 0 2 6 4 - 1 3 9 9
P r i n t e d b y T A V I S T O C K P R E S S ( B E D F O R D ) L T D . , M a n t o n L a n e , B e d f o r d M K 4 1 7 P G . Te l e p h o n e : ( 0 2 3 4 ) 5 8 5 1 7 .
F D I N G B U F FA L O
ADVENTURE GAMES by MAIL
G.M. ADN, E N U R E -
E1.95 •
_ E3.00
E3.50 SIEVE JACKSON GAMES
E0.50 Car Wars E3.95 Undead E3.95
Car Wars Exp kit 1 E2.50 Raid on Iran E3.95
T&T GAME AIDS Car Wars Exp kit 2 E2.50 Kung RI 2100 E3.95
- E3.75 Car Wars Screen E3.50 One Page Bulge E3.95
•- E3.75 • Autoduel Champ'ns E3.50 Killer E3.95
E5.95 • Truck Stop E3.95 The Ogre Book E3.50
E4.50 Sunday Drivers E3.95 Autoduel Quarterly E1.75
E1.95 Illuminati E4.35 Fire & Movement E1.75
Illuminati Exp 1 E4.35 The Space Gamer E1.75
MAGAZINE Illuminati Exp 2 E4.35 Game Design vol 1 E3.50
Battlesuit E3.95 The Fantasy Gamer E1.75
.7
E1.85 Ogre E3.95
(some back issues aNailable - Gev E3.95 CARDBOARD HERO plastic bases
please Hos for dela:as) Necromancer E3.95 Black or White E 2 . 5 0
OTHER F.B. PRODUCTS
- E7.50
E7.50 TIMELINE PRODUCTS CHAOSIUM
E5.50
The Morrow Project • E 6 . 9 5 Runequest, b o x e d E 8 . 9 5
Liberation at Riverton E 4 . 9 5 Runequest, rules E5.95
SOLO M.S.P.E. ADVENTURES Shield E 3 . 5 0 MIDKEMIA PRESS
Mercv- E5.50 The Black Tower E 3 . 9 5
CENTURION GAMES
Jade E3 95 Cities E 4 . 5 0
Silo 14 E 6 . 9 5 •
Alien Armada E 1 2 . 9 5 City of Carse E 5 . 5 0
Towns of Outlands E 4 . 5 0
ADVENTURE GAMES INC Tulan of the Isles E 3 . 9 5
Empire Petal Throne E 1 7 . 9 5 • • • • Junril E 5 . 5 0
Heart S'nken Lands E 7 . 9 5
THIEVES GUILD H E R O GAMES
P.B.M. RULES Thieves Guild I . . . . E7.95 . . . . C h a m p i o n s E 1 2 . 9 5 . Claw Law E 4 . 7 5
Thieves G'Id II E4.95 . Espionage E 1 0 . 9 5 .... Bxd Arms/Claw... E12.50 • •
Starweb Thieves G'Id III . . . . E4.95 . . . . C h a m p i o n s II E 6 . 9 5 .... Character Law E 7 . 9 5
Universe II E Thieves G'Id IV . . . . E3.95 • ... E n e m i e s E 4 . 5 0 .... Rolemaster E29.95
Galactic Conflict E0.50 Thieves G'Id V E 3 . 9 5 • E n e m i e s II E 4 . 5 0 ....
Terra II E 1 . 7 5 . Thieves &Id VI . . . . E3.95 . . . . I s l a n d Dr Dstroyr E3.95 . . . . TOLKIEN PRODUCTS
Conquest II Thieves G'Id VII.... E3.95 . . . . E s c a p e S'hold E 4 . 5 0 .... Middle Earth map E 3 . 9 5
Prince of Th'vs E 3 . 5 0 . . . . B o r d e r Crossing . . . E3.95 . . . . ME Guidebook E 6 . 9 5
City of Haven E 1 0 . 9 5 . D e a t h s t r o k e E 4 . 5 0 . Angmar E 7 . 9 5
Cpleat Tavern E 2 . 9 5 . P r i v a t e e r E 9 . 9 5 . Umbar E 7 . 9 5
Montie haul dgn .... E2.95 . . . . Ardor E 7 . 9 5
Haven ll E 8 . 5 0 . I R O N CROWN ENTERPRISES N. Mirkwood E7.95
Kenday Mines E 4 . 0 0 . A r m s Law E 7 . 9 5 . . . .
Pits of Caeldo • E 4 . 0 0 . S p e l l Law E 1 3 . 9 5 ....
Please make all payments (cheque/PO) to Flying Buffalo. Add 10% p&p to all orders and allow 14 days for delivery
Send your order now to: FLYING BUFFALO, PO Box 100, Bath Street, Walsall, W. Midlands
DUNGEONS & DRAGONS®
BASIC SET
The Original Fantasy Role Playing Game