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Simple Weapons Cost Dmg (S)Dmg (M) Critical RangeWeight* Type**

Unarmed Attacks Incrmnt


Gauntlet 2 gp 1d2 1d3 x2 - 1 lb. B
Strike, unarmed - 1d2*** 1d3*** x2 - - B
Light Melee Weapons
Bill knife (KPG) 2 gp 1d3 1d4 x2 - 1/2 lb. S & P
Dagger 2 gp 1d3 1d4 19-20/x2 10 ft. 1 lb. P or S
Dagger, punching 2 gp 1d3 1d4 x3 - 1 lb. P
Gauntlet, spiked 5 gp 1d3 1d4 x2 - 1 lb. P
Gnomish mace (KPG) 6 gp 1d3 1d4 x3 - 5 lb. B
Bear claw (KPG) 4 gp 1d3 1d4 x2 - 3 lb. B
Chopper (KPG) 7 gp 1d3 1d4 x3 - 3 lb. S
Mace, light 5 gp 1d4 1d6 x2 - 4 lb. B
Pig stick (KPG) - 1d2*** 1d3*** x2 - 1 lb. B
Sickle 6 gp 1d4 1d6 x2 - 2 lb. S
One-Handed Melee Weapons
Club - 1d4 1d6 x2 10 ft. 3 lb. B
Mace, heavy 12 gp 1d6 1d8 x2 - 8 lb. B
Morningstar 8 gp 1d6 1d8 x2 - 8 lb. B & P
Shortspear 1 gp 1d4 1d6 x2 20 ft. 3 lb. P
Two-Handed Melee Weapons
Longspear**** 5 gp 1d6 1d8 x3 - 9 lb. P
Quarterstaff***** - 1d4/1d4 1d6/1d6 x2 - 4 lb. B
Spear 2 gp 1d6 1d8 x3 20 ft. 6 lb. P
Martial Weapons Cost Dmg (S)Dmg (M) Critical RangeWeight* Type**
Light Melee Weapons Incrmnt
Axe, throwing 8 gp 1d4 1d6 x2 10 ft. 2 lb. S
Hammer, light 1 gp 1d3 1d4 x2 20 ft. 2 lb. B
Handaxe 6 gp 1d4 1d6 x3 - 3 lb. S
Kukri 8 gp 1d3 1d4 18-20/x2 - 3 lb. S
Leaf blade (KPG) 10 gp 1d4 1d6 19-20/x2 - 2 lb. P
Pick, light 4 gp 1d3 1d4 x4 - 3 lb. P
Pony club (KPG) 5 sp 1d4 1d6 x3 - 5 lb. B
Sap 1 gp 1d4*** 1d6*** x2 - 2 lb. B
Shield, light special 1d2 1d3 x2 - special B
Spiked armor special 1d4 1d6 x2 - special P
Spiked shield, light special 1d3 1d4 x2 - special P
Sword, short 10 gp 1d4 1d6 19-20/x2 - 2 lb. P
Tear knife (KPG) 2 sp 1d2 1d3 x2 10 ft. - P
One-Handed Melee Weapons
Battleaxe 10 gp 1d6 1d8 x3 - 6 lb. S
Dueling sword (KPG)10 gp 1d6 1d8 19-20/x2 - 5 lb. S
Flail 8 gp 1d6 1d8 x2 - 5 lb. B
Longsword 15 gp 1d6 1d8 19-20/x2 - 4 lb. S
Pick, heavy 8 gp 1d4 1d6 x4 - 6 lb. P
Rapier 20 gp 1d4 1d6 18-20/x2 - 2 lb. P
Scimitar 15 gp 1d4 1d6 18-20/x2 - 4 lb. S
Shield, heavy special 1d3 1d4 x2 - special B
Spiked shield, heavyspecial 1d4 1d6 x2 - special P
Trident 15 gp 1d6 1d8 x2 10 ft. 4 lb. P
Warhammer 12 gp 1d6 1d8 x3 - 5 lb. B
Two-Handed Melee Weapons
Falchion 75 gp 1d6 2d4 18-20/x2 - 8 lb. S
Flail, heavy 15 gp 1d8 1d10 19-20/x2 - 10 lb. B
Glaive**** 8 gp 1d8 1d10 x3 - 10 lb. S
Greataxe 20 gp 1d10 1d12 x3 - 12 lb. S
Greatclub 5 gp 1d8 1d10 x2 - 8 lb. B
Greatsword 50 gp 1d10 2d6 19-20/x2 - 8 lb. S
Guisarme**** 9 gp 1d6 2d4 x3 - 12 lb. S
Halberd 10 gp 1d8 1d10 x3 - 12 lb. P or S
Lance**** 10 gp 1d6 1d8 x3 - 10 lb. P
Ranseur**** 10 gp 1d6 2d4 x3 - 12 lb. P
Scythe 18 gp 1d6 2d4 x4 - 10 lb. P or S
Exotic Weapons Cost Dmg (S)Dmg (M) Critical RangeWeight* Type**
Light Melee Weapons Incrmnt
Kama 2 gp 1d4 1d6 x2 - 2 lb. S
Nunchaku 2 gp 1d4 1d6 x2 - 2 lb. B
Sai 1 gp 1d3 1d4 x2 10 ft. 1 lb. B
Siangham 3 gp 1d4 1d6 x2 - 1 lb. P
One-Handed Melee Weapons
Sword, bastard 35 gp 1d8 1d10 19-20/x2 - 6 lb. S
Waraxe, dwarven 30 gp 1d8 1d10 x3 - 8 lb. S
Whip**** 1 gp 1d2*** 1d3*** x2 2 lb. S
Two-Handed Melee Weapons
Axe, orc double***** 60 gp 1d6/1d6 1d8/1d8 x3 - 15 lb. S
Chain, spiked**** 25 gp 1d6 2d4 x2 - 10 lb. P
Flail, dire***** 90 gp 1d6/1d6 1d8/1d8 x2 - 10 lb. B
Hammer, gnome hooked*****
20 gp 1d6/1d4 1d8/1d6 x3/x4 - 6 lb. B&P
Malakbar (KPG) 60 gp 1d6/1d8 1d8/1d10 x2/x3 - 15 lb.B or S&P
Sword, two-bladed*100 gp1d6/1d6 1d8/1d8 19-20/x2 - 10 lb. S
Urgrosh, dwarven*****50 gp 1d6/1d4 1d8/1d6 x3 - 12 lb. S or P

*Weight for Medium weapons. Small weapons weigh half, Large weapons weigh x2.
**Both types if "&" or either (player's choice) if "or"
***Weapon deals nonlethal damage.
****Reach weapon
*****Double weapon
KPG - Kingdoms of Kalamar Player's Guide

RANGED WEAPONS AND AMMUNITION


Cost Dmg (S)Dmg (M) Critical RangeWeight* Type**
Simple Ranged Weapons Incrmnt
Crossbow, heavy 50 gp 1d8 1d10 19-20/x2 120 ft. 8 lb. P
Bolts (10) 1 gp - - - 1 lb. -
Crossbow, light 35 gp 1d6 1d8 19-20/x2 80 ft. 4 lb. P
Bolts (10) 1 gp - - - 1 lb. -
Dart 5 sp 1d3 1d4 x2 20 ft. 1/2 lb. P
Javelin 1 gp 1d4 1d6 x2 30 ft. 2 lb. P
Sling - 1d3 1d4 x2 50 ft. 0 lb. B
Bullets (10) 1 sp - - - - 5 lb. -

Cost Dmg (S)Dmg (M) Critical RangeWeight* Type**


Martial Ranged Weapons Incrmnt
Longbow 75 gp 1d6 1d8 x3 100 ft. 3 lb. P
Arrows (20) 1 gp - - - - 3 lb. -
Longbow, composite100 gp 1d6 1d8 x3 110 ft. 3 lb. P
Arrows (20) 1 gp - - - - 3 lb. -
Shortbow 30 gp 1d4 1d6 x3 60 ft. 2 lb. P
Arrows (20) 1 gp - - - - 3 lb. -
Shortbow, composite75 gp 1d4 1d6 x3 70 ft. 2 lb. P
Arrows (20) 1 gp - - - - 3 lb. -
Cost Dmg (S)Dmg (M) Critical RangeWeight* Type**
Exotic Ranged Weapons Incrmnt
Bolas 5 gp 1d3*** 1d4*** x2 10 ft. 2 lb. B
Crossbow, hand 100 gp 1d3 1d4 19-20/x2 30 ft. 2 lb. P
Bolts (10) 1 gp - - - 1 lb. -
Crossbow, repeating400
heavy
gp 1d8 1d10 19-20/x2 120 ft. 12 lb. P
Bolts (5) 1 gp - - - - 1 lb. -
Crossbow, repeating250
lightgp 1d6 1d8 19-20/x2 80 ft. 6 lb. P
Bolts (5) 1 gp - - - - 1 lb. -
Net 20 gp - - 10 ft. 6 lb. -
Shuriken (5) 1 gp 1 1d2 x2 10 ft. 1/2 lb. P

Cost Dmg (S)Dmg (M) Critical RangeWeightType**


Ammunition (KPG) Modifier
Ball arrow 1 gp 1d3 1d4 x3 -25% 1/10 lb. P
Bird arrow 1 gp 1d4 1d6 x2 -10% 1/10 lb. P
Screecher arrow 5 sp 1 1d2 x2 -20% 1/10 lb. P
Splinter arrow 2 sp 1d4*** 1d6*** x3 x1 1/10 lb. B
Tiger Claw arrow 1 gp as norm as norm 19-20/x2 x1 1/10 lb. S
Needle bolt 2 sp 1d3 1d4 19-20/x2 -10% 1/10 lb. P
Thunder bolt 10 gp 1**** 1d2**** x2 x1 1/10 lb. P
Sculpted shot 4 sp 1d3 1d4 x2 +20% 1/20 lb. B

*Weight for Medium weapons. Small weapons weigh half, Large weapons weigh x2.
**Both types if "&" or either (player's choice) if "or"
***Weapon deals nonlethal damage
****Weapon also deafens

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