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Dragon (Faolyn's)
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Add a new page: By Faolyn (Wolfwere)

Dragons are huge reptilian monsters. They are intelligent, powerful, and magical. Many dragons have frills, crests, barbels,
spikes, and so for, and their color varies widely—green, red, and brown are the most common colors, but dragons can be any
new page color, including metallic, gemstone colors, opalescent, and even neon colors. Their appearance appears to not be genetic; a pair
of green, spiky dragons can produce a metallic red dragon with fins. Dragons can eat anything (animals, plants, metal, gems, and
Membership rock) but prefer meat. Most will subsist on sheep, goats, or other herd animals, but some have decided that intelligent beings
taste best. Despite popular legend, they can't actually tell if someone is a virgin or not.
How to join this site?
Site members Dragons are loners—a mated pair will stay together long enough to raise their offspring and then part, and upon reaching the age
of twenty or so, young dragons will leave the nest. It's unknown how old they can get: they continue to grow in both size and
Forum power their entire lives, and it's unknown if any have died of old age.

Forum Dragons are usually willing to negotiate, at least if they're being given gifts and flattery (some just like to destroy things, though).
Despite their often high intelligence, they tend to act animalistic (often like a cross between a cat and a jackdaw).
Recent posts
Recent threads Dragons have breath weapons, which, like their general appearance, has little to do with genetics. Most also have an array of
special supernatural abilities, usually developed at adulthood. Perhaps due to their magical biology, these special abilities seem
to relate to their breath weapon and where they end up living: a dragon that decides to settle down in the forest may develop the
ability to speak to plant or shapechange into animal form, while a fire-breathing dragon may become able to control or even
Page tags create fire. Although they're a highly magical species with innate magery, they need to learn their magic in the same way that
human spellcasters do: by learning the spells.
animal barsoom boss cer-1 cer-
13 cer-19 cer-29 cer-35 cer-36 Combat Effectiveness Ratings assume the Fiery Breath breath weapon, and no extra points spent.
cer-42 cer-48 cer-52 cer-56 cer-61
construct cp150-199 dark_sun Hatchling Dragon
demon dinosaur dire_animal Hatchling dragons are typically under twenty years old, and have about 10 points in advantages, skills, attributes, and languages.
They don't have supernatural or exotic advantages at this stage.
dnd_conversion
dragon earthdawn_ability ST: 10 HP: 14 Speed: 6.50
elder_thing elemental elf
epic_boss faerie fodder force
DX: 12 Will: 10 Move: 6
generic giant giant_animal goblin IQ: 9 Per: 13
goblin-kin greater_worthy human
hybrid keepers_of_the_way HT: 14 FP: 14 SM: 0
lesser_boss lesser_worthy magic Dodge: 10 Parry: n/a DR: 2
mundane nazi offense or-
11 or-12 or-13 or-15 or-16 or-17 Bite or Claw (14): 1d-2 cutting. Reach C.
or-18 or-19 or-20 or-21 or-23 or- Breath Weapon (14): Damage and type varies; see below.
24 or-26 or-27 or-28 or-30 or-33 Horn (12): 1d-1 impaling. Reach C.
or-34 or-40 or-9 orc plant pr-10 Tail (12): 1d-1 crushing. Reach 1.
pr-11 pr-12 pr-13 pr-14 pr-15 pr-
17 pr-18 pr-19 pr-20 pr-21 pr-23 Traits: Acute Taste and Smell 1; Acute Vision 1; Bad Grip 1; Bestial (Quirk); Combat Reflexes; Discriminatory Smell;
pr-25 pr-26 pr-27 pr-28 pr-30 pr- Discriminatory Taste; Flight (Air Move 13; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Magery 0; Night
32 pr-37 pr-5 pr-7 pr-8 pr-9 Vision 4; Reduced Consumption 1; Resistant to Metabolic Hazards +3; Sanitized Metabolism; Short Arms; Telescopic Vision 1;
ritual ritual_path_magic rpm Temperature Tolerance 2; Unaging; Universal Digestion.
slime supers trap troll undead Skills: Aerobatics-10; Area Knowledge (Local)-9; Brawling-14; Flight-12; Innate Attack (Breath)-14; Intimidation-11; Navigation
worthy wwii (Air)-9; Observation-12; Search-12; Survival (Any Land)-13; Tracking-13; Wrestling-12.
Class: Mundane (Dragon).
Combat Effectiveness Rating: 47 (OR 20 and PR 27).
Admin
Site Manager Young Dragon
Young dragons are between twenty to fifty years old. They typically have 25 points in advantages, skills, increased attributes,
License spells, and languages.
The material presented here is the original
creation of the contributors, intended for use ST: 15 HP: 23 Speed: 6.75
with the GURPS system from Steve Jackson
Games. This material is not official and is not DX: 12 Will: 11 Move: 8
endorsed by Steve Jackson Games.

GURPS is a registered trademark of Steve


IQ: 10 Per: 14
Jackson Games, and the art here is
copyrighted by Steve Jackson Games. All HT: 14 FP: 14 SM: +1
rights are reserved by SJ Games. This
material is used here in accordance with the Dodge: 10 Parry: n/a DR: 4
SJ Games online policy.

Bite or Claw (16): 1d+1 cutting. Reach C.


Breath Weapon (16): Damage and type varies; see below.
Horns (14): 1d+2 impaling. Reach C, 1.
Tail (14): 1d+2 crushing. Reach 1.

Traits: Acute Taste and Smell 2; Acute Vision 2; Bad Grip 1; Bestial (Quirk); Combat Reflexes; Discriminatory Smell;
Discriminatory Taste; Energy Reserve 5 (Magic); Enhanced Move (Air) 0.5 (Air Move 20); Fit; Flight (Winged); Greed (12); Ham-
Fisted 1; High Pain Threshold; Horizontal; Loner (12); Magic Resistance 1 (Improved); Magery 1; Nictitating Membrane 1; Night
Vision 4; Rapid Healing; Reduced Consumption 2; Resistant to Metabolic Hazards +3; Sanitized Metabolism; Short Arms;
Telescopic Vision 2; Temperature Tolerance 3; Unaging; Universal Digestion.
Skills: Aerobatics-11; Area Knowledge (Local)-11; Brawling-16; Flight-13; Innate Attack (Breath)-16; Intimidation-13; Navigation
(Air)-11; Observation-13; Search-13; Survival (Any)-14; Tracking-14; Wrestling-14.
Class: Mundane (Dragon).
Combat Effectiveness Rating: 84 (OR 43 and PR 41).

Adult Dragon
Adult dragons are between fifty and two hundred years old. They typically have 75 points in advantages, skills, increased
attributes, spells, and languages. They start to develop supernatural and exotic abilities at this point.

ST: 25 HP: 37 Speed: 7.25


DX: 13 Will: 12 Move: 10
IQ: 11 Per: 15
HT: 16 FP: 16 SM: +3
Dodge: 11 Parry: n/a DR: 7

Bite (18): 2d+2 impaling. Reach C.


Claw (18): 2d+2 impaling. Reach C, 1.
Breath Weapon (18): Damage and type varies; see below.
Horns (16): 2d+4 impaling. Reach C-2.
Tail (16): 2d+3 crushing. Reach 1-3.
Frightful Presence (Fright Check -1): The dragon’s sheer size and power can be completely terrifying. The dragon can use
Terror 1 (Presence; Switchable) at will to instill fear in those around them.

Traits: Acute Taste and Smell 3; Acute Vision 3; Bad Grip 2; Bestial (Quirk); Combat Reflexes; Discriminatory Smell;
Discriminatory Taste; Energy Reserve 10 (Magic); Enhanced Move (Air) 0.5 (Air Move 22); Fit; Flight (Winged); Greed (12); Ham-
Fisted 2; High Pain Threshold; Horizontal; Loner (9); Magic Resistance 1 (Improved); Magery 2; Nictitating Membrane 4; Night
Vision 5; Rapid Healing; Reduced Consumption 2; Resistant to Metabolic Hazards +8; Sanitized Metabolism; Short Arms;
Telescopic Vision 3; Temperature Tolerance 4; Unaging; Universal Digestion.
Skills: Aerobatics-12; Area Knowledge (Local)-13; Brawling-18; Flight-14; Innate Attack (Breath)-18; Intimidation-15; Navigation
(Air)-13; Observation-14; Search-15; Survival (Any)-15; Tracking-15; Wrestling-16.
Class: Mundane (Dragon).
Combat Effectiveness Rating: 135 (OR 68 and PR 67).

Old Dragon
Old dragons are between two and five hundred years old. They typically have 150 points in advantages, skills, increased
attributes, spells, and languages.

ST: 40 HP: 56 Speed: 7.50


DX: 13 Will: 13 Move: 12
IQ: 12 Per: 16
HT: 17 FP: 17 SM: +5
Dodge: 11 Parry: n/a DR: 9

Bite (20): 4d+1 impaling. Reach C.


Claw (20): 4d+1 impaling. Reach C-3.
Breath Weapon (20): Damage and type varies; see below.
Horns (18): 5d impaling. Reach C-5.
Tail (18): 5d crushing. Reach 1-5.
Frightful Presence (Fright Check -3): The dragon’s sheer size and power can be completely terrifying. The dragon can use
Terror 3 (Presence; Switchable) at will to instill fear in those around them.

Traits: Acute Taste and Smell 4; Acute Vision 4; Bad Grip 2; Bestial (Quirk); Combat Reflexes; Discriminatory Smell;
Discriminatory Taste; Energy Reserve 15 (Magical); Enhanced Move (Air) 0.5 (Air Move 23); Fit; Flight (Winged); Greed (12);
Ham-Fisted 2; High Pain Threshold; Horizontal; Loner (9); Magic Resistance 2 (Improved); Magery 3; Nictitating Membrane 6;
Night Vision 5; Reduced Consumption 3; Rapid Healing; Resistant to Metabolic Hazards +8; Sanitized Metabolism; Short Arms;
Telescopic Vision 4; Temperature Tolerance 5; Unaging; Universal Digestion.
Skills: Aerobatics-13; Area Knowledge (Local)-15; Brawling-20; Flight-15; Innate Attack (Breath)-20; Intimidation-17; Navigation
(Air)-15; Observation-15; Search-17; Survival (Any)-16; Tracking-16; Wrestling-18.
Class: Mundane (Dragon).
Combat Effectiveness Rating: 186 (OR 94 and PR 92).

Ancient Dragon
Ancient dragons are between five hundred and 1,000 years old. They typically have 300 points in advantages, skills, increased
attributes, spells, and languages.

ST: 60 HP: 80 Speed: 8.00


DX: 14 Will: 14 Move: 14
IQ: 13 Per: 17
HT: 18 FP: 18 SM: +7
Dodge: 12 Parry: n/a DR: 12

Bite (22): 7d-1 impaling. Reach C.


Claw (22): 7d-1 impaling. Reach C-7.
Breath Weapon (22): Damage and type varies; see below.
Horns (20): 8d impaling. Reach C-10.
Tail (20): 8d crushing. Reach 1-15.
Frightful Presence (Fright Check -5): The dragon’s sheer size and power can be completely terrifying. The dragon can use
Terror 5 (Presence) at will to instill fear in those around them.

Traits: Acute Taste and Smell 5; Acute Vision 5; Bad Grip 3; Bestial (Quirk); Combat Reflexes; Discriminatory Smell;
Discriminatory Taste; Energy Reserve 20 (Magic); Enhanced Move (Air) 1 (Air Move 32); Flight (Winged); Greed (12); Ham-Fisted
3; High Pain Threshold; Horizontal; Loner (6); Immunity to Metabolic Hazards; Magic Resistance 2 (Improved); Magery 4;
Nictitating Membrane 9; Night Vision 6; Reduced Consumption 3; Sanitized Metabolism; Short Arms; Telescopic Vision 5;
Temperature Tolerance 6; Unaging; Universal Digestion; Very Fit; Very Rapid Healing.
Skills: Aerobatics-14; Area Knowledge (Local)-17; Brawling-22; Flight-16; Innate Attack (Breath)-22; Intimidation-19; Navigation
(Air)-17; Observation-16; Search-19; Survival (Any)-17; Tracking-17; Wrestling-20.
Class: Mundane (Dragon).
Combat Effectiveness Rating: 264 (OR 136 and PR 128).

Monstrous Dragon
Monstrous dragons are over a millennium years old. They typically have 500 points in advantages, skills, increased attributes,
spells, and languages.

ST: 85 HP: 110 Speed: 8.50


DX: 14 Will: 15 Move: 16
IQ: 14 Per: 18
HT: 19 FP: 19 SM: +9
Dodge: 12 Parry: n/a DR: 14

Bite (22): 9d+2 impaling. Reach C.


Breath Weapon (22): Damage and type varies; see below.
Claw (22): 11d impaling. Reach C-15.
Horns (20): 11d impaling. Reach C-20.
Tail (20): 11d crushing. Reach 1-30.
Frightful Presence (Fright Check -7): The dragon’s sheer size and power can be completely terrifying. The dragon can use
Terror 7 (Presence) at will to instill fear in those around them.

Traits: Acute Taste and Smell 6; Acute Vision 6; Bad Grip 3; Bestial (Quirk); Combat Reflexes; Discriminatory Smell;
Discriminatory Taste; Energy Reserve 25 (Magic); Enhanced Move (Air) 1 (Air Move 34); Flight (Winged); Greed (12); Ham-Fisted
3; High Pain Threshold; Horizontal; Immunity to Metabolic Hazards; Loner (6); Magic Resistance 3 (Improved); Magery 5;
Nictitating Membrane 11; Night Vision 6; Reduced Consumption 4; Sanitized Metabolism; Short Arms; Telescopic Vision 6;
Temperature Tolerance 7; Unaging; Universal Digestion; Very Fit; Very Rapid Healing.
Skills: Aerobatics-15; Area Knowledge (Local)-19; Brawling-24; Flight-17; Innate Attack (Breath)-24; Intimidation-21; Navigation
(Air)-19; Observation-17; Search-21; Survival (Any)-18; Tracking-18; Wrestling-22.
Class: Mundane (Dragon).
Combat Effectiveness Rating: 330 (OR 166 and PR 164).

Breath Weapons
All breath weapons, regardless of type, cost 2 FP per use and take 5 seconds to recharge. Most dragons also have additional
protection against the type of damage their breath weapon produces. Some dragons (a roll of 1-2 on 1d) have two breath
weapons!

Blasts are Cones. Hatchling and Young dragons breathe cones that are 2 yards by 10 yards; Adult and Old dragons breathe
cones that are 4 yards by 20 yards; and Ancient and Monstrous dragons breathe cones that are 6 yards by 40 yards.

Clouds are Area Effects with Persistent and Drifting. The clouds of Hatchling and Young dragons have an Area Effect of 2 yards
and a range of 10 yards; the clouds of Adult and Old dragons have an Area Effect of 4 yards and a range of 20 yards; and the
clouds of Ancient and Monstrous dragons have an Area Effect of 8 yards and a range of 40 yards.

Sprays are Jets. Hatchling and Young dragons have Jets with a maximum range of 10 yards; Adult and Old dragons have Jets
with a maximum range of 20 yards; and Ancient and Monstrous dragons have Jets with a maximum range of 40 yards.

The different types of breath weapons are as follows:

Acidic Gas (Cloud): 1d-2(2) corrosion damage per age category, plus anyone caught in the cloud needs to make a HT
check (at a -1 for Adult and Old dragons and -3 for Ancient and Monstrous dragons) or suffer from Coughing. The dragon
has +10 DR vs. corrosion damage.

Acidic Spittle (Spray): 1d+1 corrosive damage per age category. The dragon has +10 DR vs. corrosion damage.

Black Frost (Blast): 1d-2 corrosion damage (Armor Divisor 2) per age category plus anyone caught in the blast needs to
make a HT check (at a -1 for Adult and Old dragons and -3 for Ancient and Monstrous dragons) or suffer from 2d Fatigue
damage and Hazard: Freezing. He dragon has +10 DR vs. cold damage.

Burning Light (Blast): 1d-2 burning per age category, plus anyone caught in the blast needs to make a HT check (-1 for
Adult and Old dragons and -3 for Ancient and Monstrous dragons) or be Blinded for one day per point of margin of failure.
The dragon has +10 DR vs. heat and fire damage and Protected Sense (Vision).

Cone of Cold (Blast): 1d burning (No incendiary) per age category, plus Hazard: Freezing. The dragon has +10 DR vs.
cold damage.

Deadly Howl (Blast): 1d crushing damage per age category, plus anyone caught in the blast needs to make a HT check
(-1 for Adult and Old dragons and -3 for Ancient and Monstrous dragons) or be Deafened for 1 day per point of margin of
failure. The dragon has Protected Sense (Hearing).

Enervating Gas (Cloud): Resist at HT (-1 for Young dragons, -2 for Adult dragons, etc.) or lose 1 FP and 1 HT per point
of margin of failure. If this brings the victim below 0 HT, then she falls unconscious. HT returns at a rate of one point per
hour; FP returns normally.

Explosive Spittle: 1d-2 crushing damage per age category, plus Explosion (level 1 for Hatchling and Young dragons,
level 2 for Adult and Old dragons, and level 3 for Ancient and Monstrous dragons), plus 1d cutting Fragmentation damage
per age category.

Fiery Breath (Blast): 1d+1 burning damage per age category. The dragon has +10 DR vs. fire and heat damage.

Hoarfrost (Spray): 1d-1 crushing (No Knockback) plus 1d-3 FP per age category plus Hazard: Freezing. The dragon has
+10 DR vs. cold damage.

Lightning Bolt (Spray): 1d+1 burning damage (Surge; No Incendiary) per age category. The dragon has +10 DR vs.
electrical damage.

Maddening Wail (Blast): Terror (Confusion) -1 to Will check per age category. Costs 2 FP; Takes Recharge: 5 seconds.

Paralytic Gas (Cloud): Affliction: Paralysis; Anyone caught in the cloud needs to resist at HT (-1 for Adult and Old
dragons and -3 for Ancient and Monstrous dragons) or be paralyzed for 10 minutes per point of margin of failure.

Repulsion Gas (Cloud): Anyone caught in the cloud needs to resist at HT (-1 for Adult and Old dragons and -3 for
Ancient and Monstrous dragons) or suffer from the Disadvantage Dread (the Dragon).

Scorching Air (Blast): 1d-2 burning damage (No Incendiary) plus 1d-3 FP damage per age category. The dragon has
+10 DR vs. fire and heat damage.

Sleeping Gas (Cloud): Anyone caught in the cloud needs to resist at HT (-1 for Adult and Old dragons and -3 for Ancient
and Monstrous dragons) or fall asleep for 10 minutes per point of margin of failure.

Smoky Fire (Spray and Cloud): 1d-2 burning damage per age category plus Coughing. The burning damage takes the
form of a spray; the smoke forms a cloud. The dragon +10 DR vs. fire and heat damage.

Striking Scream (Blast): 1d crushing damage per age category, plus Double Knockback. The dragon has Protected
Sense (Hearing).

Sonic Wail (Blast): 1d-2 crushing damage per age category plus anyone caught in the cone must make a HT check (-1
for Adult and Old dragons and -3 for Ancient and Monstrous dragons) or be Deafened for 1 hour per point of margin of
failure. The dragon has Protected Sense (Hearing).

Subsonic Growl (Blast): 1d-2 crushing damage per age category plus anyone caught in the blast must make a Will
check (-1 for Adult and Old dragons and -3 for Ancient and Monstrous dragons) or suffer from Terror. The dragon has
Protected Sense (Hearing).

Webbing (Spray): Binding equal to the dragon’s ST plus Engulfing.

Aquatic Dragons
Dragons can live anywhere, although the stats above assume terrestrial species. Aquatic dragons are Amphibious, have
anywhere from 1d/2 levels of Pressure Support, can Speak Underwater, and gain Enhanced Move (Water) instead of Enhanced
Move (Air).

The only breath weapons available to aquatic dragons are Acidic Cloud, Black Frost, Cone of Cold, Deadly Howl, Enervating
Gas, Hoarfrost, Lightning Bolt, Maddening Wail, Paralytic Cloud, Repulsion Cloud, Sleeping Gas, Striking Scream, Sonic Wail,
Subsonic Growl, and Webbing.

To determine their mode of movement, roll 2d (or choose):

2-6 No Legs (Aquatic); they lose both Ground and Air move.
7-9 No Legs (Semi-Aquatic); they can’t fly and have a ground Move of 1.
10-11 They retain their ground Move but can’t fly.
12 They retain both Ground and Air Moves.

For dragons that can move on land, roll 1d:

1-3 Doesn’t Breathe (Gills).


4-6 Doesn’t Breathe (Oxygen Storage, ×100).

For dragons that can’t move on land, roll 1d:

1-2 Doesn’t Breathe (Gills).


3-4 Doesn’t Breathe (Gills Only).
5-6 Doesn’t Breathe (Oxygen Storage, ×300).

Variants
Adventure Ideas
cer-135 cer-186 cer-264 cer-330 cer-47 cer-84 dragon mundane or-136 or-166 or-20 or-43 or-68 or-94 pr-128 pr-164 pr-27 pr-41 pr-67 pr-
92
page revision: 9, last edited: 17 Jul 2015, 19:38 (939 days ago)
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