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Dancing on Quicksand Gracefully: Instructional

Design for Rapidly Evolving Technology Courses


Richard Helps
Information Technology, BYU
265 CTB, BYU
Provo UT, 84602
+1 (801) 422-6305
richard_helps@byu.edu

ABSTRACT courses to ensure the learning experience for the students is


One of the challenges of higher education in technology, current and relevant. Unfortunately the academic reward system
especially in computer disciplines, is the rapid change of technical offers little reward for professors to redesign courses, preferring
content. In technology disciplines with a tradition of experiential new research and publication (Boyer, 1990). This combination of
learning instructors need to continually redesign courses to ensure factors places instructors under considerable pressure as they try
the learning experience for the students is current and relevant. to serve the needs of their students, remain current in their
This paper discusses an approach to course design that has been discipline and advance in their careers.
applied to a class in Information Technology that experiences There is an instructional design paradigm that offers a workable
significant changes in course content on a regular basis. The solution for this dilemma. The instructional design is viewed as a
design approach allows many aspects of the course design to set of abstract layers. Each layer addresses different aspects of the
remain constant, including much of the class presentation and instruction, such as the content organization, the instructional
assessment, while including the latest technology developments strategy and so forth. The intent of this approach is to allow the
and applications in the course. Students collaborate in seeking out different layers of the instructional architecture to be separately
new applications in technology and in sharing them with the class. modified and substituted as necessary. This directly addresses the
The paper discusses a course module developed using these problem of courses that change in one or more aspects. If it is
principles. Different aspects of the design were analyzed. Firstly possible to modify the content layer of a design while keeping
how successful is this as a mechanism for maintaining course many other aspects of the course, such as teaching strategies,
currency with current technological developments, secondly to control mechanisms and data-management constant, then the
what extent is this successful for instructors to collaborate with effort required to keep a technology course current can be
students in acquiring new knowledge in the discipline and thirdly significantly reduced. Furthermore building the expectation of
does the instructional design approach adequately support student change into the underlying structure of the design suggests that
learning of new application areas in the discipline. educational goals will continue to be met while the course is
undergoing continual change.
Categories and Subject Descriptors The design layers paradigm is not an instructional design
K.3 [Computers and Education]: methodology. It does not have a step-by-step procedure for
generating course design and content. It is rather a conceptual
General Terms viewpoint of the structure of the design. In addition to design
Computer Education layers a design methodology must be used. Reliable and well-
proven methodologies, such as ADDIE (Analyze, Design,
Develop, Implement, Evaluate), can be used to generate the
Keywords instructional design.
Instructional Design, Design Layers, Constructionism, Evolution,
Rapid-change This paper reports on the design of a teaching module within an
Operating Systems (OS) course. OS as a higher education topic
evolve continuously and students in technology disciplines will
1. INTRODUCTION want to understand the latest developments in the field. Not only
One of the challenges of higher education in technology,
is the “latest-and-greatest” of strong interest to the students, it is
especially in computer disciplines, is the rapid change of high-
expected that in their future professional careers that they will be
tech content. In technology disciplines with a tradition of
aware of the potential of newly available OS technologies.
experiential learning instructors need to continually redesign
The instructional module is part of a third-year university course
Permission to make digital or hard copies of all or part of this work for in Information Technology (IT). Students will be challenged to
personal or classroom use is granted without fee provided that copies are research new developments in OS and to share them with the rest
not made or distributed for profit or commercial advantage and that of the class. The process of searching, filtering and interpreting
copies bear this notice and the full citation on the first page. To copy
the necessary information is part of the skill set the students will
otherwise, or republish, to post on servers or to redistribute to lists,
requires prior specific permission and/or fee.
develop. The students work in small teams to gather and select the
SIGITE’07, October 18-20, 2007, Destin, Florida, USA. data, the teams then each create a class presentation on an
Copyright 2007 ACM 978-1-59593-920-3/07/0010…$5.00 assigned specific part of OS design. Thus the students are

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achieving two different educational goals. They are developing evaluate and contextualize new knowledge for many years into
the skills of finding, interpreting and presenting technical their professional careers.
knowledge while working in social environments. They are also
• A way to incorporate new and interesting developments in the
learning the technical content. The problem is authentic in that
topic area into the learning experience so that students (and
both of the educational goals are relevant for their future
instructors) can remain current in their rapidly-changing
professional careers and the learning environment is congruent
discipline.
with professional practice.
• A way to incorporate this new technical; content into the
The design layers and ADDIE methodology were not
instruction without requiring the instructor to completely re-
implemented separately nor was the design done in classic
design the instructional paradigm, course structure, the
“waterfall” project development fashion, with a linear progression
assessment mechanisms, the delivery materials and other aspects
from concept to analysis to implementation. The design was
of the course each semester.
developed in an iterative loop with aspects of the layered
structure, design methodology and theoretical insights occurring
throughout the process. 3. COURSE DETAILS
3.1 Course Materials
2. BACKGROUND A variety of course materials were developed to support this
The design was intended for third-year IT students. The OS project.
course covers underlying principles of OS design and also
includes laboratory experiences using current market-leading OS 3.1.1 OS Model
(Windows and Linux). These OS as well as others which are of In order to provide a contextual framework for the content
interest to the class experience considerable change each time the area the instructors of the course designed a conceptual model to
class is taught. guide the class instruction. This was done by analyzing a number
A graphical appreciation of the changes in UNIX-like operating of textbooks in the content-domain area and developing a
systems (including Linux) can be seen from the on-line UNIX representative model as shown in figure 1 below.
history chart. This can be found at the Unix History website
(http://www.levenez.com/unix/). The timeline chart gives an Operating System Model
indication of the multiple changes that are constantly occurring in User

Virtual memory
just the UNIX family of operating systems. Obviously not all of Memory
Task Management
these changes need to be addressed in the OS class. On the other User interface
Scheduling
Management
hand this chart shows only the changes in the underlying Cache Mem.

operating system. It does not show the many Linux distributions File System

such as SUSE, Debian, Ubuntu, Red Hat, Mandriva, and


A.P.I.
Knoppix. Several of the features and performance factors of Applications
distributions are of interest to the OS class. The range of available
Linux distributions can be assessed from the website Utilities
DMA

http://distrowatch.com, which displays data on the 100 most Input Output System
Device Drivers
active distributions but there are many more. Once again only a
small number of these will be of interest to the class but even that Peripherals (Hardware)
small number will require changes in course content every time
the class is taught, if the course is to remain current and relevant Figure 1 Operating System Model Structure
to professional practice. Each section of this model expresses a different OS concept.
The above examples are drawn from one of the most widely used These different sections form the basis for how the technical
OS families. Similar evolutions can be found in the Microsoft content of the class assignment is divided up. People with
Windows OS. And many other less-well-known but technically different roles have different viewpoints of an OS. For example
and academically interesting operating systems have become users see the User Interface (UI) as the whole OS and are unaware
available or have undergone significant changes in recent years. of the technology behind it. This is illustrated in the way users
For the instructor to be able to refer to these systems in teaching report faults in terms of UI displays. (EG “The screen is taking
requires regular updating of class materials. Textbooks, with their too long to change” or “the mouse is acting strangely”). They do
well-designed instructional approach, assessments and learning not have (nor should they have) the background to analyze
aids, do not keep up with new OS developments. underlying problems with the OS. Another example of different
roles is the way that programmers view the OS. The Application
2.1 Summary of needs Program Interface (API) provides a programmer with controlled
access to all the facilities of the OS. Similarly a system
Clearly there is a significant need for an instructional approach
administrator would focus on optimizing the performance of the
that addresses these problems. What is needed is:
system by concentrating on task management and file systems.
• A way to ensure that students receive a thorough grounding in The different roles in this model and its application to
the fundamentals of their discipline to gain an educated viewpoint instructional design for an operating systems class model has been
of the topic area as a whole. This foundation will enable them to described in a conference proceedings (Helps & Renshaw, 2004).

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The class discussion of this model helps students develop a and replaced. This can be done without changing the overall
context for future discussions of various OS applications. structure of the instructional module. Thus ISD approaches focus
on the instructional needs of the target population, the desired
Relevant to the major design goal of this module is the fact that
outcomes and related necessary aspects of the design. When a
the subsections of the above model are not expected to change
layer of the design is removed and replaced, most, if not all, of
rapidly. IE OS design will require UIs, applications, File Systems
these ISD aspects will remain little changed.
and other sections of the model for some time. What will change
very rapidly are the specific implementations of these different Since the major focus of this design is the issue of how the
sub-sections, and possibly the relative importance of the different instructional design will change in the presence of changes in
sections as OS design implementations evolve. technology and other changes in the instructional environment,
the implications for change are discussed together with each layer
3.1.2 Class Assignment in the in the appendix. The seven layers of design are defined
Class members were invited to form teams and to select sub- below.
sections of the OS model presented above. Each team researches a 1. Content: the content layer is concerned with the abstract
specific implementation of one concept area of the OS model, organization of the instructional content. How will it be captured,
such as kernel architecture, file systems, process management, partitioned and represented?
etc. They were then challenged to find the latest applications for
that specific sub-domain based on current technology. The model 2 Strategy: Every artificial thing the designer does, all of the
above provides an organizational context. Supporting materials dimensions of all the artificial events. Deciding how to structure
for the prominent OS implementations (Windows XP and Linux) the course presentation is included here.
are provided through the class website. The complete assignment 3 Control: The actions that the learner can perform. How does the
with grading rubrics and other class notes is also provided through learner speak to the system?
the class website
4 Message: The structure and message types that the system will
Note that these assignments refer to specific OS (Win/Linux) use to communicate with the learner. Messages can be verbal,
but not to specific versions or implementations. Thus the written, body language etc.
assignment sheets will not change from semester to semester until
a new operating system is chosen for the assignment – a relatively 5 Representation: Motions and signs, instantiation of the
slow evolution. messages with specific multimedia content; colors, fonts, screen
arrangement, etc.
3.1.3 Grading Criteria
6 Medialogic layer: The logic that controls the media that carry
The students are also provided with grading criteria sheets. The the message to the learner.
criteria are developed as rubrics. The students grade each other on
presentations and the instructor separately grades the teams with a 7 Data management: Record keeping, progress monitoring
slightly modified rubric. The rubrics assess the quality of the accumulating the record of the instruction.
information found and also the effectiveness of the student These layers were used to analyze the OS course module. During
presentations. They are not specifically designed for a particular this process several factors were notable. The relative importance
OS implementation but they do allow for assessing how well of the layers to the goal of being able to evolve courseware varied
students addressed particular implementations. Thus they can quite widely. Some layers, such as the content and strategy layers,
remain relevant for a relatively long time without redesign. were very important, as were their relative time-scales of
evolution. Other layers were less important and could be changed
4. LAYERS APPROACH TO ISD by future users of the system with minimal disruption.
A number of theoretical approaches to the design were The specific implementation of these layers in this project is
considered. There are a variety of instructional theories relevant discussed below, together with an estimate of the implications of
to technology instructional design. Only one of these is discussed of change for each layer.
here, which pertains specifically to the evolutionary nature of this
design, and that is the design layers paradigm.
4.1 Content Layer
The system design for this instruction was conceived of in a There are two types of instructional content in this project. The
layered structure using the layers developed by Gibbons et al. first is the technical domain-specific content relating to
(Gibbons, 2000; Gibbons & Fairweather, 2000; Gibbons & applications of computer operating systems (OS), the second is
Rogers, 2006; Gibbons & Rogers, 2007) The design of the the skills the students learn in finding and processing technical
instructional module was conceived of in terms of the need for information.
and influence of different aspects of instructional layers. Each of
the layers can be considered as separate aspects of the design, Although the domain-specific technical content changes
using different design tools and theories. The most important significantly, the ontological structure used in the class is
aspect of the design layers for the purposes of this project is the relatively static. This structure, described in the Course Materials
fact that they can be separately imported and exported from the section, will change, but on a multi-year cycle rather than
course design as a whole. Thus a course can be designed and semester by semester. The application examples from specific OS
constructed initially using conventional design methodologies. within the content area, such as Microsoft Windows or Linux, will
Later as the needs of the course evolve the layers can be removed change on a cycle time of a year or faster, as discussed

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previously, so these aspects are encapsulated such that they affect This layer may change as necessary. The challenge to the students
the course design minimally.. to be creative has been successful in eliciting enthusiasm and
significant effort in their creating meaning in the materials they
The structure of the research and organizational skills content of
find. This has largely been communicated through the instructor’s
the module is expected to be relatively static. Currently search
attitude and approach to the presentation. Changes in this layer
engines, such as Google, predominate but the principles have
would probably affect the strategy layer but would have minimal
been around for decades, dating back to the 1945 article by
affect on the content or other layers.
Vannevar Bush “As We May Think” (Bush, 1945). Sections 7 and
8 of the article, although hypothesized in terms of mid-twentieth
century technology, are a remarkably insightful description of the 4.5 Representation Layer
need for and application of the integration and dissemination of The central representation for this design is controlled by the
knowledge and, equally importantly, the techniques for searching ontological structure represented by figure 1. This diagrammatic
for necessary applicable knowledge in a manner suited to human representation of an operating system is used as the reference
thinking. These philosophies are implemented in modern search point for the student explorations.
engines. Thus the skills and processes the students will use to seek
Further representations are created by the students for each other.
and validate the domain-specific content will evolve on a scale of
The students study the specific sub-domain technical topics and
several years before significant changes are required.
then develop representations in the form of skits, cartoons, videos
and other media to communicate their developed understanding to
4.2 Strategy Layer their peers.
The strategy for teaching the students the necessary research and The structure represented by the OS figure is intended to be a
organizational skills is separate from the students learning the stable structure which can be used for discussing evolution in
technical content. The strategies chosen for this project were operating systems for years to come. The representations created
chosen in the light of the previous background of the students and by the students are ephemeral. They are created by the students
the overall departmental objectives. Other circumstances could partially as a way of constructing their own understanding and
recommend other strategies. Teaching strategies in the current partially to share that understanding with peers. Since the
course are based on Constructivist approaches and include technical material that they represent is the latest technology, the
authentic learning approaches. These strategies could change representations will age rapidly. They will have served their
without seriously affecting other layers of the design. The rate of purpose and will no longer be required.
change of teaching and assessment strategies is not based on time
so much as on changes in educational approach dictated by the
4.6 Media-logic Layer
institution or other external factors.
Instructions to the instructor to ensure the material is presented in
4.3 Control Layer the best way at the best time are a major portion of the media-
logic layer. In general in higher education professors insist on a
Students have a number of control mechanisms within the course
significant degree of freedom in teaching.
structure.
As far as media is concerned, the availability and the use of
A key control mechanism is the way the students communicate
technology such as PowerPoint software, course web sites, and
with the knowledge base in which they seek the answers to the
the like are powerful tools which enable the instructional events
assigned research questions. Currently this is a mixture of reading
but the specific tools and logic are not central to the instructional
provided materials, searching the library and, predominantly,
design. Changes in this layer are instructor-dependent and will not
searching the Internet.
deeply impact other layers.
Most of the classroom interaction mechanisms (controls) change
fairly slowly. Where change can be expected is in the way
4.7 Data Management Layer
students will communicate with the Internet. This is a
Data is recorded in the Blackboard course management software.
continuously evolving area and new search tools and methods are
This delegates to an automated system all the tasks of maintaining
continuously emerging. These mechanisms could cause changes
student grades, making them available wherever the Internet is
in the course on a scale of 1-3 years. These changes would affect
available, with due regard for privacy issues. Other data
the rest of the instructional design minimally, if at all.
management tools offering the similar functionality could be
substituted with minimal impact on the instructional design.
4.4 Message Layer
Messages take a variety of forms. In addition to the conventional 5. THE TEACHING EXPERIENCE AND
ones of normal class instruction and assignments, this module
makes use of on-line course materials. Of particular note is the OBSERVATIONS
challenge given to student teams to present their materials in a
creative manner. This is intended to excite students to use 5.1 The Teaching Experience
creativity. In line with Gagne’s events of instruction (Gagne', Near the end of the semester the module was introduced to the
1970) this both gains their attention and invites them to gain their class. The first stage of the presentation consisted of discussing in
classmates attention. It also creates a form of expectancy class the concept of learning through teaching. Material related to
this form of learning was presented and discussed in class. The

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background material for this was made available on the class prepare his own research notes on each topic and summarized
website. each student presentation using his own notes and provided these
notes to the class. This however, seems to somewhat defeat the
The students were challenged to not only find the new technical
purpose of having the students find the information In future an
content, but to make their presentations creative and interesting.
alternative assessment method may be sought.
In class the suggestion was made that students could do their
presentations through any effective presentation method – even
creative dance. This suggestion almost always gets a laugh from a 5.3 Student Presentations
class of technology students. Humor has a role in piquing student This instructional approach has been used previously in a
interest. The invitation to use exotic forms of representation prototype format as well as in this more formal evaluative
stretches the boundaries of the student’s creative approach. environment. Over the various times it has been used a number of
Although permitted almost none of the student groups limit interesting presentations have been developed by the students.
themselves to a PowerPoint presentation; they attempt something Some are worthy of mention because of their creativity or their
much more ambitious. Typically this will include skits or video instructional aspects or because thy provide insights into the
presentations. It is the author’s opinion that the challenge to student learning. For example, one group created political
present something more creative in the presentation enhances the cartoons to demonstrate prioritized task scheduling as part of
students’ reflective thinking about the concept. As they decide Linux kernel management. See figure 2 below
how to present their results they also need to reflect on what are
This political cartoon is interesting because firstly it attracts
the essential or key concepts of their findings. Although no formal
student attention with a topical idea and secondly the analogy
assessment was done of this aspect of the project it is also felt that
between the cartoon characters’ actions and the operation of the
that this helped the students address the class with additional
operating system in process management is a reasonable
enthusiasm and improved the quality of the presentations.
characterization of the functioning of the OS. Thus it provides a
If there are sufficient student teams to cover the basic topics then valuable mnemonic device for the students.
other teams can explore more esoteric applications of OS. A few
students are sometimes anxious to explore some topic not on the A higher priority process becomes
list. Because these students are strongly motivated by their
curiosity they usually give interesting and valuable presentations.
available
Students form teams in discussion with each other and with the
instructor. There are informal discussions about topics, research
resources and presentation ideas.
At this point the instructor was acting as a resource, rather than
controlling the process. The class presentations were made as
scheduled. The presentations were spread out over 4 class days Scenario: While using the computer, a
user is removed in favor of a higher priority
with typically three presentations in a class period. This pace was user. The moderator removes the user and
saves any important information.

found to be rather intense and time was at a premium.


Presentations were 15 minutes each and class periods were 50 When a higher process becomes
available the scheduler removes the current
minutes. This left no time for discussion or anything else in a process and saves its information.

particular class.
Finally student learning of the technical content was assessed
through a conventional written exam.
Figure 2 Process Scheduling Cartoon
5.2 Observations
Another group created an elaborate Jeopardy game with questions
In terms of separating the technical content from the instructional
and prizes which they used as an instructional tool. See Figure 3.
design several points were noticed. The assignment
The displayed content was a live Jeopardy board that when the
documentation and the assessment of presentations documentation
various categories were clicked the questions were displayed.
are all independent of the domain specific content.
Answers were also available after the question had been
During the presentations the instructor made personal attempted.
observations of the concepts presented and used these notes to
The gradation of the questions from easy (100) to hard (500)
prepare content-specific exam questions. Several of the student
provided a way for students to learn topics from simple ideas to
presentations included a summary of their research (PowerPoint
subtle implications of those ideas.
slides or videos). These summaries were posted to the class
website and available to the instructor and to students to prepare Two groups created video presentations (movies) to illustrate OS
for the exam. concepts. One of videos was a parody of Steve Irwin the
“Crocodile Hunter” searching through the wilds of computing to
Preparing for the exam was challenging for the instructor, since
trap elusive operating system concepts, complete with tree-
the technical content presented by the students was a little
climbing and crocodile wrestling scenes. The other was a video
disorganized and variable in quality and approach. In previous
game demonstrating intra-OS communication techniques. Each of
attempts to use this module in teaching another instructor chose to
these was very successful in attracting student interest.

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5.2.1 Assessment of Student Performance in the
Domain Content
The students all took an exam after the presentations. The exam
consisted of 30 objectively graded questions. There were
questions drawn from each area of the content presented by the
student groups. A few questions were covered by more than one
group presentation. In order to analyze the relative effectiveness
of student learning of material they researched themselves
compared to what they learned from their peers the performance
of the students was evaluated in answering questions which were
related to their presentations vs. questions related to presentations
by other students.
This analysis of the exam results reveal that there is very little
difference between the scores on the sections of the test that each
group prepared and presented and on those sections of the test that
others presented. See table 1 below
Kernel Process Memory File Potpourri
Architecture Management Management Systems
Table 1. Student Test Results
100 100 100 100 100 Overall Scores
Total number of student responses analyzed: 40
200 200 200 200 200
Average Range
Class scores 77.9% 40% - 98%
300 300 300 300 300
Score breakdowns by presentation vs. observation
400 400 400 400 400 # Students Avg Score
Performed better on sections of 22 76.3%
500 500 500 500 500 own presentation
Performed better in other sections 18 77.3%
Figure 3 Jeopardy Game for OS presentation

The results of this assessment indicate that the students, on


average, mastered the material (average score 78%). The scores
indicate that the students successfully learned the technical
It is apparent that a number of the students (more than half the content. The learning of the technical content is thus considered
class) spent many hours preparing and practicing their satisfactory. An interesting comment by some class members was
presentations. This kind of commitment is a reflection of the that they did not use the class material to answer some of the
students’ enthusiasm for this approach to learning. questions, but rather used the research techniques they had
learned to find their own answers to the problems.
5.4 Evaluation The fact that students scored about the same in areas they
Evaluation of the success of the module was done as follows. presented in as they did in areas presented by other students is
Firstly an evaluation was done of the effectiveness of student interesting. It does indicate that there is not a serious discrepancy
learning. This is necessary to meet the constraint that the module in their learning by presenting vs. learning from other
must be effective in enabling students to learn the applications of presentations or other means.
specific operating systems to the underlying theoretical OS
structure. Secondly the module was evaluated to see to what 5.2.2 Evaluation of Presentations by Class Members
extent it met the needs of helping the students acquire new
The presentations were evaluated by class members on two rubric
knowledge in their discipline while keeping the instructional
criteria – the creativity of the presentation and the (perceived)
design constant. This requires an evaluation of the effort needed
effectiveness of the understanding they achieved. The possible
for incorporating the new content material into the course and
scale of responses was from 1 (bad) to 4 (excellent)
whether the instructional design structure is adequate and
appropriate for evaluating the students while not specifically The presentations were rated consistently within the two highest
including the content-domain material. categories indicates that the students felt the presentations were
satisfactory.

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6. ANALYSIS AND ISSUES aspects of the instructional design change rapidly. In order to be
able to do this the following steps are proposed.
6.1 Student Learning 1. Define the course objectives and also the goals for being able
The students were able to successfully acquire the content-domain to change the system as aspects of it evolve rapidly.
specific knowledge that was expected of them. Exam scores 2. Identify the rapidly changing aspects of the system under
indicated satisfactory levels of mastery. consideration. Indicate their rate or change and relative
The students also acquired skills in researching and analyzing the importance to the course objectives.
assigned sub-domain topics. The evidence of their success in this a. Use the design layers approach described in this paper in
area is reflected in the quality of the presentations to the class. order to complete this step. Even though the instruction has
The teams were also assessed by the instructor based on their not yet been designed design it should be possible to identify
presentations. The average score for the teams in terms of their rapidly changing aspects.
understanding of the concepts was 2.9 (on a 1 to 4 scale) and the 3. Define a structure to encapsulate the rapidly changing
assessment of the quality of the information they presented for portion of the design. In this project the technical content
their specific content sub-domain was 3.4 (1 to 4 scale). This does was the rapidly-changing portion and the ontological model
indicate that the student reflected an understanding of the topic in of an operating system was the encapsulating structure.
their presentations and also that they were able to find good 4. Choose an appropriate instructional design methodology
quality data relative to their assigned sub-domain. (Such as ADDIE) and design the instructional module. In the
course of this design do not let the rapidly changing
segments become entangled with other slower-changing
6.2 Instructional Design Analysis aspects of the design. EG try to keep assessments for the
Separating out the various layers of the design has explicitly
rapidly changing section and slower changing sections
identified the various components that can change together with
separate.
key parameters of the various changes such the time scale
5. Go back and identify the rate of change and importance of all
expected for certain layers of the instructional design and also the
the layers of the design.
relative importance of some layers to achieving the objectives of
6. Build a syllabus and instructional materials for the prototype
the design. As the design is applied in different applications this
system.
will enable future instructors to modify the design to suit their
7. Assess and evaluate the success of both the instructional
own needs with a explicit information on the implications of
module
changing various layers to suit alternative environments and the
extent of the effect such changes will have on the effectiveness of 7. CONCLUSION
achieving the original goals of the instructional module. Instructional design in terms of design layers was found to be
One of the objectives of this project was to see if students could very effective in explicitly identifying aspects of the design and
be involved in helping to maintain the currency of the course considering their replacability. Future work in this area could
relative to current developments in practice. There were a number include a more thorough analysis of the layered natured of the
of evidences for this and at least one weakness. It appeared that design. An example of this can be found in Gibbons et al
the class was above-averagely enthusiastic in their approach to (Gibbons, McConkie, Kyeongju, & Wiley). Future work in this
this assignment. Evidence for this is found in the many hours that area can also explore the effects that changing the course has on
were obviously spent by groups in preparing their presentations. achieving the instructional objectives intended.
A substantial amount of new technical knowledge in the content
domain was presented to all the participants, instructor and
student alike. The students were obviously able to find a broad
8. REFERENCES
[1] Boyer, E. L. (1990). Scholarship Reconsidered: Priorities of the
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Professoriate. New York: Carnegie Foundation for the
Although it was apparent that students had found multiple Advancement of Teaching.
relevant resources in the content domain, the current instructional [2] Gibbons, A. S. (2000). What and How do Designers Design? A
design does not include a required mechanism for them to pass on Theory of Design Structure. Paper presented at the AECT 2000.
the knowledge other than through their presentations. Most of the [3] Gibbons, A. S., & Fairweather, P. G. (2000). Computer-Based
groups chose to create some form of electronic record of their Instruction. In S. Tobias & J. D. Fletcher (Eds.), Training and
research which could be shared with the class. These were posted Retraining: A Handbook for Business, Industry, Government,
to the class website. This process should be formalized in future and Military. New York: Macmillan Reference.
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participants through the content-specific examination process. For I. Theory for the Design of Instructional Simulations and
the purpose of instructional design analysis all the class Microworlds. In.
presentations were videoed. At this time the videos are not been [5] Gibbons, A. S., & Rogers, P. C. (2006). Coming At Design
publicized but this could be considered for future classes. This From A Different Angle: Functional Design. Paper presented at
could form another reference record for all participants.. the AECT Research Symposium.
[6] Gibbons, A. S., & Rogers, P. C. (2007). The Architecture of
6.3 Using This Approach for Instructional Instructional Theory.
[7] Helps, C. R. G., & Renshaw, S., A. . (2004). Design of a flexible
Design case-study instructional module for operating systems for
The intent is that course designers should be able to use this information technology. Proceedings of the 5th conference on
experience in designing similar courses for themselves where Information technology education, 56-59.

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