Beruflich Dokumente
Kultur Dokumente
Sarah Dupuis
Kaitlin Jezequel
MEDT 7464
February 14, 2018
Definitions:
-“Virtual reality immerses a user in an entirely simulated environment” (Educause,
2017).
-“VR places users in a virtual world, typically via a headset that immerses them fully
in a digital environment” (Kugler, 2017).
Characteristics:
“VR…[relies] on specialized apps and software, as well as controllers, cameras,
sensors, 360 video, and object-and-gesture-recognition technologies” (Educause,
2017).
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Ellen Adams
Sarah Dupuis
Kaitlin Jezequel
MEDT 7464
February 14, 2018
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Ellen Adams
Sarah Dupuis
Kaitlin Jezequel
MEDT 7464
February 14, 2018
p.4). The author presents cases that showcase the many virtues of
VR in an educational setting. In addition to the positives, he
states the risks, the costs and the steps needed to train teachers
and incorporate VR fully into an educational setting.
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Ellen Adams
Sarah Dupuis
Kaitlin Jezequel
MEDT 7464
February 14, 2018
Areas
Applic Over the past several years, there has been an increase in children
ation being diagnosed with autism spectrum disorder. Of those being
(How) diagnosed, a larger number are being diagnosed with high-functioning
autism or Asperger syndrome. These students have difficulties with
verbal and nonverbal communications including issues with
conversational skills, negotiation techniques and body language.
Because of these deficiencies, many of these students have been shown
to suffer from “academic and occupational underachievement.” (Ke,
2013, p. 441).
Links https://floreotech.com/?gclid=EAIaIQobChMIksPE1_GY2QIV2BmBCh0-
NAoPEAAYA
http://www.matsclassroom.com/blog/virtual-reality-in-special-needs-
education-the-oculus-rift-day-1
http://proxygsu-
scob.galileo.usg.edu/login?url=https://search.ebscohost.com/login.aspx
?direct=true&db=fth&AN=90465242&site=eds-live&scope=site
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Ellen Adams
Sarah Dupuis
Kaitlin Jezequel
MEDT 7464
February 14, 2018
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Ellen Adams
Sarah Dupuis
Kaitlin Jezequel
MEDT 7464
February 14, 2018
http://daily.unitedlanguagegroup.com/stories/editorials/virtual-
reality-next-step-language-learning
Areas
Learners Adolescents and teens
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Ellen Adams
Sarah Dupuis
Kaitlin Jezequel
MEDT 7464
February 14, 2018
Although there has been a lot of research completed on Virtual Reality in education,
it still seems as though there are a lot of uncovered areas. Virtual Reality and the
creation of virtual worlds has the potential to alter education as the world currently
knows.
Virtual Reality in art education seems to be a natural fit, with students being able to
create their own artwork digitally, as well as design their own avatars. Having
opportunities to “go to” museums or historical sites around the world with the use of
VR is very beneficial for any art classroom.
Virtual Reality as a language learning tool seems to have a long way to go. The
current research does not seem to provide any concrete evidence that virtual reality
helps learners study a new language; however, it seems like Virtual Reality could be an
easy way to “take” people to a foreign country and immerse them in the language and
culture.
Virtual Reality is a new and exciting technology that can be used in many different
ways in education. Through the use of this equipment, opportunities are available for
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Ellen Adams
Sarah Dupuis
Kaitlin Jezequel
MEDT 7464
February 14, 2018
learners that have not always been in existence. Virtual reality can be used in varying
ways in order to suit the needs of not only education, but training programs and
businesses alike. VR can be facilitated in many ways to support the general
characteristics of a Learner-Centered Instruction approach to education. Because
“learner-centered instruction (LCI) focuses on both the learner and learning” (An, 2012,
p. 798), virtual reality and the use of virtual worlds open up a world of possibilities in
the classroom.
Personalized Learning:
- In a Social Studies classroom, students can use Google Expeditions to visually
study places that they have learned about but may otherwise never see.
“Instructors also have used VR technology to engage students in topics related to
literature, history and economics by offering a deeply immersive sense of place
and time, whether historic or evolving “(Reede and Bailiff, 2016).
- Teachers can use Virtual Reality in an art classroom to have students develop
their own personal avatars. An avatar can be defined as “an electronic image that
represents and is manipulated by a computer user in a virtual space (as in a
computer game or an online shopping site) and that interacts with other objects
in the space” (Merriam-Webster, 2018).
- One simple way to introduce an avatar would be to have students create a
Bitmoji of themselves. Bitmoji is an app where people can create “an expressive
cartoon avatar” (Bitstrips Inc., 2018) that can be designed to look just like
themselves.
- In an art classroom, the virtual reality of Bitmoji could be can be used to help
students understand body and face proportions.
- Below is an example of my own Bitmoji avatar that was created by my students
to look like me. A side by side photograph is included next to the Bitmoji for
reference.
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Ellen Adams
Sarah Dupuis
Kaitlin Jezequel
MEDT 7464
February 14, 2018
Self-Regulation:
- With virtual reality as an option, students could give teachers ideas about what
they want to learn, and the teacher can try to make it happen.
- For example, if students are interested in a field trip, but the field trip would
require going overseas to a museum or historical site like Pompeii, teachers
could have students tune in to their virtual reality world to take a tour of the site
instead of having the expense of travelling abroad.
Collaboration:
- Students in an art classroom can collaborate with each other in a virtual
environment to create an entire art exhibit.
- Students can work together or individually to create artwork and then display
the artwork in a virtual exhibit that was organized and arranged by the students.
(Lu, 2013, p. 232-245)
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Ellen Adams
Sarah Dupuis
Kaitlin Jezequel
MEDT 7464
February 14, 2018
(Anderson, 2018)
5. References
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Ellen Adams
Sarah Dupuis
Kaitlin Jezequel
MEDT 7464
February 14, 2018
Educause. (2017, October). Augmented Reality, Virtual Reality, and Mixed Reality.
Retrieved February 06, 2018, from
https://westga.view.usg.edu/d2l/le/content/1531923/viewContent/25121243
/View
Ke, F., & Im, T. (2013). Virtual-Reality-Based Social Interaction Training for Children
with High-Functioning Autism. Journal of Educational Research, 106(6), 441-461.
Retrieved Feb 8, 2018, from http://proxygsu-
scob.galileo.usg.edu/login?url=https://search.ebscohost.com/login.aspx?direct=
true&db=fth&AN=90465242&site=eds-live&scope=site
Kugler, L. (2017, August). Why Virtual Reality Will Transform a Workplace Near
You. Communications of the ACM, 60(8), 15-17. Retrieved February 6, 2018.
Lin, T., & Lan, Y. (2015). Language Learning in Virtual Reality Environments: Past,
Present, and Future. Journal of Educational Technology & Society, 486-497.
Retrieved February 8, 2018.
Lu, L. (2013). 3D Virtual Worlds as Art Media and Exhibition Arenas: Students'
Responses and Challenges in Contemporary Art Education. Studies in Art
Education, 54(3), 232-245. Retrieved February 8, 2018.
Merriam-Webster. (2018, February 1). Avatar. Retrieved February 10, 2018, from
https://www.merriam-webster.com/dictionary/avatar
Merriam-Webster. (n.d.). Virtual Reality. Retrieved February 07, 2018, from
https://www.merriam-webster.com/dictionary/virtual%20reality
Mitchell, P., Parsons, S., & Leonard, A. (2007). Using Virtual Environments for Teaching
Social Understanding to 6 Adolescents with Autistic Spectrum Disorders. Journal
of Autism & Developmental Disorders, 37(3), 589-600.
Reede, E. and Bailiff, L. (2016, January 23). When Virtual Reality Meets Education. Tech
Crunch. Retrieved from https://techcrunch.com/2016/01/23/when-virtual-
reality-meets-education/.
Samsung (Producer). (2018). “Human Nature”: Samsung Brand Philosophy - Do What
You Can’t. [Video File]. Retrieved from
https://www.popisms.com/TelevisionCommercial/146674/Samsung-
Commercial-2018.aspx.
Evaluation Criteria
Criteria Points
1. Definition(s) and Clear, accurate, appropriate citations 15
characteristics
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Ellen Adams
Sarah Dupuis
Kaitlin Jezequel
MEDT 7464
February 14, 2018
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