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package Box2D.Collision.Shapes{
import Box2D.Common.Math.*;
import Box2D.Common.b2internal;
use namespace b2internal;
/**
* This holds the mass data computed for a shape.
*/
public class b2MassData
{
/**
* The mass of the shape, usually in kilograms.
*/
public var mass:Number = 0.0;
/**
* The position of the shape's centroid relative to the shape's origin.
*/
public var center:b2Vec2 = new b2Vec2(0,0);
/**
* The rotational inertia of the shape.
* This may be about the center or local origin, depending on usage.
*/
public var I:Number = 0.0;
}