Beruflich Dokumente
Kultur Dokumente
Roberto Llorens1,2, Adrián Borrego1, Jorge Latorre1, Carolina Colomer2, Enrique Noé2
Mariano Alcañiz1 2
Servicio de Neurorrehabilitación y Daño Cerebral de los
1
Neurorehabilitation and Brain Research Group, Instituto Hospitales NISA. Fundación Hospitales NISA. Valencia,
de Investigación e Innovación en Bioingeniería. Spain.
Universitat Politècnica de València. Valencia, Spain.
rllorens@i3b.upv.es
Abstract—Rehabilitation options for stroke survivors who the upper limb function is an imperative objective of physical
present severe hemiparesis in chronic stages are limited and may and occupational therapy.
end in compensation techniques that involve the use of the less
affected arm to achieve some degree of functional independence. However, rehabilitation of severe arm paresis in chronic
Passive mobilization, mirror therapy, or motor imagery are the stroke survivors is especially challenging because useful
scant alternatives that try to involve the hemiparetic arm into the reorganization of cortical areas involved in arm function is
rehabilitation process. Transcranial direct current stimulation believed to occur in response to active exercise and to motor and
(tDCS) is a non-invasive technique that has been used after stroke attentional inclusion of the affected arm in task oriented
to promote excitability of the surviving neural architecture in movements [4], [5] but severe paresis impedes active training of
order to support functional recovery. Interestingly, cortical the arm. Traditionally, rehabilitation strategies in these subjects
excitability has been reported to increase when tDCS is combined have almost exclusively aimed to compensate for the deficit by
with virtual reality. This synergetic effect could explain the training the opposite limb in daily tasks [4], [6]. However, as
promising results achieved by preliminary experimental synaptic connectivity is highly use dependent, the absence of
interventions that combined both approaches on upper limb stimulation on the chronic paretic arm might result in reduced
rehabilitation after stroke. However, the efficacy of these sensorimotor representation in the available neural circuits over
interventions in subjects with severe hemiparesis has not been time [7] and, consequently, diminish the possibilities for
explored, at least in part, because their restriction of movements sensorimotor clinical progress [6]. Accordingly, a reduction in
may limit their interaction with common virtual reality systems.
sensorimotor abilities might partly be an effect of non-use of the
We present a tDCS enhanced virtual reality-based intervention
that enables interaction and multimodal stimulation of subjects
affected limb [7]. In fact, lack of movement has been considered
with severe hemiparesis after stroke and evaluate its efficacy in to be a form of “learned paralysis” [8], [9]. To overcome the
seven chronic participants. Results showed clinically important deleterious effect of non-use techniques, different rehabilitative
improvement in the body functions and activities after the approaches have been presented. Most of these alternatives
intervention, and a maintenance of gains weeks after. Although involve passive mobilization (either manual or robotic-guided)
further studies are needed, the efficacy of this intervention is [10], [11], mirror therapy [11], [12], or motor imagery-based
promising. interventions [13], [14]. The capacity of these interventions to
elicit cortical activation in the hemisphere contralateral to the
Keywords—virtual reality; tDCS; closed-loop; hemiparesis; imaginarily moving arm has been evidenced by different
stroke; rehabilitation. neuroimaging techniques [14], [15], and suggests that these
interventions may be functionally akin to preparatory and
I. INTRODUCTION executive motor processes [14].
Functional impairment of the upper limbs, reported in Transcranial direct current stimulation (tDCS), a type of
approximately 85% of the cases [1], is one of the most common non-invasive brain stimulation that induces constant low direct
sequelae after stroke. Six months after onset, 30-60% of currents through electrodes on the scalp to regulate neuronal
individuals do not regain functional use, and only 5-20% will excitability, has achieved promising results in severe
achieve full recovery of arm function [2]. Given the incidence hemiparesis after stroke [16], [17]. Interestingly, this technique
of upper limb deficits and their implication in the participation has been reported to synergistically promote short-term
in daily living activities and quality of life [3], rehabilitation of corticospinal facilitation when combined with virtual reality
B. Instrumentation C. Calibration
The experimental system detected the users’ intention of The coordinates of the participants’ gaze and the movement
movement from their gaze and residual muscular activity and capability of their hemiparetic arms had to be estimated to
movement capability, and provided coherent multimodal enable interaction.
stimulation including audiovisual and tactile feedback, and
tDCS (Fig. 1). Calibration of the eye-tracking required participants to
follow a red spot that moved along a cross-shaped path on the
Stimulation: Audiovisual stimulation was provided by the screen. This process provided the transform matrix to estimate
15.6” screen and integrated speakers of a laptop (Fig. 1.a). the X and Y coordinates of the participants’ gaze on the screen
Tactile feedback was provided using three vibrators that of the laptop from the movements of their pupils.
were embedded in a hand-made Velcro band (Fig. 1.b). The Calibration of the movement capability required participants
band was designed to surround the participants’ hemiparetic to perform three attempts to move their hemiparetic arm as if
hands in such a way that vibrators were located in the palmar they wanted to pick a virtual apple that was shown on the screen.
side of the metacarpophalangeal joint of the thumb, index and If the sEMG activity during the attempt was at least five times
the activity during the resting condition participants were able to
use this variable to interact with the system. Analogously, if the The objective of the exercise was to pick the apples that
angular velocity or the acceleration during the attempt was at sequentially grew in the branches of the tree with the virtual
least twice the velocity and acceleration detected during the hemiparetic hand (Fig. 2.a). To pick the apples, participants
resting condition, participants were able to interact through these were required to stare at them and to try the movement (it is, to
variables. This calibration process provided the maximum move their affected extremities as if they wanted to pick the
sEMG activity in the seven sensors, angular velocity, and virtual apples with their real hands). An attempt was considered
acceleration in those participants who passed the process. successful if participants stared at the apple for 2 s and if they
were able to produce a muscular activity, angular velocity, or
D. Exercise acceleration greater than 70% of their calibrated values.
The virtual environment simulated an apple picking task in Participants had 10 s to pick an apple. Time between apples was
an apple orchard. The user’s view was fixed in front of an apple set to 4 s.
tree, where a serial of apples appeared and disappeared a few
seconds after. The arms of the participants were represented If participants did not performed a successful attempt,
using a first-person perspective (Fig. 2). Extrinsic feedback audiovisual feedback was provided to them. In the virtual
included the time left, number of repetitions, and record number environment, the arm remained still (if not enough muscular
of repetitions. activity, angular velocity, or acceleration was detected) or made
a grasping movement towards the wrong location that they were
staring at (if they were staring at a wrong location on the screen).
This was also indicated with a losing sound effect. In the latter
case, the visual animation lasted 6 s.
On the contrary, if participants performed a successful
attempt, audiovisual and tactile feedback were provided. In the
virtual environment, the virtual hand moved towards the apple,
grasped it (Fig. 2.b), and brought it towards their mouth (Fig.
2.c). The environment simulated that the participants bit the
apple three times and the arm was finally moved to the initial
resting position. A biting sound effect was also provided
synchronously with the visual animation. The successful attempt
was also indicated with a winning sound effect. The visual
a)
animation lasted 10 s. Tactile feedback was provided when the
hand initially made contact with the apple and during each bite.
tDCS was uninterruptedly provided during the whole session
with independence of the success of the attempt.
The workflow of the exercise is shown in Fig. 3.
E. Procedure
Sessions were carried out in a dedicated area of the physical
therapy unit free of distractors.
A physical therapist equipped participants with the EMG
bracelet, the vibration band, and the tDCS headband.
b) Participants sat in a chair with their backs leaning against the
backrest and their arms on the armrests. The laptop was placed
approximately 50 cm from the head and 40 cm below eye-level.
The eye-tracker was tilted towards the eyes and the tDCS
electrodes were soaked in saline solution. The anode was placed
over the ipsilesional primary motor cortex (M1) (C3 or C4 for
left or right hemiparesis, respectively) and the cathode was
placed in the contralesional supraorbital cortex (Fp2 or Fp1 for
left or right hemiparesis, respectively). Impedance was kept
below 10 kΩ and voltage below 26 V. Maximum output
intensity was set to 2 mA. The eye-tracking coordinates and the
muscular activity and movement thresholds were calibrated and
the session started.
c)
Fig. 2. The virtual environment showed a) an apple tree and the users’ arms. Intervention consisted of a reversal A-B-A design. Both
The objective of the exercise was to pick the apples that appeared on a phases included 25 60-minute sessions administered three to
branch. In case of succesful interaction, the virtual environment showed
how the hand moved towards the apple, b) grasped it, and c) brought it to
the mouth.
Interaction (input)
Stimulation (output) Unsuccessful
sEMG > 70 % attempt
Angular velocity > 70 % Audiovisual feedback
Transcranial direct Acceleration > 70 % ¿? Successful
current stimulation
attempt
Gaze > 2 s Audiovisual feedback
Tactile feedback
Fig. 3. Worflow of the exercise. At each repetition, gaze, muscular activity, and movements are evaluated to provide adequate audiovisual and tactile feedback.
tDCS is provided during the whole session.
a) b)
Fig. 4. Clinical data of the a) Upper Extremity subscale of the Fugl-Meyer Assessment Scale; and b) Wolf Motor Function Test.