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GO-GO
An Event Mobile Application Finder

A Capstone Project Presented to the Faculty of the


College of Information, Computer and Communications Technology

In Fulfilment
Of the Requirements for the Degree of
Bachelor of Science in Information Technology

By
Lapiz, Kyle Jimer
Gelves, Uriel Ian
Sayson, Narl Carlo
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ABSTRACT
<This will be done at the end of the study. This comprises the purpose of the study,
methodology, results and conclusion>

Keywords: <Write the important words or concepts of your study. If your study will be
queried from any search engine, what keywords will the user use to have your study as the
result of the query.>
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CHAPTER I
INTRODUCTION

Rationale of the Study


Whether you have nothing to do on the weekend or exploring a new city for the first time,
looking for something fun to do in or around your district can be difficult. People usually
discover fun events by word of mouth or by knowing or following the one who is hosting it.
[1] In the modern digital era where we are always connected, it is expected to have a fitting
solution for seeking out about local events.
There are many mobile event applications that aids users find events. [1]DoStuff
currently lists events for 20 of North America's largest cities. Events are selected and listed
by real local influencers, which you can browse through by category or what's happening
today. Event recommendations and maps are available to make the discovery process
easier, and you can create your own profile to add events to your personal calendar while
being able to keep track of everything. [1] Eventbrite is an event planning platform that helps
people create, promote and host their events. The free mobile apps are meant to serve as
discovery tools for people who are looking to attend events they're interested in. Use it to
discover popular events around you, see what your friends are doing, get recommendations,
register for events and even securely purchase tickets all through the app.
The deficiency among the different mobile event applications is that they are not that
rewarding. They don’t have clear incentives that can encourage users to attend or support
more events. Giving the users incentives upfront or in the next event they will go will boost
the attendance of minor or major events and this will benefit the organizers and even the
economy of your local town.
Shiba targets to promote events to connect people and to offer more than experience
but also to boost the experience. This gamified mobile event application aids users to find
minor or major events around the town and every event they will receive incentives. With the
use of social media, we will curate events according to their likings and preferences.
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REVIEW OF RELATED LITERATURE


<Identify other sources that demonstrates similarities of your study. Other authors might
have same ideas or methodologies that you will use in your study. State also what is
missing in their study that leads you do your study.>
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Project Objective
There are many event mobile application event finders in the market today, but the
developers want to motivate people to go to local events by giving them the chance to
donate to charities. The idea is that we can promote events by giving incentives to users
more than just the experience but also the ability to donate to charity.

This study aims to build an event mobile application event that helps users find
official and unofficial local event near them while having the chance to contribute to
charities.
Specifically, it aims to:

Scope and Limitation of the study


<Enumerate the things that your system can and can’t handle.>
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CONCEPTUAL FRAMEWORK
<This illustrates the linkages of the components or libraries or technologies in your study.>
<Provide a description of the linkages.>
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CHAPTER II

SOFTWARE REQUIREMENTS AND DESIGN SPECIFICATION


<Provide an introductory paragraph as to the content of this chapter>

USE CASE DIAGRAM


<This illustrates the different actors of your system and the functions or capabilities that they
can do to the system >
<Furthermore, explain also the diagram>
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USE CASE NARRATIVE


<List all the use cases you identified in your Use Case Diagram. One table per
functionality.>
Use case narrative for
Use case:
Actors:
Purpose:
Overview:
Type:
Precondition:
Postcondition
FLOW OF EVENTS <This should demonstrate the detailed process of the events.>
Actor Action System Response

ALTERNATIVE FLOW OF EVENTS


Actor Action System Response
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ACTIVITY DIAGRAM
< Activity diagram is basically a flowchart to represent the flow from one activity to another
activity. The activity can be described as an operation of the system. Activity diagram is
used to show message flow from one activity to another.>
<Identify the necessary message flows in your system.>
<Explain each diagram>
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CLASS DIAGRAM
<>
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USER INTERFACE DESIGN


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CHAPTER III

SOFTWARE DEVELOPMENT AND TESTING

DEVELOPMENT SOFTWARE PLATFORMS, DEVELOPMENT ENVIRONMENTS AND


TOOLS

DEVELOPMENT AND TESTING PROCESS

DEVELOPMENT PROCESS

The systematic software development process of the Probabilistic Text Classification


of Course Reference using Naïve Bayes Algorithm is illustrated through the input-process-
output diagram shown in Figure 3.

INPUT PROCESS OUTPUT

Figure 3: Research Framework

TESTING PROCESS
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CHAPTER IV

SUMMARY, CONCLUSION AND RECOMMENDATION

SUMMARY OF FINDINGS

CONCLUSION

RECOMMENDATION
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CHAPTER V

BIBLIOGRAPHY

Books

[1] Crows, T. (1999). Introduction to data mining and knowledge discovery. Two Crows
Corporation, 36.

Journals

[9] Danesh, A., Moshiri, B., & Fatemi, O. (2007, July). Improve text classification accuracy
based on classifier fusion methods. In Information Fusion, 2007 10th International
Conference on (pp. 1-6). IEEE.

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