Beruflich Dokumente
Kultur Dokumente
The character profile worksheet is a tool to help you keep track of vital information about your
character. Not only does it help you to define your character, but it will also be a valuable tool
to refer back to when developing the story.
Basic Statistics:
Physical Characteristics:
Height: Tall
Weight: Thin
Race: White
Eye Color: Brown
Hair Color: Blonde
Glasses or Contact Lenses?: None
Skin Color: Rugged, average
Shape of Face: Narrow jaw line, thin
Distinguishing Features: lanky
Manner of Dress: Flannel button down, vest, belt, 2 holsters holding 2 Colt Single Action
Army Revolver, tight brown pants, large cowboy boots
Mannerisms: Southern accent, hands on hips, wide stance on account for oversized boots.
Habits (smoking, drinking, etc.): Chews on reed, spits
Health: Healthy
Hobbies: Robbing banks
Speech Patterns: Mute
Disabilities: Mute
Style (elegant, shabby, etc.): Rugged
Greatest Physical Flaw: Mute, skinny
Best Physical Quality: Quick, agile
Emotional Characteristics:
Strengths/Weaknesses:
o Strengths – Agile, quick thinking, confident, risk taker
o Weaknesses – emotionally driven, not physically strong
Introvert or Extrovert?: More introverted
How does the character deal with anger?: Emotional so expresses anger, prone to sudden
outbursts of energy, whether driven by anger or in heat of the moment
With sadness?: hides it
With conflict?: Aggressive, offensive stance
With change?: Adapts to situations on the fly so well
With loss?: depending on who, only 2 important people in his life (sister and lover)
What does the character want out of life?: Wants independence, security for sister,
enough money to live comfortably
What would the character like to change in his/her life?: Wishes he had more money to
support his family
What motivates this character?: Some greed, love for his sister
What frightens this character?: not being able to take care of his sister when his
grandmother passes on
What makes this character happy?: Danger and risk taking excites him, getting out of a
tough situation makes him happy
Is the character judgmental of others?: He judges those who are rich and flaunt their
wealth when he know he has to work hard for so little
Is the character generous or stingy?: He is stingy and keeps as much as he can to himself
for fear of losing it
Is the character generally polite or rude?: Typically rude and cold to those around him but
does so to appear threatening and to ward off others not to get involved in his business
Skills/ abilities:
Spiritual Characteristics:
Does the character believe in a God? Many gods? None at all?: None
What are the character's spiritual beliefs?: Lives life as if its NOT his last
Is religion or spirituality a part of this character's life?: No
If so, what role does it play?:
Character's Game Role (Main character? Hero? Heroine? Romantic interest? Sidekick?,
etc.): Main character, good guy but from perspective of a criminal/outlaw
Scene where Character First Appears: Behind cover under fire from town’s law
enforcement
Relationships with Other Characters:
Scenarios:
While the following scenarios are not specific to any game, they will help to further define your
character's persona.
How does the character hold a baby?: Gently and with care but not for long
What does the character do when they are left in a room alone?: Analyzes room, wants to
be on the move so looks for exits/entrances
How does the character act around the opposite sex?: Cold for the most part but shows
compassion for the ones he loves
Character Growth (How is the character different at the end of the game or story from
when the game or story began?): Starts off cold but ends showing emotion and real motive
behind actions.
Describe a small segment of a narrative that could occupy 20-30 seconds of a short
animation or cut scene from a game where your character does something that conveys
emotion: funny, sad, surprised, etc. An example would be something like this: A kid in a
karate gi stands in front of a board ready to attempt to snap it. The board is suspended
between two cinder blocks as the kid tries every move to break the board, but the board
will not budge. Finally, after falling on the floor, he sits up and leans on the board with his
elbow, chin resting on his palm with the look of frustration on his face. The board snaps
and he falls again with a thud and dust puffs up.
Character sits behind the wall of a bank as 5 local authorities block his escape, pistol is shot out
of his hand, character tosses bag of money in the air, jumps out from the wall, whips out pistol,
guns his 5 opponents down with precision, catches bag of money and walk out, as character turns
around he is face to face in a Mexican stand off with the sheriff, shot of single bullet in chamber,
shows wide side angle of characters facing each other, suddenly each simultaneously pulls out
revolver, cuts to black, sound of gunshot.
OR
Character walks into bar, head on shot of him walking towards counter with laughter and rowdy
chatter behind him. Sits down to have a drink, noise muffles and dies down as heads turn toward
entrance where 5 law enforcement officers stand, 5 slowly walk down the center scanning each
person holding wanted sign with character’s face on it, cuts back to character slightly looking
over shoulder, reed drops from mouth. The 5 stop and focus on him, a hand reaches out
aggressively, suddenly Character spins around in the bar stool and shoots the 5 down (behind
shoulder). Character takes reed from hat, puts it in his mouth, and confidently walks out.