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Character Profile Worksheet

The character profile worksheet is a tool to help you keep track of vital information about your
character. Not only does it help you to define your character, but it will also be a valuable tool
to refer back to when developing the story.

Basic Statistics:

 Name: Herez
 Age: 1800 years old
 Nationality: French
 Socioeconomic Level as a Child: Rich and powerful
 Socioeconomic Level as an Adult: Poor and unloved
 Hometown: Athens, Greece
 Current Residence: Paris, France
 Occupation: War
 Income/Salary: Unemployed
 Birth Order: Second born
 Siblings (describe relationships): Minay; wise older sister that is always nagging
 Spouse (describe relationships): N/A
 Children (describe relationships): Quinn aka ‘Q’; is currently greatly distanced from his
father and only talks to his biological mother. Many other mortal children that are
constantly being slayed by earthly heroes.
 Grandparents (describe relationships): Chronos; died well before Herez was born
 Grandchildren (describe relationships): Herez has many grandchildren of who’s existence
he is unaware of.
 Significant Others (describe relationships): Constant flirtation with Vivi, regardless of her
ongoing relationship with another immortal
 Relationship Skills: Very few, although when in the right situation Herez has immense
physical strength that he attempts to impress his crush with.

Physical Characteristics:

 Height: 6’4”
 Weight: 240 lbs
 Race: Greek
 Eye Color: Brown
 Hair Color: Black
 Glasses or Contact Lenses?: None
 Skin Color: White
 Shape of Face: Square jaw and blocky
 Distinguishing Features: Massive armor (breastplate, helmet?), and possible spear or
mace
 Manner of Dress: Armored
 Mannerisms: Roid-rage-ish, Tends to get his helmet spun on backwards
 Habits (smoking, drinking, etc.): Gets drunk on his friend Bacchus’s wine when sad.
Works out often. Eats lots of meat.
 Health: Peak physical strength
 Hobbies: Brawling, Polishing armor, Sharpening weapons
 Speech Patterns: Low and gravelly, Slight French accent
 Disabilities: None
 Style (elegant, shabby, etc.): Brute and Unrelenting
 Greatest Physical Flaw: Wide shoulders but small legs. Scarred skin?
 Best Physical Quality: Muscles

Intellectual/Mental/Personality Attributes and Attitudes:

 Educational Background: Learned the art of war from his father.


 Intelligence Level: Really intelligent, but often falls to hubris when outsmarted with wit
 Mental Illnesses (if any): None
 Learning Experiences: Massive resume of wars in Greek and Rome
 Short-term Life Goals: Earn the love of Vivi
 Long-term Life Goals: Regain his power as a worshipped god
 How does character see himself/herself?: The most powerful, the god of war
 How does character believe he/she is perceived by others?: Falsely puts faith in others
admiration of himself.
 How self-confident is the character?: Overly self confident to a fault
 Does the character seem ruled by emotion, or logic, or some combination thereof?:
Emotion and hubris rules him
 What would most embarrass this character?: Looking foolish in front of the people he
believes loves him.

Emotional Characteristics:

 Strengths/Weaknesses: Very strategic, but often loses sight of rational decisions because
of his pride
 Introvert or Extrovert?: Very extroverted, never shy, expects respect
 How does the character deal with anger?: Vents it immediately, to the danger of those
around him
 With sadness?: He gets drunk on Bacchus’s wine
 With conflict?: Fights it head on, almost never runs without reason, will argue until
humiliation
 With change?: Hasn’t changed his ways since his power in Greece as a kid, even at the
disadvantages he has faced in France
 With loss?: Has to find other ways to suit his delusions of grandeur if he is to ever fail
 What does the character want out of life?: Power on the surface, respect underneath
 What would the character like to change in his/her life?: Wishes to return to his powerful
state of worship as he was as a Greek god
 What motivates this character?: To earn the respect of the people who now barely
remember him as a god.
 What frightens this character?: Very little physically, losing his power and Vivi
emotionally.
 What makes this character happy?: Respect, and being able to show off his immense
physical strength
 Is the character judgmental of others?: Herez is usually too self absorbed to be overly
judgmental of others
 Is the character generous or stingy?: Fairly generous, but only improve is own fame
 Is the character generally polite or rude?: He is unaware of his actions affecting others,
but not intentionally rude.

Behaviors and Mannerisms:

 Group Behaviors: Wishes to party and fight along those who see him for his virtues as the
god of war
 Individual Behaviors: Overly aggressive, often seen being easily instigated into
disadvantageous situations
 Catch Phrases: “I will strike you down!”

Skills/ abilities:

 inherent: Sword fighting, racing (chariot originally, anything that fits the present time)
 will learn: How to sense a trap that those who want to humiliate him have set for him

Spiritual Characteristics:

 Does the character believe in a God? Many gods? None at all?: He is a god himself, other
gods are his biological family
 What are the character's spiritual beliefs?: Used to believe in the power of Olympus
before it fell to Rome, and then Rome’s power to Napoleon.
 Is religion or spirituality a part of this character's life?: He is concerned with the lack of
people that still worship him
 If so, what role does it play?: His goal is to gain respect and earn worshippers in France’s
growing civilization.

How the Character is Involved in the Story:

 Character's Game Role (Main character? Hero? Heroine? Romantic interest? Sidekick?,
etc.): Faulty hero, fights for goals he doesn’t really have
 Scene where Character First Appears: Likely the first, introducing his current downfall
 Relationships with Other Characters: Disliked by family members because of irrational
anger in past. Many humans he meets don’t realize he is a god.

Scenarios:

While the following scenarios are not specific to any game, they will help to further define your
character's persona.
 How does the character hold a baby?: Cradled in one arm, protective like a heisman
 What does the character do when they are left in a room alone?: Shadow fight with any
weapons or sticks or objects on hand.
 How does the character act around the opposite sex?: Tries to macho-up, show off his
physical prowess

Character Growth (How is the character different at the end of the game or story from
when the game or story began?): The character would momentarily recognize the folly that his
hubris led him to. Before proving that he learned his lesson however, a new material or
impermanent goal would catch his eye and presumably begin to lead him down the same path
again.

Describe a small segment of a narrative that could occupy 20-30 seconds of a short
animation or cut scene from a game where your character does something that conveys
emotion: funny, sad, surprised, etc. An example would be something like this: A kid in a
karate gi stands in front of a board ready to attempt to snap it. The board is suspended
between two cinder blocks as the kid tries every move to break the board, but the board
will not budge. Finally, after falling on the floor, he sits up and leans on the board with his
elbow, chin resting on his palm with the look of frustration on his face. The board snaps
and he falls again with a thud and dust puffs up.

Herez sees a girl struggling to carry a bag of flour outside her bakery. Attempting to flirt with her
by showing off his physical strength, he grabs two bags each palmed in one hand. The girl is
impressed at first, and assumes he is about to help her carry the rest of the bags. However, Herez
continues to strike different poses while holding the bags of flour. He seems to forget the girl is
there, infatuated by his own strength. The girl stops anticipating help, gets annoyed and walks
away. When Herez snaps out of his own personal bubble, he is sad to see that the girl has left and
assumes she was unimpressed.

Additional Notes on this Character:

The motivation and creation of the character is inspired by Ares and Mars, the different iterations
of the Greek and Roman god. Herez is the French iteration of this god, after the fall of the
Roman empire. Clinging to power, he travels to Napoleon’s France, expecting the next great
civilization to worship him. Unfortunately for him, few people believe in his existence anymore,
so his goal is to prove his worthiness to regain his worshippers.

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