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Machine Wraith Edit 0 25 …
SPD Fast
MAT Average
DEF Decent
ARM Low
Points cost Tiny
Circle Orboros
Legion of Everblight Weapons and Attacks
Skorne Mechano-Claws - Low P+S melee weapon.
Trollbloods
Minions
Blindwater Congregation Special Abilities
Thornfall Alliance Incorporeal - This model can move through terrain and models without penalty. This
model is immune to all damage except magical weapons, spells, animi, and feats. This
model does not count as an intervening model. This model loses Incorporeal for one
round when it makes a ranged or melee attack.
Undead - This model is not a living model and never flees.
Machine Meld (★Action) - Target enemy non-character, non-colossal, warjack with
Newbie Page a working cortex within 1". You take control of it, indefinitely, and the Machine
Faction Overview Wraith is taken off the table. Then 80% of the back of the card is taken up with rules
General Strategies about how your opponent can or cannot exorcise the Machine Wraith (basically
Scenario Play they can either spend focus attempting an exorcism, or damage their own jack and
Tournament Analysis
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Tournament Analysis try and shake it out).
Army List Builders
Army List Archive
Theme Forces
Glossary of Abbreviations Thoughts on the Machine Wraith
If you like to annoy the hell out of your enemy and don't mind spending a point to do so,
the Machine Wraith could be worth taking.
{Placeholder}
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Combos & Synergies
Taking 2 Machine Wraiths can be more than twice as disruptive to the enemy as
one. Especially if you're following the second school of thought.
Other
Sculptor: Christian Danckworth
edit
Cryx Index
Warcasters Asphyxious1 - - Asphyxious2 - -
Asphyxious3 - - Deneghra 1 - - Deneghra
2 - - Deneghra3 - - Goreshade1 - -
Goreshade2 - - Goreshade3
Mortenebra - - Scaverous - - Skarre1 - -
Skarre2 - - Sturgis2 - - Terminus - -
Venethrax - - The Witch Coven
Warcaster attachment: Skarlock Thrall
Warjacks - Deathripper - - Defiler - - Helldiver - -
Light Nightwretch - - Ripjaw - - Scavenger - -
(Bonejacks) Shrike - - Stalker
Cankerworm
Warjacks – Corruptor - - Desecrator - - Harrower - -
Heavy Inflictor - - Leviathan - - Reaper - - Seether
(Helljacks) - - Slayer
Barathrum - - Deathjack - - Erebus - -
Malice - - Nightmare
Warjacks - Kraken - - Sepulcher
Colossals
Units Bane Knights - - Bane Thralls - - Bane
Riders - - Bile Thralls - - Black Ogrun
Boarding Party - - Bloodgorgers - -
Cephalyx Overlords - - Cephalyx Mind
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Slaver & Drudges - - Mechanithralls - -
Necrosurgeon & Stitch Thralls - -
Revenant Cannon Crew - - Revenant
Crew of the Atramentous - - Satyxis
Blood Witches - - Satyxis Raiders - -
Soulhunters
Blackbanes - - Withershadow Combine
Solos Bloat Thrall - - Iron Lich Overseer - -
Machine Wraith - - Necrotech & Scrap
Thralls - - Pistol Wraith - - Satyxis Raider
Captain - - Soul Trapper - - Warwitch
Siren
Bane Lord Tartarus - - Captain
Rengrave - - Darragh Wrathe - - General
Gerlak Slaughterborn
Journeyman Warcaster: Aiakos, Scourge
of the Meredius
Battle Wraith Engine
Engines
edit
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with Cryx, you need to be playing a
game which allows 2 (or more)
warcasters.
Mercenary Different types of Mercenary warjacks
Warjacks can only be taken by specific Mercenary
models ... which means there's too many
permutations to list here (in any sort of
meaningful way).
Rules Clarifications
Machine Meld
Effects that are on the warjack will stay in place. For instance upkeep spells on the
warjack (both friendly and enemy) will stay until that caster's next maintenance
phase, at which point they can be upkept/expire normally.
You can't activate the warjack on the same round you possess it.
The possessed jack is not part of your battlegroup, so you can not allocate focus to
it, can not channel spells through its arc node, etc.
When you're exorcised, you're still Incorporeal.
You can't use a special action after charging.
Incorporeal edit
Please refer to the Incorporeal page itself for its clarifications - it has such a long list
that we didn't want to repeat it here.
Privateer Press, Iron Kingdoms, The Witchfire Trilogy, WARMACHINE, HORDES, Warcaster, Warjack, Cygnar, Khador, Cryx, Menoth, Protectorate of Menoth,
Protectorate, Trollblood, Circle Orboros, Legion of Everblight, Skorne, Full Metal Fantasy™, Steam Powered Miniatures Combat, Monstrous Miniatures Combat and
all other character names, their distinctive likenesses, and faction symbols are property of Privateer Press, Inc. and © 2000-2014 Privateer Press. Some text and
images presented here are the property of Privateer Press, Inc. Used with permission.
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