ARMATRON
elbow jont
|
up and down
wrist joint oe.
wrist jot
shoulder
energy
Indicator
left control lever tight control lever
2 cones
@ Decal Placement
Wrap decals around both Place Tomy decal as Position Armatron decal as
canisters as shown above. indicated by the shaded area. indicated by the shaded area.Use 2°D-Size"batteries.
Long Lite or Alkaline
baiteries recommended.
Battery compariment is
located at the bottom of =
the Atmairon base.
@ Reset Knob
‘The energy level indicator consists of 10 energy levels (windows). Each window will register
an cranga or black color. An orange window indicates a charged energy level, black indicates that
itis discharged.
‘You lose one energy level (orange to black) each time the countdown timer completes one
revolution, The Armatron automatecally turns itself off when all eneray levels indicate black
(total discharge),
‘countdown
&» timer
p
energy
level
Indicator
To begin, roll the reset knob forward ityou desire less than a full charge,
until the countdown timer reads “55” simply roll the resat knob backwards 10
All 10 energy levels plus the countdown obiain the desired energy level.
timer will rogistar an orange color (indicating
‘a maximum charge).
Turn the on/ofi switch an and you're ready to play. NOTE: The on/off switch will not start the
Armation it all energy levels register black. To reset, foiow the above instructions (refer to ilustration)
1) Armatron Control Levers
a
POSITION A POSITION B
Moves the hand dawn, Moves the hand up.POSITION C
Moves the arm counter-clockwise
from the elbow joint.
POSITION E
Moves the entire arm
‘counter-clockwise.
POSITION D
Moves the arm clockwise
from the elbow joint
POSITION F
Moves the entire arm clockwise
POSITION G
Moves the entire arm down,
a
Ia
To close hand
nee
clockwise unt!
you hear it click.
This will ensure
a good grip on
the object you
are picking up.
LEFT CONTROL LEVER (i)
To open hand
tum the lever
counter-clockwise,
POSITION H
Moves the entire arm up,
y’ Tag
To revolve hare, To revolve hand
counter-clockwise, clockwise, turn
tum the ‘ever the lever clockwise,
counter-clockwise.
RIGHT GONTROL LEVER (J)|
i
|
|
|
® 2-Speed Control Levers
neutral slow
® Playing with Armatron
Cannister ~15 points each
Globes - 5 points each
esto, ones ~ 10 points each
TOMY. «1202 tomy com sot 23014 51.20, Box 6252, Caron, CA 20740
fast
Armatron is a game ot skill and coordination. Play by
yourselt or challenge a friend. See who can manipulate
this robot like arm in a race against time.
1. First sat up the energy module as shown above
2. Next set the flat and closed modules about & inches
from the canter of the Armatron base as shown
Each playar ie given the opportunity to sot up
‘Armation and each module at the beginning of his
tum, Once pley bogins Armatron base and modules
cannot be moved.
TO PLAY: of
Use your skill to transfer the globes and cones
{rom the top of the closed moduls to the flat modulo.
Crce that mission is completed, use Armatran
to open the closed module to reach the fiquid fual
cannisters inside. Carefully ift the canisters out
‘one by one and place on the flat modulo. But watch
‘out, if cannister drops, it "blows" up and you lose
the game. As soon as you havo all cf the pieces
transfered, tum Armation off. The number of orange
energy levels you have remaining count for points
towards your final score. Using the scoring below
Count the total points eamad from successful unit
transfers. Also count the number of points trom
remaining orange energy levels and tally your soore.
Highost score wins!
SCORING:
Globes ~ 5 points each
Cones ~ 10 points each
Cannister — 15 paints each
Each remaining energy lovel - 19 points
Special Not
In order to keep your Armatron working trouble tree,
do not pick up Armatron by tha arm, or dismant it
PRINTED IN JAPAN