Beruflich Dokumente
Kultur Dokumente
Boneo, Anthony
Mendoza, Joseph
Orden, Tranquilino
Reyes, Emmanuel
Ruina, Shemiah
Saquido, Jhazzmin
Velasco, Errol
STEM 7
March 2018
Problem Number 1: Lost Cellphone
According to Tindell, et. al. (2012), 95% of students bring their mobile phones to
school every day. This proves that nowadays; mobile phones became an integral part in
the life of 21st century learners. As technology transcends, mobile phones’ functionality
does not end in just providing us quick delivery of our messages to other people but
rather, it also helped us to improve our way of living by informing us, aiding us in
organizing our activities, and making some task easy to handle. However, sometimes
students tend to be disoriented and negligent to their surroundings. Because of that, they
tend to lose valuable items such as cell phones. Because of that and other reasons, some
movements discourage the presence of cellular phones to our education system.
In a classroom, students tend to feel secure around their classmates giving them
complacency in the things that occur around them. Because of that complacency,
students tend to trust wrong people who could steal their valuables like cell phones.
Based on the data presented by thestar.com, there have been 30,000 recorded stolen
phones in Toronto, Canada from 2004 to 2013. Additionally, having busy lifestyle, stress
and weariness contributes to the forgetfulness of students. According to an article written
by Worthington (n.d.), misplacing things is a sign of doing things more than what your
brain can handle. Aside from its disruptive effects to the students and the use of cell
phones as cheating instrument in classes, this two are some of the reasons why so people
wanted to ban cell phones to schools.
Consequently, cell phones play a huge role in the learning experience of students.
As 21st century learners, students need to be technologically adept. Because of the easy
access in cell phones, students can exercise their technological skills and converting it
into something worthwhile, especially in academe. For example, because of cell phones,
conducting a quick research is possible. Because of its portability, students are able to
create researches over the internet on the spot. There are also applications that help
students in acquiring knowledge such as mobile dictionaries and educational games. Cell
phones also help students in storing information through applications such as Google
Keeps, for note keeping, YouTube, for videos, and various word processing applications
such as Microsoft and WPS. Because of these applications, students’ life is much easier
giving them opportunity to focus on more difficult tasks ahead of them.
Concisely, the safety and essentiality of cellphones is a matter that should be given
with great attention especially in populated space where theft is prevalent. Indeed,
cellphones provide convenience in our daily lives because of its own features and
portability. However, the safety of such gadget can’t be rest assured. Fortunately, anti-
theft measures can be practice to prevent the public from being preys of thieves.
Addiction in computer can also improve attention and concentration of the person
who plays it. Computer games, especially action games, have proven to be able to
capture the player's attention for the entire period of the game. Playing computer games
is a great source of learning for you will learn a lot of things when you play. Gaming is not
only beneficial to adults and teenagers, but to children as well. This helps children improve
their academic skills by providing video games that are specifically aimed at enhancing
their cognitive and creative skills. It enhances multitasking skills of an individual. An action
game, for example, may require you to be very alert. This ensures that the player can
observe and react accordingly to all requirements of that game.
The student is one of the victims of computer addiction. The student became
dependent in playing computer games and had a hard time coping with the lessons. He
also relied on computer games as a stress reliever but has abused technology. Playing
computer games is also his way of escaping reality. When he plays computer games, he
can temporarily avoid his problems. Excessive use of computers must be stop for
computer addiction to be avoided.
Computer games can enhance the awareness of the individual and can also
relieve stress to the individual. However, if abused, playing computer games may lead to
the downfall of the user. Thus, playing computer games must be limited and studies
should be prioritized.
According to Mattie Stepanek, a famous poet from USA, unity is strength. When
there is teamwork and collaboration, wonderful things can be achieved. Unity in every
classroom is considered as one of the foundations of each class. Unity is when all of the
students are working together, and each student has strong relationship with each other.
Ever since, unity has been a problem inside the class room. Lack of unity has negative
effects to each class and the personal relationship of students in the classroom.
The diversity of the students in the classroom has different factors according to an
article entitled "The Diversity in the Classroom" by Eric Flanigan. It states that there are
4 types of diversity, namely: 1) Student Background; 2) Cognitive Aptitude; 3) Level of
Motivation; and 4) Diversity of Opinion. All these factors can affect the whole class, it is
either one or two of the 4 types or more. Each student has their own way of thinking in
which some of them are the same in some ways, but some are totally different. These
variations can cause emphasis of differences that would lead to arguments where the two
parties exchange things or words that each of them could not agree of. Eventually that
will lead to misunderstanding for both parties.
Every student inside the classroom are from different race, areas, religion, and has
different beliefs or traditions. No matter what people say, there is always one of the many
reasons that every classroom has a problem that cannot be easily resolved for the class
to be better.
Each person in a community has a unique individuality that tends to highlight the
differences among them when they are together. It is impossible to be eradicated or to
passively see it as a normal thing because in rough situations, these differences will give
rise to more conflict and arguments. Thus, this leads us to the most efficient solution,
unity. Unity can bring people together and make them forget about this differences by
turning them into something that will contribute for the common good. As the famous
quotation goes, "No man is an island." Indeed, no man is an island, so people should
learn that these differences are just something that build up identity, not walls that isolate,
not kingdoms that distance each person to everyone.
References:
Dalizon, A. (2017). More PNP anti-theft measures for students, public. Retrieved from:
http://www.journal.com.ph/news/nation/more-pnp-anti-theft-measures-for-
students-public
Reuters, 2011. “How many teens have "Internet addiction?". Retrieved from:
https://www.reuters.com/article/us-teens-internet-addiction/how-many-teens-
have-internet-addiction-idUSTRE74I6OA20110520
Tindell, et. al. (2012). The Use and Abuse of Cell Phones and Text Messaging in the
Classroom: A Survey of College Students. Retrieve from:
https://eric.ed.gov/?id=EJ951966
Winsa, P. (2014ruj). Cellphone thefts soar over past records. Retrieved from:
https://www.thestar.com/news/gta/2014/02/17/cellphone_thefts_soar_over_past_
decade.html