Beruflich Dokumente
Kultur Dokumente
Tier 1 Bash Action 1 Might This is a pummeling melee attack. Your attack
Core, pg29
Tier 1 Danger Sense Enabler 1 Speed The difficulty of your initiative roll is reduc ChOp, pg6
Tier 1 Fleet of Foot Enabler If you succeed at a difficulty 2 Speed-base ChOp, pg7
Tier 1 Goad Enabler 2 Might After you successfully attack a creature, th ChOp, pg7
Tier 1 Muscles of Iron Enabler 2 Might For the next ten minutes, all Might-based act
ChOp, pg7
Tier 1 No Need for Weapons Enabler When you make an unarmed attack (such as
Core, pg29
Tier 1 Opportunist Enabler You have an asset on any attack roll you maChOp, pg7
Tier 1 Overwatch Action 1 Intellect You use a ranged weapon to target a limitedChOp, pg7
Tier 1 Pierce Action 1 Speed This is a well-aimed, penetrating ranged attCore, pg29
Tier 1 Quick Draw Action 2 Speed You use an action to make an attack with a ChOp, pg7
Tier 1 Surging Confidence Enabler 1 Might When you use an action to make your first rChOp, pg7
Tier 1 Thrust Action 1 Might This is a powerful melee stab. You make anCore, pg29
Tier 1 Trained Without Armor Enabler You are trained in Speed defense actions wCore, pg29
Tier 2 Avalanche Enabler 2 Might When you get a minor effect or a major eff ChOp, pg7
Tier 2 Block Action 3 Speed You automatically block the next melee attaChOp, pg7
Tier 2 Bloodlust Enabler 3 Might If you take down a foe, you can move a shorChOp, pg7
Tier 2 Chop Action 2 Might This is a heavy, powerful slice with a blad Core, pg30
Tier 2 Crush Action 2 Might This is a powerful pummeling attack with a bCore, pg30
Tier 2 Find an Opening Action 1 Intellect You use trickery to find an opening in your ChOp, pg7
Tier 2 Guarded Attack Enabler While you're using a shield when you makeChOp,
an pg7
Tier 2 Mighty Blow Action 2 Might You strike two foes with a single blow. MakeChOp, pg7
Tier 2 Quick Recovery Enabler Your second recovery roll (usually requiring ChOp,
te pg8
Tier 2 Reload Enabler 1 Speed When using a weapon that normally requires
Core, pg30
Tier 2 Sense Ambush Enabler You are never treated as surprised by an atChOp, pg8
Tier 2 Shield Bash Action 3 Might If you make a melee attack and you're usingChOp, pg8
Tier 2 Skill With Defense Enabler Choose one type of defense task in which you
Core, pg30
Tier 2 Stand Watch Action 2 Intellect While standing watch (mostly remaining in pl
ChOp, pg8
Tier 2 Successive Attack Enabler 2 Speed If you take down a foe, you can immediatelyCore, pg30
Tier 3 Brutality Enabler 3 Might When using a heavy weapon, you make a sligh
ChOp, pg8
Tier 3 Daring Escape Enabler 5 Speed You dodge an attack and trick your attackerChOp, pg8
Tier 3 Deadly Aim Action 3 Speed For the next minute, all ranged attacks you ChOp, pg8
Tier 3 Experienced With Armor Enabler The cost reduction from your Practiced in ACore, pg30
Tier 3 Fury Action 3 Might For the next minute, all melee attacks you mChOp, pg8
Tier 3 Inner Defense Enabler You are trained in any task to resist the abilChOp, pg8
Tier 3 Lunge Action 2 Might This move requires you to extend yourself for
Core, pg30
Tier 3 Run and Fight Action 4 Might You can move a short distance and make aChOp,
me pg8
Tier 3 Seize Opportunity Enabler 4 Speed If you succeed on a Speed defense roll to res
ChOp, pg8
Tier 3 Slice Action 2 Speed This is a quick attack with a bladed or pointCore, pg30
Tier 3 Spray Action 2 Speed If a weapon has the ability to fire rapid sh Core, pg30
Tier 3 Stone Breaker Enabler Your attacks against objects inflict 4 addi ChOp, pg8
Tier 3 Trick Shot Action 2 Speed As part of the same action, you make a range
Core, pg30
Tier 4 Ambusher Enabler When you attack a creature that has not yetChOp, pg8
Tier 4 Capable Warrior Enabler Your attacks deal 1 additional point of dam Core, pg30
Tier 4 Confounding Banter Action 4 Intellect You spew a stream of nonsense to distract aChOp, pg8
Tier 4 Debilitating Strike Action 4 Speed You make an attack to deliver a painful or deb
ChOp, pg9
Tier 4 Experienced Defender Enabler When wearing armor, you gain +1 to Armor.Core, pg30
Tier 4 Feint Action 2 Speed If you spend one action creating a misdirectCore, pg30
Tier 4 Hardy Enabler You are immune to disease, and the difficultChOp, pg9
Tier 4 Minor to Major Enabler You treat rolls of natural 19 as rolls of natu Core, pg31
Tier 4 Momentum Enabler If you use an action to move, your next att ChOp, pg9
Tier 4 Precise Strike Enabler When you attack using a weapon, the difficuChOp, pg9
Tier 4 Precise Timing Enabler If you take the same action for three roundsChOp, pg9
Tier 4 Snipe Action 2 Speed If you spend one action aiming, in the next rCore, pg31
Tier 5 Arc Spray Action 3 Speed If a weapon has the ability to fire rapid sho Core, pg31
Tier 5 Hard Target Enabler If you move a short distance or farther on yoChOp, pg9
Tier 5 Inverse Attrition Enabler In every round of combat after the first, yo ChOp, pg9
Tier 5 Jump Attack Action 5 Might You attempt a difficulty 4 Might action to ju Core, pg31
Tier 5 Killing Blow Action 5 Might You exploit your enemy's diminished vitalityChOp, pg9
Tier 5 Mastery With Armor Enabler When you wear any armor, you reduce the ar
Core, pg31
Tier 5 Mastery With Defense Enabler Choose one type of defense task in which you
Core, pg31
Tier 5 Parry Enabler 5 Speed You can deflect incoming attacks quickly. Wh
Core, pg31
Tier 5 Press Action 6 Might You drive a foe back from your companions.ChOp, pg9
Tier 5 Riposte Enabler 6 Speed When you succeed on a Speed defense rollChOp,
ag pg9
Tier 6 Combat Trance Action 7 Might You empty your mind of all distractions to l ChOp, pg9
Tier 6 Finishing Blow Enabler 5 Might If your foe is prone, stunned, or somehow he
Core, pg31
Tier 6 Run Through Walls Enabler 6 Might When you use an action to move and you mov
ChOp, pg9
Tier 6 Slayer Enabler 3 Might When you successfully strike an NPC or creat
Core, pg31
Tier 6 Spin Attack Action 5 Speed You stand still and make melee attacks again
Core, pg31
Tier 6 Spring Away Enabler 5 Speed Whenever you succeed on a Speed defense
ChOp,
ro pg9
Tier 6 Weapon and Body Action 5 Speed After making a melee weapon or ranged weapon
Core, pg31
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Background
You were in the military and have friends who still serve. Your former commander remembers you well.
You were the personal guard of a wealthy merchant who accused you of theft. You left her service in disgrace.
You were the bouncer in a local bar for a while, and the patrons there remember you.
You trained with a highly respected mentor. He regards you well, but he has many enemies.
You trained in an isolated monastery far away. The monks think of you as a brother, but you’re a stranger to all others.
You have no formal training. Your abilities come to you naturally (or unnaturally).
You spent time on the streets and even were in prison for a while.
You were conscripted into military service, but you deserted before long.
You served as a bodyguard to a powerful criminal who now owes you his life.
You worked as a constable. Everyone knows you, but their opinions of you vary.
Your older sibling is an infamous glaive who has been disgraced.
You served as a caravan guard. You know a smattering of people in many cities and towns.
Your best friend is a sage and a scholar. She is a great source of knowledge.
You and a friend both smoke the same kind of rare, expensive tobacco. The two of you get together weekly to chat and sm
Your uncle runs a theater in town. You know all the actors and watch all the shows for free.
Your blacksmith friend sometimes calls on you for help at the forge. However, he pays you well.
Your mentor wrote a book on the martial arts. Sometimes other warriors seek you out to ask about its stranger passages
A man you fought alongside in the military is now the mayor of a nearby town.
You saved the lives of a family when their house burned down. They’re indebted to you, and their neighbors regard you a
Your old trainer still expects you to come back and sharpen her blades and clean up after her classes, but when you do, s
sting rumors.
Tier Name Type Cost
Tier 1 Aggression Action 2 Intellect
Tier 1 Distortion Action 2 Intellect
Tier 1 Erase Memories Action 3 Intellect
Tier 1 Far Step Action 2 Intellect
Tier 1 Hedge Magic Action 1 Intellect
Tier 1 Machine Interface Enabler 2 Intellect
Tier 1 Mental Link Action 1+ Intellect
Tier 1 Onslaught Action 1 Intellect
Tier 1 Push Action 2 Intellect
Tier 1 Resonance Field Action 1 Intellect
Tier 1 Scan Action 2 Intellect
Tier 1 Sculpt Flesh Action 2 Intellect
Tier 1 Ward Enabler
Tier 2 Adaptation Action 2+ Intellect
Tier 2 Cutting Light Action 2 Intellect
Tier 2 Fetch Action 3 Intellect
Tier 2 Flash Action 4 Intellect
Tier 2 Force Field Action 3 Intellect
Tier 2 Hover Action 2 Intellect
Tier 2 Mind Reading Action 4 Intellect
Tier 2 Overload Machine Action 3+ Intellect
Tier 2 Retrieve Memories Action 3 Intellect
Tier 2 Reveal Action 2+ Intellect
Tier 2 Shock to the System Action 3 Intellect
Tier 2 Speed Recovery Action 3 Intellect
Tier 2 Stasis Action 3 Intellect
Tier 3 Accelerate Action 4+ Intellect
Tier 3 Barrier Action 3+ Intellect
Tier 3 Countermeasures Action 4 Intellect
Tier 3 Disassemble Action 4 Intellect
Tier 3 Energy Protection Action 3+ Intellect
Tier 3 Fabricate Minion Action 4 Intellect
Tier 3 Fire and Ice Action 4 Intellect
Tier 3 Fling Action 4 Intellect
Tier 3 Implant Suggestion Action 4 Intellect
Tier 3 Mutation EnhancementAction 3 Intellect
Tier 3 Sensor Action 4 Intellect
Tier 3 Targeting Eye Enabler
Tier 4 Construction Action 4 Intellect
Tier 4 Exile Action 5 Intellect
Tier 4 Ignition Action 4 Intellect
Tier 4 Invisibility Action 4 Intellect
Tier 4 Matter Cloud Action 5 Intellect
Tier 4 Mind Control Action 6+ Intellect
Tier 4 Open Action 4 Intellect
Tier 4 Projection Action 4 Intellect
Tier 4 Regeneration Action 6 Intellect
Tier 4 Reshape Action 5 Intellect
Tier 4 Slay Action 6 Intellect
Tier 4 Wormhole Action 6 Intellect
Tier 5 Absorb Energy Action 7 Intellect
Tier 5 Boost Physicality Action 6 Intellect
Tier 5 Concussion Action 7 Intellect
Tier 5 Create Action 7 Intellect
Tier 5 Divide Your Mind Action 7 Intellect
Tier 5 Dust to Dust Action 7 Intellect
Tier 5 Fast Travel Action 7 Intellect
Tier 5 Knowing the Unknown Action 6 Intellect
Tier 5 Stimulate Action 6 Intellect
Tier 5 Teleportation Action 6+ Intellect
Tier 5 True Senses Enabler
Tier 6 Control Weather Action 10 Intellect
Tier 6 Earthquake Action 10 Intellect
Tier 6 Freeze Time Action 9 Intellect
Tier 6 Move Mountains Action 9 Intellect
Tier 6 Relocate Action 7 Intellect
Tier 6 Traverse the Worlds Action 8+ Intellect
Tier 6 Usurp Cypher Action
Description Book & Page
You reach into the mind of a character and unlock his more primitiChOp, pg10
You modify how a willing creature reflects light for one minute. Ch ChOp, pg10
You reach into a creature's mind to make it forget. Choose one creChOp, pg10
You leap through the air and land some distance away. You can jum ChOp, pg10
You can perform small tricks: temporarily change the color or basi Core, pg35
The difficulty of discerning the level, function, and activation o ChOp, pg10
You open a pathway to another creature's mind via a light touch, wh ChOp, pg10
You attack a foe using energies that assail either his physical for Core, pg35
You push a creature or object an immediate distance in any directiCore, pg36
Faint lines in a color you choose form a tracery over your entire b ChOp, pg10
You scan an area equal in size to a 10-foot (1-meter) cube, includiCore, pg36
You cause a willing creature's fingers to lengthen into claws and hChOp, pg10
You have a shield of energy around you at all times that helps deflCore, pg36
You adapt to a hostile environment for 28 hours. As a result, you cCore, pg37
You emit a thin beam of energized light from your hand in immediate ChOp, pg11
You cause an object to disappear and reappear in your hands or sChOp, pg11
You create an explosion of energy at a point within close range, affCore, pg37
You create an invisible energy barrier around a creature or object ChOp, pg11
You float slowly into the air. As your action, you can concentrate t Core, pg37
You
You can read
infuse the surface
a powered thoughts
numenera of a creature
device within
of less than short
level range
3 with Core,energy
more pg37 than it can handle. If affected, the dev
Instead of applying Effort to decrease the difficulty, you can apply Effort
ChOp,to increase the maximum level of the target
pg11
You touch the remains of a recently slain creature and restore its m ChOp, pg11
You adjust a creature's eyesight so that it can see normally in areaChOp, pg11
You flood the mind of a target within short range with disturbing i ChOp, pg11
You adjust a creature's normal regenerative ability so that he rec ChOp, pg11
You surround a foe of your size or smaller with scintillating energy Core, pg37
You imbue a creature with vitality and energy, allowing it to act moChOp, pg11
You create an opaque, stationary barrier of solid energy within immed Core, pg37
You immediately end one ongoing numenera effect (such as an effec Core, pg37
You cause an object to rapidly dismantle into ten pieces of equal ChOp, pg11
Choose a discrete type of energy that you have experience with (suc Core, pg37
You fashion a machinelike minion from raw materials around you. ChOp, Th pg12
You cause a target within short range to become either very hot orChOp, pg12
Choose a creature or object that is about your size or smaller and ChOp,
w pg12
You implant
• Range a suggestion
is increased in the
by one mind of a creature within immediate
category. ChOp, pg12
• Damaged inflicted is increased by 2 points. ChOp, pg12
You create an immobile, invisible sensor within immediate range thCore, pg37
You are trained in any physical ranged attack that is an esotery Core, pg38
You build a structure from nonliving materials drawn from your en ChOp, pg12
You send a target that you touch hurtling into another random dimen ChOp, pg12
You cause a creature or flammable object you choose within shortChOp, ra pg12
You become
Pebbles, dirt,invisible
sand, andfordebris
ten minutes.
rise intoWhile invisible,
the air aroundyou
youare speci
to form Core, pg38 cloud. The cloud extends out to immed
a swirling
In addition, while the cloud is around you, you can use an action toChOp, whip pg12
the material so that it abrades everything w
You control the actions of another creature you touch. This effect Core, pg38
You tear apart the defenses of a creature within long range. Any en ChOp, pg13
You project an image of yourself to any location you have seen or ChOp, pg13
You restore points to a target's Might or Speed Pool in one of two Core, pg38
You reshape matter within short range in an area no larger than a Core, 5 pg38
You gather disrupting energy in your fingertip and touch a creature. Core, pg38
You create a doorway through time and space. The shortcut manifes ChOp, pg13
You
• +2 touch
Edge inanMight
objectand
andSpeed
absorb its energy. If you touch a cypher, yCore, pg38
• 4 additional points of damage ChOp, pg13
You cause a pulse of concussive force to explode out from a pointChOp, y pg13
You create something from nothing. You can create any item you choos ChOp, pg13
You split your consciousness into two parts. For one minute, you cChOp, pg13
You disintegrate one nonliving object that is smaller than you and w Core, pg38
You warp time and space so that you and up to ten other creaturesChOp, pg13
Tapping into the datasphere, you can ask the GM one question and g pg39
Core,
Touch a target. The difficulty of the next action it takes is decreas ChOp, pg14
You instantaneously transmit yourself to any location that you haveCore, pg39
You can see in complete darkness up to 50 feet (15 m) as if it were Core, pg39
You change the weather in your general region. If performed indoors Core, pg39
You trigger an earthquake centered on a spot you can see within 1, ChOp, pg14
You cause time to stop flowing everywhere within immediate rangeChOp, pg14
You exert a tremendous amount of physical force within 250 feet (76 Core, pg39
Choose one creature or object within immediate range. You instantly ChOp, pg14
You instantaneously transmit yourself to another planet, dimension, Core, pg39
Choose one cypher that you carry. The cypher must have an effectCore, pg39
Roll
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Background
You served as an apprentice for a nano-sorcerer respected and feared by many people. Now you bear his mark.
You studied in a school infamous for its dark, brooding instructors and graduates.
You learned nano-sorcery (or gained your modifications) in the temple of an obscure god. Its priests and worshippers, a
While traveling alone, you saved the life of a powerful abhuman brute. Although unwilling to accompany you on your jou
Your mother was a powerful nano while she lived, helpful to many locals. They look upon you kindly, but they also expec
You owe money to a number of people around town and don’t have the funds to pay your debts.
You failed disgracefully at your initial studies with your teacher and now proceed on your own.
You learned your skills faster than your teachers had ever seen before. The powers that be took notice and are paying clo
You killed a well-known criminal in self-defense, earning the respect of many and the enmity of a dangerous few.
You trained as a glaive, but your skills with the numenera and other types of lore eventually led you down a different pat
While studying to be a nano, you worked as an assistant for a seamstress, making friends with the owner and the cliente
Your family owns a large vineyard nearby known to all for its fine wine and fair business dealings.
You trained for a time with a group of Aeon Priests, and they still look upon you with fondness.
You worked the gardens in the palace of an influential noble. She wouldn’t remember you, but you made friends with he
An experiment you conducted in the past went horribly awry. The locals remember you as a dangerous and foolhardy in
You hail from a distant land where you were well known and regarded, but people here treat you with suspicion.
People you meet seem put off by the strange birthmark on your face.
Your best friend is also a nano. You and she share discoveries and secrets readily.
You know a local merchant very well. Since you give him so much business, he offers you discounts and special treatmen
You belong to a secretive social club that gathers monthly to drink and talk.
ents and potential.
ey respect you.
Tier Name Type Cost Description Book & Page
Tier 1 Bash Action 1 Might This is a pummeliCore, pg42
Tier 1 Combat Ruse Action 1 Speed You feint or juke ChOp, pg14
Tier 1 Decipher Action 1 Intellect If you spend one ChOp, pg14
Tier 1 Gather Rumors Enabler 1+ Intellect When you spend ChOp,
a pg14
Tier 1 Hedge Magic Action 1 Intellect You can perform C s ore, pg42
Tier 1 Pierce Action 1 Speed This is a well-ai Core, pg42
Tier 1 Practiced in Armor Enabler Jacks can wear arCore, pg42
Tier 1 Rope Trick Enabler You are trained i ChOp, pg14
Tier 1 Sabotage Enabler You are particulaChOp, pg14
Tier 1 Skill With Defense Enabler Choose one type C o ore, pg42
Tier 1 Thrust Action 1 Might This is a powerfuCore, pg42
Tier 1 Tracer Action 1 Intellect You touch a creatChOp, pg14
Tier 1 Trained Without Armor Enabler You are trained Core, pg42
Tier 1 Vision Enabler You can see clearlChOp, pg14
Tier 2 Blackout Action 2 Intellect You cause all li ChOp, pg14
Tier 2 Brute Finesse Enabler Sometimes a swift Core, pg42
Tier 2 Contortionist Enabler 2 Speed You can wriggle fChOp, pg14
Tier 2 Crowd Control Action 3 Intellect If you succeed at ChOp, pg14
Tier 2 Erase Memories Action 3 Intellect You reach into aChOp, pg15
Tier 2 Experienced Adventurer Enabler When you use a nonCore, pg42
Tier 2 Eye for Detail Enabler 2 Intellect When you spend ChOp,
fi pg15
Tier 2 Far Step Action 2 Intellect You leap throughChOp, pg15
Tier 2 Hunker Down Enabler 3 Speed When you have cov ChOp, pg15
Tier 2 No Need for Weapons Enabler When you make an Core, pg43
Tier 2 Opportunist Enabler You have an assetChOp, pg15
Tier 2 Push Action 2 Intellect You push a creatuCore, pg43
Tier 2 Quick Recovery Enabler Your second recoveChOp, pg15
Tier 2 Reload Enabler 1 Speed When using a weap Core, pg43
Tier 2 Sense Ambush Enabler You are never treChOp, pg15
Tier 2 Surprise Strike Enabler 3 Speed When you attackChOp,
a pg15
Tier 2 Threaten Enabler 3 Intellect When you reduceChOp,a pg15
Tier 2 Ward Enabler You have a shieldCore, pg43
Tier 3 Controlled Fall Enabler When you fall whilChOp, pg15
Tier 3 Enhancement Action 4 Intellect You gain a +1 bonu Core, pg43
Tier 3 Gambler Enabler Each day, choose ChOp, pg15
Tier 3 Hover Action 3 Intellect You float slowly Core, pg43
Tier 3 Improvise Enabler 2 Intellect When you perform ChOp, pg15
Tier 3 Mind Reading Action 4 Intellect You can read the Core, pg43
Tier 3 Onslaught Action 2 Intellect You attack a foe Core, pg43
Tier 3 Revelation Enabler 3 Intellect Choose one of you ChOp, pg16
Tier 3 Shock to the System Action 4 Intellect You flood the minChOp, pg16
Tier 3 Skill With Attacks Enabler Choose one type Co ore, pg43
Tier 3 Subterfuge Enabler When you move no ChOp, pg16
Tier 3 Tool Mastery Enabler When you have an ChOp, pg16
Tier 4 Ambusher Enabler When you attackChOp,
a pg16
Tier 4 Analytical Combat Enabler Sometimes the mosCore, pg43
Tier 4 Confounding Banter Action 4 Intellect You spew a stream
ChOp, pg16
Tier 4 Deadly Aim Action 4 Speed For the next minutChOp, pg16
Tier 4 Implant Suggestion Action 5 Intellect You implant a sug ChOp, pg16
Tier 4 Lunge Action 2 Might This move requires Core, pg43
Tier 4 Outwit Enabler When you make aChOp, S pg16
Tier 4 Preternatural Senses Enabler While you are conChOp, pg16
Tier 4 Seize Opportunity Enabler 5 Speed If you succeed onChOp, pg16
Tier 4 Slice Action 2 Speed This is a quick at Core, pg43
Tier 4 Spray Action 2 Speed If a weapon has tCore, pg43
Tier 4 Transdimensional WeaponAction 3 Intellect One melee weapon Core, pg43
Tier 4 Tumbling Moves Enabler 5 Speed When you use anChOp,a pg16
Tier 5 Feint Action 3 Speed If you spend one Core, pg44
Tier 5 Mask Action 5 Intellect You transform you ChOp, pg17
Tier 5 Mastery With Defense Enabler Choose one type C o ore, pg44
Tier 5 Open Action 5 Intellect You tear apart th ChOp, pg17
Tier 5 Snipe Action 3 Speed If you spend one C a ore, pg44
Tier 5 Successive Attack Enabler 2 Speed If you take down Core, pg44
Tier 5 Targeting Eye Enabler You are trained i Core, pg44
Tier 5 Uncanny Luck Enabler 4 Speed When you roll forChOp, pg17
Tier 5 Vigilant Enabler 7 Might When you wouldChOp,n pg17
Tier 6 Energy Protection Action 4+ Intellect Choose a discreteCore, pg44
Tier 6 Exploit Advantage Enabler Whenever you roll ChOp, pg17
Tier 6 Inspiring Success Enabler 6 Intellect Choose a stat. WhChOp, pg17
Tier 6 Invisibility Action 5 Intellect You become invisib Core, pg45
Tier 6 Parry Enabler 6 Speed You can deflect i Core, pg45
Tier 6 Spin Attack Action 6 Speed You stand still a Core, pg45
Tier 6 Spring Away Enabler 6 Speed Whenever you succ ChOp, pg17
Tier 6 Stimulate Action 6 Intellect Touch a target. ThChOp, pg17
Tier 6 True Senses Enabler You can see in coCore, pg45
Tier 6 Twist of Fate Enabler When you roll a 1ChOp, pg17
Roll
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Background
You come from a large family and had to fend for yourself from an early age.
Your older sister is a skilled nano. You weren’t able to follow her path, but the numenera is not unknown to you.
You’re a member of a guild of explorers who specialize in uncovering ancient mysteries.
You worked alongside your father, who was skilled in many things, until he disappeared one day with no explanation.
You grew up on the streets and studied at the school of hard knocks.
You remember little of your past, which has always seemed strange to you.
You came of age in the wild and are used to living rough.
Your family is wealthy but earns little respect from the locals.
You’re friends with many people in the community and are generally well regarded.
You have an annoying rival who always seems to get in your way or foil your plans.
You’re in love with a local shopkeeper, but that person shows little interest in you.
Several expeditions preparing to explore old ruins and odd mysteries would like you to join them because you seem like
Your best friend from childhood is now an Aeon Priest.
You come from a nearby community, but the locals consider the folk of your hometown to be untrustworthy rivals.
You’re close friends with a local married couple, both of whom are experienced nanos.
You’re drinking buddies with a number of the local guards and glaives.
You once saved the child of a local noble from a fire, and she is very grateful.
You used to work with a troupe of traveling minstrels and performers, and they remember you fondly (as do people in th
You’re wanted for a crime you didn’t commit.
You have a friend with an extensive library, plenty of food and drink, and a comfortable home—and the door is always op
ion to the team.
Tier Name Type Cost
Tier 1 Coax Information Enabler 1 Intellect
Tier 1 Connection With an OrganizationEnabler
Tier 1 Contact Enabler
Tier 1 Encouragement Action 1 Intellect
Tier 1 Fast Talk Action 1 Intellect
Tier 1 Friendship 1 Intellect
Tier 1 Influence Enabler
Tier 2 Beast Companion Enabler
Tier 2 Calm Aggression Enabler 3 Intellect
Tier 2 Gather Intelligence 2 Intellect
Tier 2 Impart Ideal Action 3 Intellect
Tier 2 Personal Insight Action 2 Intellect
Tier 2 Skill With Defense Enabler
Tier 3 Companion Enabler
Tier 3 Dangerous Personal Insight 3 Intellect
Tier 3 Further Personal Insight Action 3 Intellect
Tier 3 Group Friendship Action 3 Intellect
Tier 3 Oratory Action 4 Intellect
Tier 3 Pay No Heed Action 4 Intellect
Tier 4 Blend In Action 4 Intellect
Tier 4 False Group Identity Enabler 4 Intellect
Tier 4 Feint Action 2 Speed
Tier 4 Group Insight Action 4 Intellect
Tier 4 True Insight Action 4 Intellect
Tier 5 Bond of Friendship Action 5 Intellect
Tier 5 Dangerous Group Insight Action 5 Intellect
Tier 5 Network of Contacts Enabler
Tier 5 Skill With Attacks Enabler
Tier 5 Terrify 6 Intellect
Tier 6 Battle Management Enabler 6 Intellect
Tier 6 Coax the Crowd 7 Intellect
Tier 6 Complete Lunacy Action 6 Intellect
Tier 6 Inspiration Action 6 Intellect
Tier 6 True Understanding Enabler 5 Intellect
Description Book & Page
If you have a conversation with someone (lasting at leastCOp2, pg8
You have a general connection with an important organiza COp2, pg8
You have an important contact who is in an influential poCOp2, pg9
While you maintain this ability through ongoing inspiring COp2, pg9
When speaking with an intelligent creature who can under COp2, pg9
You convince a sentient creature to regard you positively,COp2, pg9
You can, at a later date (in the course of play), leverag COp2, pg9
A level 2 creature of your size or smaller accompanies yoCOp2, pg10
You can convince a hostile creature to refrain from taki COp2, pg10
When in a group of people (a caravan, a palace, a villageCOp2, pg10
After interacting with another creature who can hear and COp2,
u pg10
You get an idea of what is wanted by a sentient creature COp2, pg11
Choose one type of defense task in which you are not alre COp2, pg11
You gain a level 2 NPC companion who is completely devot COp2, pg11
If you interact with or study a sentient creature for at COp2, pg12
If you have used Personal Insight on a creature, you can COp2, pg12
You convince a sentient creature to regard you and up toCOp2, pg12
When speaking with a group of intelligent creatures thatCOp2, pg12
You convince a creature that something it observed within COp2, pg12
Creatures
You make astill seeconvincing
very you, but they attach to
argument noaimportance toCOp2,
sentient creature pg13
that you and a group of up to ten creatures you designate ar
If you apply a level of Effort, you gain an asset in any attempt
COp2,topg13
convince the target creature that you and the other creat
If you spend one action creating a misdirection or diversCOp2, pg13
You get an idea of what is wanted by a group of sentient COp2, pg13
If you have used Personal Insight on a creature, you can C uOp2, pg13
You help guide a long-term ally within immediate range COp2, t pg13
If you interact with or study a group of sentient creatur COp2, pg14
You have a large number of important contacts in influenCOp2, pg14
Choose one type of attack in which you are not already COp2, pg14
All non-allies within short distance who can hear your dCOp2, pg14
You give orders or advice (requiring no action on your paCOp2, pg14
You convince a large number of people—all within long COp2, ra pg14
You convince an intelligent creature to do something thaCOp2, pg14
You speak words of encouragement and inspiration, andCOp2, al pg14
You take the full measure of a creature after spending atCOp2, pg14
Roll
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Background
You are married, but your spouse has no interest in doing anything but staying at home and working as a tailor.
When you were a teenager, one of your siblings went missing and is presumed dead. The shock rent your family, and it’s
You worked as a small-time thief in your younger days, and spent a short time in prison.
You trained as a teenager to be a leatherworker, and still have a strong connection to your old mentor.
You used to work in a mill, and many of your good friends from that time still do.
Your grandparents raised you and instilled in you a number of folksy sayings and ideas.
As an orphan, you had a difficult childhood, and your entry into adulthood was challenging.
You grew up in extreme poverty, among criminals. You still have some connections with the old neighborhood.
You served as an envoy for a powerful and influential woman in the past, and she still looks upon you with favor.
You have an annoying rival who always seems to get in your way or foil your plans.
You’ve worked yourself into the position of spokesperson for an organization of some importance.
Your neighbors were murdered, and the mystery remains unsolved.
You have traveled extensively, and during that time you accumulated quite a collection of strange souvenirs.
Your childhood sweetheart ended up with your now ex-best friend.
You are a member of a small, secret society.
You are part owner of a local bar, where you’re something of a whiz at creating specialty cocktails.
You once ran a con that cheated important people out of money, and they want revenge.
You used to act in a traveling theater, and they remember you fondly (as do people in the places you visited).
One of your parents was a minor official, with access to many privileges and much information.
Your best friend from your youth is now a traveling merchant, and you run into her from time to time.
er gotten over.
Tier Name Type Cost Description Book & Page
Tier 1 Battle Numenera Enabler When battling an automaton or any other sor COp2, pg19
Tier 1 Danger Sense Enabler 1 Speed The difficulty of your initiative roll is red COp2, pg19
Tier 1 Decipher Action 1 Intellect If you spend one minute examining a pieceCOp2, o pg19
Tier 1 Knowledge Skills Enabler You are trained in two skills in which you COp2, pg19
Tier 1 Muscles of Iron Enabler 2 Might For the next ten minutes, all Might-based aCOp2, pg19
Tier 1 Physical Skills Enabler You are trained in two skills in which you COp2, pg19
Tier 1 Practiced in Armor Enabler You can wear armor for long periods of ti COp2, pg19
Tier 1 Trained Without Armor Enabler You are trained in Speed defense tasks whCOp2, pg19
Tier 2 Boost Cypher Action 2 Intellect The cypher you activate with your next actio COp2, pg20
Tier 2 Eye for Detail Enabler 2 Intellect When you spend five minutes or so thoroug COp2, pg20
Tier 2 Eyes Adjusted Enabler You can see in dim light as though it were bCOp2, pg20
Tier 2 Investigative Skills Enabler You are trained in two skills in which you aCOp2, pg20
Tier 2 Navigation Enabler You practically never get lost. If finding yo COp2, pg20
Tier 2 Scavenger Enabler You always find an additional cypher whenCOp2, pg20
Tier 2 Stone Breaker Enabler Your attacks against objects inflict 4 add COp2, pg20
Tier 2 Survival Enabler You can go twice as long as a normal person COp2, pg20
Tier 3 Controlled Fall Enabler When you fall while you are able to use actiCOp2, pg20
Tier 3 Device Insight Action 3 Intellect When examining any numenera device, you COp2,
gai pg20
Tier 3 Resilience Enabler You have 1 point of Armor against any kin COp2, pg20
Tier 3 Seize Opportunity Enabler 4 Speed If you succeed on a Speed defense roll to reCOp2, pg20
Tier 3 Skill With Attacks Enabler Choose one type of attack in which you areCOp2, pg21
Tier 3 Think Your Way Out Enabler When you wish it, you can use points fromCOp2, pg21
Tier 3 Trapfinder Action 3 Intellect You find any traps (like a floor that would COp2, pg21
Tier 4 Boost Cypher Even More Action 4 Intellect Add 3 to the functioning level of a cypher COp2, pg21
Tier 4 Experienced Finder Enabler 5 Intellect When you are looking for something specific, COp2, pg21
Tier 4 Expert Enabler Instead of rolling, you can choose to automa COp2, pg21
Tier 4 Immunity Enabler You are utterly immune to disease and poiCOp2, pg22
Tier 4 Read the Signs Action 4 Intellect You examine an area and learn precise, usef COp2, pg22
Tier 4 Runner Enabler Your standard movement distance becomes COp2, pg22
Tier 4 Tough As Nails Enabler When you are impaired or debilitated, the COp2,
d pg22
Tier 5 Free to Move Enabler You ignore all movement penalties and adjus COp2, pg22
Tier 5 Mastery With Defense Enabler Choose one type of defense task in which you COp2, pg22
Tier 5 Modify Artifact Action 5 Intellect You permanently increase the level of an arCOp2, pg22
Tier 5 Numenera Adaptation Enabler You have 2 points of Armor against any at COp2, pg22
Tier 5 Physical Adept Enabler Any time you spend points from your Might COp2,
Po pg22
Tier 5 Vigilant Enabler 5 Might When you would normally be dazed or stun COp2, pg22
Tier 6 Again and Again Enabler 8 Speed You can take an additional action in a rou COp2, pg22
Tier 6 Device Master Enabler If given a week and the right tools, chemicCOp2, pg22
Tier 6 Incredible Recovery Action 6 Might You move up one step on the damage trackCOp2, pg22
Tier 6 Skill With Attacks Enabler Choose one type of attack, even one in whic COp2, pg22
Roll
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Background
You were caught in an Iron Wind storm years ago and still bear the strange scars.
Your brother is a murderer, wanted by the authorities.
You have made a number of discoveries in your explorations, but opportunities to capitalize upon them haven’t panned o
You were a musician when you were younger and still like to play.
Your parents were very religious, but you haven’t yet decided to adopt their beliefs fully yet.
You served in the military with honor.
From time to time, you have received assistance from a mysterious organization. You don’t know why.
You studied at a prestigious university when you were younger.
Your best friend from your youth is now an influential official.
You used to be a teacher of young pupils. Your students remember you fondly.
You worked as a small-time criminal until you were caught and served some time in prison.
Your greatest discovery to date was stolen by your archrival.
You belong to an exclusive organization of Seekers whose existence is not widely known.
You were kidnapped as a small child under mysterious circumstances, although you were recovered safely. No one know
When you were young, you were addicted to narcotics, but you are a recovering addict now.
Your good friend runs a bar in a nearby town.
You own a small side business in addition to exploring the unknown.
You had a pet seskii, but it went missing not long ago.
Your sister is the owner of a store and gives you a hefty discount.
Your father is a high-ranking officer in the military with many connections.
u were missing.
Type Tier Abilities
Practiced With All Weapons: You can use any weapon. Abilities
Fighting 2
Enabler.
Moves: You have a special talent for combat and
Glaive Tier 1 Physical Skills: You are trained in your choice of one
Choose
of thetwo
following:
Tier 1 fighting
balancing,
moves.
climbing,
You can’t
jumping,
chooseorthe
swis
Glaive Tier 2
Glaive Tier 3
Glaive Tier 4
Glaive Tier 5
Glaive Tier 6
Nano Tier 1
Nano Tier 2
Nano Tier 3
Nano Tier 4
Nano Tier 5
Nano Tier 6
Jack Tier 1
Jack Tier 2
Jack Tier 3
Jack Tier 4
Jack Tier 5
Jack Tier 6
Glint Tier 1
Glint Tier 2
Glint Tier 3
Glint Tier 4
Glint Tier 5
Glint Tier 6
Seeker Tier 1
Seeker Tier 2
Seeker Tier 3
Seeker Tier 4
Seeker Tier 5
Seeker Tier 6
Equiptment Book & Page
You start with clothing, two weapons (or one weapon and a shield), light or medium armor, an explorer’s pack, two cyph
or, an explorer’s pack, two cyphers (chosen for you by the GM), one oddity (chosen for you by the GM), and 5 shins (coins). If you star
and 5 shins (coins). If you start with a ranged weapon that requires ammunition (arrows, for example), you start with 12 of that typ
e), you start with 12 of that type of ammunition. Before selecting your weapons, armor, and other gear, you might want to wait until a
, you might want to wait until after you’ve chosen your fighting moves, descriptor, and focus.
Name Tier Ability Type Cost
Bears a Halo of Fire Tier 1 Shroud of Flame Enabler 1 Intellect
Bears a Halo of Fire Tier 2 Hurl Flame Action 2 Intellect
Bears a Halo of Fire Tier 2 Fiery Power Enabler
Bears a Halo of Fire Tier 3 Fiery Hand of Doom Action 3 Intellect
Bears a Halo of Fire Tier 4 Flameblade Enabler 4 Intellect
Bears a Halo of Fire Tier 5 Fire Tendrils Enabler 5 Intellect
Bears a Halo of Fire Tier 6 Fire Servant 6 Intellect
Carries a Quiver Tier 1
Carries a Quiver Tier 2
Carries a Quiver Tier 3
Carries a Quiver Tier 4
Carries a Quiver Tier 5
Carries a Quiver Tier 6
Commands Mental Powers Tier 1
Commands Mental Powers Tier 2
Commands Mental Powers Tier 3
Commands Mental Powers Tier 4
Commands Mental Powers Tier 5
Commands Mental Powers Tier 6
Controls Beasts Tier 1
Controls Beasts Tier 2
Controls Beasts Tier 3
Controls Beasts Tier 4
Controls Beasts Tier 5
Controls Beasts Tier 6
Controls Gravity Tier 1
Controls Gravity Tier 2
Controls Gravity Tier 3
Controls Gravity Tier 4
Controls Gravity Tier 5
Controls Gravity Tier 6
Crafts Illusions Tier 1
Crafts Illusions Tier 2
Crafts Illusions Tier 3
Crafts Illusions Tier 4
Crafts Illusions Tier 5
Crafts Illusions Tier 6
Crafts Unique Objects Tier 1
Crafts Unique Objects Tier 2
Crafts Unique Objects Tier 3
Crafts Unique Objects Tier 4
Crafts Unique Objects Tier 5
Crafts Unique Objects Tier 6
Employs Magnetism Tier 1
Employs Magnetism Tier 2
Employs Magnetism Tier 3
Employs Magnetism Tier 4
Employs Magnetism Tier 5
Employs Magnetism Tier 6
Entertains Tier 1
Entertains Tier 2
Entertains Tier 3
Entertains Tier 4
Entertains Tier 5
Entertains Tier 6
Exists Partially Out of Phase Tier 1
Exists Partially Out of Phase Tier 2
Exists Partially Out of Phase Tier 3
Exists Partially Out of Phase Tier 4
Exists Partially Out of Phase Tier 5
Exists Partially Out of Phase Tier 6
Explores Dark Places Tier 1
Explores Dark Places Tier 2
Explores Dark Places Tier 3
Explores Dark Places Tier 4
Explores Dark Places Tier 5
Explores Dark Places Tier 6
Fights With Panache Tier 1
Fights With Panache Tier 2
Fights With Panache Tier 3
Fights With Panache Tier 4
Fights With Panache Tier 5
Fights With Panache Tier 6
Focuses Mind Over Matter Tier 1
Focuses Mind Over Matter Tier 2
Focuses Mind Over Matter Tier 3
Focuses Mind Over Matter Tier 4
Focuses Mind Over Matter Tier 5
Focuses Mind Over Matter Tier 6
Fuses Flesh and Steel Tier 1
Fuses Flesh and Steel Tier 2
Fuses Flesh and Steel Tier 3
Fuses Flesh and Steel Tier 4
Fuses Flesh and Steel Tier 5
Fuses Flesh and Steel Tier 6
Howls at the Moon Tier 1
Howls at the Moon Tier 2
Howls at the Moon Tier 3
Howls at the Moon Tier 4
Howls at the Moon Tier 5
Howls at the Moon Tier 6
Hunts With Great Skill Tier 1
Hunts With Great Skill Tier 2
Hunts With Great Skill Tier 3
Hunts With Great Skill Tier 4
Hunts With Great Skill Tier 5
Hunts With Great Skill Tier 6
Leads Tier 1
Leads Tier 2
Leads Tier 3
Leads Tier 4
Leads Tier 5
Leads Tier 6
Lives in the Wilderness Tier 1
Lives in the Wilderness Tier 2
Lives in the Wilderness Tier 3
Lives in the Wilderness Tier 4
Lives in the Wilderness Tier 5
Lives in the Wilderness Tier 6
Masters Defense Tier 1
Masters Defense Tier 2
Masters Defense Tier 3
Masters Defense Tier 4
Masters Defense Tier 5
Masters Defense Tier 6
Masters Weaponry Tier 1
Masters Weaponry Tier 2
Masters Weaponry Tier 3
Masters Weaponry Tier 4
Masters Weaponry Tier 5
Masters Weaponry Tier 6
Murders Tier 1
Murders Tier 2
Murders Tier 3
Murders Tier 4
Murders Tier 5
Murders Tier 6
Rages Tier 1
Rages Tier 2
Rages Tier 3
Rages Tier 4
Rages Tier 5
Rages Tier 6
Rides the Lightning Tier 1
Rides the Lightning Tier 2
Rides the Lightning Tier 3
Rides the Lightning Tier 4
Rides the Lightning Tier 5
Rides the Lightning Tier 6
Talks to Machines Tier 1
Talks to Machines Tier 2
Talks to Machines Tier 3
Talks to Machines Tier 4
Talks to Machines Tier 5
Talks to Machines Tier 6
Wears a Sheen of Ice Tier 1
Wears a Sheen of Ice Tier 2
Wears a Sheen of Ice Tier 3
Wears a Sheen of Ice Tier 4
Wears a Sheen of Ice Tier 5
Wears a Sheen of Ice Tier 6
Wields Power With Precision Tier 1
Wields Power With Precision Tier 2
Wields Power With Precision Tier 3
Wields Power With Precision Tier 4
Wields Power With Precision Tier 5
Wields Power With Precision Tier 6
Wields Two Weapons at Once Tier 1
Wields Two Weapons at Once Tier 2
Wields Two Weapons at Once Tier 3
Wields Two Weapons at Once Tier 4
Wields Two Weapons at Once Tier 5
Wields Two Weapons at Once Tier 6
Works Miracles Tier 1
Works Miracles Tier 2
Works Miracles Tier 3
Works Miracles Tier 4
Works Miracles Tier 5
Works Miracles Tier 6
Works the Back Alleys Tier 1
Works the Back Alleys Tier 2
Works the Back Alleys Tier 3
Works the Back Alleys Tier 4
Works the Back Alleys Tier 5
Works the Back Alleys Tier 6
Battles Automatons Tier 1 Machine Vulnerabilities Enabler
Battles Automatons Tier 1 Numenera Knowledge Enabler
Battles Automatons Tier 2 Defense Against AutomatoEnabler
Battles Automatons Tier 2 Machine Hunting Enabler
Battles Automatons Tier 3 Disable Mechanisms Action 3 Speed
Battles Automatons Tier 4
Battles Automatons Tier 5
Battles Automatons Tier 6
Consorts With the Dead Tier 1
Consorts With the Dead Tier 2
Consorts With the Dead Tier 3
Consorts With the Dead Tier 4
Consorts With the Dead Tier 5
Consorts With the Dead Tier 6
Constantly Evolves Tier 1
Constantly Evolves Tier 2
Constantly Evolves Tier 3
Constantly Evolves Tier 4
Constantly Evolves Tier 5
Constantly Evolves Tier 6
Defends the Weak Tier 1
Defends the Weak Tier 2
Defends the Weak Tier 3
Defends the Weak Tier 4
Defends the Weak Tier 5
Defends the Weak Tier 6
Exists in Two Places at Once Tier 1
Exists in Two Places at Once Tier 2
Exists in Two Places at Once Tier 3
Exists in Two Places at Once Tier 4
Exists in Two Places at Once Tier 5
Exists in Two Places at Once Tier 6
Explores Deep Waters Tier 1
Explores Deep Waters Tier 2
Explores Deep Waters Tier 3
Explores Deep Waters Tier 4
Explores Deep Waters Tier 5
Explores Deep Waters Tier 6
Fights Dirty Tier 1
Fights Dirty Tier 2
Fights Dirty Tier 3
Fights Dirty Tier 4
Fights Dirty Tier 5
Fights Dirty Tier 6
Focuses Two Personalities Tier 1
Focuses Two Personalities Tier 2
Focuses Two Personalities Tier 3
Focuses Two Personalities Tier 4
Focuses Two Personalities Tier 5
Focuses Two Personalities Tier 6
Fuses Mind and Machine Tier 1
Fuses Mind and Machine Tier 2
Fuses Mind and Machine Tier 3
Fuses Mind and Machine Tier 4
Fuses Mind and Machine Tier 5
Fuses Mind and Machine Tier 6
Hunts Abhumans Tier 1
Hunts Abhumans Tier 2
Hunts Abhumans Tier 3
Hunts Abhumans Tier 4
Hunts Abhumans Tier 5
Hunts Abhumans Tier 6
Hunts Mutants Tier 1
Hunts Mutants Tier 2
Hunts Mutants Tier 3
Hunts Mutants Tier 4
Hunts Mutants Tier 5
Hunts Mutants Tier 6
Masters Insects Tier 1
Masters Insects Tier 2
Masters Insects Tier 3
Masters Insects Tier 4
Masters Insects Tier 5
Masters Insects Tier 6
Metes Out Justice Tier 1
Metes Out Justice Tier 2
Metes Out Justice Tier 3
Metes Out Justice Tier 4
Metes Out Justice Tier 5
Metes Out Justice Tier 6
Moves Like a Cat Tier 1
Moves Like a Cat Tier 2
Moves Like a Cat Tier 3
Moves Like a Cat Tier 4
Moves Like a Cat Tier 5
Moves Like a Cat Tier 6
Needs No Weapon Tier 1
Needs No Weapon Tier 2
Needs No Weapon Tier 3
Needs No Weapon Tier 4
Needs No Weapon Tier 5
Needs No Weapon Tier 6
Never Says Die Tier 1
Never Says Die Tier 2
Never Says Die Tier 3
Never Says Die Tier 4
Never Says Die Tier 5
Never Says Die Tier 6
Performs Feats of Strength Tier 1
Performs Feats of Strength Tier 2
Performs Feats of Strength Tier 3
Performs Feats of Strength Tier 4
Performs Feats of Strength Tier 5
Performs Feats of Strength Tier 6
Possesses a Shard of the Sun Tier 1
Possesses a Shard of the Sun Tier 2
Possesses a Shard of the Sun Tier 3
Possesses a Shard of the Sun Tier 4
Possesses a Shard of the Sun Tier 5
Possesses a Shard of the Sun Tier 6
Reforges Completely Tier 1
Reforges Completely Tier 2
Reforges Completely Tier 3
Reforges Completely Tier 4
Reforges Completely Tier 5
Reforges Completely Tier 6
Sees Beyond Tier 1
Sees Beyond Tier 2
Sees Beyond Tier 3
Sees Beyond Tier 4
Sees Beyond Tier 5
Sees Beyond Tier 6
Separates Mind From Body Tier 1
Separates Mind From Body Tier 2
Separates Mind From Body Tier 3
Separates Mind From Body Tier 4
Separates Mind From Body Tier 5
Separates Mind From Body Tier 6
Siphons Power Tier 1
Siphons Power Tier 2
Siphons Power Tier 3
Siphons Power Tier 4
Siphons Power Tier 5
Siphons Power Tier 6
Stands Like a Bastion Tier 1
Stands Like a Bastion Tier 2
Stands Like a Bastion Tier 3
Stands Like a Bastion Tier 4
Stands Like a Bastion Tier 5
Stands Like a Bastion Tier 6
Throws With Deadly Accuracy Tier 1
Throws With Deadly Accuracy Tier 2
Throws With Deadly Accuracy Tier 3
Throws With Deadly Accuracy Tier 4
Throws With Deadly Accuracy Tier 5
Throws With Deadly Accuracy Tier 6
Travels Through Time Tier 1
Travels Through Time Tier 2
Travels Through Time Tier 3
Travels Through Time Tier 4
Travels Through Time Tier 5
Travels Through Time Tier 6
Abides in Crystal Tier 1
Abides in Crystal Tier 2
Abides in Crystal Tier 3
Abides in Crystal Tier 4
Abides in Crystal Tier 5
Abides in Crystal Tier 6
Absorbs Energy Tier 1
Absorbs Energy Tier 2
Absorbs Energy Tier 3
Absorbs Energy Tier 4
Absorbs Energy Tier 5
Absorbs Energy Tier 6
Abuses Alchemy Tier 1
Abuses Alchemy Tier 2
Abuses Alchemy Tier 3
Abuses Alchemy Tier 4
Abuses Alchemy Tier 5
Abuses Alchemy Tier 6
Becomes Energy Tier 1
Becomes Energy Tier 2
Becomes Energy Tier 3
Becomes Energy Tier 4
Becomes Energy Tier 5
Becomes Energy Tier 6
Charges Right In Tier 1
Charges Right In Tier 2
Charges Right In Tier 3
Charges Right In Tier 4
Charges Right In Tier 5
Charges Right In Tier 6
Conceals the Truth Tier 1
Conceals the Truth Tier 2
Conceals the Truth Tier 3
Conceals the Truth Tier 4
Conceals the Truth Tier 5
Conceals the Truth Tier 6
Delved Too Deeply Tier 1
Delved Too Deeply Tier 2
Delved Too Deeply Tier 3
Delved Too Deeply Tier 4
Delved Too Deeply Tier 5
Delved Too Deeply Tier 6
Devotes Everything to the CausTier 1
Devotes Everything to the CausTier 2
Devotes Everything to the CausTier 3
Devotes Everything to the CausTier 4
Devotes Everything to the CausTier 5
Devotes Everything to the CausTier 6
Fell From Another World Tier 1
Fell From Another World Tier 2
Fell From Another World Tier 3
Fell From Another World Tier 4
Fell From Another World Tier 5
Fell From Another World Tier 6
Figures Things Out Tier 1
Figures Things Out Tier 2
Figures Things Out Tier 3
Figures Things Out Tier 4
Figures Things Out Tier 5
Figures Things Out Tier 6
Forges a Bond Tier 1
Forges a Bond Tier 2
Forges a Bond Tier 3
Forges a Bond Tier 4
Forges a Bond Tier 5
Forges a Bond Tier 6
Gazes Into the Abyss Tier 1
Gazes Into the Abyss Tier 2
Gazes Into the Abyss Tier 3
Gazes Into the Abyss Tier 4
Gazes Into the Abyss Tier 5
Gazes Into the Abyss Tier 6
Likes to Break Things Tier 1
Likes to Break Things Tier 2
Likes to Break Things Tier 3
Likes to Break Things Tier 4
Likes to Break Things Tier 5
Likes to Break Things Tier 6
Lives on the Road Tier 1
Lives on the Road Tier 2
Lives on the Road Tier 3
Lives on the Road Tier 4
Lives on the Road Tier 5
Lives on the Road Tier 6
Makes Something Out of Nothi Tier 1
Makes Something Out of Nothi Tier 2
Makes Something Out of Nothi Tier 3
Makes Something Out of Nothi Tier 4
Makes Something Out of Nothi Tier 5
Makes Something Out of Nothi Tier 6
Manipulates Force Tier 1
Manipulates Force Tier 2
Manipulates Force Tier 3
Manipulates Force Tier 4
Manipulates Force Tier 5
Manipulates Force Tier 6
Plays Tricks Tier 1
Plays Tricks Tier 2
Plays Tricks Tier 3
Plays Tricks Tier 4
Plays Tricks Tier 5
Plays Tricks Tier 6
Provides Support Tier 1
Provides Support Tier 2
Provides Support Tier 3
Provides Support Tier 4
Provides Support Tier 5
Provides Support Tier 6
Shapes Liquid Tier 1
Shapes Liquid Tier 2
Shapes Liquid Tier 3
Shapes Liquid Tier 4
Shapes Liquid Tier 5
Shapes Liquid Tier 6
Speaks to the Datasphere Tier 1
Speaks to the Datasphere Tier 2
Speaks to the Datasphere Tier 3
Speaks to the Datasphere Tier 4
Speaks to the Datasphere Tier 5
Speaks to the Datasphere Tier 6
Stares Down Adversity Tier 1
Stares Down Adversity Tier 2
Stares Down Adversity Tier 3
Stares Down Adversity Tier 4
Stares Down Adversity Tier 5
Stares Down Adversity Tier 6
Steps Into the Outside Tier 1
Steps Into the Outside Tier 2
Steps Into the Outside Tier 3
Steps Into the Outside Tier 4
Steps Into the Outside Tier 5
Steps Into the Outside Tier 6
Ventures Into the Night Tier 1
Ventures Into the Night Tier 2
Ventures Into the Night Tier 3
Ventures Into the Night Tier 4
Ventures Into the Night Tier 5
Ventures Into the Night Tier 6
Wields a Whip Tier 1
Wields a Whip Tier 2
Wields a Whip Tier 3
Wields a Whip Tier 4
Wields a Whip Tier 5
Wields a Whip Tier 6
Wonders Tier 1
Wonders Tier 2
Wonders Tier 3
Wonders Tier 4
Wonders Tier 5
Wonders Tier 6
Description Book & Page
At your command, your entire body becomes Core,
s pg53
While your Shroud of Flame is active, you can reach into your halo and hurl a handful of fire at a target. This is a ranged a
When you use the Onslaught force blast esotery or the Flash esotery, increase the damage by 1 point. If you don’t have ei
While your Shroud of Flame is active, you can reach into your halo and produce a hand made of animate flame that is tw
When you wish it, you extend your halo of fire to cover a weapon you wield in flame for one hour. The flame ends if you s
When you wish it, your halo sprouts three tendrils of flame that last for up to ten minutes. As an action, you can use the t
You reach into your halo and produce an automaton of fire that is your general shape and size. It acts as you direct each r
You inflict 3 additional points of damage against automatons and animate machines of all kinds.
You are trained in the numenera.
You have studied your enemy and can anticipate the actions that an automaton or machine is likely t
The
• Thedifficulty
automatonof tracking, spotting,
deals 2 fewer or otherwise
points of damagefinding automatons
(minimum 1 point)and animate
for one machines is decreas
minute.
You must touch the automaton to disrupt it (if you are making an attack, it inflicts no normal damage
a target. This is a ranged attack with short range that deals 4 points of fire damage.
point. If you don’t have either of those abilities, this ability has no effect. Fiery Power does not affect damage from the Onslaught min
animate flame that is twice the size of a human’s hand. The hand acts as you direct, floating in the air. Directing the hand is an action
ur. The flame ends if you stop holding or carrying the weapon. While the flame lasts, the weapon inflicts 2 additional points of damag
n action, you can use the tendrils to attack, making a separate attack roll for each. Each tendril inflicts 4 points of damage. Otherwise,
t acts as you direct each round. Directing the servant is an action, and you can command it only when you are within long range of it.
nes of all kinds.
or machine is likely to take in a fight. The difficulty of all defense tasks against such foes is decreased by one st
eute.
machines is decreased by one step. You are also trained in all stealth tasks.
s no normal damage).
amage from the Onslaught mindslice.
Directing the hand is an action. Without a command, the hand does nothing. It can move a long distance in a round, but it never mov
s 2 additional points of damage.
4 points of damage. Otherwise, the attacks function as standard attacks. If you don’t use the tendrils to attack, they remain but do not
you are within long range of it. Without a command, the servant continues to follow your previous command. You can also give it a si
oes is decreased by one step.
ce in a round, but it never moves farther away from you than long range. The hand can grab, move, and carry things, but anything it t
omes within short range until they’re dead.” The servant lasts for ten minutes, is a level 5 creature, and deals 1 extra point of damage
also attack. It’s a level 3 creature and deals 1 extra point of damage from fire when it attacks. Once created, the hand lasts for ten mi
d deals 1 extra point of damage from fire when it attacks. Action to create; action to direct.
eated, the hand lasts for ten minutes. Action to create; action to direct.
Foci Decription
You probably wear red and yellow, or perhaps black.
Bears a Halo of Fire Although most
Many glaives andof jacks
thosearewhoarchers.
take up this mantle are nanos, flame-wielding glaives and jac
Carries a Quiver You cancan
No one usetell
thisthat
focusyouwith
have crossbows
this ability instead
just byoflooking
bows ifatyou you,wish.
although you wear a cryst
Commands Mental Powers Although nanos frequently command mental powers, psionic
You probably wear tough clothing and have a disheveled or grizzled appearance glaives or jacks arethat not unco
sugg
Controls Beasts Any type of character is likely to have this focus.
Connection: Pick one other PC. In the recent past, while using your gravitational powers,
Controls Gravity Additional
Additional Equipment:
Equipment: You You have
have aanpen-sized
oddity that oddity
appearsthat to
tells
be the weight
a piece of whatever
of clear glass in youa sy
Crafts Illusions Psychedelic Esoteries: If you perform esoteries, they take on flamboyant
Connection: Pick one other PC. The character has an extra item of regular equipment that visual and audit
Crafts Unique Objects Additional
No one typeEquipment:
of character You beginlikely
is more the game
thanwith a bag of
any other to light
employ tools, the tools needed
magnetism, althoughtogla m
Employs Magnetism Connection:
Connection: Pick
Pick one
one other
other PC.PC. Whenever
This character you isuse your
your powers,
worst theYour
critic. metallic items
abilities to on
help tha
o
Entertains Additional Equipment: You start with a musical instrument or other
Jacks enjoy the infiltration possibilities of changing their phase state, and nanos apprecia tools needed to perfo
Exists Partially Out of Phase Connection: Pick one other
Additional Equipment: PC. You
You start withhave
an known
explorer'sthatpack.
character
If youfor a while,
already haveand he you
one, helpedcan
Explores Dark Places Dark Esoteries: If you perform esoteries, they make almost no sound,
Connection: Pick one other PC. You're always trying to impress this character with your s and whatever visua
Fights With Panache Additional
Connection:Equipment:
Pick one other You begin
PC. This with a set of can
character extremely stylish
cause your clothes and
telekinetic a jeweled
powers to actweod
Focuses Mind Over Matter Mental
Connection: Pick one other PC. This character knows your true nature, even if no one elsee
Esoteries: If you perform esoteries, those that would normally use force or other
Fuses Flesh and Steel Additional
Connection:Equipment:
Pick one other You have a bag
PC. That of light tools
character is ableandto asoothe
variety youof when
parts to repair
you're in yourse
beast
Howls at the Moon Additional
Connection:Equipment:
Pick one other You have an accurate
PC. That person once chronometer
saw you show artifact that always
surprising mercyletstoward
you kn
Hunts With Great Skill Additional
Connection:Equipment:
Pick one other You wear
PC. Thatboots that muffle
character was your
once footsteps,
a followergiving of yours, youbuta +1youbonus
havet
Leads Additional
Connection:Equipment:
Pick one other You have
PC who an isn't
artifact
fromthat
theallows you to You
wilderness. tag upcan'tto seven
help but followers.
feel a littB
Lives in the Wilderness Additional
Connection:Equipment:
Pick one other You have a directional
PC. This character compass.
protected you from harm recently, and you
Masters Defense Additional Equipment: You have a shield.
Additional Equipment: You have a high-quality weapon of your choosing.
Masters Weaponry Weaponry
Connection:Esoteries:
Pick one If you perform
other PC. That esoteries,
character knowsyour attacks
your realalways look like
identity, your chosen
profession, and bw
Murders Additional
Glaives makeEquipment: You start with a disguise kit and three doses of a level 2 blade pois
the best berserkers.
Rages Connection: Choose oneYou
Additional Equipment: other
havePC.a You
bag feel strangely protective
of miscellaneous batteries toward
and power that character
cells. Whene and
Rides the Lightning Electrical
Connection:Esoteries:
Pick oneIfother
you perform
PC. Thatesoteries,
characterthose seemsthat would
to have normally
a terrible use force orwith
relationship othe
Talks to Machines Additional Equipment:
of stronglass that looks Alike bagice.
of small tools.
Wears a Sheen of Ice Ice Esoteries:Pick
Connection: If you
oneperform
other PC. esoteries, those that
You've placed would normally
an immutable, one-time use wardforce that
or other
rendersener
Wields Power With Precision Additional
Many glaivesEquipment: You have
and jacks train an additional
to fight book on the
with two weapons subject
at once. Veryofrarely
the numenera.
would a nano
Wields Two Weapons at Once Connection:
Nanos are the likeliest miracle workers, using their mental fortitude to focus that
Pick one other PC. You have trained with this character so much if the tw
the power o
Works Miracles Connection: Pick one other PC. This character quietly suspects
Connection: Pick one other PC. The character knew you beforehand and convinced you to that you're a messiah or su
Works the Back Alleys Additional
Additional Equipment:
Equipment: You You start withand
have bits a bag of light
pieces thattools.
you tore from the husks of automato
Battles Automatons Anti-Machine Esoteries:You
Additional Equipment: If you perform
carry esoteries,
an innocuous those that
memento inflict damage
of someone close inflict
to you 1who addit
di
Consorts With the Dead Necromantic
4. Pick one other PC. You have found this character to be supportive and helpful, despite yo
Esoteries: If you perform esoteries, those that would normally use force or
Constantly Evolves Additional
4. Pick one Equipment:
other PC. She You have athat
believes variety
oneof ofdangerous
the tokenssubstances
of gratitudethat youyou carrycarefully
came from exp
Defends the Weak Additional
4. Pick one Equipment:
other PC. You You have
used to amove
shield.
in the same social circles and knew of each other,
Exists in Two Places at Once Four Hands Are Better Than Two: When
In addition, you can swap out one of the esoteries you and your duplicate
you learned forwork together to comple
the following.
Explores Deep Waters Create
4. Pick Water (2 Intellect
one other PC. Longpoints).
ago, theYoutwocause
of you water
weretoon bubble
oppositeup from
sidesaofspot on the
a fight. Youground
won,
Fights Dirty Additional Equipment: You have a weapon that is easily hidden and
3. Pick one other PC. This character seems to have gone out of her way to gain an underst a dose of level 3 poiso
Focuses Two Personalities 4.
4. Pick
Pick one
one other
other non-lattimor
PC. Within your PC.memory
This character
circuits,was youonehaveof data
the first non-lattimors
of someone who looksyou ej
Fuses Mind and Machine Additional
3. Pick one Equipment:
other PC. This Youcharacter
have an artifact
doesn't that protectsjust
understand your howimplants
dangerous and enhancemen
and horrible
Hunts Abhumans 4.
4. Pick one other PC. You worry that this character might be a latent mutant. always see
Pick one other PC. Abhumans are sometimes drawn to certain people. They
Hunts Mutants Additional Equipment: You have a small collection of items, such as chemicals and nanite
4. Pick one other PC. This character has an insect-shaped birthmark, mole, or other featu
Masters Insects Additional
4. Pick one Equipment:
other PC. In You have you
the past, an oddity
and thisthat makes random
character witnessedinsect
an noises when
event that you pr
helped sh
Metes Out Justice Additional Equipment: You have a shield to help you protect yourself and the
3. Pick one other PC. You aid her with advice and a helping hand when she needs it. Anyti innocents y
Moves Like a Cat 4.
3. Pick
Pick one
one other
other PC.
PC. He
Youowes
onceyou 10 shins.
trained with a close friend of his, and you owe that mutual
Needs No Weapon 4.
3. Pick one other PC. You feel very protectiveabout
Pick two other PCs. Once these two heard of thisyour skills, and
character theydon't
expressed
want tointerest
see herinhb
Never Says Die 4.
4. Pick
Pick one
two other
other PC.
PCs.This
They character comes
have a game fromthey
where the same
ask youplace you do, and
to perform youand
harder knew eac
harde
Performs Feats of Strength Additional
Additional Equipment:
Equipment: You
You have
have aa heavy
crystalweapon.
lens. When you shine light through it, the light e
Possesses a Shard of the Sun Radiant Esoteries: If you perform esoteries, those thathave
3. Pick two other non-varjellen PCs. These characters would normally
said unkind use force
things or other
about varje
Reforges Completely 4. Pick one other non-varjellen PC. She seems to understand varjellens better
4. Pick one other PC. Wherever this character goes, you are aware of the general distance than any no
Sees Beyond Additional
Additional Equipment:
Equipment: You
You have a single
possess item that
an oddity of your choosing—drugs,
looks lenses,
like a silvery ball, aboutor3ainches
piece
Separates Mind From Body Mental Esoteries:
3. Pick one If you
other PC withhave the Mind
a living Reading
or machine or Sensor This
companion. esotery, you're seems
character automatically
convincedtr
Siphons Power 4.
4. Pick
Pick one
two other
other PC.
PCs.You
Youbelieve
would she
likecan help
to ask youto
them control andtrain
help you understand your you
by attacking abilities,
at thei
Stands Like a Bastion Additional
4. Pick one Equipment:
other PC. HeYou have armor
is always gettingofinyour
the choice
way. If and a shield.
the GM determines that your attac
Additional Equipment: You have three throwing
Throws With Deadly Accuracy Additional Equipment: You have two additional oddities. weapons of your choice.
Travels Through Time Temporal Esoteries: If you perform esoteries, time appears to slow down when you use th
Abides in Crystal
Absorbs Energy
Abuses Alchemy
Becomes Energy
Charges Right In
Conceals the Truth
Delved Too Deeply
Devotes Everything to the Cause
Fell From Another World
Figures Things Out
Forges a Bond
Gazes Into the Abyss
Likes to Break Things
Lives on the Road
Makes Something Out of Nothing
Manipulates Force
Plays Tricks
Provides Support
Shapes Liquid
Speaks to the Datasphere
Stares Down Adversity
Steps Into the Outside
Ventures Into the Night
Wields a Whip
Wonders
Abilities Connection
Fire Esoteries: If you perform esoterConnection: Pick one other PC. T
of bows if you wish. Connection: Pick one other PC to
isheveled orMental grizzledEsoteries:
appearance If you have
that the Min
suggests aConnection: Pick one
rugged, outdoor life. other
Perhaps PC.you
Y even smell like an animal.
s. while using your gravitational powers, you accidentally
ast, Connection:sent Pickthat
onecharacter
other PC.hurtling into the air or plummeting toward the groun
ddity that to
appears tells
be the weight
a piece of whatever
of clear glass in you point
a synth it at (within
frame. short range).
By manipulating Theswitches
hidden weight ison displayed
the frame, on you
a small
can glass
makeplate in runes
random moving thai
s, they
has take on
an extra flamboyant
item of regularvisual
equipmentand auditory
that youqualities
fashioned of your choosing.
for her. This alteration
(She chooses the item.)changes nothing other than the appearance
yh other
a bag ofto light
employ tools, the tools needed
magnetism, althoughtoglaives
make your
who first-tier crafts, and
wield weapons and wear
any normal
armoritem (of level
will find it an1interesting
or 2) that you can maketowith
complement their you
p
use your powers, the metallic items on that character's body shudder,
is your worst critic. Your abilities to help or inspire others don't function for her. rattle, clink, and shake if he is within short range.
lging
instrument
their phase or other
state,tools neededappreciate
and nanos to perform. the defensive capabilities. Glaives can use the offensive and defensive aspects but might
n that character for a while, and he
rer's pack. If you already have one, you can insteadhelped you gaintake
control of your
50 extra feetphase states.
(15 m) of rope, rations for two more days, and two minor glowg
make almost no sound, and whatever visual displays they produce
rying to impress this character with your skill, wit, appearance, or bravado. Perhaps are dark and shadowy.
she isThese
a rival,alterations
perhaps you change
neednothing otheror
her respect, tha
p
extremely stylish clothes and a jeweled weapon.
can cause your telekinetic powers to act oddly. Every once in a while, if he stands directly next to you, your powers are cancelled, but
se that your
knows would normally
true nature,use
even force
if noorone other
elseenergy
does. Ifinstead use telekinetic
your components areforce. For example,
not particularly a Flash
hidden, she orknows
an Onslaught force
a different blastofisyou
secret a te
tools
is able andto asoothe
variety of when
you parts to repair
you're in yourself.
beast form. You'll never attack him while transformed, and if he spends three consecutive turns
hronometer
ce saw you show artifact that always
surprising mercy letstoward
you know when
your prey,the
andnext
nowtransformation
you hope she keeps is coming.
that information quiet—it might harm your reput
uffle your footsteps, giving you a +1 bonus to any roll made
was once a follower of yours, but you have since grown to think of him as a peer. involving sneaky movement.
het allows you to You
wilderness. tag up to seven
can't help but followers. By looking
feel a little contempt into
forthe glass
that plate on
character theher
and device, you can
“civilized” determine
ways, which showtheirdisdain
distanceforand
alldirection
things n
compass.
protected you from harm recently, and you feel indebted to him for saving your life.
weapon of your choosing.
your
knows attacks always
your real look like
identity, your chosen
profession, weapon. So the
and background. force
To all blastthe
others, of the
truthOnslaught
about youesotery appears
is a closely to be secret.
guarded a large weapon made of
e kit and three doses of a level 2 blade poison that inflicts 5 points of damage.
ngely protective
llaneous toward
batteries that character
and power and don't
cells. Whenever youwant
findto see her
a new come
device to operates
that harm. on batteries or cells (GM discretion), there is a 75
hose
seemsthat would
to have normally
a terrible use force orwith
relationship other energy instead
machines—or use electricity.
at least the machinesFor that
example, a Flash or an Onslaught
you communicate with. If sheforce blast
is next to aismachin
a blast
tthe
of the Onslaught
truth about youesotery appears
is a closely to be secret.
guarded a large weapon made of force, and the Flash esotery produces a flurry of weaponry. These al
of damage.
eme to operates
that harm. on batteries or cells (GM discretion), there is a 75 percent chance that the bag contains one that will power it if it dep
etricity. For that
machines example, a Flash or an Onslaught
you communicate with. If sheforce blast
is next to aismachine
a blast ofthat
lightning. This alteration
you interact changes manner,
with in a friendly nothing that
othermachine
than theistype of
treated
ce.
iesFor
youexample,
perform an Onslaught
unless forcetoblast
she wants is a ray of frost, and Flash produces a blast of cold and ice shards. This alteration changes no
be affected.
to learn such a purely physical art, but it's possible.
ack in ahimself,
n heal fight, you both gain
though, is anainteresting
+1 bonus toand Speed defenseproposition.
dangerous tasks.
n choose
or whether or not
other pursuits—at you're
least aware of his suspicion.
temporarily.
the past.
automatons
ring, a letter,and similar
a coin, beings, andsimilar.
or something 1 less point of damage to biological, living targets. If you have esoteries that normally would not
ctricity) instead use deathly energies. For example, your Flash esotery is a blast of cold, life-draining energy. This alteration changes n
o further your mutations.
ntroduced.
that task is decreased by one step (if cooperation would be helpful).
lows fromshe's
ics. Now thatclearly
spot forinterested
one minute,
in acreating about
(friendly) 1 gallon
rematch (3.8 liters)
at some by the
point and timetoit be
claims stops.
ready for you.
damage.
ology and physiology.
mmitting terrible crimes— hundreds of years ago. You have no explanation.
usion. The difficulty of resisting such attacks is decreased by one step.
first and with more fervor. This character appears to be one such person.
u as you hunt and destroy mutants.
ng?
e may or may not have come away with a similar outlook.
xt to each other, the difficulty of balancing, climbing, and jumping tasks is decreased by one step for her.
around you moves in slow motion for a moment, and then time snaps back into place. The temporal distortion changes nothing abou
our forehead or temple, adds 1 point to your Intellect Pool. If you're ever without the artifact, subtract 5 points from your Intellect Po
d.plus
It isaup
harness, collar, or
to the player similar
of that accouterment.
character to decide whether she resents, fears, or forgives you.
images are usually strange and sometimes incomprehensible.
attack esoteries might look like monsters made of energy that assail your foes. Your Stasis esotery might look like a tentacled beast
onal oddity.
ll.
A Flashinesotery
rested her. is a silent burst of shadows, a Barrier esotery is a mass of shadowy wisps, and so on.
oved when used near him.
Thisthat
ord alteration changes
will shut nothing
you down except
for ten that you don't need a free hand to perform esoteries. Enabler.
minutes.
wn, you can revert to your normal form without having to make a roll.
ocess is somewhat demeaning, so it is likely that only your followers would ever submit to it.
duces a flurry of weaponry. These alterations change nothing other than the appearance of the effects. As another example, Barrier b
ce shards. This alteration changes nothing other than the type of damage. As another example, Barrier creates a wall of ice. This alter
esoteries that normally would not work against automatons, they will function against your enemy.
ing energy. This alteration changes nothing except that the type of damage is different, and it harms only living creatures.
you.
or her.
reveals it reflects the surroundings of another location, one you have not yet found. In the images shown on the ball, you have seen m
ral distortion changes nothing about the effects of your esoteries except for the appearance of the world around you.
5 points from your Intellect Pool; the points are restored if you regain the item.
ght look like a tentacled beast that holds the victim in place. Your Teleportation esotery might seem like a hole in space opens up and
As another example, Barrier becomes a wall of swirling blades of energy. This alteration changes the esotery such that it is not a sol
benefits you or her, in which case the level does not change).
creates a wall of ice. This alteration changes nothing except the wall's appearance and the fact that it takes 2 additional points of dam
esotery such that it is not a solid barrier but rather inflicts 1 point of damage to anyone who touches it and 4 points of damage to any