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Tier Name Type Cost Description Book & Page

Tier 1 Bash Action 1 Might This is a pummeling melee attack. Your attack
Core, pg29
Tier 1 Danger Sense Enabler 1 Speed The difficulty of your initiative roll is reduc ChOp, pg6
Tier 1 Fleet of Foot Enabler If you succeed at a difficulty 2 Speed-base ChOp, pg7
Tier 1 Goad Enabler 2 Might After you successfully attack a creature, th ChOp, pg7
Tier 1 Muscles of Iron Enabler 2 Might For the next ten minutes, all Might-based act
ChOp, pg7
Tier 1 No Need for Weapons Enabler When you make an unarmed attack (such as
Core, pg29
Tier 1 Opportunist Enabler You have an asset on any attack roll you maChOp, pg7
Tier 1 Overwatch Action 1 Intellect You use a ranged weapon to target a limitedChOp, pg7
Tier 1 Pierce Action 1 Speed This is a well-aimed, penetrating ranged attCore, pg29
Tier 1 Quick Draw Action 2 Speed You use an action to make an attack with a ChOp, pg7
Tier 1 Surging Confidence Enabler 1 Might When you use an action to make your first rChOp, pg7
Tier 1 Thrust Action 1 Might This is a powerful melee stab. You make anCore, pg29
Tier 1 Trained Without Armor Enabler You are trained in Speed defense actions wCore, pg29
Tier 2 Avalanche Enabler 2 Might When you get a minor effect or a major eff ChOp, pg7
Tier 2 Block Action 3 Speed You automatically block the next melee attaChOp, pg7
Tier 2 Bloodlust Enabler 3 Might If you take down a foe, you can move a shorChOp, pg7
Tier 2 Chop Action 2 Might This is a heavy, powerful slice with a blad Core, pg30
Tier 2 Crush Action 2 Might This is a powerful pummeling attack with a bCore, pg30
Tier 2 Find an Opening Action 1 Intellect You use trickery to find an opening in your ChOp, pg7
Tier 2 Guarded Attack Enabler While you're using a shield when you makeChOp,
an pg7
Tier 2 Mighty Blow Action 2 Might You strike two foes with a single blow. MakeChOp, pg7
Tier 2 Quick Recovery Enabler Your second recovery roll (usually requiring ChOp,
te pg8
Tier 2 Reload Enabler 1 Speed When using a weapon that normally requires
Core, pg30
Tier 2 Sense Ambush Enabler You are never treated as surprised by an atChOp, pg8
Tier 2 Shield Bash Action 3 Might If you make a melee attack and you're usingChOp, pg8
Tier 2 Skill With Defense Enabler Choose one type of defense task in which you
Core, pg30
Tier 2 Stand Watch Action 2 Intellect While standing watch (mostly remaining in pl
ChOp, pg8
Tier 2 Successive Attack Enabler 2 Speed If you take down a foe, you can immediatelyCore, pg30
Tier 3 Brutality Enabler 3 Might When using a heavy weapon, you make a sligh
ChOp, pg8
Tier 3 Daring Escape Enabler 5 Speed You dodge an attack and trick your attackerChOp, pg8
Tier 3 Deadly Aim Action 3 Speed For the next minute, all ranged attacks you ChOp, pg8
Tier 3 Experienced With Armor Enabler The cost reduction from your Practiced in ACore, pg30
Tier 3 Fury Action 3 Might For the next minute, all melee attacks you mChOp, pg8
Tier 3 Inner Defense Enabler You are trained in any task to resist the abilChOp, pg8
Tier 3 Lunge Action 2 Might This move requires you to extend yourself for
Core, pg30
Tier 3 Run and Fight Action 4 Might You can move a short distance and make aChOp,
me pg8
Tier 3 Seize Opportunity Enabler 4 Speed If you succeed on a Speed defense roll to res
ChOp, pg8
Tier 3 Slice Action 2 Speed This is a quick attack with a bladed or pointCore, pg30
Tier 3 Spray Action 2 Speed If a weapon has the ability to fire rapid sh Core, pg30
Tier 3 Stone Breaker Enabler Your attacks against objects inflict 4 addi ChOp, pg8
Tier 3 Trick Shot Action 2 Speed As part of the same action, you make a range
Core, pg30
Tier 4 Ambusher Enabler When you attack a creature that has not yetChOp, pg8
Tier 4 Capable Warrior Enabler Your attacks deal 1 additional point of dam Core, pg30
Tier 4 Confounding Banter Action 4 Intellect You spew a stream of nonsense to distract aChOp, pg8
Tier 4 Debilitating Strike Action 4 Speed You make an attack to deliver a painful or deb
ChOp, pg9
Tier 4 Experienced Defender Enabler When wearing armor, you gain +1 to Armor.Core, pg30
Tier 4 Feint Action 2 Speed If you spend one action creating a misdirectCore, pg30
Tier 4 Hardy Enabler You are immune to disease, and the difficultChOp, pg9
Tier 4 Minor to Major Enabler You treat rolls of natural 19 as rolls of natu Core, pg31
Tier 4 Momentum Enabler If you use an action to move, your next att ChOp, pg9
Tier 4 Precise Strike Enabler When you attack using a weapon, the difficuChOp, pg9
Tier 4 Precise Timing Enabler If you take the same action for three roundsChOp, pg9
Tier 4 Snipe Action 2 Speed If you spend one action aiming, in the next rCore, pg31
Tier 5 Arc Spray Action 3 Speed If a weapon has the ability to fire rapid sho Core, pg31
Tier 5 Hard Target Enabler If you move a short distance or farther on yoChOp, pg9
Tier 5 Inverse Attrition Enabler In every round of combat after the first, yo ChOp, pg9
Tier 5 Jump Attack Action 5 Might You attempt a difficulty 4 Might action to ju Core, pg31
Tier 5 Killing Blow Action 5 Might You exploit your enemy's diminished vitalityChOp, pg9
Tier 5 Mastery With Armor Enabler When you wear any armor, you reduce the ar
Core, pg31
Tier 5 Mastery With Defense Enabler Choose one type of defense task in which you
Core, pg31
Tier 5 Parry Enabler 5 Speed You can deflect incoming attacks quickly. Wh
Core, pg31
Tier 5 Press Action 6 Might You drive a foe back from your companions.ChOp, pg9
Tier 5 Riposte Enabler 6 Speed When you succeed on a Speed defense rollChOp,
ag pg9
Tier 6 Combat Trance Action 7 Might You empty your mind of all distractions to l ChOp, pg9
Tier 6 Finishing Blow Enabler 5 Might If your foe is prone, stunned, or somehow he
Core, pg31
Tier 6 Run Through Walls Enabler 6 Might When you use an action to move and you mov
ChOp, pg9
Tier 6 Slayer Enabler 3 Might When you successfully strike an NPC or creat
Core, pg31
Tier 6 Spin Attack Action 5 Speed You stand still and make melee attacks again
Core, pg31
Tier 6 Spring Away Enabler 5 Speed Whenever you succeed on a Speed defense
ChOp,
ro pg9
Tier 6 Weapon and Body Action 5 Speed After making a melee weapon or ranged weapon
Core, pg31
Roll
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Background
You were in the military and have friends who still serve. Your former commander remembers you well.
You were the personal guard of a wealthy merchant who accused you of theft. You left her service in disgrace.
You were the bouncer in a local bar for a while, and the patrons there remember you.
You trained with a highly respected mentor. He regards you well, but he has many enemies.
You trained in an isolated monastery far away. The monks think of you as a brother, but you’re a stranger to all others.
You have no formal training. Your abilities come to you naturally (or unnaturally).
You spent time on the streets and even were in prison for a while.
You were conscripted into military service, but you deserted before long.
You served as a bodyguard to a powerful criminal who now owes you his life.
You worked as a constable. Everyone knows you, but their opinions of you vary.
Your older sibling is an infamous glaive who has been disgraced.
You served as a caravan guard. You know a smattering of people in many cities and towns.
Your best friend is a sage and a scholar. She is a great source of knowledge.
You and a friend both smoke the same kind of rare, expensive tobacco. The two of you get together weekly to chat and sm
Your uncle runs a theater in town. You know all the actors and watch all the shows for free.
Your blacksmith friend sometimes calls on you for help at the forge. However, he pays you well.
Your mentor wrote a book on the martial arts. Sometimes other warriors seek you out to ask about its stranger passages
A man you fought alongside in the military is now the mayor of a nearby town.
You saved the lives of a family when their house burned down. They’re indebted to you, and their neighbors regard you a
Your old trainer still expects you to come back and sharpen her blades and clean up after her classes, but when you do, s
sting rumors.
Tier Name Type Cost
Tier 1 Aggression Action 2 Intellect
Tier 1 Distortion Action 2 Intellect
Tier 1 Erase Memories Action 3 Intellect
Tier 1 Far Step Action 2 Intellect
Tier 1 Hedge Magic Action 1 Intellect
Tier 1 Machine Interface Enabler 2 Intellect
Tier 1 Mental Link Action 1+ Intellect
Tier 1 Onslaught Action 1 Intellect
Tier 1 Push Action 2 Intellect
Tier 1 Resonance Field Action 1 Intellect
Tier 1 Scan Action 2 Intellect
Tier 1 Sculpt Flesh Action 2 Intellect
Tier 1 Ward Enabler
Tier 2 Adaptation Action 2+ Intellect
Tier 2 Cutting Light Action 2 Intellect
Tier 2 Fetch Action 3 Intellect
Tier 2 Flash Action 4 Intellect
Tier 2 Force Field Action 3 Intellect
Tier 2 Hover Action 2 Intellect
Tier 2 Mind Reading Action 4 Intellect
Tier 2 Overload Machine Action 3+ Intellect
Tier 2 Retrieve Memories Action 3 Intellect
Tier 2 Reveal Action 2+ Intellect
Tier 2 Shock to the System Action 3 Intellect
Tier 2 Speed Recovery Action 3 Intellect
Tier 2 Stasis Action 3 Intellect
Tier 3 Accelerate Action 4+ Intellect
Tier 3 Barrier Action 3+ Intellect
Tier 3 Countermeasures Action 4 Intellect
Tier 3 Disassemble Action 4 Intellect
Tier 3 Energy Protection Action 3+ Intellect
Tier 3 Fabricate Minion Action 4 Intellect
Tier 3 Fire and Ice Action 4 Intellect
Tier 3 Fling Action 4 Intellect
Tier 3 Implant Suggestion Action 4 Intellect
Tier 3 Mutation EnhancementAction 3 Intellect
Tier 3 Sensor Action 4 Intellect
Tier 3 Targeting Eye Enabler
Tier 4 Construction Action 4 Intellect
Tier 4 Exile Action 5 Intellect
Tier 4 Ignition Action 4 Intellect
Tier 4 Invisibility Action 4 Intellect
Tier 4 Matter Cloud Action 5 Intellect
Tier 4 Mind Control Action 6+ Intellect
Tier 4 Open Action 4 Intellect
Tier 4 Projection Action 4 Intellect
Tier 4 Regeneration Action 6 Intellect
Tier 4 Reshape Action 5 Intellect
Tier 4 Slay Action 6 Intellect
Tier 4 Wormhole Action 6 Intellect
Tier 5 Absorb Energy Action 7 Intellect
Tier 5 Boost Physicality Action 6 Intellect
Tier 5 Concussion Action 7 Intellect
Tier 5 Create Action 7 Intellect
Tier 5 Divide Your Mind Action 7 Intellect
Tier 5 Dust to Dust Action 7 Intellect
Tier 5 Fast Travel Action 7 Intellect
Tier 5 Knowing the Unknown Action 6 Intellect
Tier 5 Stimulate Action 6 Intellect
Tier 5 Teleportation Action 6+ Intellect
Tier 5 True Senses Enabler
Tier 6 Control Weather Action 10 Intellect
Tier 6 Earthquake Action 10 Intellect
Tier 6 Freeze Time Action 9 Intellect
Tier 6 Move Mountains Action 9 Intellect
Tier 6 Relocate Action 7 Intellect
Tier 6 Traverse the Worlds Action 8+ Intellect
Tier 6 Usurp Cypher Action
Description Book & Page
You reach into the mind of a character and unlock his more primitiChOp, pg10
You modify how a willing creature reflects light for one minute. Ch ChOp, pg10
You reach into a creature's mind to make it forget. Choose one creChOp, pg10
You leap through the air and land some distance away. You can jum ChOp, pg10
You can perform small tricks: temporarily change the color or basi Core, pg35
The difficulty of discerning the level, function, and activation o ChOp, pg10
You open a pathway to another creature's mind via a light touch, wh ChOp, pg10
You attack a foe using energies that assail either his physical for Core, pg35
You push a creature or object an immediate distance in any directiCore, pg36
Faint lines in a color you choose form a tracery over your entire b ChOp, pg10
You scan an area equal in size to a 10-foot (1-meter) cube, includiCore, pg36
You cause a willing creature's fingers to lengthen into claws and hChOp, pg10
You have a shield of energy around you at all times that helps deflCore, pg36
You adapt to a hostile environment for 28 hours. As a result, you cCore, pg37
You emit a thin beam of energized light from your hand in immediate ChOp, pg11
You cause an object to disappear and reappear in your hands or sChOp, pg11
You create an explosion of energy at a point within close range, affCore, pg37
You create an invisible energy barrier around a creature or object ChOp, pg11
You float slowly into the air. As your action, you can concentrate t Core, pg37
You
You can read
infuse the surface
a powered thoughts
numenera of a creature
device within
of less than short
level range
3 with Core,energy
more pg37 than it can handle. If affected, the dev
Instead of applying Effort to decrease the difficulty, you can apply Effort
ChOp,to increase the maximum level of the target
pg11
You touch the remains of a recently slain creature and restore its m ChOp, pg11
You adjust a creature's eyesight so that it can see normally in areaChOp, pg11
You flood the mind of a target within short range with disturbing i ChOp, pg11
You adjust a creature's normal regenerative ability so that he rec ChOp, pg11
You surround a foe of your size or smaller with scintillating energy Core, pg37
You imbue a creature with vitality and energy, allowing it to act moChOp, pg11
You create an opaque, stationary barrier of solid energy within immed Core, pg37
You immediately end one ongoing numenera effect (such as an effec Core, pg37
You cause an object to rapidly dismantle into ten pieces of equal ChOp, pg11
Choose a discrete type of energy that you have experience with (suc Core, pg37
You fashion a machinelike minion from raw materials around you. ChOp, Th pg12
You cause a target within short range to become either very hot orChOp, pg12
Choose a creature or object that is about your size or smaller and ChOp,
w pg12
You implant
• Range a suggestion
is increased in the
by one mind of a creature within immediate
category. ChOp, pg12
• Damaged inflicted is increased by 2 points. ChOp, pg12
You create an immobile, invisible sensor within immediate range thCore, pg37
You are trained in any physical ranged attack that is an esotery Core, pg38
You build a structure from nonliving materials drawn from your en ChOp, pg12
You send a target that you touch hurtling into another random dimen ChOp, pg12
You cause a creature or flammable object you choose within shortChOp, ra pg12
You become
Pebbles, dirt,invisible
sand, andfordebris
ten minutes.
rise intoWhile invisible,
the air aroundyou
youare speci
to form Core, pg38 cloud. The cloud extends out to immed
a swirling
In addition, while the cloud is around you, you can use an action toChOp, whip pg12
the material so that it abrades everything w
You control the actions of another creature you touch. This effect Core, pg38
You tear apart the defenses of a creature within long range. Any en ChOp, pg13
You project an image of yourself to any location you have seen or ChOp, pg13
You restore points to a target's Might or Speed Pool in one of two Core, pg38
You reshape matter within short range in an area no larger than a Core, 5 pg38
You gather disrupting energy in your fingertip and touch a creature. Core, pg38
You create a doorway through time and space. The shortcut manifes ChOp, pg13
You
• +2 touch
Edge inanMight
objectand
andSpeed
absorb its energy. If you touch a cypher, yCore, pg38
• 4 additional points of damage ChOp, pg13
You cause a pulse of concussive force to explode out from a pointChOp, y pg13
You create something from nothing. You can create any item you choos ChOp, pg13
You split your consciousness into two parts. For one minute, you cChOp, pg13
You disintegrate one nonliving object that is smaller than you and w Core, pg38
You warp time and space so that you and up to ten other creaturesChOp, pg13
Tapping into the datasphere, you can ask the GM one question and g pg39
Core,
Touch a target. The difficulty of the next action it takes is decreas ChOp, pg14
You instantaneously transmit yourself to any location that you haveCore, pg39
You can see in complete darkness up to 50 feet (15 m) as if it were Core, pg39
You change the weather in your general region. If performed indoors Core, pg39
You trigger an earthquake centered on a spot you can see within 1, ChOp, pg14
You cause time to stop flowing everywhere within immediate rangeChOp, pg14
You exert a tremendous amount of physical force within 250 feet (76 Core, pg39
Choose one creature or object within immediate range. You instantly ChOp, pg14
You instantaneously transmit yourself to another planet, dimension, Core, pg39
Choose one cypher that you carry. The cypher must have an effectCore, pg39
Roll
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Background
You served as an apprentice for a nano-sorcerer respected and feared by many people. Now you bear his mark.
You studied in a school infamous for its dark, brooding instructors and graduates.
You learned nano-sorcery (or gained your modifications) in the temple of an obscure god. Its priests and worshippers, a
While traveling alone, you saved the life of a powerful abhuman brute. Although unwilling to accompany you on your jou
Your mother was a powerful nano while she lived, helpful to many locals. They look upon you kindly, but they also expec
You owe money to a number of people around town and don’t have the funds to pay your debts.
You failed disgracefully at your initial studies with your teacher and now proceed on your own.
You learned your skills faster than your teachers had ever seen before. The powers that be took notice and are paying clo
You killed a well-known criminal in self-defense, earning the respect of many and the enmity of a dangerous few.
You trained as a glaive, but your skills with the numenera and other types of lore eventually led you down a different pat
While studying to be a nano, you worked as an assistant for a seamstress, making friends with the owner and the cliente
Your family owns a large vineyard nearby known to all for its fine wine and fair business dealings.
You trained for a time with a group of Aeon Priests, and they still look upon you with fondness.
You worked the gardens in the palace of an influential noble. She wouldn’t remember you, but you made friends with he
An experiment you conducted in the past went horribly awry. The locals remember you as a dangerous and foolhardy in
You hail from a distant land where you were well known and regarded, but people here treat you with suspicion.
People you meet seem put off by the strange birthmark on your face.
Your best friend is also a nano. You and she share discoveries and secrets readily.
You know a local merchant very well. Since you give him so much business, he offers you discounts and special treatmen
You belong to a secretive social club that gathers monthly to drink and talk.
ents and potential.

ey respect you.
Tier Name Type Cost Description Book & Page
Tier 1 Bash Action 1 Might This is a pummeliCore, pg42
Tier 1 Combat Ruse Action 1 Speed You feint or juke ChOp, pg14
Tier 1 Decipher Action 1 Intellect If you spend one ChOp, pg14
Tier 1 Gather Rumors Enabler 1+ Intellect When you spend ChOp,
a pg14
Tier 1 Hedge Magic Action 1 Intellect You can perform C s ore, pg42
Tier 1 Pierce Action 1 Speed This is a well-ai Core, pg42
Tier 1 Practiced in Armor Enabler Jacks can wear arCore, pg42
Tier 1 Rope Trick Enabler You are trained i ChOp, pg14
Tier 1 Sabotage Enabler You are particulaChOp, pg14
Tier 1 Skill With Defense Enabler Choose one type C o ore, pg42
Tier 1 Thrust Action 1 Might This is a powerfuCore, pg42
Tier 1 Tracer Action 1 Intellect You touch a creatChOp, pg14
Tier 1 Trained Without Armor Enabler You are trained Core, pg42
Tier 1 Vision Enabler You can see clearlChOp, pg14
Tier 2 Blackout Action 2 Intellect You cause all li ChOp, pg14
Tier 2 Brute Finesse Enabler Sometimes a swift Core, pg42
Tier 2 Contortionist Enabler 2 Speed You can wriggle fChOp, pg14
Tier 2 Crowd Control Action 3 Intellect If you succeed at ChOp, pg14
Tier 2 Erase Memories Action 3 Intellect You reach into aChOp, pg15
Tier 2 Experienced Adventurer Enabler When you use a nonCore, pg42
Tier 2 Eye for Detail Enabler 2 Intellect When you spend ChOp,
fi pg15
Tier 2 Far Step Action 2 Intellect You leap throughChOp, pg15
Tier 2 Hunker Down Enabler 3 Speed When you have cov ChOp, pg15
Tier 2 No Need for Weapons Enabler When you make an Core, pg43
Tier 2 Opportunist Enabler You have an assetChOp, pg15
Tier 2 Push Action 2 Intellect You push a creatuCore, pg43
Tier 2 Quick Recovery Enabler Your second recoveChOp, pg15
Tier 2 Reload Enabler 1 Speed When using a weap Core, pg43
Tier 2 Sense Ambush Enabler You are never treChOp, pg15
Tier 2 Surprise Strike Enabler 3 Speed When you attackChOp,
a pg15
Tier 2 Threaten Enabler 3 Intellect When you reduceChOp,a pg15
Tier 2 Ward Enabler You have a shieldCore, pg43
Tier 3 Controlled Fall Enabler When you fall whilChOp, pg15
Tier 3 Enhancement Action 4 Intellect You gain a +1 bonu Core, pg43
Tier 3 Gambler Enabler Each day, choose ChOp, pg15
Tier 3 Hover Action 3 Intellect You float slowly Core, pg43
Tier 3 Improvise Enabler 2 Intellect When you perform ChOp, pg15
Tier 3 Mind Reading Action 4 Intellect You can read the Core, pg43
Tier 3 Onslaught Action 2 Intellect You attack a foe Core, pg43
Tier 3 Revelation Enabler 3 Intellect Choose one of you ChOp, pg16
Tier 3 Shock to the System Action 4 Intellect You flood the minChOp, pg16
Tier 3 Skill With Attacks Enabler Choose one type Co ore, pg43
Tier 3 Subterfuge Enabler When you move no ChOp, pg16
Tier 3 Tool Mastery Enabler When you have an ChOp, pg16
Tier 4 Ambusher Enabler When you attackChOp,
a pg16
Tier 4 Analytical Combat Enabler Sometimes the mosCore, pg43
Tier 4 Confounding Banter Action 4 Intellect You spew a stream
ChOp, pg16
Tier 4 Deadly Aim Action 4 Speed For the next minutChOp, pg16
Tier 4 Implant Suggestion Action 5 Intellect You implant a sug ChOp, pg16
Tier 4 Lunge Action 2 Might This move requires Core, pg43
Tier 4 Outwit Enabler When you make aChOp, S pg16
Tier 4 Preternatural Senses Enabler While you are conChOp, pg16
Tier 4 Seize Opportunity Enabler 5 Speed If you succeed onChOp, pg16
Tier 4 Slice Action 2 Speed This is a quick at Core, pg43
Tier 4 Spray Action 2 Speed If a weapon has tCore, pg43
Tier 4 Transdimensional WeaponAction 3 Intellect One melee weapon Core, pg43
Tier 4 Tumbling Moves Enabler 5 Speed When you use anChOp,a pg16
Tier 5 Feint Action 3 Speed If you spend one Core, pg44
Tier 5 Mask Action 5 Intellect You transform you ChOp, pg17
Tier 5 Mastery With Defense Enabler Choose one type C o ore, pg44
Tier 5 Open Action 5 Intellect You tear apart th ChOp, pg17
Tier 5 Snipe Action 3 Speed If you spend one C a ore, pg44
Tier 5 Successive Attack Enabler 2 Speed If you take down Core, pg44
Tier 5 Targeting Eye Enabler You are trained i Core, pg44
Tier 5 Uncanny Luck Enabler 4 Speed When you roll forChOp, pg17
Tier 5 Vigilant Enabler 7 Might When you wouldChOp,n pg17
Tier 6 Energy Protection Action 4+ Intellect Choose a discreteCore, pg44
Tier 6 Exploit Advantage Enabler Whenever you roll ChOp, pg17
Tier 6 Inspiring Success Enabler 6 Intellect Choose a stat. WhChOp, pg17
Tier 6 Invisibility Action 5 Intellect You become invisib Core, pg45
Tier 6 Parry Enabler 6 Speed You can deflect i Core, pg45
Tier 6 Spin Attack Action 6 Speed You stand still a Core, pg45
Tier 6 Spring Away Enabler 6 Speed Whenever you succ ChOp, pg17
Tier 6 Stimulate Action 6 Intellect Touch a target. ThChOp, pg17
Tier 6 True Senses Enabler You can see in coCore, pg45
Tier 6 Twist of Fate Enabler When you roll a 1ChOp, pg17
Roll
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Background
You come from a large family and had to fend for yourself from an early age.
Your older sister is a skilled nano. You weren’t able to follow her path, but the numenera is not unknown to you.
You’re a member of a guild of explorers who specialize in uncovering ancient mysteries.
You worked alongside your father, who was skilled in many things, until he disappeared one day with no explanation.
You grew up on the streets and studied at the school of hard knocks.
You remember little of your past, which has always seemed strange to you.
You came of age in the wild and are used to living rough.
Your family is wealthy but earns little respect from the locals.
You’re friends with many people in the community and are generally well regarded.
You have an annoying rival who always seems to get in your way or foil your plans.
You’re in love with a local shopkeeper, but that person shows little interest in you.
Several expeditions preparing to explore old ruins and odd mysteries would like you to join them because you seem like
Your best friend from childhood is now an Aeon Priest.
You come from a nearby community, but the locals consider the folk of your hometown to be untrustworthy rivals.
You’re close friends with a local married couple, both of whom are experienced nanos.
You’re drinking buddies with a number of the local guards and glaives.
You once saved the child of a local noble from a fire, and she is very grateful.
You used to work with a troupe of traveling minstrels and performers, and they remember you fondly (as do people in th
You’re wanted for a crime you didn’t commit.
You have a friend with an extensive library, plenty of food and drink, and a comfortable home—and the door is always op
ion to the team.
Tier Name Type Cost
Tier 1 Coax Information Enabler 1 Intellect
Tier 1 Connection With an OrganizationEnabler
Tier 1 Contact Enabler
Tier 1 Encouragement Action 1 Intellect
Tier 1 Fast Talk Action 1 Intellect
Tier 1 Friendship 1 Intellect
Tier 1 Influence Enabler
Tier 2 Beast Companion Enabler
Tier 2 Calm Aggression Enabler 3 Intellect
Tier 2 Gather Intelligence 2 Intellect
Tier 2 Impart Ideal Action 3 Intellect
Tier 2 Personal Insight Action 2 Intellect
Tier 2 Skill With Defense Enabler
Tier 3 Companion Enabler
Tier 3 Dangerous Personal Insight 3 Intellect
Tier 3 Further Personal Insight Action 3 Intellect
Tier 3 Group Friendship Action 3 Intellect
Tier 3 Oratory Action 4 Intellect
Tier 3 Pay No Heed Action 4 Intellect
Tier 4 Blend In Action 4 Intellect
Tier 4 False Group Identity Enabler 4 Intellect
Tier 4 Feint Action 2 Speed
Tier 4 Group Insight Action 4 Intellect
Tier 4 True Insight Action 4 Intellect
Tier 5 Bond of Friendship Action 5 Intellect
Tier 5 Dangerous Group Insight Action 5 Intellect
Tier 5 Network of Contacts Enabler
Tier 5 Skill With Attacks Enabler
Tier 5 Terrify 6 Intellect
Tier 6 Battle Management Enabler 6 Intellect
Tier 6 Coax the Crowd 7 Intellect
Tier 6 Complete Lunacy Action 6 Intellect
Tier 6 Inspiration Action 6 Intellect
Tier 6 True Understanding Enabler 5 Intellect
Description Book & Page
If you have a conversation with someone (lasting at leastCOp2, pg8
You have a general connection with an important organiza COp2, pg8
You have an important contact who is in an influential poCOp2, pg9
While you maintain this ability through ongoing inspiring COp2, pg9
When speaking with an intelligent creature who can under COp2, pg9
You convince a sentient creature to regard you positively,COp2, pg9
You can, at a later date (in the course of play), leverag COp2, pg9
A level 2 creature of your size or smaller accompanies yoCOp2, pg10
You can convince a hostile creature to refrain from taki COp2, pg10
When in a group of people (a caravan, a palace, a villageCOp2, pg10
After interacting with another creature who can hear and COp2,
u pg10
You get an idea of what is wanted by a sentient creature COp2, pg11
Choose one type of defense task in which you are not alre COp2, pg11
You gain a level 2 NPC companion who is completely devot COp2, pg11
If you interact with or study a sentient creature for at COp2, pg12
If you have used Personal Insight on a creature, you can COp2, pg12
You convince a sentient creature to regard you and up toCOp2, pg12
When speaking with a group of intelligent creatures thatCOp2, pg12
You convince a creature that something it observed within COp2, pg12
Creatures
You make astill seeconvincing
very you, but they attach to
argument noaimportance toCOp2,
sentient creature pg13
that you and a group of up to ten creatures you designate ar
If you apply a level of Effort, you gain an asset in any attempt
COp2,topg13
convince the target creature that you and the other creat
If you spend one action creating a misdirection or diversCOp2, pg13
You get an idea of what is wanted by a group of sentient COp2, pg13
If you have used Personal Insight on a creature, you can C uOp2, pg13
You help guide a long-term ally within immediate range COp2, t pg13
If you interact with or study a group of sentient creatur COp2, pg14
You have a large number of important contacts in influenCOp2, pg14
Choose one type of attack in which you are not already COp2, pg14
All non-allies within short distance who can hear your dCOp2, pg14
You give orders or advice (requiring no action on your paCOp2, pg14
You convince a large number of people—all within long COp2, ra pg14
You convince an intelligent creature to do something thaCOp2, pg14
You speak words of encouragement and inspiration, andCOp2, al pg14
You take the full measure of a creature after spending atCOp2, pg14
Roll
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Background
You are married, but your spouse has no interest in doing anything but staying at home and working as a tailor.
When you were a teenager, one of your siblings went missing and is presumed dead. The shock rent your family, and it’s
You worked as a small-time thief in your younger days, and spent a short time in prison.
You trained as a teenager to be a leatherworker, and still have a strong connection to your old mentor.
You used to work in a mill, and many of your good friends from that time still do.
Your grandparents raised you and instilled in you a number of folksy sayings and ideas.
As an orphan, you had a difficult childhood, and your entry into adulthood was challenging.
You grew up in extreme poverty, among criminals. You still have some connections with the old neighborhood.
You served as an envoy for a powerful and influential woman in the past, and she still looks upon you with favor.
You have an annoying rival who always seems to get in your way or foil your plans.
You’ve worked yourself into the position of spokesperson for an organization of some importance.
Your neighbors were murdered, and the mystery remains unsolved.
You have traveled extensively, and during that time you accumulated quite a collection of strange souvenirs.
Your childhood sweetheart ended up with your now ex-best friend.
You are a member of a small, secret society.
You are part owner of a local bar, where you’re something of a whiz at creating specialty cocktails.
You once ran a con that cheated important people out of money, and they want revenge.
You used to act in a traveling theater, and they remember you fondly (as do people in the places you visited).
One of your parents was a minor official, with access to many privileges and much information.
Your best friend from your youth is now a traveling merchant, and you run into her from time to time.
er gotten over.
Tier Name Type Cost Description Book & Page
Tier 1 Battle Numenera Enabler When battling an automaton or any other sor COp2, pg19
Tier 1 Danger Sense Enabler 1 Speed The difficulty of your initiative roll is red COp2, pg19
Tier 1 Decipher Action 1 Intellect If you spend one minute examining a pieceCOp2, o pg19
Tier 1 Knowledge Skills Enabler You are trained in two skills in which you COp2, pg19
Tier 1 Muscles of Iron Enabler 2 Might For the next ten minutes, all Might-based aCOp2, pg19
Tier 1 Physical Skills Enabler You are trained in two skills in which you COp2, pg19
Tier 1 Practiced in Armor Enabler You can wear armor for long periods of ti COp2, pg19
Tier 1 Trained Without Armor Enabler You are trained in Speed defense tasks whCOp2, pg19
Tier 2 Boost Cypher Action 2 Intellect The cypher you activate with your next actio COp2, pg20
Tier 2 Eye for Detail Enabler 2 Intellect When you spend five minutes or so thoroug COp2, pg20
Tier 2 Eyes Adjusted Enabler You can see in dim light as though it were bCOp2, pg20
Tier 2 Investigative Skills Enabler You are trained in two skills in which you aCOp2, pg20
Tier 2 Navigation Enabler You practically never get lost. If finding yo COp2, pg20
Tier 2 Scavenger Enabler You always find an additional cypher whenCOp2, pg20
Tier 2 Stone Breaker Enabler Your attacks against objects inflict 4 add COp2, pg20
Tier 2 Survival Enabler You can go twice as long as a normal person COp2, pg20
Tier 3 Controlled Fall Enabler When you fall while you are able to use actiCOp2, pg20
Tier 3 Device Insight Action 3 Intellect When examining any numenera device, you COp2,
gai pg20
Tier 3 Resilience Enabler You have 1 point of Armor against any kin COp2, pg20
Tier 3 Seize Opportunity Enabler 4 Speed If you succeed on a Speed defense roll to reCOp2, pg20
Tier 3 Skill With Attacks Enabler Choose one type of attack in which you areCOp2, pg21
Tier 3 Think Your Way Out Enabler When you wish it, you can use points fromCOp2, pg21
Tier 3 Trapfinder Action 3 Intellect You find any traps (like a floor that would COp2, pg21
Tier 4 Boost Cypher Even More Action 4 Intellect Add 3 to the functioning level of a cypher COp2, pg21
Tier 4 Experienced Finder Enabler 5 Intellect When you are looking for something specific, COp2, pg21
Tier 4 Expert Enabler Instead of rolling, you can choose to automa COp2, pg21
Tier 4 Immunity Enabler You are utterly immune to disease and poiCOp2, pg22
Tier 4 Read the Signs Action 4 Intellect You examine an area and learn precise, usef COp2, pg22
Tier 4 Runner Enabler Your standard movement distance becomes COp2, pg22
Tier 4 Tough As Nails Enabler When you are impaired or debilitated, the COp2,
d pg22
Tier 5 Free to Move Enabler You ignore all movement penalties and adjus COp2, pg22
Tier 5 Mastery With Defense Enabler Choose one type of defense task in which you COp2, pg22
Tier 5 Modify Artifact Action 5 Intellect You permanently increase the level of an arCOp2, pg22
Tier 5 Numenera Adaptation Enabler You have 2 points of Armor against any at COp2, pg22
Tier 5 Physical Adept Enabler Any time you spend points from your Might COp2,
Po pg22
Tier 5 Vigilant Enabler 5 Might When you would normally be dazed or stun COp2, pg22
Tier 6 Again and Again Enabler 8 Speed You can take an additional action in a rou COp2, pg22
Tier 6 Device Master Enabler If given a week and the right tools, chemicCOp2, pg22
Tier 6 Incredible Recovery Action 6 Might You move up one step on the damage trackCOp2, pg22
Tier 6 Skill With Attacks Enabler Choose one type of attack, even one in whic COp2, pg22
Roll
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Background
You were caught in an Iron Wind storm years ago and still bear the strange scars.
Your brother is a murderer, wanted by the authorities.
You have made a number of discoveries in your explorations, but opportunities to capitalize upon them haven’t panned o
You were a musician when you were younger and still like to play.
Your parents were very religious, but you haven’t yet decided to adopt their beliefs fully yet.
You served in the military with honor.
From time to time, you have received assistance from a mysterious organization. You don’t know why.
You studied at a prestigious university when you were younger.
Your best friend from your youth is now an influential official.
You used to be a teacher of young pupils. Your students remember you fondly.
You worked as a small-time criminal until you were caught and served some time in prison.
Your greatest discovery to date was stolen by your archrival.
You belong to an exclusive organization of Seekers whose existence is not widely known.
You were kidnapped as a small child under mysterious circumstances, although you were recovered safely. No one know
When you were young, you were addicted to narcotics, but you are a recovering addict now.
Your good friend runs a bar in a nearby town.
You own a small side business in addition to exploring the unknown.
You had a pet seskii, but it went missing not long ago.
Your sister is the owner of a store and gives you a hefty discount.
Your father is a high-ranking officer in the military with many connections.
u were missing.
Type Tier Abilities
Practiced With All Weapons: You can use any weapon. Abilities
Fighting 2
Enabler.
Moves: You have a special talent for combat and
Glaive Tier 1 Physical Skills: You are trained in your choice of one
Choose
of thetwo
following:
Tier 1 fighting
balancing,
moves.
climbing,
You can’t
jumping,
chooseorthe
swis
Glaive Tier 2
Glaive Tier 3
Glaive Tier 4
Glaive Tier 5
Glaive Tier 6
Nano Tier 1
Nano Tier 2
Nano Tier 3
Nano Tier 4
Nano Tier 5
Nano Tier 6
Jack Tier 1
Jack Tier 2
Jack Tier 3
Jack Tier 4
Jack Tier 5
Jack Tier 6
Glint Tier 1
Glint Tier 2
Glint Tier 3
Glint Tier 4
Glint Tier 5
Glint Tier 6
Seeker Tier 1
Seeker Tier 2
Seeker Tier 3
Seeker Tier 4
Seeker Tier 5
Seeker Tier 6
Equiptment Book & Page
You start with clothing, two weapons (or one weapon and a shield), light or medium armor, an explorer’s pack, two cyph
or, an explorer’s pack, two cyphers (chosen for you by the GM), one oddity (chosen for you by the GM), and 5 shins (coins). If you star
and 5 shins (coins). If you start with a ranged weapon that requires ammunition (arrows, for example), you start with 12 of that typ
e), you start with 12 of that type of ammunition. Before selecting your weapons, armor, and other gear, you might want to wait until a
, you might want to wait until after you’ve chosen your fighting moves, descriptor, and focus.
Name Tier Ability Type Cost
Bears a Halo of Fire Tier 1 Shroud of Flame Enabler 1 Intellect
Bears a Halo of Fire Tier 2 Hurl Flame Action 2 Intellect
Bears a Halo of Fire Tier 2 Fiery Power Enabler
Bears a Halo of Fire Tier 3 Fiery Hand of Doom Action 3 Intellect
Bears a Halo of Fire Tier 4 Flameblade Enabler 4 Intellect
Bears a Halo of Fire Tier 5 Fire Tendrils Enabler 5 Intellect
Bears a Halo of Fire Tier 6 Fire Servant 6 Intellect
Carries a Quiver Tier 1
Carries a Quiver Tier 2
Carries a Quiver Tier 3
Carries a Quiver Tier 4
Carries a Quiver Tier 5
Carries a Quiver Tier 6
Commands Mental Powers Tier 1
Commands Mental Powers Tier 2
Commands Mental Powers Tier 3
Commands Mental Powers Tier 4
Commands Mental Powers Tier 5
Commands Mental Powers Tier 6
Controls Beasts Tier 1
Controls Beasts Tier 2
Controls Beasts Tier 3
Controls Beasts Tier 4
Controls Beasts Tier 5
Controls Beasts Tier 6
Controls Gravity Tier 1
Controls Gravity Tier 2
Controls Gravity Tier 3
Controls Gravity Tier 4
Controls Gravity Tier 5
Controls Gravity Tier 6
Crafts Illusions Tier 1
Crafts Illusions Tier 2
Crafts Illusions Tier 3
Crafts Illusions Tier 4
Crafts Illusions Tier 5
Crafts Illusions Tier 6
Crafts Unique Objects Tier 1
Crafts Unique Objects Tier 2
Crafts Unique Objects Tier 3
Crafts Unique Objects Tier 4
Crafts Unique Objects Tier 5
Crafts Unique Objects Tier 6
Employs Magnetism Tier 1
Employs Magnetism Tier 2
Employs Magnetism Tier 3
Employs Magnetism Tier 4
Employs Magnetism Tier 5
Employs Magnetism Tier 6
Entertains Tier 1
Entertains Tier 2
Entertains Tier 3
Entertains Tier 4
Entertains Tier 5
Entertains Tier 6
Exists Partially Out of Phase Tier 1
Exists Partially Out of Phase Tier 2
Exists Partially Out of Phase Tier 3
Exists Partially Out of Phase Tier 4
Exists Partially Out of Phase Tier 5
Exists Partially Out of Phase Tier 6
Explores Dark Places Tier 1
Explores Dark Places Tier 2
Explores Dark Places Tier 3
Explores Dark Places Tier 4
Explores Dark Places Tier 5
Explores Dark Places Tier 6
Fights With Panache Tier 1
Fights With Panache Tier 2
Fights With Panache Tier 3
Fights With Panache Tier 4
Fights With Panache Tier 5
Fights With Panache Tier 6
Focuses Mind Over Matter Tier 1
Focuses Mind Over Matter Tier 2
Focuses Mind Over Matter Tier 3
Focuses Mind Over Matter Tier 4
Focuses Mind Over Matter Tier 5
Focuses Mind Over Matter Tier 6
Fuses Flesh and Steel Tier 1
Fuses Flesh and Steel Tier 2
Fuses Flesh and Steel Tier 3
Fuses Flesh and Steel Tier 4
Fuses Flesh and Steel Tier 5
Fuses Flesh and Steel Tier 6
Howls at the Moon Tier 1
Howls at the Moon Tier 2
Howls at the Moon Tier 3
Howls at the Moon Tier 4
Howls at the Moon Tier 5
Howls at the Moon Tier 6
Hunts With Great Skill Tier 1
Hunts With Great Skill Tier 2
Hunts With Great Skill Tier 3
Hunts With Great Skill Tier 4
Hunts With Great Skill Tier 5
Hunts With Great Skill Tier 6
Leads Tier 1
Leads Tier 2
Leads Tier 3
Leads Tier 4
Leads Tier 5
Leads Tier 6
Lives in the Wilderness Tier 1
Lives in the Wilderness Tier 2
Lives in the Wilderness Tier 3
Lives in the Wilderness Tier 4
Lives in the Wilderness Tier 5
Lives in the Wilderness Tier 6
Masters Defense Tier 1
Masters Defense Tier 2
Masters Defense Tier 3
Masters Defense Tier 4
Masters Defense Tier 5
Masters Defense Tier 6
Masters Weaponry Tier 1
Masters Weaponry Tier 2
Masters Weaponry Tier 3
Masters Weaponry Tier 4
Masters Weaponry Tier 5
Masters Weaponry Tier 6
Murders Tier 1
Murders Tier 2
Murders Tier 3
Murders Tier 4
Murders Tier 5
Murders Tier 6
Rages Tier 1
Rages Tier 2
Rages Tier 3
Rages Tier 4
Rages Tier 5
Rages Tier 6
Rides the Lightning Tier 1
Rides the Lightning Tier 2
Rides the Lightning Tier 3
Rides the Lightning Tier 4
Rides the Lightning Tier 5
Rides the Lightning Tier 6
Talks to Machines Tier 1
Talks to Machines Tier 2
Talks to Machines Tier 3
Talks to Machines Tier 4
Talks to Machines Tier 5
Talks to Machines Tier 6
Wears a Sheen of Ice Tier 1
Wears a Sheen of Ice Tier 2
Wears a Sheen of Ice Tier 3
Wears a Sheen of Ice Tier 4
Wears a Sheen of Ice Tier 5
Wears a Sheen of Ice Tier 6
Wields Power With Precision Tier 1
Wields Power With Precision Tier 2
Wields Power With Precision Tier 3
Wields Power With Precision Tier 4
Wields Power With Precision Tier 5
Wields Power With Precision Tier 6
Wields Two Weapons at Once Tier 1
Wields Two Weapons at Once Tier 2
Wields Two Weapons at Once Tier 3
Wields Two Weapons at Once Tier 4
Wields Two Weapons at Once Tier 5
Wields Two Weapons at Once Tier 6
Works Miracles Tier 1
Works Miracles Tier 2
Works Miracles Tier 3
Works Miracles Tier 4
Works Miracles Tier 5
Works Miracles Tier 6
Works the Back Alleys Tier 1
Works the Back Alleys Tier 2
Works the Back Alleys Tier 3
Works the Back Alleys Tier 4
Works the Back Alleys Tier 5
Works the Back Alleys Tier 6
Battles Automatons Tier 1 Machine Vulnerabilities Enabler
Battles Automatons Tier 1 Numenera Knowledge Enabler
Battles Automatons Tier 2 Defense Against AutomatoEnabler
Battles Automatons Tier 2 Machine Hunting Enabler
Battles Automatons Tier 3 Disable Mechanisms Action 3 Speed
Battles Automatons Tier 4
Battles Automatons Tier 5
Battles Automatons Tier 6
Consorts With the Dead Tier 1
Consorts With the Dead Tier 2
Consorts With the Dead Tier 3
Consorts With the Dead Tier 4
Consorts With the Dead Tier 5
Consorts With the Dead Tier 6
Constantly Evolves Tier 1
Constantly Evolves Tier 2
Constantly Evolves Tier 3
Constantly Evolves Tier 4
Constantly Evolves Tier 5
Constantly Evolves Tier 6
Defends the Weak Tier 1
Defends the Weak Tier 2
Defends the Weak Tier 3
Defends the Weak Tier 4
Defends the Weak Tier 5
Defends the Weak Tier 6
Exists in Two Places at Once Tier 1
Exists in Two Places at Once Tier 2
Exists in Two Places at Once Tier 3
Exists in Two Places at Once Tier 4
Exists in Two Places at Once Tier 5
Exists in Two Places at Once Tier 6
Explores Deep Waters Tier 1
Explores Deep Waters Tier 2
Explores Deep Waters Tier 3
Explores Deep Waters Tier 4
Explores Deep Waters Tier 5
Explores Deep Waters Tier 6
Fights Dirty Tier 1
Fights Dirty Tier 2
Fights Dirty Tier 3
Fights Dirty Tier 4
Fights Dirty Tier 5
Fights Dirty Tier 6
Focuses Two Personalities Tier 1
Focuses Two Personalities Tier 2
Focuses Two Personalities Tier 3
Focuses Two Personalities Tier 4
Focuses Two Personalities Tier 5
Focuses Two Personalities Tier 6
Fuses Mind and Machine Tier 1
Fuses Mind and Machine Tier 2
Fuses Mind and Machine Tier 3
Fuses Mind and Machine Tier 4
Fuses Mind and Machine Tier 5
Fuses Mind and Machine Tier 6
Hunts Abhumans Tier 1
Hunts Abhumans Tier 2
Hunts Abhumans Tier 3
Hunts Abhumans Tier 4
Hunts Abhumans Tier 5
Hunts Abhumans Tier 6
Hunts Mutants Tier 1
Hunts Mutants Tier 2
Hunts Mutants Tier 3
Hunts Mutants Tier 4
Hunts Mutants Tier 5
Hunts Mutants Tier 6
Masters Insects Tier 1
Masters Insects Tier 2
Masters Insects Tier 3
Masters Insects Tier 4
Masters Insects Tier 5
Masters Insects Tier 6
Metes Out Justice Tier 1
Metes Out Justice Tier 2
Metes Out Justice Tier 3
Metes Out Justice Tier 4
Metes Out Justice Tier 5
Metes Out Justice Tier 6
Moves Like a Cat Tier 1
Moves Like a Cat Tier 2
Moves Like a Cat Tier 3
Moves Like a Cat Tier 4
Moves Like a Cat Tier 5
Moves Like a Cat Tier 6
Needs No Weapon Tier 1
Needs No Weapon Tier 2
Needs No Weapon Tier 3
Needs No Weapon Tier 4
Needs No Weapon Tier 5
Needs No Weapon Tier 6
Never Says Die Tier 1
Never Says Die Tier 2
Never Says Die Tier 3
Never Says Die Tier 4
Never Says Die Tier 5
Never Says Die Tier 6
Performs Feats of Strength Tier 1
Performs Feats of Strength Tier 2
Performs Feats of Strength Tier 3
Performs Feats of Strength Tier 4
Performs Feats of Strength Tier 5
Performs Feats of Strength Tier 6
Possesses a Shard of the Sun Tier 1
Possesses a Shard of the Sun Tier 2
Possesses a Shard of the Sun Tier 3
Possesses a Shard of the Sun Tier 4
Possesses a Shard of the Sun Tier 5
Possesses a Shard of the Sun Tier 6
Reforges Completely Tier 1
Reforges Completely Tier 2
Reforges Completely Tier 3
Reforges Completely Tier 4
Reforges Completely Tier 5
Reforges Completely Tier 6
Sees Beyond Tier 1
Sees Beyond Tier 2
Sees Beyond Tier 3
Sees Beyond Tier 4
Sees Beyond Tier 5
Sees Beyond Tier 6
Separates Mind From Body Tier 1
Separates Mind From Body Tier 2
Separates Mind From Body Tier 3
Separates Mind From Body Tier 4
Separates Mind From Body Tier 5
Separates Mind From Body Tier 6
Siphons Power Tier 1
Siphons Power Tier 2
Siphons Power Tier 3
Siphons Power Tier 4
Siphons Power Tier 5
Siphons Power Tier 6
Stands Like a Bastion Tier 1
Stands Like a Bastion Tier 2
Stands Like a Bastion Tier 3
Stands Like a Bastion Tier 4
Stands Like a Bastion Tier 5
Stands Like a Bastion Tier 6
Throws With Deadly Accuracy Tier 1
Throws With Deadly Accuracy Tier 2
Throws With Deadly Accuracy Tier 3
Throws With Deadly Accuracy Tier 4
Throws With Deadly Accuracy Tier 5
Throws With Deadly Accuracy Tier 6
Travels Through Time Tier 1
Travels Through Time Tier 2
Travels Through Time Tier 3
Travels Through Time Tier 4
Travels Through Time Tier 5
Travels Through Time Tier 6
Abides in Crystal Tier 1
Abides in Crystal Tier 2
Abides in Crystal Tier 3
Abides in Crystal Tier 4
Abides in Crystal Tier 5
Abides in Crystal Tier 6
Absorbs Energy Tier 1
Absorbs Energy Tier 2
Absorbs Energy Tier 3
Absorbs Energy Tier 4
Absorbs Energy Tier 5
Absorbs Energy Tier 6
Abuses Alchemy Tier 1
Abuses Alchemy Tier 2
Abuses Alchemy Tier 3
Abuses Alchemy Tier 4
Abuses Alchemy Tier 5
Abuses Alchemy Tier 6
Becomes Energy Tier 1
Becomes Energy Tier 2
Becomes Energy Tier 3
Becomes Energy Tier 4
Becomes Energy Tier 5
Becomes Energy Tier 6
Charges Right In Tier 1
Charges Right In Tier 2
Charges Right In Tier 3
Charges Right In Tier 4
Charges Right In Tier 5
Charges Right In Tier 6
Conceals the Truth Tier 1
Conceals the Truth Tier 2
Conceals the Truth Tier 3
Conceals the Truth Tier 4
Conceals the Truth Tier 5
Conceals the Truth Tier 6
Delved Too Deeply Tier 1
Delved Too Deeply Tier 2
Delved Too Deeply Tier 3
Delved Too Deeply Tier 4
Delved Too Deeply Tier 5
Delved Too Deeply Tier 6
Devotes Everything to the CausTier 1
Devotes Everything to the CausTier 2
Devotes Everything to the CausTier 3
Devotes Everything to the CausTier 4
Devotes Everything to the CausTier 5
Devotes Everything to the CausTier 6
Fell From Another World Tier 1
Fell From Another World Tier 2
Fell From Another World Tier 3
Fell From Another World Tier 4
Fell From Another World Tier 5
Fell From Another World Tier 6
Figures Things Out Tier 1
Figures Things Out Tier 2
Figures Things Out Tier 3
Figures Things Out Tier 4
Figures Things Out Tier 5
Figures Things Out Tier 6
Forges a Bond Tier 1
Forges a Bond Tier 2
Forges a Bond Tier 3
Forges a Bond Tier 4
Forges a Bond Tier 5
Forges a Bond Tier 6
Gazes Into the Abyss Tier 1
Gazes Into the Abyss Tier 2
Gazes Into the Abyss Tier 3
Gazes Into the Abyss Tier 4
Gazes Into the Abyss Tier 5
Gazes Into the Abyss Tier 6
Likes to Break Things Tier 1
Likes to Break Things Tier 2
Likes to Break Things Tier 3
Likes to Break Things Tier 4
Likes to Break Things Tier 5
Likes to Break Things Tier 6
Lives on the Road Tier 1
Lives on the Road Tier 2
Lives on the Road Tier 3
Lives on the Road Tier 4
Lives on the Road Tier 5
Lives on the Road Tier 6
Makes Something Out of Nothi Tier 1
Makes Something Out of Nothi Tier 2
Makes Something Out of Nothi Tier 3
Makes Something Out of Nothi Tier 4
Makes Something Out of Nothi Tier 5
Makes Something Out of Nothi Tier 6
Manipulates Force Tier 1
Manipulates Force Tier 2
Manipulates Force Tier 3
Manipulates Force Tier 4
Manipulates Force Tier 5
Manipulates Force Tier 6
Plays Tricks Tier 1
Plays Tricks Tier 2
Plays Tricks Tier 3
Plays Tricks Tier 4
Plays Tricks Tier 5
Plays Tricks Tier 6
Provides Support Tier 1
Provides Support Tier 2
Provides Support Tier 3
Provides Support Tier 4
Provides Support Tier 5
Provides Support Tier 6
Shapes Liquid Tier 1
Shapes Liquid Tier 2
Shapes Liquid Tier 3
Shapes Liquid Tier 4
Shapes Liquid Tier 5
Shapes Liquid Tier 6
Speaks to the Datasphere Tier 1
Speaks to the Datasphere Tier 2
Speaks to the Datasphere Tier 3
Speaks to the Datasphere Tier 4
Speaks to the Datasphere Tier 5
Speaks to the Datasphere Tier 6
Stares Down Adversity Tier 1
Stares Down Adversity Tier 2
Stares Down Adversity Tier 3
Stares Down Adversity Tier 4
Stares Down Adversity Tier 5
Stares Down Adversity Tier 6
Steps Into the Outside Tier 1
Steps Into the Outside Tier 2
Steps Into the Outside Tier 3
Steps Into the Outside Tier 4
Steps Into the Outside Tier 5
Steps Into the Outside Tier 6
Ventures Into the Night Tier 1
Ventures Into the Night Tier 2
Ventures Into the Night Tier 3
Ventures Into the Night Tier 4
Ventures Into the Night Tier 5
Ventures Into the Night Tier 6
Wields a Whip Tier 1
Wields a Whip Tier 2
Wields a Whip Tier 3
Wields a Whip Tier 4
Wields a Whip Tier 5
Wields a Whip Tier 6
Wonders Tier 1
Wonders Tier 2
Wonders Tier 3
Wonders Tier 4
Wonders Tier 5
Wonders Tier 6
Description Book & Page
At your command, your entire body becomes Core,
s pg53
While your Shroud of Flame is active, you can reach into your halo and hurl a handful of fire at a target. This is a ranged a
When you use the Onslaught force blast esotery or the Flash esotery, increase the damage by 1 point. If you don’t have ei
While your Shroud of Flame is active, you can reach into your halo and produce a hand made of animate flame that is tw
When you wish it, you extend your halo of fire to cover a weapon you wield in flame for one hour. The flame ends if you s
When you wish it, your halo sprouts three tendrils of flame that last for up to ten minutes. As an action, you can use the t
You reach into your halo and produce an automaton of fire that is your general shape and size. It acts as you direct each r
You inflict 3 additional points of damage against automatons and animate machines of all kinds.
You are trained in the numenera.
You have studied your enemy and can anticipate the actions that an automaton or machine is likely t
The
• Thedifficulty
automatonof tracking, spotting,
deals 2 fewer or otherwise
points of damagefinding automatons
(minimum 1 point)and animate
for one machines is decreas
minute.
You must touch the automaton to disrupt it (if you are making an attack, it inflicts no normal damage
a target. This is a ranged attack with short range that deals 4 points of fire damage.
point. If you don’t have either of those abilities, this ability has no effect. Fiery Power does not affect damage from the Onslaught min
animate flame that is twice the size of a human’s hand. The hand acts as you direct, floating in the air. Directing the hand is an action
ur. The flame ends if you stop holding or carrying the weapon. While the flame lasts, the weapon inflicts 2 additional points of damag
n action, you can use the tendrils to attack, making a separate attack roll for each. Each tendril inflicts 4 points of damage. Otherwise,
t acts as you direct each round. Directing the servant is an action, and you can command it only when you are within long range of it.
nes of all kinds.

or machine is likely to take in a fight. The difficulty of all defense tasks against such foes is decreased by one st
eute.
machines is decreased by one step. You are also trained in all stealth tasks.
s no normal damage).
amage from the Onslaught mindslice.
Directing the hand is an action. Without a command, the hand does nothing. It can move a long distance in a round, but it never mov
s 2 additional points of damage.
4 points of damage. Otherwise, the attacks function as standard attacks. If you don’t use the tendrils to attack, they remain but do not
you are within long range of it. Without a command, the servant continues to follow your previous command. You can also give it a si
oes is decreased by one step.
ce in a round, but it never moves farther away from you than long range. The hand can grab, move, and carry things, but anything it t

o attack, they remain but do nothing.


mmand. You can also give it a simple programmed action, such as “Wait here, and attack anyone who comes within short range until
d carry things, but anything it touches takes 1 point of damage per round from the heat. The hand can also attack. It’s a level 3 creatu

omes within short range until they’re dead.” The servant lasts for ten minutes, is a level 5 creature, and deals 1 extra point of damage
also attack. It’s a level 3 creature and deals 1 extra point of damage from fire when it attacks. Once created, the hand lasts for ten mi

d deals 1 extra point of damage from fire when it attacks. Action to create; action to direct.
eated, the hand lasts for ten minutes. Action to create; action to direct.
Foci Decription
You probably wear red and yellow, or perhaps black.
Bears a Halo of Fire Although most
Many glaives andof jacks
thosearewhoarchers.
take up this mantle are nanos, flame-wielding glaives and jac
Carries a Quiver You cancan
No one usetell
thisthat
focusyouwith
have crossbows
this ability instead
just byoflooking
bows ifatyou you,wish.
although you wear a cryst
Commands Mental Powers Although nanos frequently command mental powers, psionic
You probably wear tough clothing and have a disheveled or grizzled appearance glaives or jacks arethat not unco
sugg
Controls Beasts Any type of character is likely to have this focus.
Connection: Pick one other PC. In the recent past, while using your gravitational powers,
Controls Gravity Additional
Additional Equipment:
Equipment: You You have
have aanpen-sized
oddity that oddity
appearsthat to
tells
be the weight
a piece of whatever
of clear glass in youa sy
Crafts Illusions Psychedelic Esoteries: If you perform esoteries, they take on flamboyant
Connection: Pick one other PC. The character has an extra item of regular equipment that visual and audit
Crafts Unique Objects Additional
No one typeEquipment:
of character You beginlikely
is more the game
thanwith a bag of
any other to light
employ tools, the tools needed
magnetism, althoughtogla m
Employs Magnetism Connection:
Connection: Pick
Pick one
one other
other PC.PC. Whenever
This character you isuse your
your powers,
worst theYour
critic. metallic items
abilities to on
help tha
o
Entertains Additional Equipment: You start with a musical instrument or other
Jacks enjoy the infiltration possibilities of changing their phase state, and nanos apprecia tools needed to perfo
Exists Partially Out of Phase Connection: Pick one other
Additional Equipment: PC. You
You start withhave
an known
explorer'sthatpack.
character
If youfor a while,
already haveand he you
one, helpedcan
Explores Dark Places Dark Esoteries: If you perform esoteries, they make almost no sound,
Connection: Pick one other PC. You're always trying to impress this character with your s and whatever visua
Fights With Panache Additional
Connection:Equipment:
Pick one other You begin
PC. This with a set of can
character extremely stylish
cause your clothes and
telekinetic a jeweled
powers to actweod
Focuses Mind Over Matter Mental
Connection: Pick one other PC. This character knows your true nature, even if no one elsee
Esoteries: If you perform esoteries, those that would normally use force or other
Fuses Flesh and Steel Additional
Connection:Equipment:
Pick one other You have a bag
PC. That of light tools
character is ableandto asoothe
variety youof when
parts to repair
you're in yourse
beast
Howls at the Moon Additional
Connection:Equipment:
Pick one other You have an accurate
PC. That person once chronometer
saw you show artifact that always
surprising mercyletstoward
you kn
Hunts With Great Skill Additional
Connection:Equipment:
Pick one other You wear
PC. Thatboots that muffle
character was your
once footsteps,
a followergiving of yours, youbuta +1youbonus
havet
Leads Additional
Connection:Equipment:
Pick one other You have
PC who an isn't
artifact
fromthat
theallows you to You
wilderness. tag upcan'tto seven
help but followers.
feel a littB
Lives in the Wilderness Additional
Connection:Equipment:
Pick one other You have a directional
PC. This character compass.
protected you from harm recently, and you
Masters Defense Additional Equipment: You have a shield.
Additional Equipment: You have a high-quality weapon of your choosing.
Masters Weaponry Weaponry
Connection:Esoteries:
Pick one If you perform
other PC. That esoteries,
character knowsyour attacks
your realalways look like
identity, your chosen
profession, and bw
Murders Additional
Glaives makeEquipment: You start with a disguise kit and three doses of a level 2 blade pois
the best berserkers.
Rages Connection: Choose oneYou
Additional Equipment: other
havePC.a You
bag feel strangely protective
of miscellaneous batteries toward
and power that character
cells. Whene and
Rides the Lightning Electrical
Connection:Esoteries:
Pick oneIfother
you perform
PC. Thatesoteries,
characterthose seemsthat would
to have normally
a terrible use force orwith
relationship othe
Talks to Machines Additional Equipment:
of stronglass that looks Alike bagice.
of small tools.
Wears a Sheen of Ice Ice Esoteries:Pick
Connection: If you
oneperform
other PC. esoteries, those that
You've placed would normally
an immutable, one-time use wardforce that
or other
rendersener
Wields Power With Precision Additional
Many glaivesEquipment: You have
and jacks train an additional
to fight book on the
with two weapons subject
at once. Veryofrarely
the numenera.
would a nano
Wields Two Weapons at Once Connection:
Nanos are the likeliest miracle workers, using their mental fortitude to focus that
Pick one other PC. You have trained with this character so much if the tw
the power o
Works Miracles Connection: Pick one other PC. This character quietly suspects
Connection: Pick one other PC. The character knew you beforehand and convinced you to that you're a messiah or su
Works the Back Alleys Additional
Additional Equipment:
Equipment: You You start withand
have bits a bag of light
pieces thattools.
you tore from the husks of automato
Battles Automatons Anti-Machine Esoteries:You
Additional Equipment: If you perform
carry esoteries,
an innocuous those that
memento inflict damage
of someone close inflict
to you 1who addit
di
Consorts With the Dead Necromantic
4. Pick one other PC. You have found this character to be supportive and helpful, despite yo
Esoteries: If you perform esoteries, those that would normally use force or
Constantly Evolves Additional
4. Pick one Equipment:
other PC. She You have athat
believes variety
oneof ofdangerous
the tokenssubstances
of gratitudethat youyou carrycarefully
came from exp
Defends the Weak Additional
4. Pick one Equipment:
other PC. You You have
used to amove
shield.
in the same social circles and knew of each other,
Exists in Two Places at Once Four Hands Are Better Than Two: When
In addition, you can swap out one of the esoteries you and your duplicate
you learned forwork together to comple
the following.
Explores Deep Waters Create
4. Pick Water (2 Intellect
one other PC. Longpoints).
ago, theYoutwocause
of you water
weretoon bubble
oppositeup from
sidesaofspot on the
a fight. Youground
won,
Fights Dirty Additional Equipment: You have a weapon that is easily hidden and
3. Pick one other PC. This character seems to have gone out of her way to gain an underst a dose of level 3 poiso
Focuses Two Personalities 4.
4. Pick
Pick one
one other
other non-lattimor
PC. Within your PC.memory
This character
circuits,was youonehaveof data
the first non-lattimors
of someone who looksyou ej
Fuses Mind and Machine Additional
3. Pick one Equipment:
other PC. This Youcharacter
have an artifact
doesn't that protectsjust
understand your howimplants
dangerous and enhancemen
and horrible
Hunts Abhumans 4.
4. Pick one other PC. You worry that this character might be a latent mutant. always see
Pick one other PC. Abhumans are sometimes drawn to certain people. They
Hunts Mutants Additional Equipment: You have a small collection of items, such as chemicals and nanite
4. Pick one other PC. This character has an insect-shaped birthmark, mole, or other featu
Masters Insects Additional
4. Pick one Equipment:
other PC. In You have you
the past, an oddity
and thisthat makes random
character witnessedinsect
an noises when
event that you pr
helped sh
Metes Out Justice Additional Equipment: You have a shield to help you protect yourself and the
3. Pick one other PC. You aid her with advice and a helping hand when she needs it. Anyti innocents y
Moves Like a Cat 4.
3. Pick
Pick one
one other
other PC.
PC. He
Youowes
onceyou 10 shins.
trained with a close friend of his, and you owe that mutual
Needs No Weapon 4.
3. Pick one other PC. You feel very protectiveabout
Pick two other PCs. Once these two heard of thisyour skills, and
character theydon't
expressed
want tointerest
see herinhb
Never Says Die 4.
4. Pick
Pick one
two other
other PC.
PCs.This
They character comes
have a game fromthey
where the same
ask youplace you do, and
to perform youand
harder knew eac
harde
Performs Feats of Strength Additional
Additional Equipment:
Equipment: You
You have
have aa heavy
crystalweapon.
lens. When you shine light through it, the light e
Possesses a Shard of the Sun Radiant Esoteries: If you perform esoteries, those thathave
3. Pick two other non-varjellen PCs. These characters would normally
said unkind use force
things or other
about varje
Reforges Completely 4. Pick one other non-varjellen PC. She seems to understand varjellens better
4. Pick one other PC. Wherever this character goes, you are aware of the general distance than any no
Sees Beyond Additional
Additional Equipment:
Equipment: You
You have a single
possess item that
an oddity of your choosing—drugs,
looks lenses,
like a silvery ball, aboutor3ainches
piece
Separates Mind From Body Mental Esoteries:
3. Pick one If you
other PC withhave the Mind
a living Reading
or machine or Sensor This
companion. esotery, you're seems
character automatically
convincedtr
Siphons Power 4.
4. Pick
Pick one
two other
other PC.
PCs.You
Youbelieve
would she
likecan help
to ask youto
them control andtrain
help you understand your you
by attacking abilities,
at thei
Stands Like a Bastion Additional
4. Pick one Equipment:
other PC. HeYou have armor
is always gettingofinyour
the choice
way. If and a shield.
the GM determines that your attac
Additional Equipment: You have three throwing
Throws With Deadly Accuracy Additional Equipment: You have two additional oddities. weapons of your choice.
Travels Through Time Temporal Esoteries: If you perform esoteries, time appears to slow down when you use th
Abides in Crystal
Absorbs Energy
Abuses Alchemy
Becomes Energy
Charges Right In
Conceals the Truth
Delved Too Deeply
Devotes Everything to the Cause
Fell From Another World
Figures Things Out
Forges a Bond
Gazes Into the Abyss
Likes to Break Things
Lives on the Road
Makes Something Out of Nothing
Manipulates Force
Plays Tricks
Provides Support
Shapes Liquid
Speaks to the Datasphere
Stares Down Adversity
Steps Into the Outside
Ventures Into the Night
Wields a Whip
Wonders
Abilities Connection
Fire Esoteries: If you perform esoterConnection: Pick one other PC. T
of bows if you wish. Connection: Pick one other PC to
isheveled orMental grizzledEsoteries:
appearance If you have
that the Min
suggests aConnection: Pick one
rugged, outdoor life. other
Perhaps PC.you
Y even smell like an animal.
s. while using your gravitational powers, you accidentally
ast, Connection:sent Pickthat
onecharacter
other PC.hurtling into the air or plummeting toward the groun
ddity that to
appears tells
be the weight
a piece of whatever
of clear glass in you point
a synth it at (within
frame. short range).
By manipulating Theswitches
hidden weight ison displayed
the frame, on you
a small
can glass
makeplate in runes
random moving thai
s, they
has take on
an extra flamboyant
item of regularvisual
equipmentand auditory
that youqualities
fashioned of your choosing.
for her. This alteration
(She chooses the item.)changes nothing other than the appearance
yh other
a bag ofto light
employ tools, the tools needed
magnetism, althoughtoglaives
make your
who first-tier crafts, and
wield weapons and wear
any normal
armoritem (of level
will find it an1interesting
or 2) that you can maketowith
complement their you
p
use your powers, the metallic items on that character's body shudder,
is your worst critic. Your abilities to help or inspire others don't function for her. rattle, clink, and shake if he is within short range.
lging
instrument
their phase or other
state,tools neededappreciate
and nanos to perform. the defensive capabilities. Glaives can use the offensive and defensive aspects but might
n that character for a while, and he
rer's pack. If you already have one, you can insteadhelped you gaintake
control of your
50 extra feetphase states.
(15 m) of rope, rations for two more days, and two minor glowg
make almost no sound, and whatever visual displays they produce
rying to impress this character with your skill, wit, appearance, or bravado. Perhaps are dark and shadowy.
she isThese
a rival,alterations
perhaps you change
neednothing otheror
her respect, tha
p
extremely stylish clothes and a jeweled weapon.
can cause your telekinetic powers to act oddly. Every once in a while, if he stands directly next to you, your powers are cancelled, but
se that your
knows would normally
true nature,use
even force
if noorone other
elseenergy
does. Ifinstead use telekinetic
your components areforce. For example,
not particularly a Flash
hidden, she orknows
an Onslaught force
a different blastofisyou
secret a te
tools
is able andto asoothe
variety of when
you parts to repair
you're in yourself.
beast form. You'll never attack him while transformed, and if he spends three consecutive turns
hronometer
ce saw you show artifact that always
surprising mercy letstoward
you know when
your prey,the
andnext
nowtransformation
you hope she keeps is coming.
that information quiet—it might harm your reput
uffle your footsteps, giving you a +1 bonus to any roll made
was once a follower of yours, but you have since grown to think of him as a peer. involving sneaky movement.
het allows you to You
wilderness. tag up to seven
can't help but followers. By looking
feel a little contempt into
forthe glass
that plate on
character theher
and device, you can
“civilized” determine
ways, which showtheirdisdain
distanceforand
alldirection
things n
compass.
protected you from harm recently, and you feel indebted to him for saving your life.
weapon of your choosing.
your
knows attacks always
your real look like
identity, your chosen
profession, weapon. So the
and background. force
To all blastthe
others, of the
truthOnslaught
about youesotery appears
is a closely to be secret.
guarded a large weapon made of
e kit and three doses of a level 2 blade poison that inflicts 5 points of damage.
ngely protective
llaneous toward
batteries that character
and power and don't
cells. Whenever youwant
findto see her
a new come
device to operates
that harm. on batteries or cells (GM discretion), there is a 75
hose
seemsthat would
to have normally
a terrible use force orwith
relationship other energy instead
machines—or use electricity.
at least the machinesFor that
example, a Flash or an Onslaught
you communicate with. If sheforce blast
is next to aismachin
a blast

hat would normally


n immutable, use ward
one-time force that
or other energy
renders herinstead
immuneuse to cold and ice. For
the esoteries youexample,
perform an Onslaught
unless forcetoblast
she wants is a ray of frost, and Flas
be affected.
book on the
weapons subject
at once. Veryofrarely
the numenera.
would a nano spend the time required to learn such a purely physical art, but it's possible.
their mental fortitude to focus that
d with this character so much if the two
the power of you stand
of healing. back
A glaive whoto can
backheal
in ahimself,
fight, you both gain
though, is anainteresting
+1 bonus toand Speed defensepropositi
dangerous tasks.
quietly
knew suspects
you that you're
beforehand a messiah
and convinced or to
you supernatural being.
leave your life You can
of crime forchoose whether or not
other pursuits—at you're
least aware of his suspicion.
temporarily.
sight
thattools.
you tore from the husks of automatons you have destroyed in the past.
ses, those that
memento inflict damage
of someone close inflict
to you 1who
additional
died. It point
mightofbedamage
a locket,toaautomatons
ring, a letter,and similar
a coin, beings, andsimilar.
or something 1 less point of damage to biol
es, those
cter to bethat would normally
supportive use force
and helpful, or your
despite othermutant
energynature.
(such as electricity) instead use deathly energies. For example, your Flash es
angerous
he tokenssubstances
of gratitudethat
youyou carefully
carry expose
came from heryourself
father. to in order to further your mutations.
ame social circles and knew of each other, but you had never been introduced.
nd
iesyour duplicate
you learned forwork together to complete a task, the difficulty of that task is decreased by one step (if cooperation would be helpf
the following.
ter toon
were bubble up from
opposite sidesaofspot on the
a fight. Youground you can
won, using yoursee. The water
particular flowsNow
tactics. fromshe's
thatclearly
spot forinterested
one minute,
in acreating about
(friendly) 1 gallon
rematch (3.8 lp
at some
tave
is easily
gone hidden andway
out of her a dose of level
to gain 3 poison that inflicts
an understanding 6 points
of lattimor of damage.
psychology and physiology.
er was one of the first non-lattimors you ever got to know.
uits, you have data of someone who looks just like that character committing terrible crimes— hundreds of years ago. You have no ex
t protectsjust
derstand your implants
how and enhancements
dangerous from disruption
and horrible abhumans can be. or intrusion. The difficulty of resisting such attacks is decreased by one
scter
drawn to certain
might be a latentpeople. They always seem to attack those people first and with more fervor. This character appears to be one such
mutant.
tion of items, such as chemicals and nanites, that you believe aid you as you hunt and destroy mutants.
ect-shaped birthmark, mole, or other feature. Does it mean something?
makes random
haracter witnessedinsect
an noises when
event that you press
helped shapea your
button.moral code. She may or may not have come away with a similar outlook.
p you protect yourself and the innocents you find.
nd a helping hand when she needs it. Anytime the two of you are next to each other, the difficulty of balancing, climbing, and jumping
ose friend of his, and you owe that mutual friend much.
fout
thisyour skills, and
character theydon't
expressed
want tointerest
see herinharmed.
being your students. However, only one seems to have any aptitude.
mtheythe same
ask youplace you do, and
to perform youand
harder knew each feats
harder otherofasstrength.
children.Whether you play along is up to you.
on.
When you shine light through it, the light extends for double the normal distance.
ose thathave
racters would normally
said unkind use force
things or other
about energy
varjellens wheninstead
theyuse light and
thought you heat. Forhear.
couldn't example, when you use Ward, light dapples your bo
o understand
goes, varjellens
you are aware of thebetter than
general any non-varjellen
distance and direction you've
of hisever known.
location.
ofhatyour choosing—drugs,
looks lenses,
like a silvery ball, aboutor3 ainches
piece (7.6
of the
cm)numenera—that
in diameter. The helps you
ball's perceive
highly things
polished that others
surface looks cannot.
as if it reflects your surround
gompanion.
or Sensor This
esotery, you're automatically trained in it. If you have both, you're trained in both. Enabler.
character seems convinced that you're going to use his companion for your own ill-gotten purposes.
you control and understand
em to help you train by attacking your you
abilities,
at theifsame
you can
time,getbut
heryou're
to talkuncertain
about it. how to approach them with this request.
e choice
way. If and a shield.
the GM determines that your attack strikes the wrong target, it almost always hits this character.
gl oddities.
weapons of your choice.
ime appears to slow down when you use them. You and everything around you moves in slow motion for a moment, and then time sn
Equiptment Book & Page
Additional Equipment: You have an artifact—a devi Core, pg52
Additional Equipment: You start with a well-made bow and two dozen arrows.
Additional Equipment: You have a crystal or jewel artifact that, when worn against your forehead or temple, adds 1 poin
Additional
t character hurtling intoEquipment: You have three
the air or plummeting days'
toward worth
the of food
ground. for way,
Either yourshe
beast companion,
barely survived.plus
It isaup
harness, collar, or
to the player similar
of that acc
chara
ange).
ng Theswitches
hidden weight ison
displayed
the frame,on you
a small
can glass
makeplate in runes
random thatimages
moving only you can decipher.
appear on the glass. The images are usually strange and som
sing. This alteration
he chooses the item.) changes nothing other than the appearance of the effects. For example, your attack esoteries might look like mo
and wear
and any normal
armoritem (of level
will find it an1interesting
or 2) that you can maketowith
complement your
their skills. You also have an additional oddity.
powers.
er, rattle,
ction clink, and shake if he is within short range.
for her.
ies. Glaives can use the offensive and defensive aspects but might find them a bit hindering as well.
phase states.
t (15 m) of rope, rations for two more days, and two minor glowglobes.
re dark and shadowy.
ravado. Perhaps she isThese
a rival,alterations change
perhaps you neednothing otheror
her respect, than the appearance
perhaps of the effects.
you're romantically A Flashinesotery
interested her. is a silent burst of s
e, if he stands directly next to you, your powers are cancelled, but at other times, they seem improved when used near him.
netic
s areforce. For example,
not particularly a Flash
hidden, orknows
she an Onslaught force
a different blastofisyours,
secret a telekinetic
such asblast from your mind.
a preprogrammed Thisthat
word alteration changes
will shut nothing
you down excm
for ten
him while transformed, and if he spends three consecutive turns using his action to calm you down, you can revert to your normal fo
ormation
hope is coming.
she keeps that information quiet—it might harm your reputation.
gim
sneaky movement.
as a peer.
acteron
late theher
and device, you can
“civilized” determine
ways, theirdisdain
which show distancefor
and
alldirection relative
things natural andto(to
you. Themind)
your tagging process is somewhat demeaning, so it
true.
saving your life.

tthe
of the Onslaught
truth about youesotery appears
is a closely to be secret.
guarded a large weapon made of force, and the Flash esotery produces a flurry of weaponry. These al
of damage.
eme to operates
that harm. on batteries or cells (GM discretion), there is a 75 percent chance that the bag contains one that will power it if it dep
etricity. For that
machines example, a Flash or an Onslaught
you communicate with. If sheforce blast
is next to aismachine
a blast ofthat
lightning. This alteration
you interact changes manner,
with in a friendly nothing that
othermachine
than theistype of
treated

ce.
iesFor
youexample,
perform an Onslaught
unless forcetoblast
she wants is a ray of frost, and Flash produces a blast of cold and ice shards. This alteration changes no
be affected.
to learn such a purely physical art, but it's possible.
ack in ahimself,
n heal fight, you both gain
though, is anainteresting
+1 bonus toand Speed defenseproposition.
dangerous tasks.
n choose
or whether or not
other pursuits—at you're
least aware of his suspicion.
temporarily.
the past.
automatons
ring, a letter,and similar
a coin, beings, andsimilar.
or something 1 less point of damage to biological, living targets. If you have esoteries that normally would not
ctricity) instead use deathly energies. For example, your Flash esotery is a blast of cold, life-draining energy. This alteration changes n
o further your mutations.
ntroduced.
that task is decreased by one step (if cooperation would be helpful).
lows fromshe's
ics. Now thatclearly
spot forinterested
one minute,
in acreating about
(friendly) 1 gallon
rematch (3.8 liters)
at some by the
point and timetoit be
claims stops.
ready for you.
damage.
ology and physiology.
mmitting terrible crimes— hundreds of years ago. You have no explanation.
usion. The difficulty of resisting such attacks is decreased by one step.
first and with more fervor. This character appears to be one such person.
u as you hunt and destroy mutants.
ng?
e may or may not have come away with a similar outlook.
xt to each other, the difficulty of balancing, climbing, and jumping tasks is decreased by one step for her.

ever, only one seems to have any aptitude.


her you play along is up to you.
rmal distance.
and
you heat. Forhear.
couldn't example, when you use Ward, light dapples your body and flares when you would be attacked, preventing your enemies
nown.
ion.
elps
e ball'syou perceive
highly things
polished that others
surface looks cannot.
as if it reflects your surroundings, but examining its surface reveals it reflects the surroundings
th, you're trained in both. Enabler.
his companion for your own ill-gotten purposes.
bout it. how to approach them with this request.
ncertain
t, it almost always hits this character.

around you moves in slow motion for a moment, and then time snaps back into place. The temporal distortion changes nothing abou
our forehead or temple, adds 1 point to your Intellect Pool. If you're ever without the artifact, subtract 5 points from your Intellect Po
d.plus
It isaup
harness, collar, or
to the player similar
of that accouterment.
character to decide whether she resents, fears, or forgives you.
images are usually strange and sometimes incomprehensible.
attack esoteries might look like monsters made of energy that assail your foes. Your Stasis esotery might look like a tentacled beast
onal oddity.

ll.

A Flashinesotery
rested her. is a silent burst of shadows, a Barrier esotery is a mass of shadowy wisps, and so on.
oved when used near him.
Thisthat
ord alteration changes
will shut nothing
you down except
for ten that you don't need a free hand to perform esoteries. Enabler.
minutes.
wn, you can revert to your normal form without having to make a roll.

ocess is somewhat demeaning, so it is likely that only your followers would ever submit to it.

duces a flurry of weaponry. These alterations change nothing other than the appearance of the effects. As another example, Barrier b

ntains one that will power it if it depletes.


nges manner,
ndly nothing that
othermachine
than theistype of damage
treated and as
in all ways thebeing
fact that
one it might
level start
lower fires.
than normal (unless doing so benefits you or her, in which c

ce shards. This alteration changes nothing other than the type of damage. As another example, Barrier creates a wall of ice. This alter

esoteries that normally would not work against automatons, they will function against your enemy.
ing energy. This alteration changes nothing except that the type of damage is different, and it harms only living creatures.

you.
or her.

e attacked, preventing your enemies from landing a solid blow.

reveals it reflects the surroundings of another location, one you have not yet found. In the images shown on the ball, you have seen m

ral distortion changes nothing about the effects of your esoteries except for the appearance of the world around you.
5 points from your Intellect Pool; the points are restored if you regain the item.

ght look like a tentacled beast that holds the victim in place. Your Teleportation esotery might seem like a hole in space opens up and

As another example, Barrier becomes a wall of swirling blades of energy. This alteration changes the esotery such that it is not a sol

benefits you or her, in which case the level does not change).

creates a wall of ice. This alteration changes nothing except the wall's appearance and the fact that it takes 2 additional points of dam

nly living creatures.


wn on the ball, you have seen many strange and unsettling things.

rld around you.


ke a hole in space opens up and swallows you.

esotery such that it is not a solid barrier but rather inflicts 1 point of damage to anyone who touches it and 4 points of damage to any

takes 2 additional points of damage from fire.


t and 4 points of damage to anyone who passes through it.
Roll Explanation
01–05 Natural mutation
06–09 Unexpected viral reconstruction of your body
10–15 Mutation due to ancestral exposure to chemicals, radiation, or virus
16–21 Mutation due to experimental science performed on your ancestor(s)
22–27 An encounter with the Iron Wind (unexpected nanotech reconstruction of your body)
28 Abduction by extraterrestrial(s) who experimented or performed surgery on you
29 Abduction by rogue scientist(s) who experimented or performed surgery on you
30 Abduction by machine intelligence that experimented or performed surgery on you
31 An encounter with an ultraterrestrial entity that mysteriously changed you
32–35 Intentional or accidental fusion/implantation with mechanical devices in fingertips
36–39 Intentional or accidental fusion/implantation with mechanical devices in palms
40–43 Intentional or accidental fusion/implantation with mechanical device in head or eye
44–47 Intentional or accidental fusion/implantation with mechanical device in chest
48–51 Intentional or accidental immersion or treatment with ancient chemicals or radiation
52–56 Hidden artifact(s) secreted on your person
57–60 Cloud of nanotech that follows and responds to you for reasons unknown
61–64 Implant or mutation that provides knowledge and power from the datasphere
65–66 Drugs
67 Training by extraterrestrial entities in strange and mysterious devotions
68–69 Training by secret order that has mastered mysteries passed down from the ancients
70 Training by machine intelligence that shared inhuman knowledge
71–80 Confluence: Roll twice and combine results
81–00 Unknown (GM can secretly roll again and keep the result hidden)
Descriptor Description Abilities
Inability: You were never good at studying InitialorLink
retaining facts. The difficulty of any t
Charming Inability: Your willpower is not one of your
Inability: You were never good at studying or retaining strong points. Whenever
trivial you try
knowledge. The todiffi
res
Clever Additional Equipment:
You are trained in tasksYou see through
involving breaking thethings.
schemes of others and occasionally co
Clumsy Inability:
Inability: The difficulty
You fall of any
to pieces when task that
you involves
have balance,agrace,
to undertake or hand-to-eye
dangerous task alone.coo Th
Craven Additional Equipment: You have a good luck charm or protective
Inability: You have a hard time connecting with others, understanding their motiv device to keep yo
Cruel Additional Equipment:
Skill: You are trained inYou have a valuable memento from the last person you des
intimidation.
Dishonorable Inability:
Skill: You People don'tand
are cynical likeexpect
or trusttheyou.
worst.TheThus,
difficulty
you areof pleasant
resistantsocial interaction
to mental shock
Doomed Doom: Every other time the GM uses GM intrusion on your character,
Skill: Each day, choose one skill that you believe will clearly help you reach your go you cannot r
Driven Inability: Your
Skill: You're commitment
trained in all tasksto your goalssocial
involving makesinteraction,
it hard to relate to others
pleasant who do
or otherwise.
Empathic Inability: Being
Skill: You're so receptive
trained in all tasksto others'
involving thoughts
foraging,and moods and
hunting, makes you vulnerable
finding safe places
Exiled Inability:
Inability: The difficulty of any Intellect defense task is increased by one trust
Living on your own for as long as you have makes you slow to step. other
Foolish Inability: Thetrained
Skill: You're difficulty of tasks
in all any task that involves
involving physical seeing through
performing a deception, an illu
arts.
Graceful Skill: You're trained in all Speed defense tasks.
Skill: You are trained in all tasks involving discerning the truth, piercing disguises,
Guarded Inability:
Inability: Your
Your suspicious
big, strong nature
body ismakes
slow toyou unlikeable.
react. The difficultyThe difficulty of any
of any task task i
involving
Hardy Ponderous:
Skill: You areWhen youinapply
trained disguiseEffort
and when making
stealth tasks.a Speed roll, you must spend 1 ex
Hideous Inability:
Skill: You The difficulty
are trained in of all tasks
pleasant relating
social to pleasant social interaction is increas
interactions.
Honorable Skill:
Skill: You aretrained
You're trainedininSpeed
discerning
defense people's
actions. true motives or seeing through lies.
Impulsive Inability:
Inability: You'll
When try
youanything
see somethingonce orinteresting,
twice. The you difficulty
hesitate of any tasktake
as you thatininvolves
all the dp
Inquisitive Additional
Skill: You'reEquipment:
trained in an You have
area of three booksof
knowledge onyour
whatever
choice.subjects you choose.
Intelligent Skill: You're
Inability: Youtrained in all
have few actions
social thatThe
graces. involve remembering
difficulty of any task orinvolving
memorizing things
charm, pe
Learned Additional Equipment: You have two
Skill: You are trained in numenera knowledge. additional books on topics of your choice.
Mad Inability:
Inability: Your minda is
You have quite fragile.
manner Whenever
or an aura you try
that others findtoaresist a mental attack,
bit unnerving. the
The diffic
Mystical/Mechanical Additional
Skill: You'reEquipment:
wide-eyed.You Youhave an extra
are trained inoddity, determined
perception tasks. by the GM.
Naive Inability:
Skill: You The difficulty
are trained in of any taskand
etiquette thatinteracting
involves seeingwith the through deceptions or dete
nobility.
Noble Additional Equipment:
Inability: Your confidence Youcomes
begin offtheasgame with 20
arrogance toextra
people shins
whoand an know
don't extra oddity
you. T
Perceptive Additional Equipment: You have a bag of light tools.
Inability: You're hardy but not necessarily strong. The difficulty of any task involvi
Resilient Inability:
Inability: You
You have
have anolot of willpower
social graces and and mental
prefer fortitude,
animals but you're
to people. not necessar
The difficulty of a
Rugged Additional Equipment: You carry an explorer's pack. If you already
Skill: You're trained in all esoteries or special abilities involving illusions or tricker have one, you c
Stealthy Inability: You're
Skill: You're sneaky
trained in allbut not fast.
jumping The difficulty of all movement-related tasks is
actions.
Strong Additional
Skill: You'reEquipment: You have
trained in tasks an extra
requiring mediumfocus
incredible weapon or heavy weapon.
or concentration.
Strong-Willed Inability: Willful
Skill: You're doesn't
trained mean brilliant.
in running actions. The difficulty of any task that involves figu
Swift Inability:
Inability: You're fast butofnot
The difficulty allnecessarily
tasks relating graceful.
to socialThe difficulty of
interaction any task involvin
is increased by one
Tongue-Tied Inability: The difficulty of all tasks involving
Skill: You're trained in Might defense actions. verbal communication or relaying info
Tough Additional
Skill: You'reEquipment: You have
trained in Speed an extra
defense light weapon.
actions.
Vengeful Additional Equipment:
Skill: You have disposable Youincome.
have anYou additional
are trainedmediumin anyweapon.
task where having money
Wealthy Additional Equipment: You have 50
Skill: You are trained in numenera knowledge. shins.
Weird Inability: People find you unnerving. The difficulty of all tasks relating to pleasant
Abrasive
Aggressive
Altruistic
Amusing
Deliberate
Devout
Efficient
Extraterrestrial
Fabulous
Gregarious
Insolent
Intimidating
Lonely
Manipulative
Marine
Meek
Mercurial
Obsessive
Passionate
Polyglot
Rebellious
Resourceful
Subterranean
Ultraterrestrial
Vigilant
Equiptment Book & Page
vial knowledge. Additional Equipment:
The difficulty You've
of any task managed
involving Core,
toknowledge,
lore, pg47
talk your way or into some decent
understanding discounts and
is increased bonuses
by one step. in recent weeks. As a
hers and occasionally convince them to believe you— Core,
even
pg48when, perhaps, they should not. Thanks to your clever behavior, you have
grace,
dangerousor hand-to-eye
task alone.coordination
The difficultyisof increased by one
any potentially step.
ChOp, pg19 task you undertake alone (such as attacking a creature by yourself)
dangerous
otective devicetheir
nderstanding to keep you out
motives, of harm's
or sharing way.feelings.
their You begin
ChOp,
Thethepg19game with
difficulty of any onetask
extra oddity.
made to ascertain another character's motives, feeling
m the last person you destroyed. The memento is worth ChOp, 10pg20
shins, and you can sell it or trade it for an item of equal or lesser value.
leasant social
resistant interactions
to mental shocks.isYouincreased
are trainedby one step.ChOp,
in Intellect pg20tasks having to do with losing your sanity.
defense
r character,
ly you cannot
help you reach refuse
your goal. You it are
andtrained
do not get an XP
in tasks ChOp,
for itpg21
related (you stillskill.
to that get an XP to award to another player). This is because you are do
on,relate to others
pleasant who don't share your objectives orChOp,
or otherwise. to notice
pg21things that don't pertain to your present mission. The difficulty of all pe
ds makes
g, and you vulnerable
finding safe placesto toanything that attacks your
rest or hide. mind.
ChOp, pg22 The difficulty of Intellect defense rolls is increased by one step.
es you slow
reased to trust
by one step. others and awkward in social situations. ChOp, pg22 The difficulty of any task involving social interactions is increased by on
rough
ming a deception, an illusion, or a trap is increasedChOp,
arts. by one pg23
step.
truth, piercing disguises, and recognizing falsehoods Core,
andpg48
other deceptions.
he difficulty of any task involving deception or persuasion
ulty of any task involving initiative is increased by one step. ChOp, pg23
is increased by one step.
roll, you must spend 1 extra point from your SpeedChOp, Pool. pg24
cial interaction is increased by one step. ChOp, pg24
or seeing through lies. ChOp, pg25
of
teany tasktake
as you thatininvolves patience,
all the details. Thewillpower,
difficultyor of discipline
ChOp, actions
initiative pg25
is increased by one step.
(to determine who goes first in combat) is increased by one step.
subjects
e. you choose. ChOp, pg25
ng
taskorinvolving
memorizing things
charm, you experience
persuasion, directly.
or etiquette For
Core,
example,
is increased pg48 instead
by one step.of being good at recalling details of geography that you read ab
topics of your choice. Core, pg48
resist a mental attack,
bit unnerving. the difficulty
The difficulty of any is increased
task involving bycharm,
one
ChOp,step.
pg26
persuasion, or deception is increased by one step.
neds. by the GM. Core, pg49
rough deceptions or determining someone's secret ChOp,
nobility. motivepg27is increased by one step.
shins
le whoand an know
don't extra oddity.
you. The difficulty of any task involvingChOp, pg27positive social interactions is increased by one step.
ChOp, pg28
iculty of any task involving moving, bending, or breaking things is increased by one step.
e,people.
but you're not necessarily
The difficulty of any smart. The difficulty
task involving charm,ofpersuasion,
ChOp,
any taskpg28 involving
etiquette, knowledge or figuring
or deception out problems
is increased or puzzles is increased by
by one step.
u already have one, you
olving illusions or trickery. can instead take 50 extra feet
Core,
(15 pg49
m) of rope, two more days' worth of rations, and an extra ranged weapon.
ovement-related tasks is one step higher for you. Core, pg50
nconcentration.
or heavy weapon. Core, pg50
ny task that involves figuring out puzzles or problems, Core,memorizing
pg50 things, or using lore is increased by one step.
culty of
action any task involving
is increased balance is increased by one
by one step. Core,step.
pg51
unication or relaying information is increased by one ChOp,
step.pg28
Core, pg51
eapon.
task where having money would be an advantage. ChOp, pg29
ChOp, pg30
asks relating to pleasant social interaction is increased ChOp,bypg30
one step.
COp2, pg25
COp2, pg25
Descriptor Description
Inability: Although you can defend yourself Initial
whenLink necessary, Flavor
you have never been very good at phy
Naven Additional
Inability: Something about dry land makes you feel slightly offbook
Equipment: You have a small box that looks like a butThe
kilter. opens only for
difficulty of the press of y
all Speed-rel
Ghanic Additional Equipment:
Inability: Sometimes yourYoufierce
have desire
a smallfor egg-shaped
prestige meansitem thatyoualways smells
act before youofthink.
sea salt.
TheWhen held
difficulty
Draolic Additional Equipment:
Idealistic: Your optimism You carryeverything
about a carefullycomesfoldedwithand avery oldWhen
price. flag that
thingsbears thego
don’t forbidden tiger
as expected,
Thaemic Additional Equipment:
Inability: You have a hard Youtime
have a journal
trusting in which
people to doyou record
what’s theand
right, patterns and connections
they sense your constant that y
scr
Malvic Additional Equipment:
Inability: Sometimes you You have
have a numenera-based
a hard time telling thetattoo somewhere
real world from the ondream
your body thatThe
world. says “Jus
difficu
Iscobean Additional Equipment:
Inability: You aren’t great Youathave
makinga numenera deviceThe
the first move. thatdifficulty
you attach to your
of any head while
initiative actions you
(tosleep.
deter
Pytharon Additional Equipment: You have an additional
Skill: You are trained in resisting mental effects. weapon, probably something small and hidden, tha
Milavian Additional Equipment:
Inability: You are all powerYou and
haveno a piece
finesse.of paper rolled inofaall
The difficulty small
tasksmetal tube. The
involving papertostipulates
attention detail, c
Ancuani Additional Equipment: You wear a sawtoothed claw on a string around your
Inability: The earth is not your friend. The difficulty of all tasks involving geology and geography is neck.
Ephrem Additional Equipment:
Skill: Understanding how Youautomatons
carry a small workstatue
andof Falgreen
think to bring
is second youtoluck
nature you.and
Youtoare
keep you from
trained in c
Bazian Inability: More often than not, people and their actions confuse and confound
Overheated: The sun is your foulest enemy. The difficulty of all tasks attempted in hot weather, dry you. The difficulty o
Icebound Additional Equipment: You have a mutated drakka companion that alerts you
Skill: You’re always on the alert and ready to take action. You’re trained in all actions involving init to impending weath
Wasteland Additional Equipment:
Inability: You are slow. TheYou difficulty
have an oddity in thetasks
of running shapeincreases
of a square rubber
by one step.box that always has at l
Diruk Inability:
Deficient:You
Oncesink likethree
every a stone in water.
days, you must Thetake
difficulty
one hourof swimming tasks increases
to bury yourself in drit toby one step.
receive the nec
Golthiar Aimless: If, for
Strong: Your somePool
Might reason, you have
increases by 4no purpose set before you—be it guarding something, scout
points.
Lattimor Change State: The fugue state is the default. It is your state when you awaken. You can change you
Lattimor, Fugue State Skill: You You
Inability: are trained in perceiving.
cannot take time to talk. The difficulty of tasks involving interacting with others in a
Lattimor, Bursk State Inability:
Inability: You have no tastetime
You cannot take to contemplate.
for fighting. The difficulty
The difficulty of tasksof tasks involving
involving concentration
combat—including or st
attack
Lattimor, Neem State Inability: Youconnection
Fragile: The are whollybetween
focused. your
The difficulty
mechanical of tasks
braininvolving
and your perceiving
biological bodyanything
isn’tunexpected
a perfect on
Mlox Additional Equipment: You have one extra cypher (to be chosen by the GM).
Inability: The difficulty of all tasks involving charm, persuasion, and etiquette is increased by one
Mlox, Mloxan Form Inability:
Skill: You The difficulty
are trained in of
allall tasks
tasks requiring
requiring knowledge,
knowledge, memory,
memory, oror lore is increased by one step.
lore.
Mlox, Human Guise Inability:
Inability: Without
With your your
head third eyeyour
down, open,vision
it’s harder for you to
is sometimes discern
blocked byyour
yoursurroundings
mask or the edgesand react
of yoe
Nalurus Additional Equipment:
Inability: The difficulty You haveinvolving
of tasks a face mask poetryor hood. You also
or oratory carry a unique
is increased by onewalking
step. staff to assis
Varjellen Inability:
There areThefive difficulty
categories ofof
tasks involving
mutations. Twohearing is increased bymutations
of them—beneficial one step. and powerful mutation
Mutant If you want to play a mutant, you have special abilities, but they come at a cost. In lieu of a descrip
Coraoan
Desert-dwelling
Elychnious
Frostborn
Gaian
Rayskelan
Vralkan
Artificially Intelligent
Calramite
Echryni
Naiadapt
Ormyrl
Proxima
Skeane
Book & Page
ChOp, pg31
ChOp, pg32
ChOp, pg33
ChOp, pg33
ChOp, pg34
ChOp, pg34
ChOp, pg35
ChOp, pg36
ChOp, pg36
ChOp, pg37
ChOp, pg37
ChOp, pg38
ChOp, pg39
ChOp, pg40
ChOp, pg41
Core, pg122
Core, pg123
Core, pg123
Core, pg123
ChOp, pg43
ChOp, pg44
ChOp, pg44
ChOp, pg44
Core, pg121
Core, pg123
Mutation Type Cost
Darksight Enabler
No breath Enabler
No water Enabler
Chameleon skin Enabler
Savage bite Enabler
Gluey globs Enabler
Face dancing Enabler
Sense numenera Action
Stinger in finger Action
Stinger in elbow Action
Spit needles Action
Spit acid Action
Spit webs Action
Filtered lungs Enabler
Disruptive field (electronics Action 2 Intellect
Disruptive field (flesh) Action 2 Intellect
Disruptive field (thoughts) Action 1 Intellect
Magnetic flesh Enabler
Gravity negation Action 2 Intellect
Telepathy Action 2 Intellect
Pyrokinesis Action 1 Intellect
Telekinesis Action 2 Intellect
Phaseshifting Action 2 Intellect
Power device Action 1+ Intellect
Drain power Action
Regeneration Enabler
Feed off pain Enabler
Absorb mutation Action 4 Might
Awaken beneficial mutation Action 3 Intellect
Awaken cosmetic mutation Action 1 Intellect
Awaken distinctive mutationAction 6 Intellect
Awaken harmful mutation Action 7 Intellect
Awaken powerful mutation Action 10 Intellect
Light burst Action 3 Intellect
Light beam Action 2 Intellect
Deafening scream Action 4 Might
Poisonous breath Action 3 Might
Astral projection Action 4 Intellect
Freezing touch Action 2 Intellect
Melting touch Action 2 Intellect
Mimic action Action 3 Intellect
Access information Action 2 Intellect
Rotting touch Action 2 Might
Corrosive touch Action 2 Might
Possession Action 5+ Intellect
Alter memories Action 3 Intellect
Teeth spew Action 3 Might
Acidic spew Action 3 Might
Rapid recovery Enabler
Ignore pain Enabler
Burst of speed Enabler 2 Speed
Dampen light Action 2 Intellect
Excrete corrosive Action 3 Might
Fuse Action 5 Might
Invisibility Action 5 Intellect
Immortal Enabler
Merge Action 6 Might
Modify mass Action 3 Might
Petrify Action 5 Might
Projection Action 3 Intellect
Invisible extra arm Enabler
Resonance field Action 3 Intellect
Vampire Action 2 Might
X-ray vision Action 5 Might
Invisible wings Enabler
Effect Book & Page
You can see in complete darkness as if it were light. Core, pg125
You do not need to breathe. Core, pg125
You do not need to drink water to survive. Core, pg125
Your skin changes colors as you wish. This is an asset in tasks involving hiding. Core, pg125
Your mouth widens surprisingly, and hidden, pointed teeth emerge when you wish Core, pg125
You can produce gluey globs at your fingertips. This is an asset in tasks involvingCore, pg125
You can alter your features enough that you possess an asset in all tasks involvi Core, pg125
You can sense the presence of a functioning numenera device or esotery within Core,sh pg125
You can make an attack with your hand that inflicts 1 point of damage. If you mak Core, pg125
You can make an attack with your elbow that inflicts 2 points of damage. If you m Core, pg125
You can make an attack with immediate range. You spit a needle that inflicts 1 po Core, pg125
You can make an attack with immediate range. You spit a glob of acid that inflic Core, pg125
You can make up to 10 feet (3 m) of a strong, ropelike material each day at the ra Core, pg125
You have an asset to Might defense actions against vapors or noxious gases. YouCore, pg125
When you wish it, you disrupt devices within immediate range (no roll needed).Core, A pg125
When you wish it, you disrupt flesh within immediate range. All creatures within Core,
r pg125
When you wish it, you disrupt thoughts within immediate range. The difficulty of Core, pg126
You attract or repel metal when you desire. Not only do small metal objects clinCore, pg126
You float slowly into the air. If you concentrate, you can control your movemen Core, pg126
You can speak telepathically with others who are within short range. Communicatio Core, pg126
You can cause a flammable object you can see within immediate range to spontaneo Core, pg126
You can exert force on objects within short range. Once activated, your power has Core, pg126
You can pass slowly through solid barriers at a rate of 1 inch (2.5 cm) per roun Core, pg126
You can charge an artifact or other device (except a cypher) so that it can be usedCore, pg126
You can drain the power from an artifact or device, allowing you to regain 1 InteCore, pg126
In addition to regaining points through normal recovery rolls, you regain 1 poinCore, pg126
Any time a creature within immediate range suffers at least 3 points of damage Core,
( pg126
You touch a creature and gain one of its mutations. Against an unwilling creatu ChOp, pg46
You choose a creature within immediate range and cause it to gain a randomly de ChOp, pg46
You choose a creature within immediate range and cause it to gain a randomly dChOp, pg47
You choose a creature within immediate range and cause it to gain a randomly de ChOp, pg47
You choose a creature within immediate range and cause it to gain a randomly dChOp, pg47
You choose a creature within immediate range and cause it to gain a randomly dChOp, pg47
You create a burst of light through your skin that potentially blinds all creatu ChOp, pg47
You emit a ray of harmful energy that inflicts 4 points of damage to a single targChOp, pg47
You scream, stunning all creatures within immediate range for one round (durinChOp, pg47
You exhale poisonous vapors that inflict 3 points of damage to all creatures w ChOp, pg47
You visualize a place within long range and cast your mind to that place, creati ChOp, pg47
Your touch inflicts 4 points of damage due to the extremely low temperatures ofChOp, pg47
Your touch inflicts 4 points of damage due to the heat you generate. ChOp, pg47
If you observe an action that you could attempt, you can attempt it on the foll ChOp, pg47
You can mentally tap into the datasphere and gain an asset on any topic or areaChOp, pg47
Organic material that you touch (including living flesh) disintegrates. This infli ChOp, pg47
Inorganic material that you touch disintegrates. This inflicts 4 points of damageChOp, pg47
You control the actions of another creature that you touch. This effect lasts for ChOp, pg47
You alter a specific memory in the mind of a creature you touch. You must have C s hOp, pg48
You vomit a spray of bile and broken teeth that affects up to three targets withinChOp, pg48
You vomit a spray of acidic goo that affects up to three targets within immediateChOp, pg48
Your ten-minute recovery roll takes one action instead, so that your first two reChOp, pg48
You ignore the impaired condition and treat the debilitated condition as impairChOp, pg48
Your speed doubles for one round. ChOp, pg48
You reduce light levels within short range. Light in the area becomes dim light, ChOp, pg48
You excrete a syrupy corrosive material from your hand. If you wipe it off on a ChOp, pg48
You can merge your body with that of a willing creature within immediate range. ChOp, pg48
You fade from view and have no appearance for one minute. While invisible, youChOp, ar pg48
You are in the prime of your life. You do not age and are immune to anything th ChOp, pg48
You merge your body with an object that is your size or larger that you can toucChOp, pg48
You can increase your weight by up to 100% or decrease it by as much as 50% of ChOp, pg48
You touch a creature and slowly turn it to a dry, hard, stonelike substance. On a ChOp, pg48
You create a hologram of yourself in any spot you choose within short range. The ChOp, pg49
You have one invisible extra arm. It can hold objects, wield weapons, hold a shi ChOp, pg49
You focus your mind to augment numenera nearby. Characters within immediate ChOp,
r pg49
You touch another creature and draw its physical energies to sustain your own.ChOp, pg49
You focus your vision to peer through a solid object. You see as if you were in a lChOp, pg49
You have invisible wings on your back that allow you to glide, carried by the winChOp, pg49
ook & Page
Mutation Effect Book & Page
Strengthened bones You gain +5 to yoCore, pg124
Improved circulation You gain +5 to yoCore, pg124
Improved musculature You gain +5 to yoCore, pg124
Improved nervous system You gain +5 to yoCore, pg124
Improved neural processesYou gain +5 to youCore, pg124
Thick hide You gain +1 to ArCore, pg124
Increased lung capacity You can hold yourCore, pg124
Adhesion pads Your hands and feCore, pg124
Slippery skin You secrete a sli Core, pg124
Telekinetic shield You reflexively u Core, pg124
Suggestive voice Your voice is so pCore, pg124
Processor dreams When you sleep, C y ore, pg124
Poison immunity You are immune to Core, pg124
Disease immunity You are immune to Core, pg124
Fire resistance You have +3 to A Core, pg124
Cold resistance You have +4 to A Core, pg124
Psychic resistance You have +3 to ArCore, pg124
Acid resistance You have +5 to A Core, pg124
Puncture resistance You have +2 to A Core, pg124
Slicing resistance You have +2 to ArCore, pg124
Bludgeoning resistance You have +2 to A Core, pg124
No scent You cannot be traCore, pg124
Scent You can sense creCore, pg124
Sense Material You can sense theCore, pg124
Boneless You have cartilagChOp, pg45
Empathy You feel other peChOp, pg45
Improved jumping You have an assetChOp, pg45
Remarkable poise You have nearperf ChOp, pg45
Machine interface You have an assetChOp, pg45
Eagle eyes You have an assetChOp, pg45
Polyglot When you hear aChOp,
l pg45
Precognition You catch glimpsesChOp, pg45
Eat anything You can eat whateChOp, pg45
Echolocation You can “see” souChOp, pg45
Sense mutation You are aware of ChOp, pg45
Kinetic absorption You can absorb ha ChOp, pg45
Minor spacewarp By very briefly f ChOp, pg45
Mutation Effect Book & Page
Deformed leg All movement task Core, pg124
Deformed face/appearanceAll pleasant interCore, pg124
Deformed arm/hand All tasks involvinCore, pg124
Malformed brain The difficulty of Core, pg125
Mentally vulnerable The difficulty of Core, pg125
Slow and lumbering The difficulty of Core, pg125
Sickly The difficulty of Core, pg125
Horrible growth A large goiter, i Core, pg125
Useless limb One of your limbsCore, pg125
Useless eye One of your eyes Ci ore, pg125
Useless ear One of your ears Ci ore, pg125
Weakness in Might Any time you spen Core, pg125
Weakness in Speed Any time you spen Core, pg125
Weakness in Intellect Any time you spen Core, pg125
Accidental combustion Once per day or sChOp, pg45
Accidental psychokinesis Once per day or sChOp, pg46
Debilitating telepathy You are sometimes ChOp, pg46
Horrific precognition You are sometimes ChOp, pg46
Hidden twin A parasitic conscChOp, pg46
Light blindness You cannot see inChOp, pg46
Membrane You don't have skChOp, pg46
No mouth You have no moutChOp, pg46
Horribly ugly You are hideouslyChOp, pg46
Weak bones Your Might Pool iChOp, pg46
Extraneous tendril A nonprehensile C t hOp, pg46
Mutation Type Cost Effect Book & Page
Extra mouth Enabler You have an extraCore, pg126
Snakelike arm Enabler One of your armsCore, pg126
Tendrils on forehead Enabler Four to six tendr Core, pg126
Tendrils instead of fingers Enabler Your fingers are Core, pg126
Tendrils instead of arms Enabler Your arms are tend Core, pg127
Tendrils instead of eyes Enabler You are blind, butCore, pg127
Tendrils instead of legs/feet Enabler Your legs or feet Core, pg127
Scaly body Enabler You gain +2 to ArCore, pg127
Covered in spiny needles/spikes Enabler Any creature striCore, pg127
Quills Action You have quills t Core, pg127
Carapace Enabler You gain +2 to ArCore, pg127
Chlorophyll Enabler You gain nutrientCore, pg127
Extra joint in arms Enabler Your arms are lonCore, pg127
Extra joint in legs Enabler Your legs are lon Core, pg127
Spider legs from torso Enabler In addition to yo Core, pg127
Extra arms Enabler You have one or tCore, pg127
Extra legs Enabler You have two extrCore, pg127
Spider legs Enabler Instead of normalCore, pg127
Snake tail Enabler You have a prehens Core, pg127
Snake tail instead of legs Enabler Instead of legs, y Core, pg127
Stinging tendril Action You have a prehen Core, pg127
Eyes on stalks Enabler Your eyes are on Core, pg127
Extra eyes on hands/fingers Enabler You can peek arou Core, pg127
Aquatic Enabler Your body is streCore, pg127
Wings Enabler You have feathereCore, pg127
Bone claws Enabler You have bony spiChOp, pg49
Spurs Enabler You have large, bChOp, pg49
Detachable limb Action 3 Might You can detach anChOp, pg49
Removable eye Action 2 Might You can pull out oChOp, pg49
Extra eye(s) on stalk(s) Enabler You have one to tChOp, pg49
Tail Enabler You have a long taChOp, pg50
Enormous ears Enabler Your enormous ear ChOp, pg50
Modify limb Action 1 Might You cause a limb ChOp,
o pg50
Mouths in your hands Enabler You have a mouthChOp, pg50
Prehensile tongue Enabler Your tongue is fleChOp, pg50
Rampant evolution Enabler Each day, roll on ChOp, pg50
Organic steel flesh Enabler Your flesh is remChOp, pg50
Amorphous arm Action 1 Might You can make oneChOp, pg50
Amorphous body Action 3 Might You can transform ChOp, pg50
Pseudopods Enabler You have one or tChOp, pg50
Tendrils on back Enabler Two to four preheChOp, pg50
Tentacles on face Enabler Four to six tendr ChOp, pg50
Gliding membrane Enabler You have fleshy mChOp, pg50
Huge claws Enabler Your hands are me ChOp, pg50
Uni-horn Enabler You have a long hChOp, pg50
Oddity
Crystal that shatters easily but then instantly reforms
Egg-shaped metallic bauble that occasionally spins and speaks in a language no one knows
Aerosol can that sprays sparkling paint that hangs in the air
Device that emits a projection of a human face that changes expression depending on the direction in which it’s looking
Unknown musical instrument that plays only soft, unpleasant sounds
Circular stone plate with a human face that occasionally changes expression or appears to speak (but has no voice)
Box with a tiny group of musicians in it who play when it is opened and look horrified when it is closed
Remote-controlled dragonfly with a tiny, handheld controller
Pants that fit perfectly and never seem to get dirty but are always chilly
Blob of clay that takes on various mysterious shapes when left alone
Crystal that hums
Necklace made of gears and other machine parts
Flute with buttons rather than holes so you can play music without blowing into it
Lightning bug in a glass globe
Plastic disk that displays ever-changing but meaningless symbols
Small rod that emits a voice saying the same thing in an unknown language every time a button is pushed
Glass plate that shows what seems to be a live image of the moon, but from a closer vantage
Comb that glows when used
Small square cage that puts whatever single creature is inside it into stasis
Plastic bottle containing a spray that cleans any stain and never runs out
Metallic device that creates one sheet of new paper each day
Pen that writes in invisible ink revealed only at a very low temperature
Tiny toy ornithopter made of a solid piece of material that seems indestructible
Fuzzy stuffed bear that makes growling noises when you squeeze it
Goggles that tint everything green
Series of thin plastic cards that show all kinds of unknown creatures
Candle that never runs down
Bag of sixteen rubber balloons
Three silken gloves with six fingers each
Metallic jar that maintains the temperature of liquid inside indefinitely
Blue crystal that glows as bright as a candle when held
Small coin pouch that holds twice as much as it appears it should
Small wandlike device that keeps away normal insects in a 5-foot (1.5 m) radius
Unknown plastic device with lights that occasionally blink
Powerful magnifying glass
Bag that contains dice, each with a different number of sides
Small mirrored cube
Piece of extremely strong and thin cable 8 feet (2.4 m) long
Feathered hat that occasionally makes bird noises
Wooden rod that increases in length by about 1 inch (2.5 cm) a month
Brass device with nested circular plates that rotate and click
Cape that billows as if blown by the wind when worn, even in still air
Glass cube that shows what seems to be a live aerial view of an unknown, ruined city
Armband that tightens slightly when within 100 feet (30 m) of abhumans
Small jar of black paint that refills itself each day
Metallic mask that fits perfectly on your face and changes expression when you do
Five metallic plates that orbit around your head and display ever-changing, unknown symbols
Green glass sphere that floats next to you and whistles when you are angry
Metal canister that fills with 4 quarts (3.8 liters) of water at the same time each day
Metal and glass disk that, when pressed against flesh, instantly etches a tattoo of a black scorpion
Small mirror that shows someone other than you when you gaze into it
Canister that produces an extremely foul odor and a puff of dark red smoke when opened
Goggles that allow you to see perfectly through steam or smoke
Box that produces a 3-inch (7.6 cm) cube of a firm but gelatinous substance at the same time each day
Shirt that displays your muscles, bones, and internal organs when you wear it
Small leather case of cosmetics that never seem to run out
Amulet that, when worn, projects holographic images of fish swimming around you
Bracelet with a tiny bell charm that rings like a massive bell when intentionally rung
Metallic, pointed-toe boots designed to fit a horse or a similar creature
Cup that instantly boils any liquid poured into it
Spectacles that project strange images on the lenses so the wearer sees things that are not there
Box of a dozen matchsticks that, when burned, release puffs of lingering smoke that take on the shapes of faces, creature
Blanket that makes a pleasant, soft humming noise while covering a living creature
Semicircular device of metal and glass that projects a harmless, thin red beam up to 50 feet (15 m) when activated
Two 5-inch (12.7 cm) metal and glass disks that hover around your wrists
Six small, clear plastic bags that can be sealed and are very durable
Glass orb that always drips perfumed water very slowly
Jar of sixteen seeds; when planted, each seed grows into a daffodil made of gold in six months
Rose made of nigh-indestructible glass
Octagon-shaped amulet that is black during the day and sky blue at night
Mummified fish with feathered wings in a wooden box
Two-headed cat fetus in a glass jar
Saddle sized for a very small animal, such as a squirrel or a small cat
Small rectangular device that makes a chirping sound at the same time each day
Pair of tiny metal rods that, when brought within 1 inch (2.5 cm) of each other, vibrate exactly fifteen minutes before the
Ceramic ring that makes you feel as though gentle hands are caressing your body
Bottle of twenty-four pills that make you vividly dream about your favorite memory when you next sleep
Cylinder that clears the air of smoke, foul smells and the like in an enclosed room in one minute’s time
A pair of small, floating cubes that keep a small, enclosed room at the temperature at which water freezes
Bracelet that renders you unable to reproduce while worn
Chair that can be stored in an extradimensional space when activated
Synth disk that will restore a rotten piece of fruit or a vegetable
Cylinder that, if you speak through it, makes your voice sound wavering and strange
Scarf that appears to be made of silk but is virtually indestructible and cannot be dirtied or stained
Egg-shaped device that temporarily negates all odor within 3 feet (.09 m)
Short metal rod that is insubstantial to all matter except the special synth glove that goes with it
Cube that, when activated, disappears for one minute and then reappears in the same spot
Wristband that buzzes when in complete darkness
Plate of glass that, when you view the night sky through it, reveals ten times as many stars
Ceramic pot that produces a tiny puff of colored smoke once every hour and a half
Hoop that sharpens any blade passed through it
Sphere that produces vigorous bubbles when placed in water
Tiny awl that inflicts no pain when it pierces flesh
Contact lenses that make your eyes seem completely white with no pupils
Silken string 3 feet (0.9 m) long that coils around whatever it touches
Large, clear plastic bag that keeps food inside it fresh indefinitely
Stockings that are always warm
Single rubber glove that is extremely durable and resistant
Box filled with two dozen spherical magnets, each about the size of a pea
Pair of clear drinking glasses that change color depending on the contents
A pair of only slightly humanappearing eyes made of bronze, which occasionally blink
An invisible, empty, hollow cylinder, 9 inches (23 cm) long
A powerful magnet that appears to be in the shape of a stylized spider
Bit of moldable synth that generates constant, soft static noise
Shoes that produce sound and light with each step
Synth sleeves that fit over one’s fingertips
Cloth mask that makes each breath taste like mint
Small synth squares that taste good (but are inedible)
Metal sphere that floats like a balloon
Crystal pendant that causes the wearer’s hair to stop growing
Five-inch (13 cm) square of cloth that is uncannily pleasant to touch
Synth paper that absorbs ink (and stains) after one hour
Six-inch (15 cm) synth string that stretches to eight feet (2.4 m) without breaking
Unbreakable glass pyramid filled with what appears to be ice or snow
Synth sphere that is always warm
Glass cube that is always cold
Synth rod that changes color based on who’s holding it (always the same color for the same people)
Metal hemisphere with a glass handle that constantly repeats words in an unknown language
Glass panel that appears to show the surrounding area from a high vantage, but it is always completely wrong
Clear synth globe with an arrow inside it that always points at the sun
Synth panel about 8 inches (20 cm) square that shows meaningless, complex diagrams
Round pendant with a blinking red light that syncs with the wearer’s heartbeat
Small jar that produces 1 ounce of green paint when the sun rises
Synth panel that continually shows unknown creatures cavorting in a woodland of unknown plants
Small metal container that produces a peculiar (but not unpleasant) odor when opened
Small, warm, metal blade that gives a very close shave
Small metal disk with a crystal at its center that causes a buzzing noise in the ears of anyone holding it
Eight-inch (20 cm) length of synth cord that is invisible
Pea-sized sphere that reduces the pull of gravity within about 4 feet (1.2 m), just enough to notice
A pair of 1-foot-tall (0.3 m) metal stilts that can strap onto boots or shoes
A jar of putty that hardens after being exposed to air for one hour, but softens again if touched
A small disk that bears the image of the father of whoever is touching it
Six-inch (15 cm) wand of glass that can be bent and even tied in a knot
Small metal container that makes a loud but brief, shrill tone when opened
A small sphere nested within a cube, but the cube exists out of phase and cannot be touched
Eye lenses that glow in the dark
Three shoes meant for an unknown, nonhuman creature
Seven-inch (18 cm) square of cloth to which nothing—dirt, muck, tar, adhesive, etc.—will adhere
Metal rod bent into a triangle that frightens off small animals with its mere presence
Glow-in-the-dark hair dye (enough for twenty uses)
Glove that, when worn, makes the wearer’s voice sound very high and squeaky
Ring that reduces the wearer’s sense of touch
Brush that produces a cleansing soap when used
Tiny box that produces a small synth figurine in the image of someone within immediate range at random times
Synth cup that turns any liquid placed within it purple (no other change is made, however)
Cloth mask that gives anyone who wears it itchy hives for one hour
Rod that projects the twodimensional image of an unknown creature on any flat surface
Metal rod that makes anyone who touches it sneeze, but never more than once every few minutes
Two magnets that become one hundred times heavier when put together
Tiny glass cube that distorts visibility within 6 inches (15 cm) around it
n any given day

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