Beruflich Dokumente
Kultur Dokumente
Introduction
© Equinox Publishing Ltd 2014, Unit S3, Kelham House, 3 Lancaster Street, Sheffield, S3 8AF.
DEAD RELIGION, LIVE MINDS 73
higher grade? We do not know when the icon was first introduced to pro-
spective followers; certainly it was revealed to them at the time of initiation
if not before, but were those wishing to become initiated required to be
familiar with certain precepts relating to it, or did initiation occur first,
and learning later? If the latter, as some suspect, then the first encounter
with this icon might well have been in the crowded confines of the dimly lit
Mithraic cave. The rigours, sounds, sensations and emotions of the initia-
tion ceremony might have been such as to etch the details of this icon into
the long-term memory of the initiates. Or, perhaps there was so much else
happening that its minutiae failed to register on the mind of the initiate.
These questions about initiates’ first encounter with the Mithraic cult
icon piqued my curiosity. Just what did an initiate take away from the first
experience of viewing it? Here the apt phrase “Data from Dead Minds”
succinctly characterizes the dead end one quickly reaches in bringing the
study of historical religious phenomena into the cognitive science of reli-
gion fold: it is impossible to gather data from research subjects who can
no longer speak, or think, for themselves. And yet there is no doubt that
research into human cognition can be helpful in explaining particular phe-
nomena that are observable in ancient evidence. For that reason I decided
to conduct a memory experiment using the Mithraic cult icon and modern
subjects. Undoubtedly, the idea of using an ancient (‘real-world’) icon to
test the memories of modern subjects will raise eyebrows in the scientific
community. I have no training as a cognitive psychologist, or in experi-
mental design or statistical analysis, and therefore I readily acknowledge
that the conditions under which I conducted this experiment were con-
trived and arbitrary, and that the validity and applicability of the results
is therefore limited.2 It is simply not possible to conduct an experiment in
conditions that replicate a Mithraic cave. Nor is it possible to recreate the
conditions of initiation, since no ethics committee would approve of terror-
izing experimental subjects by the recreation of hypothetical conditions of
initiation ceremonies in a long-defunct cult solely for the purpose of gath-
ering data. This issue of contrived conditions also plagues psychologists,
who test human performance and capabilities in laboratory settings, but
apply their findings to the entire species the world over.
Gathering subjects for the experiment was a challenge, and I now appre-
ciate why participation in an experiment is a universal requirement for
passing an introductory psychology course. Even when they are paid, sub-
jects are difficult to find for a two-part experiment; using a guaranteed pool
of students is a matter of convenience. I had no access to psychology stu-
dents and instead used 47 students enrolled in Classics courses at the Uni-
versity of Canterbury in 2010 and 2011. There are good reasons for doing
so. My experiment was not only about the workings of human memory, but
about how human memory copes with a complex, symbol-laden cult icon.
Classics students have a general knowledge of Graeco-Roman cultures and
an awareness that there are marked differences between these ancient cul-
tures and their own, especially differences in religious practice. Worship of
Mithras was not universal in the Roman Empire. It is likely that only men
were allowed to become initiates in the cult, and it is manifestly evident that
the followers of the god were clustered in certain social ranks and occupa-
tions. In the same way that an average adult in Europe or North America
may have heard of Freemasonry, recognize basic Masonic symbols, and
know a couple things about Masonic ceremonies, so also the average inhab-
itant of the Roman Empire had probably heard of Mithras and was aware
of images, symbols or cult practices to a modest degree. Classics majors
are hardly “average Romans”, but they fit the description better than other
university students. I am aware of the ongoing debate among psychologists
about data obtained from “WEIRD” (Westernized Educated Industrialized
Rich and Democratic) subjects and its applicability to the rest of the species
(Henrich, Heine and Norenzayan 2010). The subjects used in this experi-
ment are undeniably “WEIRD”, arguably even weirder than most, but this
research is intended to enhance our understanding of Mithraic cult prac-
tices, not to push back the frontiers of cognitive psychology.
In this experiment about the recall of visual detail, subjects were asked
to look at a painted replica of the icon supplied as a colour photocopy for
ten minutes.3 Any Mithraic initiate might well snatch as much or more
than ten total minutes looking at the icon in the course of a communal
meal or other gathering of members. It is entirely possible that initiates
received basic instruction about the scene and its constituent parts (per-
haps not doctrine per se), in which case they might have examined it closely
for a lengthy period of time on several occasions. We do not know how fre-
quently members of the cult met, but it is often asserted that group-worship
of Mithras and other gods not “native” to Rome or Italy was governed by
the same laws that pertained to collegia, or professional associations, in
which case meetings probably occurred at least once per month. Given
3. For the positive effect of colour on object recognition see Wurm, Legge, Isenberg and
Luebker 1993.
this interval between viewings, I decided to establish how many of the ele-
ments in the Mithraic cult icon could be recalled after a short interval, and
later, after a month. If collective comprehension of this icon constitutes cult
doctrine, as Beck argued, then a high level of recall of the various figures
that comprise it is a prerequisite for the process of reflection and infer-
ence that contribute to comprehension. However, the general similarity
and universality of the cult structures (iconography, initiation grades, and
temple-caves) attests the existence of basic tenets (the Mysteries were not
a doctrinal free-for-all), and these must have been conveyed or taught by
some means or another. Therefore, in order to test whether some degree of
explanation is necessary for mnemonic support, I composed a brief verbal
description of some of the most important details of the scene, especially
those that correspond to elements that appear in most of the hundreds of
surviving icons. Given its complexity, I hypothesized that more explana-
tion, and in particular explanation that brought the details of this icon into
the frame of reference of the subjects, would improve their ability to recall
its details and its meaning after a month.
There is a considerable body of research that concerns visual encoding,
and the effect of verbalization on the encoding process, but none involving
an experiment that tests the effect of verbalization on recall, as far as I am
aware. Bransford and Johnson (1972) tested the opposite condition, using
a picture in support of a text, rather than the effect of a text in support
of a complex picture. Their results indicated that prior knowledge (con-
text) had a positive effect on subjects’ ability to recall details of a narra-
tive passage. Many experiments have dealt with the effects of verbalization
on later recognition, rather than recall. For example, verbalization assists
in discrimination between photos that have dissimilar verbal descriptions
but not those that have similar verbal descriptions, and the positive effects
of creating verbal descriptions are more strongly exhibited when subjects
make “slow” recognition decisions (Bartlett, Till and Levy 1980). When
verbal description was used with visual images that are difficult to describe
(e.g. faces or colours), such verbalization was found to overshadow visual
memory and actually reduce the rate of accuracy in recognition tests,
whereas visualization led to a higher rate of recognition (Schooler and
Engstler-Schooler 1990). The present experiment tests the effect of verbal
description and subject-generated verbalization on the accuracy of recall.
The Experiment
Rationale: Historians of religion make assumptions about the importance
of this cult icon for communicating cult doctrine to members initiated
into the cult. Some scholars argue that “doctrine” was not strictly con-
trolled, but was in fact a range of ideas and reflections about this cult icon
that were formed by the initiates themselves rather than promulgated by
a central authority. This experiment tests how much subjects can recall
after an initial, brief encounter with this icon. While a low level of recall
by modern viewers might indicate that something has been “lost in trans-
lation”, it might also indicate that a certain degree of teaching and mne-
monic support was required in order to retain details that are perceived by
scholars as meaningful for the cult. A high level of recall would indicate
that the image is not as complicated as scholars suppose it to be, and that
it is, in theory, an effective platform for cult teachings because its details
are easy to recall.
You are looking at a cult icon from an ancient Roman cult. In the centre the god
straddles the back of a bull and sacrifices it by plunging a dagger into its neck.
The tail of the bull has turned into three ears of wheat. Surrounding the god and
the bull are several animal figures. A raven is perched on the fluttering cape of
the god. A dog standing on its hind legs tries to lap at the blood flowing from the
bull’s wounded neck. Beneath the bull a scorpion attacks the bull’s testicles. A
snake puts its head into a large two-handled cup, and a lion reclines on the other
side. Two smaller human figures stand on either side of the bull. One holds a
lowered torch, the other holds a raised torch. Followers of this god believed that
new life was born out of the dead bull. This is not an icon about destruction, but
about death, rebirth and transformation.
Subjects were then asked to perform a brief distraction task (basic math
problems) for three minutes, after which they filled in a short survey for
two minutes. They were then asked to write down as many details about the
image as they could recall in 15 minutes.
You are looking at a cult icon from an ancient Roman cult. In the centre the god
straddles the back of a bull and sacrifices it by plunging a dagger into its neck.
The tail of the bull has turned into three ears of wheat. Surrounding the god and
the bull are several animal figures. A raven is perched on the fluttering cape of
the god. A dog standing on its hind legs tries to lap at the blood flowing from the
bull’s wounded neck. Beneath the bull a scorpion attacks the bull’s testicles. A
snake puts its head into a large two-handled cup, and a lion reclines on the other
side. Two smaller human figures stand on either side of the bull. One holds a
lowered torch, the other holds a raised torch. Followers of this god believed that
new life was born out of the dead bull. This is not an icon about destruction, but
about death, rebirth and transformation.
These human and animal figures symbolize constellations. The bull is the con-
stellation Taurus; the dog is Canis Minor; the snake is Hydra; the raven is
Corvus; the scorpion is Scorpius; the wheat ears are Spica; the cup is Crater,
and the lion is Leo. Arching over the top of these figures is a row of 12 boxes,
each of which contains a symbol of a zodiac sign. All these constellations can be
seen along the celestial equator at the time of the spring equinox in the north-
ern hemisphere. They are thus symbols of rebirth and new life in springtime.
Subjects were then asked to perform a brief distraction task (basic math
problems) for three minutes, after which they filled in a short survey for
two minutes. They were then asked to write down as many details about the
image as they could recall in 15 minutes.
Phase 2: After an interval of one month all subjects were called back and
asked to recall and write down as many details of the image as possible,
without being able to view the image.
Figure 1. Detail from the replica of the bull-slaying relief from the Nida/Heddernheim mithraeum
(V1083). Courtesy of the Archäologisches Museum, Frankfurt-am-Main.
Recording of Data
Each element from the description that was correctly recalled received
one point. A half point was allotted for items that were wrongly labelled,
but that clearly conveyed the general idea. A half mark was allotted for
“sword” or “knife” instead of “dagger” (the word used in the verbal descrip-
tion), or for “man” or “figure” instead of “god” (as in the description), or
for “cow”, “heifer” or “horse” instead of “bull”. Because the bull’s testicles
are not actually visible, Group 1 (control) subjects frequently described the
scorpion as sitting on the hind leg of the bull, for which one mark was allot-
ted. For all groups extra elements all received one mark because they were
not referred to in the description. For example, “cloud” received one mark,
even though the lumpy mass beside the two miniature figures in each of the
top corners of the relief is actually a rock.
Key Elements (13) Meanings (2) Actions (8) Extra Colours (14)
7: phase 1
8: phase 2
Bull Death/rebirth Sacrificing Tree White bull
God New Life Plunging Snake in tree M’s red clothing
Wheat ears Straddling Zodiac M’s red boots
Dog Dog lapping at Archers in M’s red cap
blood corner
Lion Scorpion attacking Figures by Torchbearers
testicles “cloud” in red and red/
blue
Scorpion Snake’s head into “Cloud” M’s blonde hair
cup
Snake around cup Lion reclining Blue starry cape M’s blue eyes
lining (phase 1)
Cup/vase/krater Torches held up/ Blue cape lining Torchbearers’
down (phase 2) blonde hair
Smaller figures Starry cape Torchbearers’
lining (phase 2) blue eyes
Torches Red corner
figures
Raven Brown dog
Cape/cloak Yellow/gold dog
collar
Dagger Black/blue/gray
background
Brown ground
Discussion
The results partially support the hypothesis. Group 3, which received the
most extensive explanation, recalled the basic meanings of the scene better
than Group 2 (brief explanation) and Group 1 (no explanation). Specifi-
cally, Group 3 had a higher rate of recall of the two primary meanings of
the scene than Group 2, recalling an average of 0.81 (40%) vs. 0.56 (28%)
items after one month. The zodiac at the top of the scene was only referred
to in the long explanation, but was recalled by 75% of Group 3 subjects
after one month as opposed to 50% of subjects in Group 2. It is likely that
subjects in Group 3, who were told that various animals in the scene rep-
resented specific constellations, were “primed” to notice and recall other
elements with astrological associations such as the zodiac. Only subjects
in Group 3 recalled that the animals were symbols for constellations. Sub-
jects in groups 1 and 2 were not able to deduce this simply by looking at
the scene, which suggests that explanation about this aspect of the icon is
necessary.
While Group 3 was readily able to recall the main meanings of the icon,
subjects did not always recall its individual details, and in this respect the
hypothesis was not supported. Group 3 had the highest average number
of recalled items after five minutes, but only barely (Figure 3). After one
month Group 1 recalled the highest average number of items, followed
closely by Group 2.
After one month the results were much the same (Figure 5), with Group
1 recalling more colours and more extra items, Group 2 recalling more
actions and key elements, and Group 3 leading only on meanings.
The percentage results (Figure 6 and Figure 7) show that all groups
recalled the key elements and extra items at a much higher rate after five
minutes than after one month, and much more than actions and colours.
The fact that all three groups recalled figures in the scene better than
actions or colours suggests that the explanation offered to groups 2 and 3
did not affect the rate of recall, but rather that subjects visualized the scene
while they recalled it.
Finally, certain individual figures were recalled at a higher rate both after
five minutes and one month (Figure 8). Those with a recall rate over 90%
were: bull or other animal, god or figure/man, smaller figures with torches,
snake with cup, snake with tree, and dog. The scorpion, lion, and the direc-
tion of the torches were also well recalled after five minutes, but less so
after one month. This list of elements with a high rate of recall is so varied
that further experimentation is necessary in order to identify the cause of
successful recall for individual figures. Items directly relevant to or diag-
nostic of the main action (bull and god) are more likely to be recalled easily
(Goodman 1980; Aginsky and Tarr 2000), but according to this hypothesis
the dagger should have been recalled at a higher rate than it was. It may be
that the torchbearers, and other animal figures were frequently recalled not
because of the accompanying explanation, but because their presence at a
sacrificial scene is difficult to account for and perhaps registered as bizarre
in the minds of the subjects.4 The size of a given element may be a factor;
for example, the wheatears on the tail and raven on the cape are smaller
and require more visual attention to spot. Of the elements not specifically
referred to in either the short or long explanation, the cape with a blue
lining and/or stars and the tree with a snake in it were almost universally
recalled after five minutes and only slightly less so after one month.
Lion/Leo 87 53 100 62 94 56
Dog 100 80 100 100 69 81
Raven/Corvus 13 20 87 62 56 31
Other bird 25 40 6 12 66 25
Cup 93 73 100 100 87 81
Snake/hydra 93 73 100 100 100 75
Scorpion 87 87 94 87 81 81
Tree 100 100 100 100 100 81
Snake in tree 93 100 100 75 100 75
Zodiac 25 50 50 56 75 75
Death/rebirth Renewal 0 0 44 56 62 81
Animal = Constellations 0 0 0 0 62 50
General Discussion
This experiment was concerned with the retrieval of the details of a cult
icon from long-term memory. The hypothesis, that an explanation of the
Mithraic icon referring to a known concept – constellations – would make
its details easier to recall, was proven only for the general meaning of the
scene, but not for the individual figures. The two groups that received a
brief explanation or no explanation at all recalled a greater number of indi-
vidual details, although not in all categories. Group 1 (control) recalled
the highest number of items after one month, and especially the colours
of individual items (i.e. their appearance). However, Group 2 had the high-
est rate of recall for actions and key elements, which were the focus of the
brief verbal description that subjects heard when they first looked at the
icon. From these data we can infer that without guidance, subjects focus
on all the details of a scene equally, and that a modest level of guidance
(reference to items in the scene) facilitates only the recall of the items
described. Additional explanation for Group 3 facilitated only the recall of
items relating to the extra explanation (i.e. the general meaning of the scene
and the association of some of the figures with constellations), but not the
recall of other elements. The recency effect may account for this – subjects
recalled objects and information that related to what they had heard most
recently. Thus the longer explanation did not lead to better recall of indi-
vidual details of the scene more generally. During the free recall period
five minutes after viewing the icon, “verbalization” or “verbal rehearsal” of
the details of the scene (a written description) by subjects in Group 3 may
have contributed to “overshadowing” (the tendency for an impaired verbal
account to replace accurate visual memory) in later recall (Bartlett, Till and
as symbols of constellations visible in the night sky at the time of the spring
equinox, assists recall of the main message about death and rebirth. The
average number of individual figures recalled by subjects after a delay of
one month was 25.5 (58%), which suggests that a visual context – in this
example a sacrificial scene with human and animal attendants – acts as a
mnemonic support, even when there is no further verbal explanation.
It is impossible to apply data obtained from modern subjects to any
hypothetical situations we may envision about the past, and so these data
are of limited use for understanding how Romans might have recalled the
details of this image after a single viewing. Even so, the results demonstrate
the capacity of the human mind. The fact that modern subjects could still
recall a significant number of elements after a delay of one month certainly
supports the conclusion that the icon could be used as a basis for teaching
more complex concepts within the cult. Despite its limitations, this experi-
ment has revealed the potential value of a partnership between cognitive
psychologists and the historical study of religions. It is unlikely that “real
world” artifacts can be used for cutting-edge research in cognitive psychol-
ogy, but they may be able to play a role in retesting results of earlier studies,
and even in the design of future experiments. To take just one example, the
number and type of elements subjects can recall from the Mithraic cult
icon after one viewing is more useful information than data about how
many subjects correctly recognized the scene as something they had previ-
ously seen. On the other hand, complex, “real world” images, even if they
are artifacts, might be usefully employed in experiments concerned with
visual processing, encoding and recognition, or with the role of recall in
learning. As more people and educational institutions question the role of
humanities disciplines in modern academia, there is no time like the pre-
sent to explore what the cognitive science of historical religions (CSHR)
can bring to the study of human cognition.
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