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NJMEA Snare Drum Rudiments

All rudiments are to be played from memory

CATEGORY A.

 
CATEGORY C. Flam Rudiments

 
Multiple Bounce, Closed, Buzzed, Long Roll

   
 
Play for FLAM
15 seconds
pp ff pp L R

 
R L

     
 
CATEGORY B. FLAM TAP
L R
SINGLE STROKE ROLL

R R L L

       
Play for
15 seconds FLAMACUE  

pp ff pp L
R L R L
L
R or
R

 
R
L R L R L
This example does not show the actual number of strokes to be played.

FLAM ACCENT  
     
 
OR

SINGLE STROKE FOUR L R
SWISS ARMY R L R L R L or


L L
play 8 times cresc., TRIPLET R R L R R L or
R R
8 times dim. L L R L L R
LRL or
R

RLR
L CATEGORY D. Drag and Paradiddle
Rudiments

   
FIVE STROKE ROLL All Drags are to be played closed

   
     
 
 cresc. 2 bars,
DRAG    
R L R L R L R L R L R L
dim. 2 bars LL RR
R L


SEVEN STROKE ROLL
3   
  
    
  play 8 times cresc., LESSON 25       
OR
L
8 times dim. LL LL
R L R or L R L R or R L R R L R or
R L R L R L R L
RR RR
L R L L R L


NINE STROKE ROLL SINGLE RATAMACUE
 33 
   
     play 8 times cresc.,        
8 times dim. LL
R L R L
RR
L R L R
R L R L R or
L R L R L
SINGLE PARADIDDLE
 
       
Category B Rudiments are to be played
as quickly as possible
R L R R L R L L

Category C & D Rudiments are to be played as follows:


slowly, f , accelerando to fast, > to pp ,< to f, then ritard.

Copyright © 2007 NJMEA

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