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Story exists where high concept and high touch intersect. Story is high concept
something else. For instance, the John Henry parable helps us understand in a tightly
compressed way what happened in the early stages of the Industrial Age. The Garry
Kasparov tale then relates that story in a new context—thus conveying a complex idea
in a more memorable and meaningful way than if, say, I had tortured you with a
stories almost always pack an emotional punch. John Henry perishes. Garry Kasparov
is humbled. To paraphrase E. M. Forster’s famous observation, a fact is “The queen
died and the king died.” A story is “The queen died and the king died of a broken
heart.”
In his book Things That Make Us Smart, Don Norman crisply summarizes Story’s
Stories have the felicitous capacity of capturing exactly those elements that formal decision
methods leave out. Logic tries to generalize, to strip the decision making from the specific
context, to remove it from subjective emotions. Stories capture the context, capture the
emotions. . . . Stories are important cognitive events, for they encapsulate, into one compact
The ability to encapsulate, contextualize, and emotionalize has become vastly more
important in the Conceptual Age. When so much routine knowledge work can be
reduced to rules and farmed out to fast computers and smart L-Directed thinkers
abroad, the more elusive abilities embodied by Story become more valuable.
Likewise, as more people lead lives of abundance, we’ll have a greater opportunity to
pursue lives of meaning. And stories—the ones we tell about ourselves, the ones we
tell to ourselves—are often the vehicles we use in that pursuit. In the rest of this
chapter, I’ll examine how the high-concept and high-touch capacity to weave events
ONCE UPON A TIME, in a far-off land, lived a hero who was prosperous, happy, and
respected by all. One day, three visitors arrived. They began pointing out the hero’s
many flaws and told him he was unfit to remain. The hero resisted, but to no avail. He
was ousted from his land and sent off to a new world. There, adrift and alone, he
floundered. But with the help of a few he met during his exile, he transformed himself
and vowed to make his way back. And eventually he did return, where he was
welcomed to a place he scarcely recognized, but that he still understood was home.
Does that story sound familiar? It should. It’s a variation on what Joseph Campbell
called “the hero’s journey.” In his 1949 book, The Hero with a Thousand Faces,
Campbell argued that all myths—across time and across cultures—contain the same
basic ingredients and follow the same general recipe. There are never any new stories,
he said—just the same stories retold. And the one overarching story, the blueprint for
tales since humankind’s earliest days, is the “hero’s journey.” The hero’s journey has
three main parts: Departure, Initiation, and Return. The hero hears a call, refuses it at
first, and then crosses the threshold into a new world. During Initiation, he faces stiff
challenges and stares into the abyss. But along the way—usually with the help of
mentors who give the hero a divine gift—he transforms and becomes at one with his
new self. Then he returns, becoming the master of two worlds, committed to
improving each. This structure underlies Homer’s Odyssey, the story of Buddha, the
legend of King Arthur, the story of Sacagawea, Huckleberry Finn, Star Wars, The
Matrix, and, Campbell would have argued, just about every other epic tale.
But there’s something else about the hero’s journey that you might not have noticed—
and that I wasn’t conscious of myself until very recently. The hero’s journey is the
underlying story of this book. It begins with the knowledge worker, the master of L-
and Automation) and must answer the call (of a new way to work and live.) She
resists the call at first (protesting outsourcing, denying that things need to change). But
eventually she crosses the threshold (into the Conceptual Age). She faces challenges
and difficulties (mastering R-Directed aptitudes). But she perseveres, acquires those
capabilities, and returns as someone who can inhabit both worlds (she has a whole
new mind).
“The story—from Rumplestiltskin to War and Peace—is one of the basic tools invented by the
human mind for the
purpose of understanding. There have been great societies that did not use the wheel, but there
have been no societies that did
—URSULA K. LE GUIN
Now, I’m not suggesting that A Whole New Mind has some mythic stature. Hardly.
Indeed, my point is just the opposite. It’s to show that stories in general, and the story
structure of the hero’s journey in particular, lurk everywhere. Our tendency to see and
explain the world in common narratives is so deeply ingrained that we often don’t
notice it—even when we’ve written the words ourselves. In the Conceptual Age,
Robert McKee is one of the most influential figures in Hollywood, but you’ll never
see his face on the screen or his name on the closing credits. For the past fifteen years,
in three-day seminars in the United States and Europe, McKee has taught aspiring
screenwriters how to craft a compelling story. Some forty thousand people have
plunked down $600 for his Story Seminar. And his students have gone on to win
whose only connection to the movie business comes when they buy a ticket and a tub
traditional business.
I’ll let the irascible master answer in his own words: “Although businesspeople are
often suspicious of stories . . . the fact is that statistics are used to tell lies and damned
understands that his or her own mind naturally wants to frame experience in a story,
the key to moving the audience is not to resist this impulse but to embrace it.”3
Story, businesses are realizing, means big money. Economists Deirdre McCloskey and
—accounts for 25 percent of U.S. gross domestic product. If, as some posit, Story is a
component of half those persuasive efforts, then Story is worth about $1 trillion a year
to the U.S. economy.4 So organizations are embracing the story ethic espoused by