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Heroic Breastplate[edit]

Crossing between magical and mundane, an heroic breastplate is a rather unique armor. Heroic breatsplate look
similar to a breastplate, often seemingly less protective. However the armor possess powerful dormant magical
abilities. An heroic breastplate is an exotic medium armor.
Heroic Breastplate (Medium)

Humanoid Nonhumanoid Armor Hit


Size Weight
Cost Cost Bonus Points

Small 500 gp 1000 gp +5 15 lb. 25

Medium 500 gp 1000 gp +5 30 lb. 25

Maximum Armor Check Arcane Spell


Hardness
Dex Bonus Penalty Failure

+3 -4 25% 10

Speed

Base 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.

Armored 15 ft. 20 ft. 30 ft. 35 ft. 40 ft. 50 ft. 55 ft. 60 ft. 70 ft.

Don Don Hastily Remove

4 minutes1 1 minute 1 minute1

1. If the character has some


help, cut this time in half. A
single character doing
nothing else can help one or
two adjacent characters. Two
characters can't help each
other don armor at the same
time.

Heroic Breastplates appear completely mundane, the secret of their craft lies in forging it with a hammer of all
forging and a transmuter forge. Any blacksmith with at least 11 ranks in craft (armor) and both those tool can forge
heroic breastplate, it is treated as a mundane item.
The true power of a heroic breastplate come when it enhanced with magic. The heroic breastplate's armor bonus
raise by 1 for each raw +1 enhancement bonus (not special ability like light fortification) on it, thus a +5 Heroic
Breastplate would grant a +10 armor bonus to AC as well as a +5 enhancement bonus to AC

Arm Guard[edit]
Covering one shoulder and an entire arm, the arm guard leaves the body free for mobility but still
allows for a fair amount of protection where it is needed. Some warriors prefer to use it with
their weapon arm, protecting it as they swing at foes, while others prefer it on their off arm,
using it more like a shield, for deflecting blows.
Arm Guard (Light)

Humanoid Nonhumanoid Armor Hit


Size Weight
Cost Cost Bonus Points
Small 250 gp 500 gp +3 5 lb. 10
Medium 250 gp 500 gp +3 10 lb. 10

Maximum Armor Check Arcane Spell


Hardness
Dex Bonus Penalty Failure
+6 −1 20% 10

Speed
Base 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.

Armored 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.
The armor itself appears quite similar to a platemail arm with shoulder straps. When donned, it
doesn't restrict movement as greatly as it would appear. Although it is fairly heavy, it's also
greatly padded to reduce discomfort and noise. Great care has gone into producing a specially
jointed armor that provides both mobility and protection.
This armor includes a pair of gauntlets.
While its armor bonus does not stack with other armor, it can be worn in conjunction with
medium or light armor. When worn with other armor, apply the highest Armor Bonus, lowest
Maximum Dex Bonus, add Armor Check Penalties and use only the highest Arcane Spell
Failure.
When an enchanted arm guard is worn with other magical armor, only one armor provides any
benefits from its magical enchantments. A character may swap which armor grants its active
enchantments with a command as a standard action, which doesnt provoke any AoO's.
The arm guard is constructed so that it can be worn by either arm, with straps that remove and
replace plates and adjust the joints. It takes the same amount of time to switch the armor from
right-sided to left-sided as it does to don it.

Armored Collar (Light)


Humanoid Nonhumanoid Armor Hit
Size Weight
Cost Cost Bonus Points
Small 30 gp 60 gp +1 0.5 lb. 10
Medium 30 gp 60 gp +1 1 lb. 10
Maximum Armor Check Arcane Spell
Hardness
Dex Bonus Penalty Failure
- -1 10% 5

Speed
Base 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.

Armored 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.
The armored collar is not armor in and of itself, but rather an armor add on which stacks the AC
bonus with other armors. Worn on the neck, it provides a +1 additional AC bonus, and has a 50%
chance of preventing any attempt to behead the user (such as from a vorpal sword). However,
vision is obscured as the collar partly covers the face, giving a -4 penalty on Spot checks. The
material of the armored collar is typically re-enforced leathers with a metal skeleton, but solid
metal versions exist for an extra +20 gp.
The AC bonus does not stack with other armor add ons like the dastanaOA. It counts as light
armor for the purpose of proficiency

Armored Fashionable Clothing


While most adventurers enjoy the protection of armor, not all want to wear ugly hide or
burdensome plates. This set of sturdy, but fashionable clothing provide moderate protection at no
loss of mobility. The work required to make a set of fashionable clothing into armor is great, as a
result fashionable clothing is always masterwork (price included below). The nature of Armored
Fashionable Clothing is very varied, it could be a set of heavy clothes alongside a gilded metallic
breastplate or simply a long coat reinforced with lightweight metal plate.

Humanoid Nonhumanoid Armor Hit


Size Weight
Cost Cost Bonus Points
Small 1800 gp 3600 gp +3 3 lb. 8
Medium 1800 gp 3600 gp +3 6 lb. 8

Maximum Armor Check Arcane Spell


Hardness
Dex Bonus Penalty Failure
+5 -2 5% 10

Speed
Base 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.

Armored 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.
Armored Fashionable Clothes can include both metal and clothes, as a result it benefit from
either one metallic or fabric special material (but not both). Since it is so fashionable it serve as a
Masterwork Tool for Diplomacy, Bluff and Intimidate. The complete set of clothes also count as
Noble's Outfit and grant a further +2 circumstance bonus (which stack with it oen masterwork
tool bonuses) when intercating with high society. Armored Fashionable Clothing can be
disguised as clothing without penalties, hiding the armored part is usually extremely easy and
may require one additional accessory, if that.
However because it is so precise in it manufacturing, armored fashionable clothing require to be
fitted to the wearer as a Full Plate Armor.
It is an extremely attractive option for gishes as well; the clothes part of the armor can be
enhanced independently of the armor part, allowing it to be enhanced as a robe. However doing
so count as a +1 Special Quality on the armor part which must be paid as extra and count against
the limit of special quality the armor may have.
Craft (Tailoring) DC 25. Market Price 1,800 gp.

Ballistic Armor
The ballistic armor is an advanced exotic light armor. It is only made of flexible but highly
resistant fabric. It is essentially the Royal Plate of the light armors.

Humanoid Nonhumanoid Armor Hit


Size Weight
Cost Cost Bonus Points
Small 1500 gp 3000 gp +5 10 lb. 10
Medium 1500 gp 3000 gp +5 20 lb. 10

Maximum Armor Check Arcane Spell


Hardness
Dex Bonus Penalty Failure
+3 −4 20% 3

Speed
Base 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.

Armored 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.

Don Don Hastily Remove


1 minute 5 rounds 1 minute1
1. If the character has
some help, cut this time
in half. A single
character doing nothing
else can help one or two
adjacent characters.
Two characters can't
help each other don
armor at the same time.
A suit of a ballistic armor is
made of highly resilient fabric,
very popular in elite forces that
need both mobility and
protection. When made out of
kevlarium and other fabric
materials, it grants benefits as if
it was heavy armor. Ballistic
armor is always masterwork.
A wearer with the appropriate
exotic armor proficiency
increases the armor's armor
bonus and maximum Dexterity
bonus by +1 and reduces the
armor's armor check penalty by
2. A proficient wearer can hide
ballistic armor under his/her
clothing with no penalty.

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