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The Vitality of Digital Creation

Author(s): Timothy Binkley


Source: The Journal of Aesthetics and Art Criticism, Vol. 55, No. 2, Perspectives on the Arts
and Technology (Spring, 1997), pp. 107-116
Published by: Blackwell Publishing on behalf of The American Society for Aesthetics
Stable URL: http://www.jstor.org/stable/431257
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TIMOTHY BINKLEY

The Vitality of Digital Creation

I would ratherbe a cyborg than a goddess.


-Donna Harraway

I. NUMBERS INVIGORATE PICTURES

Since numbersand picturesare diametricoppo- tant, it augursnovel scenariosfor working,play-


sites, digital images are at first glance improba- ing, and knowing that have yet to unfold.
ble players in the dramaof culture.An image is For better and for worse, the changes being
a visible percept concretelyembodied in a phys- wrought by our increasing involvement with
ical object. A numberis an invisible concept ab- computers promise to be far-reaching.We are
stractlydesignatedby formal symbols. The aes- not simply creating a revolutionin art, but are
thetic principles that guide our appreciationof overhaulingthe foundationsof culture.The con-
pictureshave no relevance to plying digits, and sequences of digitizing our discourses encom-
the mathematicalrules thatgovernreasonedfor- pass not only expandedcreativephenomena,but
mulae have no bearing on understandingart. also extended interconnectionsbetween art and
"Paint by number"is a derisive appellation in the rest of cultureas we interactmorefrequently
the halls of high art, alluding to the idle parlor and more fully with each other across geo-
pastime that mindlessly fabricatesvapid objects graphic, political, and culturalboundaries.Eu-
worthy of artistic ridicule. A "digitalimage" is rope and Japanhave made significant stridesto-
trifling if not oxymoronic. ward networkingtheir citizens with high-speed
Despite this apparentcontrariety,computers digital communicationlinks, and a new govern-
have rapidly infiltrated everyday communica- ment initiative in the United States seeks a na-
tions wherethey routinelyingest, digest, and re- tional fiber optic "highway" that will open
gurgitatevast amountsof digital imagery,along floodgates of data from around the world and
with many other types of informationincluding furthershrinkthe circle of the "globalvillage."3
text, sound, and numericaldata. Computer-as- Visual data are paramountin shaping the in-
sisted picturesare filling the theaterof civiliza- terface as well as supplyingthe content for this
tion-sometimes surreptitiously-as they play network. Since the amountof informationcon-
growing roles in magazines, classrooms, cine- tained in images tends to be massive, computer-
mas, homes, banks, arcades, ... and even in art ized high-bandwidth4links make it possible to
museums and artist's studios. Indeed, the im- share them as never before. Moreover,pictures
pact on art is sufficiently developedto warranta are superblydemonstrativeand eminently com-
cover article in ARTnewsannouncingthat"com- putable, transcendingthe parochial limitations
puters are transforming the way images are of natural languages. They are now likely to
made, objects are studied,and visitors view pic- play increasingly larger roles in all types of
tures."1We readthat"the digital revolution,in a communicationsince they are becoming much
rainbow of 16 million colors, has arrived."2In easier to make and to move.
the short span of two decades, the look of com- Digital images are no more or less paradoxi-
puter art has evolved from austere to luscious cal than thinking machines. Computerscan be
and it is creating new roles for art as it also sup- enigmatic because they challenge some of the
plants some of the techniques employed in tra- most fundamental tenets of Western civiliza-
ditional art making. A computercan streamline tion, from ontological presuppositions about
and expedite tedious manual tasks to increase what exists to epistemological presumptions
the artist's creative potential. But more impor- about how to find out.5 They also stage riddles
The Journal of Aesthetics and Art Criticism 55:2 Spring 1997
108 The Journalof Aesthetics and Art Criticism

to the common sense forged by centuriesof ex- length many other emotional responses to pic-
perience through the eyes of Western philoso- tures that are predicated on seeing through a
phy. An automobile that talks to you abrogates representationto make its subject present. This
the mind/matterbarrierbut also engenders an is why people prayto a statueor lust after a pho-
unnervingfeeling that your quotidiantaxonomy tograph. In each case, the spectator elides the
is crumbling. Problems about understanding physical representation to enter the spiritual
digital technology lurk in the long shadows cast presence.It is this abilityto make the absentpres-
by a still colossal Platonic dualism. Despite the ent that allows us vicariouslyto travelthe world
forcefulness of a varietyof recentphilosophical from an easy chair and have feelings about it
attacks, everyday language still harbors di- throughthe voyeurismof magazines and televi-
chotomous residues cleaving mind from matter, sion. From empathizingwith the anguish of the
representationfrom reality, and emotion from starved,to being awed by the feats of a gymnast,
cognition. As a result, we will continue speak- our reactions tell of an experience that is more
ing aboutcomputersin paradoxesuntil our lan- like having the subject of a representationbe-
guage catches up with our creativity. fore us than merely her transportedlikeness.
The fortitude of computers in resisting the For Freedberg,the key to understandingthe
daunting weight of so much history comes in influence images exercise over us is theirability
large measure from the way they are able to to re-present what they represent.The distinc-
amalgamatethe affective power of illusionistic tion between representationand realitydoes not
images with the ideationalresponsivenessof au- always function as an impediment to being
tomated calculation. Machines that figure can moved by a depictedpersonor event.8The artis-
play dual roles. Digital technology challenges tic medium often barricadesreality from repre-
dualism by spawning nimble avatarsof holism sentation only for the sake of preserving it.
conceived from a cross-pollination of science Sometimes an image encourages us to bask in
and art. We are constructing silicon bridges the transcribedpresence of its subject as traces
across time-honoredmental abysses. of her existence are lodged in a medium that
Despite its novelty, the digital revolution spiritsher visage across space and time.
builds upon long-standing,if sometimes misun- By thoroughlystudyingthe history of human
derstood,traditionsin the arts. The background responses to images, Freedbergdetected many
out of which digital images vigorously leap is factors that question a tidy separationof intel-
insightfully described by David Freedberg in lect and emotion and highlight the need "to ac-
The Power of Images. He delineates numerous knowledgethe role of sensationin knowledge."9
examples from different periods where images But computers press this challenge to dualism
have been endowed with a variety of primitive much more deeply as they interpenetratethe
powers, from healing the sick and saving the image and the viewer to merge representation
damned to arousing the lascivious. Quoting and reality in a new way.
Nelson Goodman, he explains how "the domi- Computersaffect us, in part, because images
neering dichotomy between the cognitive and do. But computerssupersedeourmodernimage-
the emotive"6has preventedus from recogniz- drenched culture of magazines and movies be-
ing this power.Because of ourpredispositionto- cause we can influence them to act in response
ward the same dualism that computers chal- to us. Digital representationsnot only possess a
lenge, we have failed to acknowledge universal power to move us borrowed from their analog
human responses to images throughouthistory, predecessors, they also contain a vitality which
in many differentcultures,both inside and out- enables them to engage us in unique and per-
side the context of art. sonal interactive experiences. If images make
At the heartof Freedberg'sargumentis the re- their subjects present to us, digital representa-
alization that "representationis subsumed by tions make us present to them. The computer
presence."7This is explained in an interesting opens up our image-saturatedcultureto a virtual
anecdote about how he became angry at the universe composed of numbers that are oddly
Madonna,and not simply at her likeness, upon capable of reaching out to us. Our individual
being disappointed in a sculptureafter a long presences are deliveredto the subjectsof digital
and arduous hike to see it. He details at great representations,and vice versa, as they engage
Binkley The Vitalityof Digital Creation 109

us in dialogue. Digital images transcendpower gaunt,but herheight and weight mightlead us to


to achieve vitality. conclude that she is fit instead. Appearances
At the sourceof all this activityaretwo closely possess an incommensurableparticularitythat
relatedtransformations:the replacementof ana- numberslack, but the generality of mathemati-
log with digital media, accompaniedby a shift cal structuresmakes them tools for inference
from mechanical to computational models of and frameworksfor theory.
technological problem-solving. Two main con- An analog medium is usually primed into a
cepts characterizethese changes: virtuality and smooth tabula rasa as preparationfor it to re-
interactivity. ceive an imprintof creative activity. The artis-
tic gesturemaculates a smooth continuum.The
II. THE VIRTUAL REALITY OF DIGITAL MEDIA resulting echo is an analogue of the reality
echoed: it tends to have curves where its source
Throughoutthe ages, analog media have set the has curves and is straightwhere the original is.
stage where artists petition posterityfor a place The reasonfor this similarityis that information
in history. From the earliest cave paintings and is essentially transcribedfrom one physical ma-
stone carvings to the contemporary "mass terial to another. A direct physical impression
media" epitomized by television, matter has moves informationfrom a subject to its analog
been shapedinto forms as a means of transport- representation.The camerais the apotheosis of
ing messages across space and time. Digital analog representation,as it uses light to trace
media are relativelynew playersin the dramaof shapes of objects instantly onto film.'0 Simi-
culture, and their methods for managing infor- larly, analog music recordingson cassette tran-
mation are fundamentally different. Analog scribe fluctuations of sound waves throughthe
media are primedfor imprint,while digital ones air into fluctuationsof electrons which are then
are structuredto symbolize. One is focused on transcribedagain into varying magnetic fields
concrete preservation and presentation, the on tape. Each analog medium is groundedin a
other on abstractstorage and manipulation.Al- particularmaterialsubstratewhere imprintsare
though digital technologies can be excellent pressedto transcribeform from one substanceto
mimics of analog ones, their functionality is another.
more diverse. In brief, analog media are pre- Digital representations,on the other hand,
pared to receive and preserve traces of events take measurementsrather than impressions of
while digital media are formatted to store and what they represent:their goal is mensuration
process symbols of numbers. ratherthan maculation. To achieve their trans-
Both types of media can be used to represent aesthetic epiphany, they convert information
reality, but they do it in quite different ways. from materialinto numericalentities ratherthan
What is a representation?In visual art contexts, transcribingit from one physical substanceinto
the word conjures up images of pictures. The another.For example, analog video transcribes
Mona Lisa represents someone sporting an light into electric current, while digital video
enigmatic smile; Guernicarepresentsa hideous converts light into pure numbers dissociated
massacre.In mathematicsand science, however, from any physical unit. An analog medium
representationstend to be abstractionsthat are transfers shape to produce an analogue of one
more descriptive than depictive. At their most physicalarrangementin another,analogousone.
grand, they are theories;frequentlythey are di- But digital media transformphysical form into
agrams; and at their humblest they are simply conceptual structure.A shape or color is con-
raw data. verted into a numberwhose symbol is then in-
These are two radicallydifferentways to rep- scribedon a ledger so thatit can subsequentlybe
resent informationabout the world. A person's ascertainedby a machine or a person. The ma-
appearanceis representedin a photographthat terial out of which this ledger is constructedis
qualitativelydepictsher visage, while height and incidental to the informationstored, unlike the
weight are representedby numerical measure- constitutive material defining an analog me-
ments that quantitativelycapturemore clinical dium. Regnanttechnologies today use electrons
traits. We can see her in the picture,but we can circulatingthroughsilicon chips and iron oxide
only infer her from the numbers.She may look on magnetic disks, but optical disks are rapidly
110 The Journalof Aesthetics and Art Criticism

overtaking their short-lived predecessors, and ceptual displays. These two functions coalesce
optical computersthat use light instead of elec- in the materialsubstance of the medium. Even
tricityto performcomputationsand store the re- when storage and display activities are sepa-
sults are under development.And based on the rated-as in the cinema, which dedicates film
promising if surprisingresults of recent experi- vaults and movie theaters to each respective
ments, biochemistry may become the next me- function-they are tied together in a celluloid-
dium for even faster computation.1lAll digital basedliaison neithercan escape. Youcannotplay
media are equally capable of producing identi- a videotape in a film projector,and vice versa.
cal results since their roles lie in abstractsym- To get from film to video, you need a character-
bols and not in concrete materials.It is also rel- istically analogtranscription:you need to video-
atively easy to move from one digital mediumto tape the film. In a digital medium, by contrast,
another.For example, one can switch from mag- the two functions of storing and displaying in-
netic to optical disks by connecting the appro- formation are relatively independent.The fun-
priatedisk driveto your computer.Comparethis damentalpurposeof a digital mediumis to keep
facility with the notoriousdifficulty in replicat- trackof sometimes enormous collections of or-
ing the look of a painting on the printedpage of ganized numbers.These numbersneed to be ex-
a book. hibited somehow to have meaning, but since
Of course, one cannot store a numberwithout they are abstractions,they are not endemic to
using some kind of physical object. But the sub- any particular medium of expression. This is
stance itself is of secondaryimportancein a dig- why the contents of a digital medium are com-
ital medium since numbers are not inherently putable, while those of an analog medium are
materialentities. Symbols written on paper or not. Computationis allowed to happenin the in-
on a computerdisk are conventionalmarks es- terstices digital media create between storage
tablishedby a cultureto standfor conceptualob- and display. A spark of vitality is ignited in
jects. A number is an abstractionthat can be these hidden recesses. The reason digital media
designatedin a varietyof differentsymbolic sys- are able to nurturethis force is that they are de-
tems. A number symbol is sometimes called a signed to host busy minions ratherthan to bear
type,while the variousindividualinscriptionsof enduringmarks.
it are tokens of the type. The symbol type "II" Digital media are both more temporaryand
was the Roman way to recordthe same number more permanent than analog ones. A gessoed
referredto by "10"in the binary system used by canvas and a piece of unexposed film are emp-
computers,which is called "2"in many contem- tied of form as they are preparedto receive an
porary languages. Each time someone writes a imprintand hold it forever,as best they can re-
particular "2" in pencil, chalk, or ink, a new sist the ravages of time. The analog medium is
token is created which instances the same sym- strippedof irregularityand sensitized to pertur-
bol type. The inscriptionswrittenonto a digital bation. A canvas can be overpaintedor scraped,
medium as magnetic blips are tokens of number but it is not intendedfor repeateduse, and once
types, albeit tokens that are usually readable a piece of film is exposed, there is no turning
only by a machine. And all of these tokens ulti- back. But a digital mediumis designedprecisely
mately refer to the same concept, the number to be used over and over again. Insteadof being
two. primedas a tabularasa, it is preformattedwith a
In contrast, the inscriptions made in analog rigid structureinto which any stored informa-
media record physical traces of events that do tion must be received. A digital medium is an
not betoken concepts. This is true even when imposing edifice where fresh digits are repeat-
they must be played back by a machine to be edly entertainedin assigned locations, much as
seen or heard. For example, a video tape player theater seats receive different theatergoersfor
simplytranscribesa magneticanalogueof sounds each performance. Digital information can be
and images to recreate something perceivable, shuttledin and out of a computerwith astonish-
and does not treatthe recordedsignals as having ing speed and accuracy. Yet despite this es-
any symbolic function. sentially changeable nature, digital media are
The fundamental purpose of an analog paradoxically more, ratherthan less, resilient.
medium is to preserveand present specific per- Since they store tokens of numbersratherthan
Binkley The Vitalityof Digital Creation Ill

traces of events, digital images are more imper- filled it with the surfeitof images thatproduced
vious to the vicissitudes that assail analog im- the postmoderncrescendoof simulacra.
ages. A few scribblesacrossthe surfaceof a can- This intrinsictranscriptivenatureis perspicu-
vas will significantly mar its aesthetic qualities, ously presentedin some of Magritte'spaintings.
but similarscrawlsover a ledgerof numberswill His familiar"HumanCondition"images capture
not generallyaffect its utility.Providedthe num- the elusive epiphany of analog media, where
bers can still be discernedfrom their tokens, no representation and reality become indistin-
informationis lost. This is also why there is no guishable. But this magic is workedonly in the
"generationloss" in making copies of digital in- recursive universe of transcription,where the
formation.Every time a copy is made of an ana- mediumof paint is trickedinto making a picture
log image, the succeeding copy depends for its of a picturelook like the pictureitself. Pictures
fidelity upon the accuracy of transcription.In- of pictures are a familiar theme throughoutthe
variably,some details are lost with each genera- history of art, and they demonstratethe omniv-
tion, so that after repeatedcopying the original orous appetite of mimetic media that enabled
image has deteriorated.But copying informa- them to feed on themselves to produce a frenzy
tion from a digital medium does not take place of procreationin the modern world. Although
by transcription, by making imprints of im- the promiscuousproliferationof transcribedvi-
prints. To copy a digital file, the numbers are sual informationhas become a wonderfulchan-
read and inscribed anew each time. So each nel for disseminating culture, it has a one-way
copy, even if it is severalgenerationsaway from valve at each analog aperture.Once frozen in a
the original, is still an "original"inscriptionof medium, the image is trappedand can only go
the information. This does not make digital deeperinto mimesis. This is one reasonwhy, al-
media imperviousto error,it just means thatthe though analog media are adept at transporting
possible errors are of a different type, namely likenesses of their subjects,they cannot reverse
errorsof readingand writingratherthanof tran- the directionto bringviewers any closer. Digital
scribing. It turns out that processing tokens of media are able to do this because they do not
numbersby computercan be done with consid- transcribe, and hence do not recurse in the
erably more accuracy than mechanically or process of recording information. Information
manuallyreplicatingtracesof events. This is not is immediatelyconvertedwhen it entersthe dig-
surprising since discerning a number from a ital universe. That conversionprocess can only
symbol is much easier than matching the color be performedonce: you can measurea table, but
of a swatch.'2 Creationsin digital media really you cannotthen measurethe measurement.You
have no original against which copies can be might measurea measuringtape to check its ac-
compared.In this respect, they are quite differ- curacy,but this is no way to replicatethe digital
ent even from the traditionalmedia of literature information it produces. Once converted from
and music, which use extensive symbolic sys- percepts into concepts, from materialinto num-
tems for expression. When writing a novel or a bers, information is freed from the infinite
symphony by hand, one produces an original regress of transcriptionand may travelback and
text or score, but this is not so when composing forth between the user and the used. Computer
at the keyboardof a computer. algorithmsoften use recursion,but it is mathe-
Recursivetranscriptionlies at the core of ana- matical ratherthan physical and serves a com-
log culture.Most visual informationthatreaches pletely different purpose that is transactional
us in analog media has passed through several ratherthanpresentational.By abandoningphys-
layers of transcription.A picture in a book or ical recursiondevoted to the service of imper-
magazine was transcribedfirst from an actual sonal dissemination, digital media become ca-
event onto a film negative, then onto a film pos- pable of carrying on individual dialogues with
itive, then transcribed again onto an etched each one of us.
printingplate,andfinally imprintedonto the page Digital media are adept at storingvast collec-
we see. Video signals pass throughsimilar cas- tions of numbers, and computers are adroit at
cades of copies to bringa performancefrom the manipulating them. But the arcane tokens of
studio to the home. Modernculturetook up res- these thinking machines are incomplete by
idence in this echoing theater of mimesis and themselves.Since concepts are not appearances,
112 The Journalof Aesthetics and Art Criticism

the curiousdigital image is unfulfilled withouta ities are prescribedby the interface used to out-
transformationof numbersinto percepts.To get put it, and no single one has any priorityin es-
visual informationinto the computerand onto a tablishing the correct appearance. When any
digital medium, we require a conversion from computerartist creates his works at a computer,
objects to numbers.To get it back out again, the he views the images on a cathode ray tube, the
converse conversion is needed. Even if our in- "computerscreen" that currently functions as
terest is primarily in numbers-say for pecu- the canonical visual output.There they are dis-
niary purposes-machine-readable tokens played as colors of light emitted by glowing
mustbe translatedinto human-readableones be- phosphor.But if he chooses to outputthese im-
fore we can comprehend them. These conver- ages as silk-screens, they become pigment-
sion processes are usually carried out by spe- based works with a quite different appearance.
cialized pieces of hardware called (oddly Which one is the digital image? Both and nei-
enough) converters. There are analog-to-digital ther.The numbersfunction as the foundationof
convertersfor input, and digital-to-analogcon- a visual construct, but they do not completely
vertersfor output.They typically form the heart dictate its appearance. There is no privileged
of an interface, which consists of a hard- output; all are equally derivativefrom and de-
ware/software system for automatically and pendent upon the digital source. Of course, the
swiftly moving informationback and forth be- artist may choose to presentthe images only as
tween people and computers(or sometimes be- silk-screens, in which case the computer be-
tween two different machines). The canonical comes a tool in the service of an analogmedium.
outputinterfacefound in most graphicscomput- But increasingly,creatorsof digital artaretrans-
ers takes numbers stored in a specialized por- mitting files for interactionas well as displayby
tion of memory called a frame buffer,and con- users on theirown computersand outputdevices
verts them into a video image on a monitor.But over which the artist has no control.
there are myriad other interfaces for changing The digital image has a virtualexistence. It is
numbersinto pictures,from printersto cameras intangible and invisible, yet we can perceive it
to looms. Some interfaces output numbers as through interface portals that change its kernel
pigment on paper,others as photographicfilm, of numbers into visual presentations.We have
still others as pen drawings. There are also a heard a great deal about "virtualreality"in the
host of nonvisual interfaces that turn numbers popular press, which revels in describing the
into sounds or movements.In addition,a variety fantasy potential of immersive systems. These
of converse interface aperturesadmit numbers elaborateparaphernaliaencase the user in a co-
abstractedfrom events. The most common input coon of goggles, gloves, earphones,and a body-
channels currentlyin use are the keyboardand suit thatpropelher into a full somaticexperience
the mouse. Scanners and digitizing tablets are of virtualuniverses,completewithmonstrousad-
also frequentlyfound in graphics settings. versariesand teleportedlovers.13 Yetthe virtual-
As a result of this dependence on interfaces, ity of such experienceemerges not from the ex-
digital media augment rather than undermine pensive hardware haberdashery,but from the
their analog forbears. Although they posses humble abode of nimble digits. Numbersare the
much vigor, computers by themselves have no original virtual reality. They are timeless ab-
power. Their vivacious missives remain ever stractions which nevertheless have a profound
mute without interfacesto the comfortableana- impact on everyday life as they guide us in
log media we sentient creaturesknow and un- building houses and bridges, as well as in de-
derstand. stroying them. Any time we work with a digi-
Herein lies anotherconundrumcentering on tally representeduniverseinside a computer,we
the identity of a digital image. Its defining are having an experience of the virtual reality
essence is a numericalfile; yet its specific ap- mensuratedtherein.Even when we peer into the
pearance can vary depending upon the output small screenof a personalcomputer,the denizens
method that convertsthese numbersinto colors. we encounter there-from T-squares to ninja
So while an array of numbers fixes a digital turtles-are all virtualcreaturesopen to our en-
image's identity,they do not fully delimit how it treaties.
will appear.Many of its detailed aesthetic qual- There are two kinds of "reality"in virtuality.
Binkley The Vitalityof Digital Creation 113

One is called the image space, which tends to be can become awareof yourpresenceand respond
lodged in the frame buffer; the other is called to you. Because they exist as numbers,they can
the objectspace, which is distributedless specif- be continuouslysubjectedto computationbased
ically throughout the computer's general pur- on user input.
pose memory. The image space is usually an Once deposited for delectation in solidified
array of numbers organized as representatives swirls of pigment, the analogously depicted
of pictureelements, or pixels, which are the in- world is a static one. A photographtraps the
dividual colored dots of a digital image. Each trails left by a fleeting moment in time and im-
pixel has a corresponding location in memory prisons them in formed matter.These precious
where its current color value is stored. The objects subsequentlyfollow their own temporal
canonical interface converts that numberinto a trajectoriesof potential glory, as well as certain
color on a video monitor,which is usually spec- disintegrationand decay, despite assiduouscare
ified in terms of its primary components: red, by august institutions.Whateverpower the im-
green, and blue. ages of these analogized worlds have, it em-
In additionto the virtualimages thatreside in anates from frozen apparitions.The transparent
a computer'simage space, it is also possible to window of perspective, for all its lucidity, is
conjure up virtual objects which are described nevertheless an impenetrablebarrierto our en-
by their virtual "physical"properties, such as treaties. Though the physical objects that medi-
height, weight, and color. They might also be ate pictorialspace are not entirely imperviousto
specified in much more generalways by associ- intrusions (which are usually pernicious), their
ating them with mathematicalformulaeor algo- subjects are oblivious to our approach.
rithmic instructions that tell the computerhow The openness of pictorialspace, despite its in-
to generate them. Fantastic as well as familiar sularity, is an arduous cultural achievement
geographiescan be createdalgorithmicallyfrom whose influence is ubiquitous today. Our dis-
general instructions rather than by specifying course in the presence of pictures is often car-
each component separately, as a landscape riedon as if we were perceivingthe robustworld
painter does. Plants can be grown in the com- they representratherthan a flimsy flat object.
puteron the basis of parametersset by the artist Ourconnection to realitythroughsnapshotsand
rather than meticulously painted leaf by leaf. television is familiar, conventional, and appar-
And animalscan be evolved from virtualgenetic ent: we see the face in the image and know the
informationratherthan delineatedthroughindi- princess is sad. A concomitantbelief in the ve-
vidual physical traits.14Once conjuredup in the racity of photographsbecame a cornerstoneof
computer'sobject space, a virtualcameracan be modern culture as the transcriptivedispersal of
commanded to take pictures of these strange analog imprintspermeatedour everyday lives.
new universes and transmit them to the image There is no transparentscreen between num-
space which is our portalfor peeringinto virtual bers and pictures.The computerizedconnection
reality. between them is recondite and the numbers
themselves remain reclusive. Yet digital uni-
III. THE INTERACTIVITY OF verses are oddly more open to us thantheiranal-
COMPUTER SIMULATIONS ogously renderedforebears.A converseparadox
characterizes the inscrutable interface which,
The virtual reality hovering among ciphers despite its perceptualopacity, proffers an open
hosted by a digital medium is more ephemeral portal inviting us to interactwith creaturesmys-
than the pictorial space canonized by Renais- teriously lodged inside a small gray box. The
sance painting and automatedby photography. computercan sense our presence and trackour
But this digital soiree is also strangely more movements.Througha varietyof inputdevices,
alive since numbers are able to capture the measurementsof our activities can be transmit-
essence rather than the presence of what they ted into a computer,lodged in a digital medium,
represent. Their mensurated subjects are ren- cogitated mathematically to formulate a re-
dered more abstract (virtual) than their macu- sponse, and the results outputto us. We can en-
lated counterpartsin analog media, but they are gage a computer-mediateduniversein a contin-
also renderedmore real (interactive) since they uous dialogue. Out of this discourse, we can
114 The Journalof Aesthetics and Art Criticism

generateconvincingpicturesthatconfuse and lie, enough to appear in information kiosks at art


as well as grippinggames thatthrilland edify. museums and shopping malls that help visitors
Digital media are incomplete and useless navigate and learn. It has also become a stan-
withoutan interfaceto convertthem to and from dard resource in most design studios, and even
our perceivable world. But they are also unful- shows up in fine art ateliers.
filled without a computerto enliven them. They The computing assistant initially emulated
deliver us partners, and not merely pictures. traditionaltools, in much the way cinema first
Computersuse formulas and numbersin order copied the stage. These virtualtools quickly be-
to simulate environmentswe can inhabit. In so came popular, especially in commercial set-
doing, they do not display before us representa- tings, because they are faster,cheaper,and more
tions in the traditional sense, but invite us to versatile than their manual predecessors.In the
enterthe alternativerealitiesof virtualuniverses. second half of the 1980s, the field of graphicde-
The computeris not a medium. It transcends sign was revolutionizedby computersas art di-
media since it uses materialsymbolically rather rectors discoveredtheir cost effectiveness. The
than analogically,making its digital representa- computercan instantly draw a straightline or a
tions vital and active. While feverishlymanipu- perfect circle, and just as easily undrawit and
lating tokens, its purpose is to invigorate ab- change it at the whim of a client. Since the in-
stractions,and not to sculpt substance. formation is virtual, it is infinitely malleable;
The presence preservedin an analog medium and since it is computable, it is tirelessly re-
is, by contrast, desiccated and passive. At best, sponsive. The virtual environment is circum-
it transportsa trace of previous vitality by re- scribedby logical ratherthan physical limits. In-
presentingit in a materialtranscription.But the deed, one of the dangers of using computersis
computed environment makes the representa- that they provide so much flexibility and for-
tion and the viewer mutually present to each giveness that it is easy to become engulfed in a
other.The charactersresiding in a virtual world mesmerizing odyssey of endless tinkering.The
can receive your missives and semaphores,and pitfalls of workingin a virtualstudioadumbrate
respond in like manner. In many ways, the whole new genres of artistic risk.
experience feels more like having the subject Because they perform in a virtual theater,
before us than her mere representation. In computershave partedthe curtain on a kind of
discussing the power images can work on us, pageantry unapproachableby analog media.
Freedbergsuggests that "response is based on Some of these spectacles are the special effects
attempted reconstitution of the life of repre- we frequentlysee in television commercialsand
sented form."15 This ancient vision that in- in films such as TerminatorII or Kurosawa's
spired mimetic supplication for centuries is Dreams. But the most dramaticnew player on
brought much closer to realization in replete the cultural stage is the interactive experience
digital systems than transitoryanalog glimpses found in gallery installationsand home comput-
were ever able to achieve. The vitality of pres- ers as well as the Internet. Interactivityepito-
ence, and not merely its visage, is capturedby mizes the unique contribution computers are
computingmachines.Virtualdigitalexistence is making to our culture. Some fine artists have
not a genericallyreconstitutedlikeness or make- begun presentingworks that literally engage us
believe scenario,but a spontaneouslycreatedin- by offering unique and personal encounters
tercoursewith an individualparticipant.16 with a virtualuniverse.In 1986, GrahameWein-
Interactive virtual realities have already bren and Roberta Friedmancreated one of the
found many applications, both practical and first major interactive works, The Ern King,
pure.One of the earliest and most extensive uses which allows the user to navigatethrougha cin-
was in flight simulationdesignedto give student ematic world based loosely on the legend, but
pilots veridical training more safely and inex- expanding out from it into psychoanalysis and
pensively than actual flight. As a consequence pop music. JeffreyShaw createda very different
of their success, much of the funding that pro- kind of work in The Legible City (1989), which
moted the early development of interactive offers the participant a real bicycle to ride
computer systems came from the military. But throughvirtualcities. His computerizedmetrop-
the technology has now become affordable olises are based on real cities, such as New York
Binkley The Vitalityof Digital Creation 115

and Amsterdam,butlettersfroma text, with their Digital representationis forcing us to reconsider


heights appropriatelyadjusted,replacethe build- what is real and what is not.
ings.17 For lack of a better word, we call computers
The computeris now beginningto revolution- machines, even as they harbora vitality previ-
ize the entertainmentindustryas sales of multi- ously limited to living organisms.Thinkingma-
media titles surpassbox office receipts.Because chines elicit strongemotionsof both fear and ex-
the computer is not allied with any particular citement. Grandiose visions of a divine digital
medium,it interfacesto all of themwith a facility democracycarry high hopes and sweet dreams
that gives us broadand rapidaccess to informa- thatundoubtedlywill neverbe realized,or will be
tion for both fun and profit.Interactivecomputer degradedand abused.And the moralistichomi-
games have achieved great popularitythrough lies about a sinister big brothermay shroudthe
their lively combinationof fantasy and action. makingsof a differentkind of culture.Amidstthe
And digital versions of encyclopediasand other emotionsis an underlyingrealitywhich intimates
databasesare supersedingtheir printedcounter- fundamentalchanges in the way cultureis prac-
partsbecauseof the vastnessof theircontentsand ticed and preserved.No one can know yet pre-
the swiftness of access to specific details. cisely wherethe "digitalrevolution"will lead, but
The possibilities of interactiveart have only the betterwe understandits nature,the betterwe
begun to be explored. And the overall enhance- will be able to deal with it and to directit toward
ment of our ability to visualize is having a pro- fair andhumanepurposes.Wearefacing a daunt-
found impact on science as well as art. Whole ing phalanxof practicaland philosophicalques-
new vistas of science and mathematics are tions aboutaccess, privacy,copyright,and a host
opened up by looking through the portal of a of otherissues thatare demandingour attention.
computer into a virtual universe. The general Since ancient times, things and ideas have
holistic thrust of digital representationencom- been separated.ComparePraxatiles'sAphrodite
passes the barriers between art and science, with Euclid's Elements. One is an expressive
which weaken as our art gets imbuedwith num- and inspiring materialobject subject to the on-
bers and our science gets advancedby art. slaughts of people and weather.This does not
Virtualreality is both more and less real than preventit from conveying ideas as well as emo-
analog representations.But we are being chal- tions. The other is an intellectual construct im-
lenged to rethink the reality/representationdis- pervious to sticks and stones, but nevertheless
tinction. Our sense of reality is-paradoxi- dependentin some way upon objects to survive,
cally-a concept. It is an idea that has been and capable of arousing sublime feelings. Mar-
formedby the history of ourrepresentations,and ble is chipped and worn, eaten by acid as it is
not vice versa. Ian Hackingsums it up this way: pummeledby rain. Theoremsare pristineas the
day they were conceived, and they will remain
Realityis an anthropomorphic creation.Realitymay that way forever.Yet they are both passive cul-
be a humancreation,butit is no toy;on thecontrary turalproductsspawnedby a humanagency that
it is the secondof humancreations.The firstpecu- deposited them in the annals of history. And
liarlyhumaninventionis representation. Oncethere now the distinctionbetween them is not so clear
is a practiceof representing,
a second-order concept as our creationsbecome agents.
followsin train.This is theconceptof reality,a con-
cept which has contentonly when thereare first- TIMOTHY BINKLEY
orderrepresentations.18 GraduateComputerArt Department
School of Visual Arts
So our sense of reality is determined in large 209 East 23 Street
measureby the scope of our representations.By New York,New York 10010
comparison with traditionalanalog representa-
tions, digital representations are virtual since INTERNET: BINKLEY@SVA.EDU
they are embodied in abstract numbers rather
than in concrete objects.19 But they are also 1. MarkDery, "ArtGoes High Tech,"ARTnews92 (Feb-
comparativelyreal, since they can possess a re- ruary 1993): 74-83, p. 83. A recentissue of ArtJournalwas
sponsiveness unavailable to analog pictures. also dedicatedto computersin art (49:3, Fall, 1990).
116 The Journalof Aesthetics and Art Criticism

2. Ibid., p. 75. medium still stores at least traces of the artist's gestures,
3. Integrated Services Digital Network (or ISDN) was analoguesof which are inscribedonto the canvas.
made availablethroughoutFrancebeginning in 1987 and is 11. See Leonard M. Adleman, "MolecularComputation
now widely used in other countries. ISDN is a system for of Solutions to CombinatorialProblems,"Science, Novem-
rapid transmission of digital information over standard ber 11, 1994, pp. 1021-1024.
phone lines. Fiber optic networkswith much greatercapac- 12. I discuss these ideas furtherin "TransparentTechnol-
ity are now being implementedin many locations, particu- ogy: The Swan Song of Electronics,"Leonardo 28 (1995):
larly in Japan,and they are the main focus of the "Informa- 427-432, and "TheQuickeningof Galatea:VirtualCreation
tion Superhighway"currentlybeing promotedin the United WithoutTools or Media,"ArtJournal49 (1990): 233-240.
States by governmentand industryalike. 13. The movie LawnmowerMan presentsa most fanciful
4. The "bandwidth"of a communicationchannel is sim- (and unrealistic)vision of this kind of immersivevirtualre-
ply a measureof the amountof informationit can convey in ality.
a fixed amount of time. Standardtelephone lines that use 14. Some of the techniques used in algorithmiccreation
electrical signals have a relatively low bandwidththat is in- are describedin Benoit Mandelbrot,The Fractal Geometry
sufficient to transmit motion pictures, although it is per- of Nature (New York: W. H. Freeman, 1977); Alvy Ray
fectly adequate for voice communications. Optical fibers Smith, "Plants,Fractals,and FormalLanguages,"Computer
employ light ratherthan electricity to transportinformation, Graphics 18 (July 1984): 1-10; and Stephen Todd and
and as a result have a high bandwidthcapable of transmit- William Latham, Evolutionary Art and Computers(New
ting severalmotion picturessimultaneously. York:Academic Press, 1992).
5. The debateover the limits of artificial intelligence epit- 15. Freedberg,The Power of Images,p. 242.
omizes the often confusing efforts to make sense of "think- 16. Kendall Waltonhas given an innovativeand provoca-
ing machines." See John R. Searle, Paul M. Churchland, tive account of representationin Mimesis as Make-Believe
and Patricia Smith Churchland,"Artificial Intelligence: A (Cambridge:HarvardUniversityPress, 1990). His extensive
Debate," Scientific American 262 (January 1990): 26-38. discussion toucheson some aspects of make-believethatare
Some of the greatestfears and highest hopes are arousedby present in interactivevirtual realities, but does not accom-
visions of a thoroughly computerized future. One of the modate many of the salientfeaturesof participationin com-
most provocativescenariosis sketchedby Hans Moravecin puted universes.
Mind Children: The Future of Robot and Human Intelli- 17. For additionalexamples, see CynthiaGoodman,Dig-
gence (HarvardUniversity Press, 1988). For a well-articu- ital Visions: Computers and Art (New York: Harry N.
lated alternativeviewpoint, see John Searle, The Rediscov- Abrams, 1987); Herbert W Franke, Computer Graphics,
ery of the Mind (MIT Press, 1992). Computer Art (New York: Springer Verlag, 1971); and
6. Nelson Goodman, quoted in David Freedberg, The William J. Mitchell, The ReconfiguredEye: Visual Truthin
Power of Images: Studies in the History and Theory of Re- the Post-PhotographicEra (MIT Press, 1992).
sponse (University of Chicago Press, 1989), p. 25. 18. Ian Hacking,Representingand Intervening:Introduc-
7. Freedberg,The Powerof Images,p. 28. tory Topicsin the Philosophyof NaturalScience (Cambridge:
8. Ibid., p. 438. CambridgeUniversityPress, 1983), p. 136.
9. Ibid., p. 435. 19. Susanne Langer spoke of pictures as creating virtual
10. See Roland Barthes, CameraLucida (New York:Hill worlds, but in digital universes even the images are virtual
& Wang, 1981) and Susan Sontag, On Photography(New and what they depict manipulable.Computercreations are
York:Dell, 1977), whose views I discuss at length in "Cam- abstract, in opposition to the concreteness of paint. See
era Fantasia: ComputedVisions of Virtual Realities,"Mil- Langer's Problems of Art (New York: Charles Scribner's
lennium Film Journal 20/21 (Fall/Winter, 1988/89): 6-43. Sons, 1957).
Even if the artwork is an abstract painting, its analog

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