Beruflich Dokumente
Kultur Dokumente
Amplitude- The amplitude of a variable is a measure of its change over a single period.
The maximum height observed in the wave is called as Amplitude. It is denoted by
A and is given in decibels (dB).
The Amplitude Formula is given by
Characteristic of Sound:
Sound travels in longitudinal waves.
Sound waves have frequency; that is, the pitch of sounds goes up or down.
The amplitude of a sound determines its volume (loudness).
Tone is a measure of the quality of a sound wave.
Sound travels faster in a hot medium, or in a solid.
Ultrasound uses sound waves with high frequencies to see things normally hard to
detect, like tumors. Animals, like bats and dolphins, use ultrasound (echolocation) to
navigate and locate things.
Sound intensity is the energy transmitted over a certain area. Intensity is a measure of
the sound's frequency.
Decibel Scale- A decibel scale is a scale which shows the different values of sound
having different amplitude.
Measurement of Sound:
The energy in a sound wave can be measured using Decibels. The Decibel
Meter shows examples of things that make noise and measurements in decibels.
Amplitude measures how forceful the wave is. It is measured in decibels or dBA
of sound pressure.
Auditory Range:
Hearing range describes the range of frequencies that can be heard by humans or other animals,
though it can also refer to the range of levels. The human range is commonly given as 20 to
20,000 Hz.
Module 2
Geometrical acoustics:
Geometrical acoustics or ray acoustics is a branch of acoustics that studies
propagation of sound on the basis of the concept of rays considered as lines
along which the acoustic energy is transported.
This concept is similar to the concept of geometrical optics, or ray optics, which is
valid in the limiting case of very small acoustic wavelengths, or very high
frequencies.
The principal task of geometrical acoustics is to determine the trajectories of
sound rays. The rays have the simplest form in a homogeneous medium, where
they are straight lines.
If the acoustic parameters of the medium are functions of spatial coordinates, the
ray trajectories become curvilinear, describing sound reflection, refraction,
possible focusing, etc.
The same laws of reflection and refraction hold for sound rays as for light rays
However, it provides a very good approximation when the wavelength is very
small compared to the characteristic dimensions of inhomogeneous inclusions
through which the sound propagates.
Acoustic Defects:
(1) Reverberation: Reverberation means the prolonged reflection of sound from wall
floor or roof of a hall. When the sound is reflected back resulting in formation of
echoes, but sometimes this reflection of sound does not stop even the sound is died
out. The sound reflected back and forth against the walls, ceilings and floors for
several times this is mainly when sound in closed spaces successively reflected by
the smooth boundaries of the enclosed space. In this condition there is very little or
no energy is lost in multiple reflections and the echoes produced having maximum
intensity for long time. This is nothing but the reverberation.
(4) Dead spots: Dead spots are places where destructive interference occurs from the
interaction of two or more sound waves. Some of the waves hit the walls of the
auditorium, while other waves travel directly to the listeners. In some situations, a direct
wave can destructively interfere with a reflected wave so they cancel each other out at
that particular location. As a result, the listeners seated in those particular seats would
hear nothing from that soloist.
(5) Insufficient loudness: In case of theatre or large auditoriums, the speaker’s voice
or music from the stage should be easily audible in all parts of the hall at a uniform
intensity of loudness. To achieve this, the sound waves should be properly reflected and
uniform ally spread all over the interior part of the auditorium. But due to the lack of
sound reflecting flat surfaces near the sound source or stage and excessive absorption
of sound in the hall resulting the defect of insufficient loudness.
(6)External noise
Solutions:
.
Where is the speed of sound in the room (for 20 degrees Celsius), is the
volume of the room in m³, total surface area of room in m², is the average
absorption coefficient of room surfaces, and the product is the total absorption in
Sabin’s.
The reverberation time RT60 and the volume V of the room have great influence on
the critical distance dc (conditional equation):
Live room: The typical recording studio consists of a room called the "studio" or "live
room". Live rooms, on the other hand, bounce sound around in a way pleasing to the ear.
Dead Room: The sound of a room that is completely dead is very unnatural sounding. If
you have ever been inside of an anechoic chamber, you can hear yourself breathing,
possibly a soft ringing noise from your ears, and when you talk, your voice sounds very
tiny and strange.
Module 3
Size:
The bigger the room, the more sound it can hold. Conversely, a sound in a small
room will be louder than if played in a big room. Turn up the volume of a radio in
a small plaster room. It’s plenty loud anywhere in the room. Then move the radio,
same volume setting, into a big church and step way back, the radio now seems
quiet. Big rooms swallow sound. It takes a lot sounder to fill up a big room than a
small room.
Geometry: Two different shaped rooms might have the same cubic volume but
different surface areas. If they have the same volume, they both can hold the same
amount of sound. But, the room with the larger surface area will have its sound die
out faster. Conversely, two different shaped rooms may have the same surface
area but different volumes. The room with the larger volume will store more sound,
and it will take longer for sound to die out in the larger room.
Ceiling: Ceiling reflectors are used to direct sound energy from stage towards
listener. Smooth ceiling should not be in parallel to the floor. Concave surface,
domes and arches should be avoided as they can produce sound foci.
Floor: A sloped floor allows more direct angles of incidence and less sound
absorption. Slope of auditorium should not be less than 8’.
Walls: Walls are highly sound absorptive in nature. Concave walls focus sound
undesirably.
Studio:
Although the seating area will provide absorption, thereby reducing the
reverberation time need to add absorptive materials to the other surfaces within
the space.
Control the reverberation time on the stage. Ideally, the reverberation time in the
stage area should be the same as in the house. Since the stage area might have
a higher ceiling than the rest of the theater, more absorptive materials might be
required in this area.
The back wall of the stage, and possibly one or both of the side walls, is treated
with an acoustically absorptive material, typically black in color.
It is vital to control the reflections from the back wall
If there is a balcony, consider adding an acoustic treatment to its face to avoid
slap back.
Splay or use irregular surfaces on the walls to avoid flutter echoes. Parallel
reflective surfaces can allow sound to "ricochet" back and forth between the
surfaces.
Noise from the lobby area can be disruptive. Be sure openings such as doorways
are properly sealed. Consider a vestibule door system.
Persons seated deep under a balcony might experience auditory distortion. To
avoid this, the balcony should be no deeper than twice its height. Ideally, the
balcony should not be any deeper than its height.