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The object is to tag your opponent’s knee cap with one of your hands for a point while
staying in an approximate 5-foot radius of one another.
Start in an athletic stance facing your opponent.
Games are played to 7 points... once a group is done they yell stop to get everyone’s
attention, then you immediately find a new opponent
Adaptation/Differentiation
o Have the students stand closer together
o Have the students tag any part of their partner
Individual: Keep the ball up in the air using a combination of passes: below and above
chest using left and right arms
Partner: Same as individual but with a partner
Adaptation/Differentiation
o Allow the ball to bounce on ground in between hits during individual and partner
passing
Self Toss with a partner: Start by throwing the ball up in the air and hitting it towards
your partner. Partner will catch the ball or self pass and catch if possible
Taking turns with your partner while a team defends: Toss, pass, pass, spike
Partner 1 tosses an easy to get ball to partner 2 who passes back to partner 1. Partner 1
then passes the ball near the net
so that partner 2 can spike it. Switch roles after each
spike. After 2 team attempts let the fielding team have 2 attempts.
2v2 games
Rally up to 11 winning teams move left losing teams move right
5. Closure:
4 students around a Spikeball net. Shuffle one direction around the net while keeping a
Spikeball up in the air using passing or spiking hits. If the ball hits the ground the group
does 5 jumping jacks and begins again shuffling the opposite direction at the end of the
unit
Adaptation/Differentiation
o Have students stand in one place instead of shuffling
2v2 games
Rally up to 11 winning teams move left losing teams move right
5. Closure:
- Review skills
SpikeBall Lesson #3:
2v2 games
Rally up to 11 winning teams move left losing teams move right
5. Closure:
- Review skills