Sie sind auf Seite 1von 7

en.wikipedia.

org/wiki/3D-computer_graphics

-------------
OTHEr
http://www.scribd.com/doc/26454371/Professional-Microsoft-Robotics-Developer-Stu
dio
http://www.scribd.com/doc/36094541/Chap3-Discrete-Fourier-Transform
http://www.scribd.com/doc/13991308/Guide-to-Graphics-Software-Tools
http://www.scribd.com/doc/11843484/Christopher-G-Small-Functional-Equations-and-
How-to-Solve-Them
http://www.scribd.com/doc/36751553/Geometrical-Algebra-by-Artin-M

------------------
LISP
http://www.scribd.com/doc/36046844/Untitled

------------------ SCRIBD.COM -----------------------------------------


items to search for:
-------------------
CINEMA 4D
http://www.scribd.com/doc/18655844/Quick-Start-Us
------------------
Blender
http://www.scribd.com/doc/14040886/Blender-Wiki-PDF-Manual *****
http://www.scribd.com/doc/35674344/Essential-Blender

-------------------------------
"3DS Max"

http://www.scribd.com/doc/24817959/Environment-Lighting-3DSMax
http://www.scribd.com/doc/26446747/mental-ray-for-Maya-3ds-Max-and-XSI-A-3D-Arti
st-apos-s-Guide-to-Rendering
http://www.scribd.com/doc/26358609/Maya-Studio-Projects-Game-Environments-and-Pr
ops
http://www.scribd.com/doc/32634778/3ds-Max-2008-Tutorials-Lighting-Rendering-1
http://www.scribd.com/doc/36568234/Yet-Another-Realistic-Skin-Technique-for-P6
http://www.scribd.com/doc/17540882/Particles-in-Yafaray-Part1-Beta
http://www.scribd.com/doc/26445568/Mastering-Autodesk-3ds-Max-Design-2010
http://www.scribd.com/doc/26447426/3ds-Max-2010-Bible
http://www.scribd.com/doc/20900827/RenderMan-for-Everyone
http://www.scribd.com/doc/11980140/Autodesk-Maya-2008-Lighting
http://www.scribd.com/doc/25917592/Introducing-Maya-2009
---------------------------
SCJP
http://www.scribd.com/doc/8743782/scjp-latest
http://www.scribd.com/doc/36507756/Courseware-SCJP3
http://www.scribd.com/doc/30135828/Scjp-Exam-Pase-Parers
http://www.scribd.com/doc/6581723/SCJP-Certification-Questions
-----------------
UML
http://www.scribd.com/doc/19070748/UML-for-the-IT-Business-Analyst-A-Practical-G
uide-to-ObjectOriented-Requirements-Gathering
------------------------------------
openscenegraph
http://www.scribd.com/doc/27458125/GLSL-Shading-With-OpenSceneGraph
http://www.scribd.com/doc/27316925/Open-Scene-Graph-Quick-Start-Guide
http://www.scribd.com/doc/24591320/3D-GeoInformation-Sciences

-----------------------------
******************* 70-536 Certification me quede page 2. Check other exams,
SCJP, *********************
http://www.scribd.com/doc/22878594/70-536
http://www.scribd.com/doc/29863962/70-536
http://www.scribd.com/doc/7291443/MCP-70536
http://www.scribd.com/doc/33690800/Testking-70-536-CSharp
http://www.scribd.com/doc/4703652/Practice-Questions-for-Exam-70-536
http://www.scribd.com/doc/24320371/MCTS-70-536-Questions
http://www.scribd.com/doc/21035975/70-536-study-guide
http://www.scribd.com/doc/25371864/70-536-Exam-PDF-Free-70-536-Exam-PDF-70-536
http://www.scribd.com/doc/24320381/MCTS-70-536-Questions
http://www.scribd.com/doc/19297970/Exam-70536-preparation-questions
http://www.scribd.com/doc/26291155/examsoon-70-536vb-pdf-dumps
http://www.scribd.com/doc/23082872/70-536-test-part-1
http://www.scribd.com/doc/23082883/70-536-test-part-2
http://www.scribd.com/doc/23082927/70-536-test-part-3
http://www.scribd.com/doc/6860049/Practice-Questions-for-Exam-70536
---------------------------------
Radiosity
http://www.scribd.com/doc/24911984/13-Radiosity
http://www.scribd.com/doc/20900844/Radiosity-A-Programmer-apos-s-Perspective
http://www.scribd.com/doc/14593181/Autodesk-Tutorial-5-Lighting-and-Global-Illum
ination
http://www.scribd.com/doc/23932825/Ch7-Light-amp-Render
http://www.scribd.com/doc/23101008/09-Computer-Vision-A-Modern-Approach
http://www.scribd.com/doc/12383713/WordwarepublishinglightWave3D8Lightingapr2004
eBook-DDU
----------------
MASM
http://www.scribd.com/doc/20258002/MASM-6-11-Programmer-apos-s-Guide
http://www.scribd.com/doc/35866377/Getting-Started-With-MASM
http://www.scribd.com/doc/26129409/Microprocessor-interfaing-Lab-Manual-Pune-Uni
versity
http://www.scribd.com/doc/7203588/EntireWinAsmPgm
http://www.scribd.com/doc/23815900/Optimizing-Assembly
http://www.scribd.com/doc/3839270/The-Art-Of-Disassembly
http://www.scribd.com/doc/2347913/NASM-The-Netwide-Assembler
http://www.scribd.com/doc/21040150/8086-Programming
http://www.scribd.com/doc/30590665/Assembly-Language-Fundamentals
http://www.scribd.com/doc/36993042/X86-Assembly
http://www.scribd.com/doc/7181316/Hyde-Randall-ArtOfAsmHLA
http://www.scribd.com/doc/37526663/Assembly-Language-Lecture
http://www.scribd.com/doc/36412123/Assembly-Language
http://www.scribd.com/doc/7326575/Assembly-Language
http://www.scribd.com/doc/30439620/The-Zen-of-Assembly-Language-1990-Michael-Abr
ash
http://www.scribd.com/doc/30497733/Write-Great-Code-Understanding-the-Machine
http://www.scribd.com/doc/23094669/Assembly-Language-Tutor
http://www.scribd.com/doc/32650258/Experiments-in-Microprocessors
http://www.scribd.com/doc/8606167/The-Art-of-Assembly-Language-32Bit-Edition
http://www.scribd.com/doc/36649266/eBook-PDF-the-Art-of-Assembly-Language-Progra
mming
http://www.scribd.com/doc/6551821/Windows-Assembly-Language-amp-Systems-Programm
ing-Kauler-2nd
http://www.scribd.com/doc/6680419/x86-Instruction-Set
http://www.scribd.com/doc/23718249/Introduction-to-Assembly-Language-Programming
-Tqw-darksiderg
http://www.scribd.com/doc/7231483/Ch16-Pattern-Match
http://www.scribd.com/doc/34549123/Assembly-Language-for-Intel-Based-Computers-F
ourth-Edition
http://www.scribd.com/doc/6551779/PC-Assembly-Language
http://www.scribd.com/doc/6913701/PC-Assembly-Language
http://www.scribd.com/doc/6917227/AssemblerPCUnderground
--------------------
http://www.scribd.com/doc/28758433/Computer-Science-Catalog
me quede en "game engine" page 44
---------------------
Game programming
http://www.scribd.com/doc/33382004/Mathematics-and-physics-for-Programmers
http://www.scribd.com/doc/35813491/Game-Programming-Exercise-Tutorial-High-Schoo
ls
http://www.scribd.com/doc/30885929/-character-development-and-storytelling-for-g
ames-ed2000-com
http://www.scribd.com/doc/28398436/Beginners-Guide-to-Dark-Basic-Game-Programmin
g
http://www.scribd.com/doc/36840221/Programming-Game-Ai-by-Example
http://www.scribd.com/doc/27155564/Managed-DirectX-9-Kick-Start-Graphics-and-Gam
e-Programming
http://www.scribd.com/doc/36876699/Wordware-introduction-to-3D-game-Programming-
with-DirectX-10-Oct
http://www.scribd.com/doc/19420111/-TicTacToe-Game-Board-Lesson-2-Java-Game-Prog
ramming-with-Greenfoot
http://www.scribd.com/doc/27550505/Release-From-TeamUnknown Mobile Game Prog
http://www.scribd.com/doc/24998839/Physics-for-Game-Developers-2002
http://www.scribd.com/doc/30965674/game-development-and-production
http://www.scribd.com/doc/6931214/AIForGameDeveloperseBooKBBL
http://www.scribd.com/doc/11997032/3D-Math-Primer-for-Graphics-and-Game-Developm
ent
http://www.scribd.com/doc/17124938/AI-Game-Development-Synthetic-Creatures-with-
Learning-Chapter-2
http://www.scribd.com/doc/17127105/AI-Game-Development-Synthetic-Creatures-with-
Learning-and-Reactive-Behaviors-Chapter-3
http://www.scribd.com/doc/24893977/17887146-OpenGL-ES-10-Game-Development
http://www.scribd.com/doc/30966929/-game-engine-toolset-development-ed2000-com
http://www.scribd.com/doc/8808428/blender-Game-Kit-tutorial
http://www.scribd.com/doc/17946563/The-Blender-GameKit-2nd-Edition
http://www.scribd.com/doc/8185988/The-Official-Blender-Gamekit-Interactive-3D-fo
r-Artists
http://www.scribd.com/doc/29217898/Mastering-Blender
http://www.scribd.com/doc/17755662/Improved-Iterative-Software-Development-Metho
d-for-Game-Design
http://www.scribd.com/doc/17036038/JOGLOyunGelitirme
http://www.scribd.com/doc/37094349/3D-GameStudio
http://www.scribd.com/doc/36682846/Text Clean game library
http://www.scribd.com/doc/22235921/How-to-Make-Your-Own-Game
http://www.scribd.com/doc/984735/How-to-Make-a-Video-Game
http://www.scribd.com/doc/7279353/Cool-3d-Links
http://www.scribd.com/doc/29275135/PROCEDURAL-CONTENT-GENERATION-AND-LEVEL-DESIG
N-FOR-COMPUTER-GAMES
http://www.scribd.com/doc/9188695/Physics-Modeling
http://www.scribd.com/doc/36579606/Games-With-Reality-Factory
http://www.scribd.com/doc/25917524/Bounce-Tumble-and-Splash-Simulating-the-Physi
cal-World-with-Blender-3D
http://www.scribd.com/doc/22033413/A-Documental-Approach-to-Adventure-Game-Devel
opment
http://www.scribd.com/doc/26358647/3D-for-iPhone-Apps-with-Blender-and-SIO2-Your
-Guide-to-Creating-3D-Games-and-More-with-Open-Source-Software
http://www.scribd.com/doc/14166929/soundpipeline
http://www.scribd.com/doc/33212865/Came-Curriculum
http://www.scribd.com/doc/37354235/GameXNA
http://www.scribd.com/doc/27938881/Blender-Manual
http://www.scribd.com/doc/26358609/Maya-Studio-Projects-Game-Environments-and-Pr
ops
http://www.scribd.com/doc/15491038/Coding4Fun-by-OaposReilly-Media
http://www.scribd.com/doc/26452510/Blender-For-Dummies
http://www.scribd.com/doc/16921005/O3D-Adding-Interactive-3D-Content-to-your-sit
e
http://www.scribd.com/doc/30841192/Adventure-Construction-Kit-Manual
http://www.scribd.com/doc/19834628/Mathematical-Programming-and-Game-Theory-for-
Decision-Making
http://www.scribd.com/doc/37013824/McGraw-Hill-Ultimate-Game-Design-Building-Gam
e-Worlds
http://www.scribd.com/doc/31839711/Blender-Studio-Projects-Digital-Movie-Making
http://www.scribd.com/doc/21767386/Dynamic-Elements-of-Games
----------------------------------------------------
OGRE
http://www.scribd.com/doc/22235921/How-to-Make-Your-Own-Game
--------------------------------------------------------------------------------
SEARCH 'COMPUTER GRAPHICS" INCREDIBLE!!!!! Me quede en 40
http://www.scribd.com/doc/25130584/Ray-tracing-implicit-surfaces-for-interactive
-visualization
http://www.scribd.com/doc/30427820/Paul-Steed-Character-Modelling
http://www.scribd.com/doc/11997032/3D-Math-Primer-for-Graphics-and-Game-Developm
ent
http://www.scribd.com/doc/19103812/computer-graphics
http://www.scribd.com/doc/7550/3D-Computer-Graphic
http://www.scribd.com/doc/23566203/Computer-Graphics-and-Geometric-Modeling
http://www.scribd.com/doc/7395710/Computer-Graphics-BCA-33
http://www.scribd.com/doc/7395711/Computer-Graphics-MCA-32
http://www.scribd.com/doc/7075120/Curves-and-Surfaces-for-Computer-Graphics
http://www.scribd.com/doc/26969444/Transformations-and-Projections-in-Computer-G
raphics
http://www.scribd.com/doc/37078494/Computer-Graphics-Programs
http://www.scribd.com/doc/17722767/Graphical-and-Mechanical-Computation old boo
k
http://www.scribd.com/doc/37188108/Computer-Graphics-Lab-Manual
http://www.scribd.com/doc/13377672/Computer-Graphics-and-Geometric-Ornamental-De
sign
http://www.scribd.com/doc/12943018/Simulating-Humans-Computer-Graphics-Animation
-and-Control
http://www.scribd.com/doc/9413971/color-theory-and-modelling-for-computer-graphi
cs
http://www.scribd.com/doc/22917413/Vector-Math-for-3D-Computer-Graphics
http://www.scribd.com/doc/13774250/intro-to-computer-graphics-undergraduate-java
-2008
http://www.scribd.com/doc/30850724/-mathematics-for-computer-graphics-ed2000-com
http://www.scribd.com/doc/24584923/Computer-Graphic-Notes-Lines-amp-Objects
http://www.scribd.com/doc/24607546/Computer-Graphic-Notes-Plots-fractals-art
http://www.scribd.com/doc/23631671/ComputerGraphics-Lighting-N-Shading
http://www.scribd.com/doc/23631685/ComputerGraphics-VisibleSurfaceDetermination
http://www.scribd.com/doc/36924473/bsp
http://www.scribd.com/doc/37379718/Digital-Lighting-and-Rendering-2nd-Edition-Ne
w-Riders
http://www.scribd.com/doc/27083279/Hexagon-Tutorials
http://www.scribd.com/doc/400618/High-Quality-Rendering-Using-Ray-Tracing-and-Ph
oton-Mapping
http://www.scribd.com/doc/22587366/Visible-surface-detection
http://www.scribd.com/doc/12943018/Simulating-Humans-Computer-Graphics-Animation
-and-Control
http://www.scribd.com/doc/23248143/Interactive-Curve-Modeling-With-Applications-
to-Computer-Graphics-Vision-and-Processing-2008
http://www.scribd.com/doc/23248163/Solomon-Curves-and-Surfaces-for-Computer-grap
hics
http://www.scribd.com/doc/23631652/ComputerGraphics-3D-Part1
http://www.scribd.com/doc/23631657/ComputerGraphics-3D-Part2
http://www.scribd.com/doc/4780994/Rendering-Smoke-amp-Clouds-Presentation
http://www.scribd.com/doc/13080717/CorelDraw-Course-Manual
http://www.scribd.com/doc/23350737/NURBS
http://www.scribd.com/doc/7395797/Graphics-Lab-MCA55L
http://www.scribd.com/doc/36256891/Low-Poly-Modeling-Tutorial-Nismo
http://www.scribd.com/doc/37216963/cgmmfinal
http://www.scribd.com/doc/11981260/Dynamical-Systems-and-Fractals-in-Pascal-by-D
oerfler-Becker
http://www.scribd.com/doc/886637/sig02-course16
http://www.scribd.com/doc/24295845/Interactive-Animation-and-Modeling-by-Drawing
-Pedagogical-Applications-in-Medicine
http://www.scribd.com/doc/20332966/Water-Modedling
http://www.scribd.com/doc/26343881/MELJUN-Computer-Algebra-System
http://www.scribd.com/doc/30964374/30-morgan-kaufmann-level-of-detail-for-3d-gra
phics-ebook-tlfebook
http://www.scribd.com/doc/25917592/Introducing-Maya-2009
http://www.scribd.com/doc/20073192/Interactive-Web-Based-Virtual-Reality-with-Ja
va-3D
http://www.scribd.com/doc/5358244/Vector-Analysis-for-CG
http://www.scribd.com/doc/5003641/Gear-Modeling-By-Simulating-The-Fabrication-Pr
ocess
http://www.scribd.com/doc/7209289/course47Siggraph2001
http://www.scribd.com/doc/11177785/Avidsoftimagexsi-Rendering-and-Lighting-Tutor
ials
http://www.scribd.com/doc/22834681/GI-graphics-programming-with-DirectX-9-Module
-ii Game Institute
http://www.scribd.com/doc/11005675/Programming-Black-Book
http://www.scribd.com/doc/7202907/Schneider-PJ-Eberly-DH Geometric tools
http://www.scribd.com/doc/26175423/Geometric-Modeling-Based-on-Polygonal-Meshes
http://www.scribd.com/doc/7619913/Computational-Geometry-Algorithms-and-Applicat
ions-2d-Ed-De-Berg
http://www.scribd.com/doc/7075187/Graphics-Gems-III
http://www.scribd.com/doc/400618/High-Quality-Rendering-Using-Ray-Tracing-and-Ph
oton-Mapping
http://www.scribd.com/doc/20633872/Wireframe-and-Surface
http://www.scribd.com/doc/3989546/wireframe-and-surface
http://www.scribd.com/doc/14518846/Surface-Computing
http://www.scribd.com/doc/26667069/Surface-Detection
http://www.scribd.com/doc/6054089/Surface-Algebra-
http://www.scribd.com/doc/35989552/Surfaces-Katok
---------------------------------------------
Quaternions
http://www.scribd.com/doc/523439/A-Primer-on-Quaternions
http://www.scribd.com/doc/7209028/Siggraph2001visualizingQuaternions
http://www.scribd.com/doc/21415852/Lectures-on-Quaternions
http://www.scribd.com/doc/22916917/Quaternion-Math
http://www.scribd.com/doc/7212322/Doing-Physics-With-Qua-Tern-Ions
http://www.scribd.com/doc/32762747/Elementary-Vector-Analysis
http://www.scribd.com/doc/25078712/Openmath-library-for-computing-on-Riemann-sur
faces

-------------------------------------------------
Opengl
http://www.scribd.com/doc/7227073/OpenGL-Tut
http://www.scribd.com/doc/26822695/eBook-Opengl-Distilled
http://www.scribd.com/doc/23566221/OpenGL-Game-Programming
http://www.scribd.com/doc/7227052/OpenGL-Programming-Guide
http://www.scribd.com/doc/4838089/Stencil-Buffer-in-OpenGL
http://www.scribd.com/doc/27362084/OpenGL-Class-Notes
http://www.scribd.com/doc/8899744/Using-OpenGL-in-Visual-C
http://www.scribd.com/doc/4847109/NeHe-OpenGL-tutorial
http://www.scribd.com/doc/7209527/Jeff-Molofeeaposs-OpenGL-Windows-Tutorials
http://www.scribd.com/doc/22278539/Transformations-amp-OpenGL-3D
http://www.scribd.com/doc/37013886/OpenGL-Game-Programming-Tutoria
http://www.scribd.com/doc/7209489/Ebook-OpenGL-Super-Bible
http://www.scribd.com/doc/24893840/17887146-OpenGL-ES-10-Game-Development
http://www.scribd.com/doc/28808579/OpenGL-ES-2-0-24-Specification
http://www.scribd.com/doc/28808545/OpenGL-ES-1-1-12-Specification
http://www.scribd.com/doc/26882341/Vertex-Buffer-Object
http://www.scribd.com/doc/2126261/glut3-spec
--------------------------------------------
Calculus
http://www.scribd.com/doc/30486545/Calculus
http://www.scribd.com/doc/35100995/Calculus
http://www.scribd.com/doc/7094253/Calculus
http://www.scribd.com/doc/33878950/Wikibooks-Calculus
------------------------------
Data Structures
http://www.scribd.com/doc/9885908/Data-Structures-Using-c-amp-Java
--------------------------------------------
Python
http://www.scribd.com/doc/21220243/Python
-------------------------------------------
Mathematica
http://www.scribd.com/doc/13578501/Wolfram-Media-The-Ma-Thematic-A-Book-5th-Edit
ion
http://www.scribd.com/doc/6694208/Ma-Thematic-A-Course
http://www.scribd.com/doc/7620444/Exploring-Analytic-Geometry-With-Ma-Thematic-A
-Vossler
http://www.scribd.com/doc/32988755/Springer-Maple-and-Ma-Thematic-A-a-Problem-So
lving-Approach-for-Mathematics-2007
http://www.scribd.com/doc/6694204/Getting-Started-With-Ma-Thematic-A
http://www.scribd.com/doc/33566050/Mathematica-Programming-Advanced-Intro
http://www.scribd.com/doc/22367605/An-Introduction-to-Mathematica
http://www.scribd.com/doc/36957965/4-MathematicaProgramming
http://www.scribd.com/doc/28480836/Mathematica-for-theoretical-physics
http://www.scribd.com/doc/17119374/My-Mathematica-Tutorial-Differential-equation
s-
http://www.scribd.com/doc/22848089/Getting-Started-With-Mathematica-amp-Maple
http://www.scribd.com/doc/13915162/Essentials-of-Mathematica-With-Applications-t
o-Mathematics-and-Physics
http://www.scribd.com/doc/36147370/Mathematica-A-Problem-Centered-Approach
http://www.scribd.com/doc/29036449/Complete-SAT-Guide-2010-13th-Edition-Gary-Gru
ber-p25-5-using-Mathematica
http://www.scribd.com/doc/29373029/3D-Network-Plot-no-3D-Rasterization-Mathemati
ca
http://www.scribd.com/doc/28689948/A-Geometric-Pattern-of-Perception-by-Parker-M
atthew-Davis-Emmerson-2009-2010-Book-Two
http://www.scribd.com/doc/28693674/A-Geometric-Pattern-of-Perception-by-Parker-M
atthew-Davis-Emmerson-2009-2010-Book-Three
http://www.scribd.com/doc/26584781/Difference-in-Circumference-through-Complex-A
nalysis-by-Parker-Emmerson-February-8-2010
http://www.scribd.com/doc/36317667/A-Physicist-apos-s-Guide-to-Ma-Thematic-A
http://www.scribd.com/doc/19475766/A-Beginneraposs-Guide-to-Ma-Thematic-A-2006
http://www.scribd.com/doc/12585511/Ma-Thematic-A-Tutorial
----------------------------------------------------------------------------
Mathcad
http://www.scribd.com/doc/36610687/Tutorial-Mathcad
http://www.scribd.com/doc/26834556/300-Lab-Manual-Pspice-and-Mathcad
http://www.scribd.com/doc/21552842/Mathcad-Tutorial-Introduction-amp-Examples-CA
DDIT-Australia
http://www.scribd.com/doc/27143005/Testing-Functions-for-Calculating-the-Discret
e-Fourier
---------------------------------------------
Maple
http://www.scribd.com/doc/22848104/Maple-Learningguide
http://www.scribd.com/doc/6622555/Learning-Guide-Maple-9
http://www.scribd.com/doc/19626242/Maple-13-Manual
http://www.scribd.com/doc/21108955/Partial-Differential-Equations-With-Maple

Das könnte Ihnen auch gefallen