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Roll No:-11078

PRACTICAL:-1

AIM:-To Study Multimedia Hardware System.

REQUIRMENTS:-Floppy Disk, Hard Disk, DVD, CD ROM, Input Devices, Output


Devices, Storage devices.

INPUT DEVICES:-An input device is any peripheral (piece of computer hardware


equipment) used to provide data and control signals to an information processing system
(such as a computer). Input and output devices make up the hardware interface between
a computer as a scanner or 6DOF controller.

1) Keyboards:-
A 'keyboard' is a human interface device which is represented as a
layout of buttons. Each button, or key, can be used to either input a linguistic character
to a computer, or to call upon a particular function of the computer. Traditional
keyboards use spring-based buttons, though newer variations employ virtual keys, or
even projected keyboards.
Examples of types of keyboards include:
Computer keyboard
Keyer
Chorded keyboard
LPFK
Roll No:-11078

2) Pointing device Mouse:-


A pointing device is any human interface device that allows a user
to input spatial data to a computer. In the case of mice and touch screens, this is usually achieved
by detecting movement across a physical surface. Analog devices, such as 3D mice, joysticks, or
pointing sticks, function by reporting their angle of deflection. Movements of the pointing device
are echoed on the screen by movements of the cursor, creating a simple, intuitive way to navigate
a computer's GUI.
A mouse is the standard tool for interacting with a graphical user interface (QUI).
All Macintosh computers require a mouse; on PCs, mouse: are not required but
recommended. The buttons on the mouse provide additional user input, such as pointing
and double clicking to open a document.

3) Joystick:-
A joystick is an input device consisting of a stick that pivots on a base and
reports its angle or direction to the device it is controlling. Joysticks are often used to
control video games, and usually have one or more push-buttons whose state can also
be read by the computer. A popular variation of the joystick used on modern video game
consoles is the analog stick.
The joystick has been the principal flight control in the cockpit of many aircraft,
particularly military fast jets, where center stick or side-stick location may be employed.
Joysticks are also used for controlling machines such as cranes, trucks, underwater
unmanned vehicles, wheelchairs, surveillance cameras and zero turning radius lawn
mowers. Miniature finger-operated joysticks have been adopted as input devices for
smaller electronic equipment such as mobile phones.
Roll No:-11078

OUTPUT DEVICES: -
An output device is any piece of computer hardware
equipment used to communicate the results of data processing carried out by an
information processing system (such as a computer) to the outside world.
In computing, input/output, or I/O, refers to the communication between an
information processing system (such as a computer), and the outside world. Inputs are
the signals or data sent to the system, and outputs are the signals or data sent by the
system to the outside.

1) Speaker:-
Computer speakers, or multimedia speakers, are speakers external to a
computer that disable the lower fidelity built-in speaker. They often have a low-power
internal amplifier. The standard audio connection is a 3.175mm (1/8 inch) stereo jack
plugs often color-coded lime green (following the PC 99 standard) for computer sound
cards. A plug and socket for a two-wire (signal and ground) coaxial cable that is widely
used to connect analog audio and video components. Also called a "phono connector,"
rows of RCA sockets are found on the backs of stereo amplifier and numerous A/V
products. The prong is 1/8" thick by 5/16" long. A few use an RCA connector for input.
There are also USB speakers which are powered from the 5 volts at 500 milliamps
provided by the USB port, allowing about 2.5 watts of output power.

2) Headphone:-
Headphones are a pair of small loudspeakers, or less commonly a
single speaker, with a way of holding them close to a user's ears and a means of
connecting them to a signal source such as an audio amplifier, radio or CD player. They
are also known as stereo phones, headsets or, colloquially cans. The in-ear versions are
known as earphones or ear buds. In the context of telecommunication, the term headset
is used to describe a combination of headphone and microphone used for two-way
communication, for example with a telephone.
Roll No:-11078

3) Monitor:-
A monitor or display (sometimes called a visual display unit) is an
electronic visual display for computers. The monitor comprises the display device,
circuitry, and an enclosure. The display device in modern monitors is typically a thin film
transistor liquid crystal display (TFT-LCD) thin panel, while older monitors use a cathode
ray tube (CRT), typically about as deep as the screen size.

4) PRINTER:-
In computing, a printer is a peripheral which produces a hard copy
(permanent readable text and/or graphics) of documents stored in electronic form,
usually on physical print media such as paper or transparencies. Many printers are
primarily used as local peripherals, and are attached by a printer cable or, in most newer
printers, a USB cable to a computer which serves as a document source. Some printers,
commonly known as network printers, have built-in network interfaces, typically wireless
and/or Ethernet based, and can serve as a hard copy device for any user on the
network. Individual printers are often designed to support both local and network
connected users at the same time. In addition, a few modern printers can directly
interface to electronic media such as memory cards, or to image capture devices such
as digital cameras, scanners; some printers are combined with a scanners and/or fax
machines in a single unit, and can function as photocopiers. Printers that include non-
printing features are sometimes called multifunction printers (MFP), multi-function
devices (MFD), or all-in-one (AIO) printers. Most MFPs include printing, scanning, and
copying among their features.
Roll No:-11078

STORAGE DEVICES:-
A data storage device is a device for recording (storing)
information (data). Recording can be done using virtually any form of energy, spanning
from manual muscle power in handwriting, to acoustic vibrations in phonographic
recording, to electromagnetic energy modulating magnetic tape and optical discs.
A storage device may hold information, process information, or both. A device
that only holds information is a recording medium. Devices that process information
(data storage equipment) may both access a separate portable (removable) recording
medium or a permanent component to store and retrieve information.

1) DVD:-
DVD, also known as Digital Video Disc or Digital Versatile Disc, is an optical
disc storage media format, and was invented and developed by Philips, Sony, Toshiba,
and Time Warner in 1995. Its main uses are video and data storage. DVDs are of the
same dimensions as compact discs (CDs), but are capable of storing just less than
seven times as much data.
Variations of the term DVD often indicate the way data is stored on the discs: DVD-ROM
(read only memory) has data that can only be read and not written; DVD-R and DVD+R
(recordable) can record data only once, and then function as a DVD-ROM; DVD-RW (re-
writable), DVD+RW, and DVD-RAM (random access memory) can all record and erase
data multiple times. The wavelength used by standard DVD lasers is 650 nm;[4] thus,
the light has a red color.
DVD-Video and DVD-Audio discs refer to properly formatted and structured video and
audio content, respectively. Other types of DVDs, including those with video content,
may be referred to as DVD Data discs.

2) HARD DISK:-
A hard disk drive[2] (hard disk,[3] hard drive,[4] HDD) is a non-volatile
storage device for digital data. It features one or more rotating rigid platters on a motor-
driven spindle within a metal case. Data is encoded magnetically by read/write heads
that float on a cushion of air above the platters.
Roll No:-11078

Hard disk manufacturers quote disk capacity in SI-standard powers of 1000, wherein a
terabyte is 1000 gigabytes and a gigabyte is 1000 megabytes. With file systems that
measure capacity in powers of 1024, available space appears somewhat less than
advertised capacity.

3) PENDRIVE:-
Pen drives are classified as NAND style data storage devices.
Equipped with a large amount of memory capacity, the pen drive is considered to be an
improvement on both the older floppy drive disks and the more modern compact disks
that are often used to copy data and reload the files on a different hard drive. Even a pen
drive with a relatively low storage capacity tends to provide plenty of space for a number
of files. The types of files that can be loaded onto a pen drive are all the common types
that can be housed on any hard drive. This makes it possible for persons to copy photos,
spreadsheets, word processing documents, movie clips, music tracks, and just about
any other type of file.
Roll No:-11078

PRACTICAL NO:- 2
AIM:-To Study The Multimedia Basic Software Systems.

REQUIRMENTS:-Basic Software Tools (Dreamweaver, Photoshop, Adobe Flash, MS-


Paint).

DREAMWEAVER:-
Adobe Dreamweaver (formerly Macromedia Dreamweaver) is a
web development application originally created by Macromedia, and is now
developed by Adobe Systems, which acquired Macromedia in 2005.
Dreamweaver is available for both Mac and Windows operating systems. Recent
versions have incorporated support for web technologies such as CSS, JavaScript, and
various server-side scripting
Languages and frameworks including ASP, ColdFusion, and PHP.

Features:-
Dreamweaver allows users to preview websites in locally installed web
browsers. It provides transfer and synchronization features, the ability to find and replace
lines of text or code by search terms and regular expressions across the entire site, and
a templating feature that allows single-source update of shared code and layout across
entire sites without server-side includes or scripting. The behaviours panel also enables
use of basic JavaScript without any coding knowledge, and integration with Adobe's
Spry AJAX framework offers easy access to dynamically-generated content and
interfaces.
Dreamweaver can use third-party "Extensions" to extend core functionality of the
application, which any web developer can write (largely in HTML and JavaScript).
Dreamweaver is supported by a large community of extension developers who make
extensions available (both commercial and free) for most web development tasks from
simple rollover effects to full-featured shopping carts.
Dreamweaver, like other HTML editors, edits files locally then uploads them to the
remote web server using FTP, SFTP, or Web DAV. Dreamweaver CS4 now supports the
Subversion (SVN) version control system.

ADOBE FLASH:-
Adobe Flash (formerly Macromedia Flash) is a multimedia platform
used to add animation, video, and interactivity to Web pages. Flash is frequently used
for advertisements and games. More recently, it has been positioned as a tool for "Rich
Internet Applications" ("RIAs").
Flash manipulates vector and raster graphics to provide animation of text, drawings, and
still images. It supports bidirectional streaming of audio and video, and it can capture
user input via mouse, keyboard, microphone, and camera. Flash contains an Object-
oriented language called Action Script.
Flash content may be displayed on various computer systems and devices, using Adobe
Flash Player, which is available free of charge for common Web browsers, some mobile
phones and a few other electronic devices (using Flash Lite).
Roll No:-11078

PHOTOSHOP:-
Adobe Photoshop is a graphics editing program developed and
published by Adobe Systems.
Adobe's 2003 "Creative Suite" rebranding led to Adobe Photoshop 8's renaming to
Adobe Photoshop CS. Thus, Adobe Photoshop CS5 is the 12th major release of Adobe
Photoshop. The CS rebranding also resulted in Adobe offering numerous software
packages containing multiple Adobe programs for a reduced price. There are two
versions of Photoshop: Basic and Extended, with Extended having extra features
available. Adobe Photoshop Extended is included in all of Adobe's Creative Suite
offerings except Design Standard, which has the Basic version.

Features:-
Further information: Comparison of raster graphics editors Features.
Photoshop has ties with other Adobe software for media editing, animation, and
authoring. The .PSD (Photoshop Document), Photoshop's native format, stores an
image with support for most imaging options available in Photoshop. These include
layers with masks, color spaces, ICC profiles, transparency, text, alpha channels and
spot colors, clipping paths, and duotone settings. This is in contrast to many other file
formats (e.g. .EPS or .GIF) that restrict content to provide streamlined, predictable
functionality.
Photoshop's popularity means that the .PSD format is widely used, and it is supported to
some extent by most competing software. The .PSD file format can be exported to and
from Adobe Illustrator, Adobe Premiere Pro, and After Effects, to make professional
standard DVDs and provide non-linear editing and special effects services, such as
backgrounds, textures, and so on, for television, film, and the Web. Photoshop is a pixel-
based image editor, unlike programs such as Macromedia FreeHand (now defunct),
Adobe Illustrator, Inkscape or CorelDraw, which are vector-based image editors.
Photoshop uses color models RGB, lab, CMYK, grayscale, binary bitmap, and duotone.
Photoshop has the ability to read and write raster and vector image formats such as
.EPS, .PNG, .GIF, .JPEG, and Adobe Fireworks.

MS-PAINT:-
Paint (formerly Paintbrush for Windows) is a simple graphics painting
program that has been included with all versions of Microsoft Windows. It is often
referred to as MS Paint or Microsoft Paint. The program opens and saves files as
Windows bitmap (24-bit, 256 color, 16 color, and monochrome, all with the .bmp
extension), JPEG, GIF (without animation or transparency, although the Windows 98
version, a Windows 95 upgrade, and the Windows NT4 version did support the latter),
PNG (without alpha channel), and TIFF (without multiple page support). The program
can be in color mode or two-color black-and-white, but there is no grayscale mode. For
its simplicity, it rapidly became one of the most used applications in the early versions of
Windows—introducing many to painting on a computer for the first time—and still has
strong associations with the immediate usability of the old Windows workspace.

Features:-
Recent versions of Paint allow the user to pick up to three colors at a time: the primary
color (left mouse click), secondary color (right mouse click), and tertiary color (control
key + any mouse click).
The program comes with the following options in its Tool Box (from left to right in image):
Roll No:-11078

Free-Form Select
Select
Eraser/Color Eraser
Fill With Color
Pick Color
Magnifier
Pencil
Brush
Airbrush
Text
Line
Curve
Rectangle
Polygon
Ellipse
Rounded Rectangle
Roll No:-11078

PRACTICAL NO:- 3

AIM:-To create a website of Dronacharya College of Engg. on Dreamweaver.

REQUIRMENTS:- Dreamweaver software

PROGRAM CODING:-

<!DOCTYPE html PUBLIC “-//W3C//DTD XHTML 1.0 Transitional//EN”


“http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd”>
<html xmlns=”http://www.w3.org/1999/xhtml”>
<head>
<meta http-equiv=”Content-Type” content=”text/html; charset=iso-8859-1” />
<title>Untitled Document</title>
<style type=”text/css”>
<!--
.style2 {color: #3D50A9; font-style: italic; }
.style3 {color: #FF8000}
body {
background-image: url();
background-repeat: no-repeat;
background-color: #66FFFF;
}
.style4 {color: #FF0000}
.style5 {color: #008000; }
-->
</style>
</head>

<body>
<h1 align=”center” class=”style2 style4”><u>DRONACHARYA COLLEGE OF ENGINEERING
</u></h1>
<p align=”center” class=”style2 style4”><blink><a href=”http://www.dronacharya.info.com/”>click
here to visit our college website </a></blink></p>
<p align=”center” class=”style2 style4”><u><img src=”logo.PNG” width=”179” height=”123”
/></u></p>
<h2 align=”center” class=”style5”><u>(A RAGGING FREE CAMPUS) </u><blink></h2>
<form id=”form1” name=”form1” method=”post” action=””>
<option value=”vsl”></option>
<option value=”vbdfkp[gs”></option>
<h2 class=”style3”><img src=”dce.PNG” width=”971” height=”314” /></h2>
<h1 class=”style3”><u>Various Departments: </u></h1>
<div align=”left”>
<table width=”976” height=”238” border=”5” bgcolor=”#CCFFFF” class=”style2”>
<tr>
<th width=”133” scope=”col”>Serial no. </th>
<th width=”615” scope=”col”>Department</th>
<th width=”212” scope=”col”>Seats</th>
</tr>
Roll No:-11078

<tr>
<td>1.</td>
<td><a href=”LINK.html”>Computer Science Engineering </a></td>
<td>120</td>
</tr>
<tr>
<td>2.</td>
<td><a href=”LINK_2.html”>Information Technology </a></td>
<td>60</td>
</tr>
<tr>
<td>3.</td>
<td><a href=”LINK_3.html”>Electronics and Communication Engineering</a></td>
<td>120</td>
</tr>
<tr>
<td>4.</td>
<td><a href=”LINK_4.html”>Mechanical Engineering </a></td>
<td>120</td>
</tr>
</table>
</div>
</form>
</body>
</html>

OUTPUT:-
Roll No:-11078
Roll No:-11078

PRACTICAL NO:- 4

AIM:-To create a Login form on Dreamweaver.

REQUIRMENTS: - Dreamweaver software

PROGRAM CODING:-

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"


"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
<title>Untitled Document</title>
<style type="text/css">
<!--
Body
{
background-image: url(../../WALLPAPERS/stylish/AA-Light%20Cryogenic%20WinFlag.jpg);
}
.style1 {color: #FF0000}
.style3
{
color: #2B6FD5;
font-weight: bold;
font-style: italic;
}
.style4 {color: #808040}
-->
</style></head>

<body>
<form id="form1" name="form1" method="post" action=""><blink>
<div align="center">
<h1 class="style1"><u> WELCOME !</u></h1>
<p class="style1"><img src="logo.PNG" width="139" height="115" /></p>
<h2 class="style3"><u>Dronacharya College of Engineering </u></h2>
<h3 align="left" class="style4"> Students Login here:- </h3>
<div><strong>--------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------</strong></div>
<p align="left">Enter Your Name:-
<input type="text" name="textfield" />
</p>
<p align="left">Enter Roll Number:-
<input type="text" name="textfield2" />
</p>
<p align="left">Year of Enrollment:-
<select name="select">
<option>2004-2010</option>
Roll No:-11078

<option>2005-2011</option>
<option>2006-2012</option>
<option>2007-2013</option>
<option>2008-2014</option>
</select>
</p>
<p align="left">Select Gender:-</p>
<p align="left">
<input name="radiobutton" type="radio" value="radiobutton" />
Male </p>
<p align="left">
<input name="radiobutton" type="radio" value="radiobutton" />
Female</p>
<p align="left">&nbsp;</p>
<p align="left">----------
<input type="submit" name="Submit" value="SUBMIT" />
---------------
<input type="submit" name="Submit2" value="CANCEL" />
----------</p>
<h3>&nbsp;</h3>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong>----------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------</strong></p>
</div>
</blink>
</form>
<form id="form2" name="form2" method="post" action="">
<h3 class="style4">For Office use only:-</h3>
<h4>Click here for new account-
<input type="submit" name="Submit3" value="Create Account" />
</h4>
</form>
<p>&nbsp;</p>
<p>&nbsp;</p>
</body>
</html>
Roll No:-11078

OUTPUT:-
Roll No:-11078

PRACTICAL NO: - 7

AIM: - Write a program to transform a triangle into a square and then into a circle
by using C/C++

REQUIRMENTS: - Turbo C++ software

PROGRAM CODING:-

#include<stdio.h>
#include<conio.h>
#include<dos.h>
#include<stdlib.h>
#include<graphics.h>
void main()
{
int gd=DETECT,gm,poly[8],c;
initgraph(&gd,&gm,"");
poly[0]=250;
poly[1]=200;
poly[2]=200;
poly[3]=300;
poly[4]=300;
poly[5]=300;
poly[6]=250;
poly[7]=200;
setcolor(6);
setfillstyle(SOLID_FILL,11);
fillpoly(4,poly);
getch();
for(c=1;c<=50;c++)
{
poly[0]--;
poly[6]++;
drawpoly(4,poly);
delay(100);
}
getch();
for(c=1;c<=25;c++)
{
setcolor(6);
circle(250,250,75-c);
floodfill(1,1,10);
delay(9);
}
getch();
Roll No:-11078

OUTPUT:-
Roll No:-11078

DATE:-02/08/10

PRACTICAL:-9

AIM:-Write a program to draw a triangle using C/C++.

REQUIRMENTS:-.

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