Beruflich Dokumente
Kultur Dokumente
WINNING
1 Ghost= 1 VP
2 Ghosts= 3 VP
3 Ghosts= 6 VP
1 VP per enemy miniature. The 2nd must be part of a set of one of a kind
of each opposing player.
ACTIONS:
Purple=Growth (Miniatures/Fortresses)
Red=Warfare (Combat/Fortresses)
Green=Exploration (Movement/Miniatures)
TECHNOLOGIES
Exploration
Green=Purple= Movement=Miniature
Warfare
Red=Green= Attack+Movement
Growth
Purple+Multicolor= Miniature+Fortress
Purple+Red= Miniature+Attack
Progress
Trade
Yellow+ Multicolor=1 VP
Science
Game Turn
OPTIONAL ACTIONS:
Activate 1 or more cities
A Player must activate the action when they complete fulfilling the
cube requirement.
CITIES
The miniatures inside a city cannot leave a city until the next reset.
RUINS
The player takes the topmost token and uses it or stores it for later use.
They can only store 1 token this way.
The ruin must be free of other players miniatures, ghosts or your own
miniature.
Once explored and empty, the player cannot enter the ruin. It is
considered empty.
Just like the ones inside the cities, miniatures inside a ruin cannot leave
the ruin nor do anything until the next reset.
RESET
1--Players miniatures in the cities are moved outside (but remain in the
same Hexagon) and they will be free to move again during the following
turns of that player.
2--The players miniatures inside the ruins are moved off the stack (they
remain in the same hex) and they will be free to move again during the
following turns of that player.
3--ALL cubes in the unused cubes area (Including grey cubes obtained
by an advanced tech card, and cubes in the techs that were activated)
must be placed back inside the bag. THIS DOES NOT APPLY TO
TECHNOLOGIES WITH CONTINUIOUS EFFECTS. Cubes placed on
continuous technology may be left on the technologies OR put back
inside the bag. It is up to the player to decide what to do with these
cubes.
4--Finally the player shuffles the cubes inside the bag and draws 3
random cubes, placing them in their available cubes area.