Beruflich Dokumente
Kultur Dokumente
Aki Järvinen
aki@gameswithoutfrontiers.net
http://www.gameswithoutfrontiers.net
Contents
• Games as systems
• Game states and game system behaviour
• Game elements as parts of game systems
• Game element attributes
• Definitions and examples element by element
• Examples of an analysis method
• Gamegame: theory meets design meets play
Games without Frontiers
A Resource for Game Studies & Design
All kinds of games allowed!
• All games, regardless of the
media or technology they employ,
contain certain elements
• In game systems:
SYSTEMIC BEHAVIORAL
ELEMENTS game play ELEMENTS
COMPOUND
ELEMENTS
• rule set
• game mechanics
• theme
• information COMPOUND
• interface ELEMENTS
[game element]-of-self
[game element]-of-other(s)
[game element]-of-system
• components-of-self: components
possessed by oneself and controlled
by oneself (e.g. your monkey)
• components-of-others:
components possessed and
controlled by other players (e.g. the
others’ monkeys)
• components-of-system:
components possessed and
controlled by the game system
(Bananas, NPCs, AI, etc.)
Games without Frontiers
A Resource for Game Studies & Design
Environment
• It is not mandatory yet it is very
common (boards, etc.)
• i.e. an interface
• prominent in digital games
• is found also in mechanical
games, such as Pinball, Fussball
tables, etc.
• Players have
• Player possessions: ownership of elements, components in particular
• rule set
• game mechanics
• theme
• information COMPOUND
• interface ELEMENTS
• aki@gameswithoutfrontiers.net
Games without Frontiers
A Resource for Game Studies & Design