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Chapter 1

Introduction to
Computers and Technology

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Objectives

1. Explain why it is essential to learn about computers today.

2. Discuss several ways computers are integrated into our


business and personal lives.

3. Define a computer and describe its primary operations.

4. List some important milestones in computer evolution.

5. Identify the major components of a personal computer,


including input, processing, output, storage, and
communications hardware.

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Objectives (cont’d)

6. Discuss the differences between system software and


application software and list examples of each.

7. Describe the purpose of a network and explain what the


Internet is.

8. List the five basic types of computers, providing at least one


example for each type of computer and stating its primary use.

9. Provide an overview of the societal impact of computers,


including some benefits and risks related to their prominence
in society.

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Why Learn About Computers?

• Computers are so prominent in our society and will


become even more so in the future.

• Knowing something about computers can help you


buy the right one for your needs, help you get the
most efficient use out of it, and give you a higher
level of comfort and confidence along the way.

• Basic computer literacy—knowing about and


understanding computers and their uses—is an
essential skill today for everyone.

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How are Computers Used Today?

• At home – home computer use has increased


dramatically over the last few years.

• In education – commonly used as a student-based


learning tool and instructor presentation tool.

• In the workplace – used by all types of employees in


all types of businesses.

• On the go – people use all types of computers in day-


to-day life.

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Computer Use at Home

Reference – many households today have access


to the Internet at home to retrieve news and other
useful information.

Figure 1-1

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Computer Use at Home

Education and entertainment – for children and


adults alike, computers and the Internet offer a
host of educational and entertainment activities.

Figure 1-1

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Computer Use at Home

Communications – many people exchange e-mail


and instant messages from home on a regular
basis.

Figure 1-1

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Computer Use at Home

Smart appliances – regular appliances with


computer technology built in are becoming more
common.

Figure 1-1

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Computer Use in Education

Classrooms and computer labs - most students today


have access to computers at school.

Figure 1-2

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Computer Use in Education

Presentations – students and teachers often use


computers and projection equipment for classroom
presentations.

Figure 1-2

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Computer Use in Education

Distance learning – students today can take classes


from home or wherever they happen to be.

Figure 1-2

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Computer Use in the Workplace

Decision making – many individuals today use a


computer at work to help them evaluate alternatives
and make on-the-job decisions.

Figure 1-3

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Computer Use in the Workplace

Communications – handheld and wearable computers


can be used by employees who need to record data
or access data while out in the field.

Figure 1-3

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Computer Use in the Workplace

Productivity – many individuals today use a computer


at work to perform on-the-job tasks.

Figure 1-3

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Computer Use While On the Go

Portable computers – Many people carry portable


computers with them at all times or when they travel to
remain in touch with others and Internet resources.

Figure 1-4

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Computer Use While On the Go

GPS applications – Devices with GPS capabilities can


be used for navigational purposes.

Figure 1-4

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Computer Use While On the Go

Self-service kiosks – Computerized kiosks are found in


a wide variety of locations today, such as hotels, retail
stores, airports, and other locations.

Figure 1-4

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Computer Use While On the Go

Hotels, coffeehouses, and Internet cafés – Free or fee-


based Internet access is available at many hotels and
coffeehouses.

Figure 1-4

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What Is a Computer?

• A programmable electronic device that:


▪ Accepts data (input)
▪ Performs operations on the data (processing)
▪ Presents the results (output)
▪ Stores the data and results, as needed (storage)

• Communications is sometimes considered the fifth


primary computer operation.

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The Information Processing Cycle

Figure 1-5

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Computers Then and Now

Precomputers and Early Computers

• Began before approximately


1945.

• Included the abacus, slide


rule, mechanical calculator,
and Hollerith’s Punch Card
Tabulating Machine and
Sorter. Figure 1-6

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Computers Then and Now

First-Generation Computers

• Approximately 1946-1957.

• Computers were powered by


vacuum tubes.

• Included ENIAC and UNIVAC.

Figure 1-6

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Computers Then and Now

Second-Generation Computers

• Approximately 1958-1963.

• Computers used transistors


instead of vacuum tubes.

• Included mainframe
computers.
Figure 1-6

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Computers Then and Now

Third-Generation Computers

• Approximately 1964-1970.

• Computers used integrated


circuits.

• Included mainframe and


minicomputers.
Figure 1-6

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Computers Then and Now

Fourth-Generation Computers

• Approximately 1971-present.

• Computers used
microprocessors.

• Personal computers were


introduced.
Figure 1-6

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Computers Then and Now

Fifth-Generation Computers

• From now and into the future.

• Computers may be based on artificial intelligence


and use voice recognition as the primary interface.

• Computers may take a different physical form, such


as an optical computer.

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Hardware

• Hardware – all of the physical parts of the computer,


such as the keyboard, screen, and printer.

• Hardware can be internal or external.

• Input device – any piece of equipment that is used to


input data into the computer.

• The main processing device for a computer is the


central processing unit (CPU).

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Hardware

• Output device – accepts processed data from the


computer and presents it to the user.

• Storage devices – a variety of drives and storage


media used to store data.

• Communications devices, such as modems and


network adapters, allow users to communicate
electronically with others.

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Typical Computer Hardware

Figure 1-7

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Software

• Software – the programs or instructions used to tell


the hardware in a computer system what to do.

• System software – the collection off software that


allows a computer to operate.
▪ The main system software program is the
operating system.
▪ Common operating systems are Microsoft
Windows, Mac OS, and Linux.

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The Microsoft Windows Operating
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System

Figure 1-9

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Software

• Application software – programs designed to allow


people to perform specific tasks using a computer.
▪ Can be stand-alone programs or software suites
(collections of related software).
▪ Can be purchased on CD or DVD, or downloaded
from the Internet.

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Examples of Application Software

• Word-processing
programs

• Spreadsheet programs

• Multimedia programs
Figure 1-10

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Examples of Application Software

• Games

• Web browsers

• E-mail programs
Figure 1-10

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Software

• Programming language – a set of rules used to write


computer programs.

• Markup languages – indicate where text, images,


hyperlinks, and other elements on a Web page
should be displayed and how they should look.

• Scripting languages – enable Web developers to


include small sets of instructions, or scripts, within the
page’s HTML code.

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Example of a Programming XP
Language

Figure 1-12

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Example of a Markup Language

Figure 1-12

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Computer Networks and the Internet

• A computer network
ties a group of
computers together so
that users can share
hardware, software,
and data, as well as
electronically
communicate with
each other.

Figure 1-13

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Computer Networks and the Internet

• The Internet is the largest and most well-known


computer network in the world.

• Networks access each other on the Internet via the


main backbone infrastructure.

• People connect to the Internet via Internet service


providers (ISPs), which are continually connected to
the Internet.

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Computer Networks and the Internet

• Common Internet activities include:


▪ Exchanging e-mail
▪ Viewing Web pages

• Web pages are part of the World Wide Web and are
viewed with a Web browser.

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Common Internet Activities

Figure 1-14

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Basic Types of Computers

• Mobile devices

• Personal computers (PCs)

• Midrange servers

• Mainframe computers

• Supercomputers

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Mobile Devices

• Mobile devices – small


devices with some type of
built-in computing or Internet
capability.

▪ Typically based on cellular


phones (smart phones).

▪ Can be used to access


Web page data and
exchange e-mail.
Figure 1-15

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Personal Computers (PCs)

• Personal computers (PCs) – designed to be used


by one person at a time.

▪ Widely used in homes, schools, and businesses;


can be connected to networks.

▪ Can be desktop PCs, portable PCs, or thin


clients.

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Personal Computers (PCs)

Desktop PCs:

• The complete system unit fits on or next to a desk.

• Can use:
▪ Desktop case
▪ Tower case
▪ All-in-one case
Figure 1-16

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Personal Computers (PCs)

Portable PCs:

• Are smaller than typical desktop PCs and are


designed to be easily carried around.

• Can be:
▪ Notebook computers
▪ Tablet PCs
▪ Handheld computers

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Personal Computers (PCs)

Thin clients:

• Designed to be used in conjunction with a company


network.

• Typically use a network server for storage and


processing.

• Also called network computers (NCs)

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Personal Computers (PCs)

Internet appliances:

• A type of network computer designed for accessing


the Internet

• Can be in the form of:


▪ Stand-alone device
▪ Set-top box
▪ Digital media
receiver Figure 1-20

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Midrange Servers

• Midrange server – a medium-sized computer


used to host programs and data for a small
network.

• Users connect to the


server using a PC,
thin client, or dumb
terminal.

Figure 1-21

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Mainframe Computers

• Mainframe computer – the standard


choice for organizations.

• Larger, more expensive, and more


powerful than midrange servers.

• Usually operate 24 hours a day and


accommodate thousands of users.

• Typically runs multiple programs at


one time.
Figure 1-22

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Supercomputers

• Supercomputer – the most powerful and most


expensive type of computer available.

• Generally runs one program at a time, as fast as


possible.

• Used for scientific research,


military applications,
weather forecasting, and
other high-performance
applications.
Figure 1-23

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Benefits of a XP
Computer-Oriented Society

• Ability to design and test buildings before


construction and other virtual applications.

• Earlier diagnosis and more effective treatment of


diseases.

• Ability to shop, pay bills, research products, take


online courses, and locate information 24 hours a
day.

• Faster communications and financial transactions.

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Risks of a XP
Computer-Oriented Society

• Stress and health concerns.

• Personal security and privacy issues.

• Fear of ―Big Brother‖ situations.

• These and more are discussed in Notes 4 through 8

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Summary

• Computers in Your Life

• What Is a Computer?

• Basic Types of Computers

• Computers, Technology, and Society

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