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Necromunda Underhive & Gang War

Community Rules Supplement


(Credit to Andy Chambers work on
previous community supplement and
C. Stubelt for stylized compendium )
By Nate Moran

The Drop Pod Cast
INTRODUCTION

The Imperium Of Mankind is an organization where rebellion and defiance of the Imperial will are
classed as crimes against humanity. The Adeptus Arbites, commonly known among the
inhabitants of Necromunda as “Judges” or “Enforcers", are the police force of the Adeptus Terra.
The Adeptus Arbites maintain a constant vigilance for signs of disloyalty and subversion from
Spire to Underhive. The Adeptus Arbites proper, are rarely involved in the daily life of the
underhive. The primary duty of the Adeptus Arbites is to
ensure Imperial tithes and compliance with the edicts and
OUR WORD IS LAW laws of Terra. However on rare occasions and Adeptus
Arbites Proctor can be assigned to oversee a lower
precinct in the lower hive sectors. These Precincts consist
Effectively Adeptus Arbites Enforcers are of what are referred to by the local populace as
the voice of Lord Helmawr. Apart from “Enforcers”. Each hive on Necromunda is divided into
the Judges, there is no official planetary precincts, with their own fortified courthouse.
law enforcement agency on Necromunda is a vital planet to the Imperium, population
Necromunda. The peace is kept by the pressures means that the hives of Necromunda are in
Houses within their own territories, constant danger of devolving into anarchy and civil war.
leaving crime in the Underhive often On the world of Necromunda the Adeptus Arbites in their
overlooked. However, Judges are entirety are seen as an extension of Lord Helmawr, and
present on Necromunda to enforce
Imperial dictate and punishment for
disorderly conduct is dealt out with When putting together teams of the Adeptus
extreme prejudice. The most important Arbites, keep in mind that actual members of
work for the Adeptus Arbites on the Adeptus Arbites are rarely seen in
Necromunda include dismantling drug Necromunda. Included will be some named
distribution networks, reclaiming special characters suitable to use as an
archeotech devices, rounding up Adeptus Arbites Judges serving in the role of a
psykers and subversives, escorting Proctor. Leading a precinct house of Enforcers.
Imperial officials, and assisting the Necromunda is currently seeing an uptick in
Imperial House in maintaining order gang activity. Recently gangs are dealing
when required. Immune from local heavily in rings of extracting and exporting the
scrutiny, the Arbitrators dispense drug“Spook”. Spook harvested from fungus
judgment without mercy in the constant growing on ancient deposits of corpse starch
battle against gangs and outlaws. The in the deepest portions of the Underhive.
most commonly encountered Adeptus Scenarios involving massive riots, the drug
Arbites on the streets of the Underhive rings, or even major house disputes would all
are Patrols and Shock-troops. Patrol be situations to use an Adeptus Arbites
squads are the standard law character along with an enforcer team.Please
enforcement teams which can be seen feel free to use these included scenarios, and
patrolling hive levels around Imperial to be inspired to make new exciting ones. The
establishments and important areas of possibilities are endless…
the Underhive. Shock-troops are called
in to quell serious disturbances, such as
mob riots, or to suppress unruly gangs.

NECROMUNDA 1
ARBITES RULES
SKILLS
EXTRA EQUIPMENT The follow are custom skillsets you can
The Adeptus Arbites are choose to take for Arbites Enforcers,
equipped to deal with any special character skills will be noted on
situation that demands their their cards and explained on their Profile
attention. Each courthouse page in the rules supplement.

has a large armory that


includes equipment available DETECTIVE: If you have an enforcer or
from on and off world. If the Adeptus Arbites with this skill Generate
Arbites are performing a an additional Tactics card.

special mission, then they will TEAMWORK: Once per game an


be equipped with any relevant Enforcer can make an additional move
equipment. If, for example, the action.

Arbites were attempting a SUPERIOR PREPARATION: All Enforcer


rescue then all of them would and Adeptus Arbites models have this
affix silencers to their rule, they automatically pass their first
weapons. What extra ammo checks of the game, and if
equipment the Arbites take is accompanied by an Adeptus Arbites
up to players to decide. They Proctor get a +1 to cool checks.

should only carry items that HAMMER OF HELMAWR: Adeptus


will be specifically useful to Arbites and Enforcer Leaders Only,
their mission and in most enemy gangers within 1” and within
scenarios will only carry their line of sight suffer a -1 penalty to cool
normal kit. checks. And enemies must pass a cool
check to successfully charge a model
EQUIPMENT & PRICES with this rule.

PROFICIENT MARKSMAN: Adeptus


Arbites or Enforcers with this skill get
For purposes of building custom teams
+1 to ballistics skill for shooting with
of Adeptus Arbites and enforcers, use
the relevant costs in the Necromunda Autoguns and or Lasguns.

Gang War Trading Post contained on pg STEALTH OPERATIVE:One Enforcer


30. Just as some House specific items may be assigned this skill, if a melee
will not appear in the general trading attack is made in the rear arc of an
post, likewise some Adeptus Arbites, enemy model if that model would be
items will be defined in this supplement. successfully wounded they are
After all the Adeptus Arbites guard their rendered “Down” regardless of how
specialized gear just as fiercely as the many wounds they have remaining.

Houses protect their precious relics and SUBDUAL PROTOCOLS: Enemy


equipment The following page will list in gangers downed within 1” of an
detail what Equipment you can expect to unengaged Adeptus Arbites or Enforcer
see for use for the Adeptus Arbites that is model are immediately captured. (no
specific for them. Everything else may be further roll for injury is needed, they
found in the Necromnda: Gang War, and have just been flex cuffed and tagged
Necromunda: Underhive books. for servitor retrieval)

2
ARBITES PATROL TEAMx3-618 Arbites Rules Cont..
Credits

DEATH OF AN ARBITE : If any Arbites are killed in combat then the squad will be reinforced by
the garrison of the courthouse. Before the next battle, the dead fighter is replaced and the
replacement starts with the initial profile, weaponry and experience points for a character of his
type (Proctor or Arbitrator). Arbites cannot be captured.

Custom War gear


Riot Shield: The Riot Shield confers a 2+
save in forward or rear arcs, declared at the
models activation.

Carapace Armor: Confers a 4+ save to a


model.
SQUAD: An Arbites Patrol team
consists of three Enforcers and one
Proctor special character, or Precinct
Captain and four Enforcers. The
following stats are recommended:

War gear: The following may be taken as


options for Arbites and Enforcer war WEAPONS: Each model is armed
gear:

with a Las Pistol side arm and


• Flak Armor
Choke grenades. Options also
• Armored Undersuit
include:

• Carapace Armor(May take instead of
flak armor and armored undersuit)

• Combat Shotgun

• Riot Shield • Photo Goggles

Electro-Truncheon


• Drop-Rig • Grav-chute

• Lasgun

• Respirator
• Autogun

• Choke-gas grenades
• Plasma pistol

• Frag Grenades
• Combi-pistol

• Krak Grenades
• Grenade Launcher with frag and Krak
• Medicae Kit
grenades.

• Strip Kit
(See Pg. 30 of Gang war for prices, and
page 32 for weapon profiles)

Weapon Rng Acc Str Ap D Am Traits

S L S L

Electro-truncheon - E - - S+1 -2 1 - Melee, Power,Parry, Shock

3
CHARACTER PROFILE
380 Credits.

Wargear: Riot Shield, Flak Armor, Armored


Crimes of the Hive
Undersuit, drop-rig, Respirator, Choke-gas
grenades

Default Weapons Loadout: Las-Pistol,


combat shotgun w/shredder and
executioner ammo, Electro Truncheon

Proctor
Elias Vaughn

Skills:
Bad Cop-Badder Cop- Any model that is
"You think they give a rat. lings. piss removed from the game by Elias is
about a thing down here? You're sorely captured, then interrogated and the enemy
mistsk'n. This down here.. This's my gang suffers -1 reputation, and ranomdly
Hive.. I'm it's spire, welcome to the new loses d6 to their stash.

Precinct 1" - Elias Vaughn, Arbites Inspiring Presence- Friendly models within
Proctor. 2” get +1 to leadership and CL checks.

Gang activity is increasing on Necroumunda in the form of turf skirmishes,


and power shifts, but the real reason for Elias’s arrival on world and taking
his seat as a the head of the Hive precincts is due to a more serious
concern. It seems there is a production and harvest for a drug unique to
Necromunda that is seeing off world transport. Local gangs have no
knowledge of the nefarious effects of “Spook” a drug made from decayed
remains of a food source that is the decayed remains of human beings, it
has been transformed into a green powder after years of contact with
mutant fungus. The Arbites are often used as eyes and ears for the
Inquisition. There is a new sheriff in town, and Elias is that man. He is going
to get to the bottom of what is really going on in hive, and run the show his
way, or die in the process.

4
TACTICS CARDS

5
M WS BS S T W I A LD CL WIL INT
Name
Proctor 5” 3+ 4+ 3 3 2 4+ 3 3+ 4+ 5+ 6+
Enforcer 5” 4+ 4+ 3 3 1 5+ 2 9+ 5+ 5+ 6+

Precinct 5” 4+ 3+ 3 3 2 4+ 2 4+ 4+ 5+ 6+
Captain

A player may take a Precinct captain in place of A recommended base point line for a Leader
a special character Proctor as a leader. If this is is 280 credits, and 160 credits kitted out. The
the case then use the 280 pt profile before background for a special character and
equipment.
skills example is on page 4.

ACKNOWLEDGEMENTS 


“Adeptus Arbites” by Andy Chambers http://gaming.yaktribe.org/ http://www.lexicanum.com/
“Necromunda: The Game of Underhive Battles” August 2014 Community Edition Compiled by C.
Stubelt in August 2014, and modified Nov 2017 by Nate Moran and members of the Necromunda
WorldWide Facebook Group. Special thanks to Piotr Sklodowski, Samuel Butler,Adam Bisher and
others. Arbites image by ~albe75, Deviantart .This is an unofficial fan creation based on the works
of Games Workshop Ltd. This document is not affiliated with, endorsed, sponsored, or
specifically approved by Games Workshop Ltd. Necromunda, the Necromunda Stencil logo, the
Necromunda Plate logo, Underhive and all associated marks, logos, devices, names, characters,
illustrations and images from the Necromunda world and Warhammer 40k universe are either ®,
TM and/or © Games Workshop Ltd 2000 -2003, variably registered in the UK and other countries
around the world. For more information about Games Workshop Ltd. or any of thier trademarks or
other intellectual property, please visit their website at www.games-workshop.com.

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