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This document appears to be an observation and penetration table used to resolve anti-tank attacks and small arms fire in a wargame. The table lists different target types like infantry, guns, and vehicles and whether they are in the open or obscured. Rolling 2D6 on the table compares the roll to different columns to determine effects like destroying the target, pinning, immobilizing, or inflicting casualties. Other sections provide rates of fire for small arms and a to-hit table for resolving aimed shots at different ranges. Modifiers are given for certain observing units or target types.
This document appears to be an observation and penetration table used to resolve anti-tank attacks and small arms fire in a wargame. The table lists different target types like infantry, guns, and vehicles and whether they are in the open or obscured. Rolling 2D6 on the table compares the roll to different columns to determine effects like destroying the target, pinning, immobilizing, or inflicting casualties. Other sections provide rates of fire for small arms and a to-hit table for resolving aimed shots at different ranges. Modifiers are given for certain observing units or target types.
This document appears to be an observation and penetration table used to resolve anti-tank attacks and small arms fire in a wargame. The table lists different target types like infantry, guns, and vehicles and whether they are in the open or obscured. Rolling 2D6 on the table compares the roll to different columns to determine effects like destroying the target, pinning, immobilizing, or inflicting casualties. Other sections provide rates of fire for small arms and a to-hit table for resolving aimed shots at different ranges. Modifiers are given for certain observing units or target types.
AIMED FIRE TO-HIT TABLE – D6 Weapon RoF Max Range Crew Special Rifle 1 30" - Range Small Arms MGs Autocannon Flamethrower AP Shell HE Shell SMG 1(2)* 10" - 0-5" 2+ 2+ 2+ 2+ 2+ 2+ Assault Rifle 2/1 30" - RoF 2 at under 10" 5-10" 3+ 3+ 3+ 3+ 2+ 2+ Light MG 2 30" 1 man 10-20" 4+ 4+ 4+ - 3+ 3+ Medium MG 5 30" 2 men Heavy MG 6 40" 3 men 20-30" 5+ 5+ 5+ - 4+ 4+ MG34 – bipod mount 5 30" 2 men 30-40" - 6+ 6+ - 5+ 5+ MG42 – bipod mount 6 30" 2 men 40-50" - - 6+ - 6+ 6+ MG34 – tripod mount 7 40" 2 men 50-70" - - - - 6+ 6+ MG42 – tripod mount 8 40" 2 men Tank MG (bow, co-axial, etc) 3 30" Pintle-mount MG 5 40" 1s always miss, 6s always hit, regardless of modifiers. Light Autocannon 6 50" 2 men also Light HE AP Shell D6 Modifiers HE Shell D6 Modifiers Heavy Autocannon 8 50" 3 men also Light HE Target Moved last turn -1 Target Moved last turn -1 Multiple Autocannons 10 50" 2 men also 2 Light HE Target is Obscured -1 Target is Obscured -1 Multiple Medium MG mount 10 30" 3 men Firer Moved (or will move) Firer Moved (or will move) Man-pack Flamethrower 10 5 " 1 man Open Cover save this turn -1 this turn -1 Vehicle Flamethrower 10 10" - Open Cover save Target is a Deployed gun -1 Ace crew +1 Ace crew +1 * increases to 2 at under 5", but only when used with the Infantry Assault order.
This Rules Reference Sheet is for use with the Battlegroup core rules