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50 YEARS OF LOGO · VIRTUAL REALITY ON THE C64 · MAKING GAMES ON THE ATARI 2600
PROGRAMMING THE 2650A · NOX ARCHAIST (APPLE II) · SAM‘s JOURNEY (C64) · AND MORE
02 CONTENT
CONTROL ISSUES

______________________discover
4 The art of floppy disk sleeves: pre-
senting the nicest disk covers

__________________________logo
6 50 years of LOGO: More than a
child‘s game

_______________virtual reality
8 How a Commodore 64 can produce
VR images

_________________________print
12 Book review: Making games for the
Atari 2600

___________________a rare kind


14 How to make scrolling possible on
the Interton VC4000. Programming
the Signetics 2650A

_______________________game on
16 One Jump‘n‘Run to rule them all:
Sam‘s Journey
(C64)
imprint:
kilobyte magazine is a non-profit
PDF magazine about 8-bit home 24 A RPG to Lord Britishs liking:
computers and gaming consoles. It
is published for free. Nox Archaist
main editor, layout: (Apple II)
Boris Kretzinger (bk)
additional info supplied by:
Volker Rust, Michael Krämer, 26 First Person Adventure: Argus
Simon Augustin, Jim Happel,
Sebastian Bach (C64)
cover:
drawn/123rf.com
manuscripts: 28 Flying high: Starfysh
Manuscripts and article sugge- (C64)
stions are most welcome. Please
write to: kilobytemag@gmail.com
All manuscripts need to be free
from third party rights. If you want
to use any article from kilobyte
magazine, please kindly inform
the author.
legal notice:
In spite of careful checking by the
editorial team, the publisher and
editor cannot accept responsibility
for the accuracy of this publication.
All trademarks are used without
any guarantee that they may be
used freely, and they may be regi-
stered trademarks.
SUBSCRIBERs
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Mario Patiño

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04 DISCOVER
THE ART OF FLOPPY DISK SLEEVES

Photo: Volker Rust

There are nice covers very accurate_________________ really necessary?“ Their quality must
in your diskbox as Im late 1978, Kybe Corp. from Mas- have been quite good as they were
well – we‘re sure of sachusetts expanded their Accutrack selling OEM disks to several other
it! Please send your product family by adding cassettes, companies. However, they were sold
scans or photos to:
magnetic cards, 8 inch and 5,25 inch primarily in the US and much less
kilobytemag@gmail.
floppy disks. Their advertises in 1983 in Europe. In July 1986, they closed
com
claimed: “Is this level of reliability their business. (bk)
05
there have to be rainbows____ other than that, there is simply no
There is not much known about the connection to the Minidisk. Neither
manufacturer of MTK diskettes, so is the cookie inside colored (that
let‘s just enjoy the looks of it: Duri- would have been nice - never saw
ng the early till mid-1980s, you had that on any disk though), nor is the
to have some rainbows in your logo outside colored. A Silver sleeve and a
to show off some color. Activision rainbow ... maybe the makers of this
did it, Commodore did it, so why disk were just fans of Genesis. Silver
not go with the trend and put some Rainbow anyone? Well, we don‘t
shiny colors on your floppy disk know for sure. Maybe you have some
cover? It‘s round, reminding you more information about this compa-
that inside a disk is spinning. But ny? (bk)

Photo: Boris Kretzinger


06 LOG0O
50 YEARS: MORE THAN A CHILD‘S GAME

Commodore 64 LOGO Software box cover. Scan & restauration : bk


» The main purpo-
se of LOGO is not to
In 1967, computers were large ma-
chines, used only by big corpora-
ted to program, and what should a
language aimed at them look like?
have a better under- tions and government agencies. Papert and his team thought about
standing of compu- They were far too big for home all the complex instructions neces-
ters. It is to have,
use. And why would anyone want sary to make a machine do what
through computers, a
a computer at home anyway, right?man wants. There had to be a diffe-
better understanding
of everything else. But right there, two years before the
rent approach. So they came up with
Seymour Papert first man walked on the moon and an idea: What if a computer could
one year before 2001 hit the cine-
process commands like a dog? What
mas, Seymour Papert and his team did a computer have to do to look
thought about how childern could friendly? So they created an input
easily learn how to program a com-
environment very much like some-
puter. They knew: someday compu- thing you could come up with if you
ters would eventually get smaller.
would think of how to give written
And they had no doubt that there commands to your pet. Instead of a
was use for them at home. And that
cursor, a turtle was waiting onscreen
it would be important for children at
for input. „Children gradually learn
a young age to be able programming
through experience, which for me
them. It was an astonishing thought
means thinking about and talking
at the time. about what you do, as much as
doing in the hands-on sense“, says
it all began with a turtle_____ Papert in his very own LOGO tea-
So how could children be motiva- ching course published by Media
07
Microworlds. This means that they Logo became a mandatory part of
need to associate numbers with the national curriculum. During
turns and distances. That what they the 90s, the programming language
see onscreen makes it easy for them saw its demise. However, it didn‘t
to comprehend what they do - and vanish and spawned a few forks that
what they need to do next. They en- are still in use today. And so is the
counter phenomena like wrapping, legacy of Seymour Papert. „When
„something you need to understand I think of learning LOGO, I like
by playing with the computer“, it to be supported by the learners
Papert says. By giving commands to culture. This is the only way it can
the little turtle and watch it follow be solidly learned. But I also like it
them through, children can learn a to enrich, to enlarge the learners
great deal about geometry and how culture. This is the only way it can
a computer works, before stepping be meaningfully learned. The main
up to more capable programming purpose of LOGO is not to have a
languages like BASIC. better understanding of computers.
It is to have, through computers, a
logo for everyone____________ better understanding of everything
With home computers becoming else.“ (bk)
readily available for everyone during
the 1980s, LOGO was ported to ne- Photo: Seymour Papert, Image taken from Intro-
duction to Logo, Media Microworlds.

arly every single one of them: There


was Atari Logo, Apple Logo, Color
Logo for Tandy, Commodore Logo,
Hot-Logo for MSX, Texas Instru-
ments Logo, Dr. Logo for Amstrad
CPC, Acornsoft Logo and many,
many more. But it all started with
versions for the Apple II and Texas
Instruments. To further spread the
use of LOGO in education, Papert
founded Logo Computer Systems
in 1980. With schools switching to
Apple and IBM compatibles during
the mid-80s, Logo got more en-
hanced. Different turtles could be
programmed to do differnt tasks at
once. A great step forward towards
more complexity. And it continued
its successful carreer in education.
For example in England, where
08 VIRTUAL REALITY
ON THE COMMODORE 64

Photo: Jim Happel


Jim Happel rediscovered his C64 a create the 3D effect.“ The same effect
few years back and decided to do is used with cardboard goggles and
something with it besides playing smartphones. They, too, display
games. And he wanted to use it in two seperate images that create the
ways that it was never intended for. illusion of 3D graphics for our brain.
„So, it was natural that when I got „Almost all of the center two screen
interested in Virtual Reality, I had columns are blocked by the goggles,
to do some kind of VR for the Com- so this area is not used. Therefore,
modore 64“, he says. And so he did. each eye only has an image of 152 x
For this, he basically used a five inch 200 pixels in high resolution, and
LCD, some VR goggles and a video only 76 x 200 in multicolor.“ And as
cable. „The VR64 is simply driven by the LCD had a wide-screen format,
the composite video output of the this helps stretching the viewing
computer“, he explains. The LCD, area horizontally so that each eye’s
which is mouned in the goggles, view isn’t too narrow.
does the magic together with the
software Jim developed: „The soft- it‘s all in your head__________
ware displays an image for the left The 3D effect works like this: „If an
eye on the left side of the screen, object (like a sprite) is in the same
and an image for the right eye on the location in both, the left and the
right side of the screen. Subtle vari- right view, it looks like it is a normal
ations between the two eyes’ images depth. If the object in both views
09
is moved towards the center of the the question arose: Would it be pos-
googles, the viewer sees the object at sible to make a game that makes use
the original location, but it appears of the effect?
to be closer! I found I could do this
reliably up to 10 pixels. This gives game on!______________________
ten depths that can be used“, Jim Jim knew that 3D scrolling rou-
says. „For the background graphics tines would be too much for him to
such as the buildings in the game, I handle. But: „Since it is VR, I wanted
thought through the spacing of the to do a POV game. And what better
front of the building and the rear of than a first-person shooter?“, he as-
the building and simply connected ked himself. „So I settled on a sce-
them. The viewers brain just resol- nario where you can rotate and look
ves it all into a 3D view.“ down four different streets and also
So, basically speaking, your eyes see a corner view between them, for
trick you into thinking that what a total of eight views“, he explains.
you see in front of you seems three The game itself was inspired by old
dimensional. The brain processes computer games as well as by Plants
both images and tries to make sense vs. Zombies. „Each enemy is easy
of them by merging the informati- to deal with individually, but when
This is what „Street
on, as it is used to, thus creating the many attack at once, it gets hectic.
Defender“ looks like
desired illusion of 3D with only two I also came up with the idea that if played on a regular
dimensions. powerups could only be collected if monitor. Playable, but
After having created the hardware you kill a flashing enemy when he is the fun starts when you
and a very basic program to test it, very close. This creates the tension play in 3D, of course.

Photo: Jim Happel


10 VIRTUAL REALITY
ON THE COMMODORE 64

between waiting for the attacking me along on this one. But, I never
enemy to get closer while not see- released it. I just need to tune the
ing what is happening in the other attacking waves, but I got busy on
directions.“ Street Defender!“ Now that that‘s
After three months of programming, out of the way, we hope that he will
Jim finished the game design. The finish this one soon, too.
result is called „Street Defender“
and can also be played without the it‘s obviously fun to play_____
3D goggles on your standard moni- „During the game development, I
tor. But where would be the fun in kept questioning if a 3D C64 game
that, right? And „Street Defender“ was really such a fun idea. But when
might not be the only game we‘ll see I’d run the game on real hardware
for the VR64: „Prior to this, I did a with the VR64 goggles, I was always
Star Wars like X-Wing vs. Tie figh- convinced and excited again.“ To
ters game. This was really fulfilling test how others would react to his
my childhood dream of writing a device, he showcased it at some
video game about my favorite child- vintage computing events. „When
hood movie. It has a very traditio- I brought three VR64 setups to the
nal layout with the X-Wing at the ECCC 2017 and VCFMW 12 show, I
bottom and the Tie fighters diving was concerned I went overboard.
at you. Since it was my first assem- But those machines were in use
bly game, I kept it very simple, just much of the show and often all three
eight sprites on the screen at once. at once“, he remembers. So alt-
The guys on Lemon64 really helped hough they will certainly not replace
Inside the VR64 is just
a five inch LCD. The Photo: Jim Happel

magic happens when


you load the software
and put the goggles on.
11
traditional 2D games, Jim Happel product we wish was on the market
thinks it could develop into a nice back in the mid 1980s.“ As for im-
little niche inside the community. „I provements, Jim would welcome it
think demos would be amazing on if someone updated the video signal
the VR64. This would give a whole from composite to S-Video. „I know
different set of challenges and expe- the community figured out how to
riences. I can’t wait to see the first modify an LCD module to accept
one!“ As for more games, Jim will S-Video, and used these as replace-
take his time. „I have a few ideas, but ments for the SX-64 CRTs. Perhaps
I am still recovering from the mad the same techniques could be used
rush to get this all ready for the show! here?“
I am sure I will do something else
and would be happy to work with how to get one_______________
others who want to do the same.“ So now we got you interested, you
might wonder where to get one?
the future of vr64___________ Well, Jim explains how he built his
So what will the future bring for in his blog over here.
Commodore enthusiasts that are He did also make a limited run of
willing to step into VR gaming? VR goggles ready to use and sold
„Lots of people have asked about ad- them together with his game on disk
ding motion tracking to the VR64. I and tape. Yes, on tape! You can‘t go
am sure it could be done technically. any more anachronistic than playing
However, it certainly would compli- a VR game on a C64 that loads from
cate the software if it is to react to tape! How amazing is that? If you‘re
the heads rotation, let alone pitch. lucky and nice, maybe Jim will
I really like the idea of the VR64 build some more. Take a look at the
being a simple replacement for the thread in the Lemon64 forum here.
monitor and also looking like a (bk)

„Street Defender“
Photo: Jim Happel

on disk and on tape.


Nothing says „I‘m on
the hype train“ better
than playing a VR game
on an 8bit machine and
load it from tape.
12 PRINT
MAKING GAMES FOR THE ATARI 2600

Screenshot: 40 years Demo for Atari VCS by Flush.


The cover artwork
resembles the look of
computer books from
the eighties and early
nineties.

Did you own an Atari 2600 when black and white screenshots, ta-
you were young? Or did you ever bles and diagrams will support you
dream about programming your throughout the book.
own games for it? If so, then now is It also provides a free online IDE at
the perfect time to learn how to do 8bitworkshop.com which you can
so. In December 2016, nearly forty use to easily check your progress in
years after the Atari 2600’s North real-time. It features all examples
American debut, author and devel- from the book, an editor with syntax
oper Steven Hugg published a book highlighting, debugger and an Atari
called “Making Games for the Atari emulator. Of course its use isn’t
2600.” mandatory. If you want to use your
The book addresses readers who local tools instead, feel free to do so.
have few-to-none experiences with
programming in assembly language conclusion___________________
or the inner workings of the 2600. While it’s not superior to the Stella
So it starts off with an introduction Programmer’s Guide or the other
to bits and bytes, and the MOS 6502 materials that can be found out
microprocessor. Step by step each there, it’s nonetheless a well writ-
chapter teaches you new things ten addition and worth to be read.
you’ll need to know for making your It may not cover everything with
game ideas come true. Like many extreme detail and misses a few
other materials, it uses the offi- technical aspects (e.g. differences
cial mnemonics from Atari’s Stella between 6502 and 6507), but it’s still
Programmer’s Guide and the DASM sufficient enough to accompany you
assembler syntax. Most of the code on the road to your first 2600 game.
snippets featured are annotated; (mk)
14 A RARE KIND
PROGRAMMING THE SIGNETICS 2650A

A close look at the


inside of the Signetics
2650A chip. Its instruc-
tion set consists of 75
instructions: 40 percent
for arithmetic instruc-
tions, 30 percent for
branch instructions and
another 30 percent for
I/O instructions and
for performing opera-
tions on the two status
registers.

Photo: Wikimedia Commons, 2650A processor


Everyone can program the 6502 capabilities of the Signetics CPU
or the Z80. They were the main- came quite fast to an end. There
stream 8bit processors during the simply are no hardware sprites,
late seventies till the mid nineties. there is no hardware scrolling - ba-
But the Signetics 2650A was a dif- sically, it is quite good to make a
ferent breed. It was released in 1975 decent pong console. To port games
and found its way in some arcade like Flappy Bird or Canabalt on a
machnines, like the Atari Quiz machine like the Interton VC4000
Show. But it due to its cheap price, requires some healthy masochistic
it also got used in some home video attitude and the absolute will to do
game consoles such as the Emerson it because you can. That description
Arcadia 2001 in 1983, and the In- may also fit to Simon Augustin who
terton VC4000 before that in 1978. did exactly that: He ported Canabalt
The CPU could address up to 32KB to the Interton and found his way
or RAM, which seemed enough for around with the 2650A CPU. „Half
the rest of the seventies and early of the code is necessary to cope with
eighties. It allowed for very limited the weaknesses of the hardware“,
games that are comparable to the explains Simon in his game code. If
very first Atari VCS games, but the you know Canabalt, then you know
15
that it‘s a fast-paced game, which And if you do so, maybe you test
falling bombs and desintegrating your very first code on the 2650 with
buildings. That would be too much these lines:
for the little 2650. But it can pull
off the basic game quite well. And LODI,r0 $0E
Simon found a trick to give us the STRA,r0 $1FC6
illusion that the screen actually
scrolls – which it does not. He uses Doesn‘t look too impressive now,
sprites for the buildings: Three does it? Well, it isn‘t. The first line
sprites move eight pixels to the left. just puts $oE into register zero. The
After that, the whole graphic gets second line saves the value of regi-
shifted to the right and the sprite ster zero at location $1FC6, which is
movement begins anew. This is a the PVI register of the background
really clever design that pushes the color. The screen turns yellow. So
CPU in the Interton to its limits, what would you need to change to
as there is also a score continously fill the background in a different
increasing and sounds being output. color?
Canabalt running on a
So there is a lot happening and quite You‘ll learn a lot by taking a close real Interton VC4000
a decent speed, which leaves virtu- look into the source codes for Flappy hardware connected to
ally no rastertime left for anything Bird and Canabalt Simon documen- a Siemens TV from the
else like a spaceship flying in the ted on his website right here. late 60s.
background, earthquakes or desin- (bk)
tegrating buildings. All things that
Simon would like to add, but can‘t.
And to be honest, there is no need
to, as the game is quite playable and
challenging the way it is.
So if you wanted to start program-
ming the 2650A, there are some
manuals to be found on the web. It
is a rather exotic processor to code
for and you‘ll address a very small
user base. But the difficulty may be
the fun of it for some – as it was for
Simon Augustin.
If you want to test your code without
any hardware, there are emulators
for the Emerson Arcadia out there
(like WinArcadia or Tunix2001) that
do support the Interton VC4000 as
Photo: bk

well. You may want to try them out.


16 GAME ON
SAM‘S JOURNEY (C64)

Sam‘s Journey was


released on Christmas
evening 2017 by Proto-
vision.

It was in February 2015 when we first you expect of it? Well, to start with:
heard about Sam‘s Journey for the Have you ever played any game from
Commodore 64. Since then, the de- Chester Kollschen, maybe Ice Guys
veloper staff from Knights of Bytes or Metal Dust? Then you know how
worked hard to make the game reali- hard those games can be. And Sam‘s
ty. And now, more than two and a Journey is no exception. However, it
half years later, we can finally enjoy gives players a helping hand that‘s
the fabled Jump‘n‘Run. So what can very nice to have. And it‘s also quite
17
rare to find in C64 games: You have ly mimicking the first Super Mario
unlimited lives. In fact, you don‘t Bros. With Sam‘s Journey, you can
have lives at all, as you can always very well see where Chester got his
restart a level completely or begin inspiration: A nice and animated
from the last checkpoint. And this level map, a castle which you have
is a big relief, as you will quite fre- to beat to proceed to the later levels,
quently die in this game. But more lots of different costumes that come
on that later. First of all, let‘s look along with special abilities for your
at what we have here – and what character, and a control that‘s only
makes this game so special on any matched by Jump‘n‘Runs on 8bit
8bit platform. consoles, not home computers. Eve-
rything looks and feels incredibly
technics______________________ polished. And that was just the flop-
Sam‘s Journey looks amazing. It py disk version. But Sam also achie-
could very well have been a game for ved a technical first on the C64: The
the NES: the smooth multi-direc- cartridge version allows players to
tional scrolling, the precise control save on the cart itself! This is pos-
of your player sprite: Everything sible due to a special design by Jens
fits together nicely and adds up to Schoenfeld from Individual Compu-
an astounding package on the C64. ters. It contains 4 Megabits of ROM
For decades, there simply was no for the game itself and an additional
game like Super Mario Bros. 3 on 2 Kilobyte of storage for savegames.
the breadbin – or any other 8bit 1541Ultimate users will have to wait
machine for that matter. There was for an update to use this feature
Giana Sisters, yes, but it was mere- with their crt-file. However, the d64

Looks familiar? This


level map is obviously
inspired by Super Mario
Bros. 3 on the NES.
18 GAME ON
SAM‘S JOURNEY (C64)

images you get with your order work If you happen to own a JPX adaptor
perfectly fine on the 1541U. and can use controllers with more
NTSC users will need to plug in than one button, you can also use
their REU to play the game. The the second fire button for jumping
reason for this is that on those ma- instead for pressing up.
chines, there is less processing po-
wer per frame available. Moreover, great inspiration_____________
the higher update rate per second Usually when a game borrows
(60 instead of 50) has to be main- gameplay ideas from another one,
tained in order to keep the scrolling it can go wrong in many ways. But
nice and smooth. As the REU does Sam takes all the great things from
have DMA capabilities, it can help Super Mario Bros. 3 like the control,
to relieve the CPU with those tasks. the smooth and fast scrolling and
And also, it brings along additional the clever level design and level-
RAM, which always helps. PAL users map, and transforms it into a great
can use their stock C64. However, it experience on the C64. However,
is important to know that you have there are even more influences from
to detach any second floppy drive NES games that you can detect. For
or user port peripherals in order for example at the very beginning, after
Sam to run. If you play on the 1541U, Sam gets pulled into his wardro-
remember to switch off your virtual be, he falls down a long way before
printer, or else it won‘t work either. spashing into the water and using
SD2IEC users won‘t be able to enjoy the first door to enter his new world.
the game on their device, as the new This bears a strong resemblance to
fastloader is not compatible with it. the opening of Super Mario Bros. 2.
When Sam wears his
pirate costume, he
swings his sabre like a
true buccaneer. It‘s a
great costume on many
occasions, but not all.
19
Elephantastic: Even
large enemies like this
one look just great and
are very well made.

Wasps ... you are going


to hate all wasps in this
game. Not that they are
all cute and cuddly in
the real world, but still.
20 GAME ON
SAM‘S JOURNEY (C64)

The icy worlds are quite


slippery. But as vam-
pire, Sam can fly some
distances and thus cir-
cumvent some critical
situations.

As do all the doors, even the locked Sam gets its inspiration from all the
ones and the way Sam handles right places, it manages to be a great
the key for them, throughout the game of its own.
game. And if you are searching for
a comparison for the enemies and superb graphics______________
the quite complex ways some of Sam is so colorful, the backgrounds
them behave, take a look at Kirby‘s are drawn so lovely and the little
Dreamland on NES. But because enemies are so cute that you can‘t

He‘s not Babe Ruth,


but he does the job: In
his baseball costume,
Sam can aim and throw
things quite precisely.
21
help but fall in love with this world.
liar with the control and the quite
Never, since Mayham in Monster- easy enemies that can be beaten by
land, has there been a game that jumping on their head, level three
uses the limited color palette of thejust shows you what else there is to
breadbin that well. It really createsknow: At some points, you won‘t be
the illusion that there are plenty able to progress if you don‘t have the
of colors onscreen. And Sam itself, right costume. And despite Sam‘s pi-
being made from an overlay of a rate dress comes in handy on many
hires outline sprite with a multicolor
occasions, it‘s not the matchwinner
sprite filling the gaps, looks just as
in every way. There really is no such
great as everything else. He is also thing as the one right costume, and
very well animated and you can tell even though you often get the right
that a lot of workhours just went ones just before entering the next
into his design in all his different area where they might be needed,
costumes. the game also sometimes offers you
the chance to get another one, which
playability____________________ you might prefer, only to let you
This game has a continously incre- know after the next door that you
asing difficulty. While in level one would have needed the other one.
and two you have time to get fami- However, you can go back in most

This is what you get


when you buy Sam‘s
Journey, either on
cartridge or on two
floppy disks (both sides
recorded).
22 GAME ON
SOME RPG (APPLE II)

cases, and pick the one needed. on – which is great if you want to get
Nice: The enemies you killed won‘t younger audiences to play the game
return to haunt you. However, there as well. And it gives you enough mo-
are enemies that can‘t be killed. tivation to try a level again when you
Some of the wasps, for example. Oh, learnt how to master it – and also to
the wasps ... you will learn to hate revisit it, maybe with the right co-
them all! stume – to collect all the diamonds,
However, in the case that you find coins and chalices in them to make
yourself stuck in a level, you can al- them 100 percent complete (another
ways press space and begin it anew. great inspiration from Kirby, by the
Or go back to the last checkpoint way).
and try again. The concept of unli-
mited lives (without using a cracked music_________________________
version of a game) is quite a modern It‘s always difficult to compose a
gaming experience, and it‘s been a soundtrack for a game that fits, or
pretty darn good decision to give it a even stands out. But Alex Ney did
try on this game. With limited lives, a great job here. You can find your-
you would have to repeat all the easy self humming some tunes as they
levels again as soon as you failed in a are that catchy. And they are very
difficult one. And here is what Sam upbeat, happy and motivating. The
does better than Super Mario Bros. sounds are also very well chosen, ho-
3, where you can run out of lifes and wever you can hear some inspiration
get thrown all the way back to the from SMB3 here, too. Like the sound
beginning. With Sam, you won‘t Sam makes when he apruptly turns
encounter such a frustrating situati- around at a fast pace. Or the sounds
The doors and keys look
like they would fit pre-
fectly into Super Mario
Bros. 2 on NES as well.
23
Those ants take two
hits before they die.
The owls however are
harmless and serve as
jumping platforms for
Sam.

for selecting something. They are, 1992 for the C64, it would have been
amongst some others, pretty close a system seller for sure. Today, it still
to those of the NES Mario game. But stands out and is one of the best
that doesn‘t disturb at all, you‘ll just games of all time on this machine.
notice it an it will make you smile. It‘s a must-play for every breadbin
owner and will certainly make NES
all in all______________________ enthusiasts turn their heads and
If you had a time machine and could look at this one. A great game, worth
have published this game back in every penny. (bk)
You thought you were
already beyond the ice
palace? Well, you‘re
not!
24 GAME ON
NOX ARCHAIST (APPLE II)

Those are some nice


looking feelies, don‘t
you think? Nox Ar-
chaist certainly knows
what a good RPG
should bring along.

Photo: 6502 Workshop


Normally, we would not mention proudly shows. It is an open world
games that are not yet finished. game that leaves it to the player
However, it‘s different with Nox where to go and what to do. The
Archaist, a RPG for the Apple II that fighting sequences are turn based.
even Ultima-creator Lord British And much like the old RPGs of the
himself, Richard Garriott, seems to day, you can assemble a party of up
be waiting for. After the Kickstarter to six players. Behind this game are
brought in less than half of what some very honorable programming
the creators had in mind to make veterans like Elizabeth Daggert,
this game reality, they didn‘t give up former lead programmer of Lode
and plan to relaunch the Kickstarter Runner Online, software developer
while continously working on fini- Peter Ferrie and Chris Torrence, host
shing the game. You see, when Lord of the Assembly Lines Video Pod-
British likes what you do, you have cast, to name a few. And their game
really no excuse to quit. will be huge: It will fit on four 5.25“
floppy disks, recorded on both sides.
thou shall pass_______________ Like Ultima, it will contain some
Nox Archaist is a tile-based, 8-bit, great feelies like a woven map, some
sword-and-sorcery role-playing coins, a manual with hand-drawn
game modeled after the iconic RPGs graphics and more.
of the 1980s like Ultima – and it The teams is growing every month
25
and they keep getting encourage- sketch, we’ve left it flexible enough
ment from other famous Apple II that we can mold it to the contours
programmers as well, like Rebecca of the game engine.“ So far, also
Heineman, creator of The Bard‘s some prototypes of the feelies have
Tale III. So what remains to be done been made and are examined for
to complete the game? Currently, production quality.
the game dev status is pre-beta. As for now, it remains uncertain
Lead developer Mark Lemmert when exactly the new Kickstarter
explains: „With a game engine that campaign will launch. However,
has core elements complete, the the team plans to have the game
remaining game development work finished around December 2018. If
is mostly in the category of storyline they‘ll succeed, this is going to be a
and quest development.“ He adds: must-have for all Apple II-enthusi-
„While we have created a storyline asts. (bk)
It‘s fighting time! One
bandit archer down
while some more ene-
mies are still left. The
combat is turn based
like in Ultima.
26 GAME ON
ARGUS (C64)

First person games that give you a At first, navigating through the
smooth 3D transition between lo- world of Argus seems a bit weird, as
cations are a scarce thing to find on you will have to get used to the way
8bit computers and consoles. Argus the surroundings change while you
for the C64, programmed by Achim move. And as you can only see what
Volkers, gives it a shot. And it works is in front of you, a magic compass
quite well. He crammed more than shows you all exits to your current
1.500 locations into the RAM which position and flashes if something
you not only can, but must explore special can be done or found at your
in order to find everything that will location. So although you can rush
help you achieve your goal: Find the through a long hallway, it‘s wiser to
Starchild and defeat Zoran and all go step for step. Also, you may get
the evil monsters with him. attacked a lot in those unholy area.
So be aware of your surroundings
and hit them fast and hit them hard.
When beingt attacked, you compass
also flashes, but it does not quite
indicate from which direction you
are being attacked. So sometimes
you find yourself turning 270 de-
grees just to face the enemy and
finally strike your blow. Meanwhile,
he might have hit you several times.
It helps to know that you don‘t need
to turn to exits on your screen, as
27

enemies will most likely attack out nik with your SD2IEC. The graphics
of dark spots and not stand in your are very nice and the impression of
way. And if you ever get lost in the depth turned out well. Thanks to the
game, there is thankfully an ingame great artwork of Smila Storey and
map, so you don‘t have to keep track the atmospheric soundtrack by Saul
of your ways with pen and paper. Cross, you‘ll find the whole scenario
You can also save your progress to rather fascinating. It‘s Just the right
disk and use the d64 file you‘ll recei- game for a cold winternight.
ve with your purchase from Psytro- (bk)
28 GAME ON
STARFYSH (C64)

Starfysh on the Com-


modore 64 provides
you with a solid space
shooter for free!

Richard Bayliss has put out so many decent. It has that modest IO fee-
games on the Commodore 64 in the ling to it, so you don‘t need hordes
last ten or more years, it‘s difficult of enemies, crazy attack patterns
to keep track of all of them. If there or sprite bombast. Your sleek ships
ever would be a lifetime achivement just flys away at what seems to be a
award for such an output, he would reasonable speed for someone flying
get it for sure. through enemy territory. All sprites
His latest game, Starfysh, is a space are multicolor and it is notable that
shooter that offers some decent all the enemies attack in squadrons,
gameplay and enough motivation changing their patterns just in front
to make it through to the fourth of you. So you have to know which
level – and then try again. And this enemies will do what when they
without any endbosses, satellites or come towards you, as you probably
powerups. Just you and your ship won‘t be able to take out all of them
against a seemingly endless stream at once.
of enemy spacecrafts.
playability____________________
looking good_________________ Fortunately, there is no reason for
The very first thing you‘ll notice are button mashing, as your ship will
the quite decent graphics. A futu- keep firing as long as you press the
ristic looking pilot in his cockpit it button. The shots are not that fast
just enough to get you excited, and and each of them has to hit a target
a picture of a spaceship flying into first before you can fire another one,
some mysterious nebula does the resulting in heavy hitting on ene-
rest. The game itself also looks quite mies at close range and rather placid
29

combat on distance. But it all works As the leveldesign is mediocre, the


just fine. Oh, and one more thing nice tune and the overall setting
that‘s really nice: You start out each will keep you going for some time.
level with four lives. And before Although it‘s a space game, it‘s not
losing one, you can take up to three a stellar experience, but very solid
hits. This really keeps you motivated and entertaining. A highscore saver
to play further. And in some levels, would have sparked the fire even
it‘s quite necessary one would say. more. Give it a go! (bk)

Level 3 looks quite nice


with the skyscrapers
in the background and
some kind of Scramble-
like cave that follows.
It is certainly the nicest
looking level, though
you‘ll enjoy the Space
Taxi atmosphere of
level 2 as well.
poly.play
retrogame publishing
p r e s e n t s

CPC
Diskette

Doomsday Lost Echoes is a high grade


C64 graphical text adventure with tons
Cartridge of pixel art and three possible endings.
Diskette
Cassette

Rescuing Orc is a jump & slash game,


a mixture of platforming and action,
with a bit of adventure for good balance.

CBM II
Diskette

Space Chase is a fast 2-player


CPC space shooter with great graphics and
fantastic SID sound.
Diskette
Cassette
All games comes in a big card box with
Pentomino is a puzzle-game where many extras— let yourself be surprised!
\RXKDYHWRVROYHGLĢHUHQWSX]]OHV
and has a great soundtrack. W W W. P O LY P L AY. X Y Z

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