Beruflich Dokumente
Kultur Dokumente
50 YEARS OF LOGO · VIRTUAL REALITY ON THE C64 · MAKING GAMES ON THE ATARI 2600
PROGRAMMING THE 2650A · NOX ARCHAIST (APPLE II) · SAM‘s JOURNEY (C64) · AND MORE
02 CONTENT
CONTROL ISSUES
______________________discover
4 The art of floppy disk sleeves: pre-
senting the nicest disk covers
__________________________logo
6 50 years of LOGO: More than a
child‘s game
_______________virtual reality
8 How a Commodore 64 can produce
VR images
_________________________print
12 Book review: Making games for the
Atari 2600
_______________________game on
16 One Jump‘n‘Run to rule them all:
Sam‘s Journey
(C64)
imprint:
kilobyte magazine is a non-profit
PDF magazine about 8-bit home 24 A RPG to Lord Britishs liking:
computers and gaming consoles. It
is published for free. Nox Archaist
main editor, layout: (Apple II)
Boris Kretzinger (bk)
additional info supplied by:
Volker Rust, Michael Krämer, 26 First Person Adventure: Argus
Simon Augustin, Jim Happel,
Sebastian Bach (C64)
cover:
drawn/123rf.com
manuscripts: 28 Flying high: Starfysh
Manuscripts and article sugge- (C64)
stions are most welcome. Please
write to: kilobytemag@gmail.com
All manuscripts need to be free
from third party rights. If you want
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legal notice:
In spite of careful checking by the
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All trademarks are used without
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04 DISCOVER
THE ART OF FLOPPY DISK SLEEVES
There are nice covers very accurate_________________ really necessary?“ Their quality must
in your diskbox as Im late 1978, Kybe Corp. from Mas- have been quite good as they were
well – we‘re sure of sachusetts expanded their Accutrack selling OEM disks to several other
it! Please send your product family by adding cassettes, companies. However, they were sold
scans or photos to:
magnetic cards, 8 inch and 5,25 inch primarily in the US and much less
kilobytemag@gmail.
floppy disks. Their advertises in 1983 in Europe. In July 1986, they closed
com
claimed: “Is this level of reliability their business. (bk)
05
there have to be rainbows____ other than that, there is simply no
There is not much known about the connection to the Minidisk. Neither
manufacturer of MTK diskettes, so is the cookie inside colored (that
let‘s just enjoy the looks of it: Duri- would have been nice - never saw
ng the early till mid-1980s, you had that on any disk though), nor is the
to have some rainbows in your logo outside colored. A Silver sleeve and a
to show off some color. Activision rainbow ... maybe the makers of this
did it, Commodore did it, so why disk were just fans of Genesis. Silver
not go with the trend and put some Rainbow anyone? Well, we don‘t
shiny colors on your floppy disk know for sure. Maybe you have some
cover? It‘s round, reminding you more information about this compa-
that inside a disk is spinning. But ny? (bk)
between waiting for the attacking me along on this one. But, I never
enemy to get closer while not see- released it. I just need to tune the
ing what is happening in the other attacking waves, but I got busy on
directions.“ Street Defender!“ Now that that‘s
After three months of programming, out of the way, we hope that he will
Jim finished the game design. The finish this one soon, too.
result is called „Street Defender“
and can also be played without the it‘s obviously fun to play_____
3D goggles on your standard moni- „During the game development, I
tor. But where would be the fun in kept questioning if a 3D C64 game
that, right? And „Street Defender“ was really such a fun idea. But when
might not be the only game we‘ll see I’d run the game on real hardware
for the VR64: „Prior to this, I did a with the VR64 goggles, I was always
Star Wars like X-Wing vs. Tie figh- convinced and excited again.“ To
ters game. This was really fulfilling test how others would react to his
my childhood dream of writing a device, he showcased it at some
video game about my favorite child- vintage computing events. „When
hood movie. It has a very traditio- I brought three VR64 setups to the
nal layout with the X-Wing at the ECCC 2017 and VCFMW 12 show, I
bottom and the Tie fighters diving was concerned I went overboard.
at you. Since it was my first assem- But those machines were in use
bly game, I kept it very simple, just much of the show and often all three
eight sprites on the screen at once. at once“, he remembers. So alt-
The guys on Lemon64 really helped hough they will certainly not replace
Inside the VR64 is just
a five inch LCD. The Photo: Jim Happel
„Street Defender“
Photo: Jim Happel
Did you own an Atari 2600 when black and white screenshots, ta-
you were young? Or did you ever bles and diagrams will support you
dream about programming your throughout the book.
own games for it? If so, then now is It also provides a free online IDE at
the perfect time to learn how to do 8bitworkshop.com which you can
so. In December 2016, nearly forty use to easily check your progress in
years after the Atari 2600’s North real-time. It features all examples
American debut, author and devel- from the book, an editor with syntax
oper Steven Hugg published a book highlighting, debugger and an Atari
called “Making Games for the Atari emulator. Of course its use isn’t
2600.” mandatory. If you want to use your
The book addresses readers who local tools instead, feel free to do so.
have few-to-none experiences with
programming in assembly language conclusion___________________
or the inner workings of the 2600. While it’s not superior to the Stella
So it starts off with an introduction Programmer’s Guide or the other
to bits and bytes, and the MOS 6502 materials that can be found out
microprocessor. Step by step each there, it’s nonetheless a well writ-
chapter teaches you new things ten addition and worth to be read.
you’ll need to know for making your It may not cover everything with
game ideas come true. Like many extreme detail and misses a few
other materials, it uses the offi- technical aspects (e.g. differences
cial mnemonics from Atari’s Stella between 6502 and 6507), but it’s still
Programmer’s Guide and the DASM sufficient enough to accompany you
assembler syntax. Most of the code on the road to your first 2600 game.
snippets featured are annotated; (mk)
14 A RARE KIND
PROGRAMMING THE SIGNETICS 2650A
It was in February 2015 when we first you expect of it? Well, to start with:
heard about Sam‘s Journey for the Have you ever played any game from
Commodore 64. Since then, the de- Chester Kollschen, maybe Ice Guys
veloper staff from Knights of Bytes or Metal Dust? Then you know how
worked hard to make the game reali- hard those games can be. And Sam‘s
ty. And now, more than two and a Journey is no exception. However, it
half years later, we can finally enjoy gives players a helping hand that‘s
the fabled Jump‘n‘Run. So what can very nice to have. And it‘s also quite
17
rare to find in C64 games: You have ly mimicking the first Super Mario
unlimited lives. In fact, you don‘t Bros. With Sam‘s Journey, you can
have lives at all, as you can always very well see where Chester got his
restart a level completely or begin inspiration: A nice and animated
from the last checkpoint. And this level map, a castle which you have
is a big relief, as you will quite fre- to beat to proceed to the later levels,
quently die in this game. But more lots of different costumes that come
on that later. First of all, let‘s look along with special abilities for your
at what we have here – and what character, and a control that‘s only
makes this game so special on any matched by Jump‘n‘Runs on 8bit
8bit platform. consoles, not home computers. Eve-
rything looks and feels incredibly
technics______________________ polished. And that was just the flop-
Sam‘s Journey looks amazing. It py disk version. But Sam also achie-
could very well have been a game for ved a technical first on the C64: The
the NES: the smooth multi-direc- cartridge version allows players to
tional scrolling, the precise control save on the cart itself! This is pos-
of your player sprite: Everything sible due to a special design by Jens
fits together nicely and adds up to Schoenfeld from Individual Compu-
an astounding package on the C64. ters. It contains 4 Megabits of ROM
For decades, there simply was no for the game itself and an additional
game like Super Mario Bros. 3 on 2 Kilobyte of storage for savegames.
the breadbin – or any other 8bit 1541Ultimate users will have to wait
machine for that matter. There was for an update to use this feature
Giana Sisters, yes, but it was mere- with their crt-file. However, the d64
images you get with your order work If you happen to own a JPX adaptor
perfectly fine on the 1541U. and can use controllers with more
NTSC users will need to plug in than one button, you can also use
their REU to play the game. The the second fire button for jumping
reason for this is that on those ma- instead for pressing up.
chines, there is less processing po-
wer per frame available. Moreover, great inspiration_____________
the higher update rate per second Usually when a game borrows
(60 instead of 50) has to be main- gameplay ideas from another one,
tained in order to keep the scrolling it can go wrong in many ways. But
nice and smooth. As the REU does Sam takes all the great things from
have DMA capabilities, it can help Super Mario Bros. 3 like the control,
to relieve the CPU with those tasks. the smooth and fast scrolling and
And also, it brings along additional the clever level design and level-
RAM, which always helps. PAL users map, and transforms it into a great
can use their stock C64. However, it experience on the C64. However,
is important to know that you have there are even more influences from
to detach any second floppy drive NES games that you can detect. For
or user port peripherals in order for example at the very beginning, after
Sam to run. If you play on the 1541U, Sam gets pulled into his wardro-
remember to switch off your virtual be, he falls down a long way before
printer, or else it won‘t work either. spashing into the water and using
SD2IEC users won‘t be able to enjoy the first door to enter his new world.
the game on their device, as the new This bears a strong resemblance to
fastloader is not compatible with it. the opening of Super Mario Bros. 2.
When Sam wears his
pirate costume, he
swings his sabre like a
true buccaneer. It‘s a
great costume on many
occasions, but not all.
19
Elephantastic: Even
large enemies like this
one look just great and
are very well made.
As do all the doors, even the locked Sam gets its inspiration from all the
ones and the way Sam handles right places, it manages to be a great
the key for them, throughout the game of its own.
game. And if you are searching for
a comparison for the enemies and superb graphics______________
the quite complex ways some of Sam is so colorful, the backgrounds
them behave, take a look at Kirby‘s are drawn so lovely and the little
Dreamland on NES. But because enemies are so cute that you can‘t
cases, and pick the one needed. on – which is great if you want to get
Nice: The enemies you killed won‘t younger audiences to play the game
return to haunt you. However, there as well. And it gives you enough mo-
are enemies that can‘t be killed. tivation to try a level again when you
Some of the wasps, for example. Oh, learnt how to master it – and also to
the wasps ... you will learn to hate revisit it, maybe with the right co-
them all! stume – to collect all the diamonds,
However, in the case that you find coins and chalices in them to make
yourself stuck in a level, you can al- them 100 percent complete (another
ways press space and begin it anew. great inspiration from Kirby, by the
Or go back to the last checkpoint way).
and try again. The concept of unli-
mited lives (without using a cracked music_________________________
version of a game) is quite a modern It‘s always difficult to compose a
gaming experience, and it‘s been a soundtrack for a game that fits, or
pretty darn good decision to give it a even stands out. But Alex Ney did
try on this game. With limited lives, a great job here. You can find your-
you would have to repeat all the easy self humming some tunes as they
levels again as soon as you failed in a are that catchy. And they are very
difficult one. And here is what Sam upbeat, happy and motivating. The
does better than Super Mario Bros. sounds are also very well chosen, ho-
3, where you can run out of lifes and wever you can hear some inspiration
get thrown all the way back to the from SMB3 here, too. Like the sound
beginning. With Sam, you won‘t Sam makes when he apruptly turns
encounter such a frustrating situati- around at a fast pace. Or the sounds
The doors and keys look
like they would fit pre-
fectly into Super Mario
Bros. 2 on NES as well.
23
Those ants take two
hits before they die.
The owls however are
harmless and serve as
jumping platforms for
Sam.
for selecting something. They are, 1992 for the C64, it would have been
amongst some others, pretty close a system seller for sure. Today, it still
to those of the NES Mario game. But stands out and is one of the best
that doesn‘t disturb at all, you‘ll just games of all time on this machine.
notice it an it will make you smile. It‘s a must-play for every breadbin
owner and will certainly make NES
all in all______________________ enthusiasts turn their heads and
If you had a time machine and could look at this one. A great game, worth
have published this game back in every penny. (bk)
You thought you were
already beyond the ice
palace? Well, you‘re
not!
24 GAME ON
NOX ARCHAIST (APPLE II)
First person games that give you a At first, navigating through the
smooth 3D transition between lo- world of Argus seems a bit weird, as
cations are a scarce thing to find on you will have to get used to the way
8bit computers and consoles. Argus the surroundings change while you
for the C64, programmed by Achim move. And as you can only see what
Volkers, gives it a shot. And it works is in front of you, a magic compass
quite well. He crammed more than shows you all exits to your current
1.500 locations into the RAM which position and flashes if something
you not only can, but must explore special can be done or found at your
in order to find everything that will location. So although you can rush
help you achieve your goal: Find the through a long hallway, it‘s wiser to
Starchild and defeat Zoran and all go step for step. Also, you may get
the evil monsters with him. attacked a lot in those unholy area.
So be aware of your surroundings
and hit them fast and hit them hard.
When beingt attacked, you compass
also flashes, but it does not quite
indicate from which direction you
are being attacked. So sometimes
you find yourself turning 270 de-
grees just to face the enemy and
finally strike your blow. Meanwhile,
he might have hit you several times.
It helps to know that you don‘t need
to turn to exits on your screen, as
27
enemies will most likely attack out nik with your SD2IEC. The graphics
of dark spots and not stand in your are very nice and the impression of
way. And if you ever get lost in the depth turned out well. Thanks to the
game, there is thankfully an ingame great artwork of Smila Storey and
map, so you don‘t have to keep track the atmospheric soundtrack by Saul
of your ways with pen and paper. Cross, you‘ll find the whole scenario
You can also save your progress to rather fascinating. It‘s Just the right
disk and use the d64 file you‘ll recei- game for a cold winternight.
ve with your purchase from Psytro- (bk)
28 GAME ON
STARFYSH (C64)
Richard Bayliss has put out so many decent. It has that modest IO fee-
games on the Commodore 64 in the ling to it, so you don‘t need hordes
last ten or more years, it‘s difficult of enemies, crazy attack patterns
to keep track of all of them. If there or sprite bombast. Your sleek ships
ever would be a lifetime achivement just flys away at what seems to be a
award for such an output, he would reasonable speed for someone flying
get it for sure. through enemy territory. All sprites
His latest game, Starfysh, is a space are multicolor and it is notable that
shooter that offers some decent all the enemies attack in squadrons,
gameplay and enough motivation changing their patterns just in front
to make it through to the fourth of you. So you have to know which
level – and then try again. And this enemies will do what when they
without any endbosses, satellites or come towards you, as you probably
powerups. Just you and your ship won‘t be able to take out all of them
against a seemingly endless stream at once.
of enemy spacecrafts.
playability____________________
looking good_________________ Fortunately, there is no reason for
The very first thing you‘ll notice are button mashing, as your ship will
the quite decent graphics. A futu- keep firing as long as you press the
ristic looking pilot in his cockpit it button. The shots are not that fast
just enough to get you excited, and and each of them has to hit a target
a picture of a spaceship flying into first before you can fire another one,
some mysterious nebula does the resulting in heavy hitting on ene-
rest. The game itself also looks quite mies at close range and rather placid
29
CPC
Diskette
CBM II
Diskette