Beruflich Dokumente
Kultur Dokumente
INSPIRATION
STRENGTH Not really talkative. Calm, but when
13 +1 30 ft. annoyed bursts in no time. Hard to
+3 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
make friends with, but once your
friend, he will guarantee for your
friendship with his life. Always a friend
17 PERSONALITY TRAITS
of good pint of ale.
Hit Point Maximum 14
● +5 Strength
Doesn't really have a goal. Just wants to work on
DEXTERITY his body and conquer his rage.
+1 Dexterity
+1 ● +4
+0
Constitution
Intelligence
CURRENT HIT POINTS IDEALS
13 +1 Wisdom
-1 Charisma None
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+2
+1 Acrobatics (Dex) Total 1d12 SUCCESSES Cannot hold himself when sees
15 +1 Animal Handling (Wis) FAILURES a Chondathan.
+0 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +5 Athletics (Str)
+0 -1 Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
● +2
Barbarian:
Insight (Wis)
10 +1
- Hit Points
+1 Intimidation (Cha)
●
- Rages
WISDOM +0 Investigation (Int)
- Unarmored Defense
+1 Medicine (Wis)
+1 Racial Traits:
+0 Nature (Int)
- Darkvision
● +3 Perception (Wis)
12 - Menacing
-1 Performance (Cha)
- Relentless Endurance
-1 Persuasion (Cha)
CHARISMA - Savage Attacks
+0 Religion (Int)
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
29 1,98m
AGE HEIGHT WEIGHT
Var' osh
Black Dirty orange-brown Black
CHARACTER NAME EYES SKIN HAIR
Enemies:
NAME
SYMBOL
Var' Osh, one of the last living members of what was once known as a
great orkish tribe of the central lands of Faerûn; son of Garr' osh ;),
brother of the tribe leader Grashak.
His tribe was famous for their long-lasting alliance with a nearby
Chondathan (human) settle which went back a century. That's why
half-orc was not a strange phenomenon in that the area, although not
to common either. Var' osh being one of them, a son of orc father and
human mother, was always accepted by both humans and orcs.
When The War came to their lands and Damarans attacked they fought
fierce and the battle for their survival lasted for 4 days. Unfortunately, in
the end, his tribe was destroyed. The loss was partialy caused by the
capitulation of their sister town. That event marked Var' osh for life and
made him resent the Chondathan till the end of time.
After he was taken as a child slave he worked with the army's forger as
errand boy where he mastered the forging craft (Forging tools
proficiency). As the years went by he continued to work there and in
return he got to live in the workshop and have a meal per day.
Over the time, his human side took over and he was mostly obidient,
but during the night he would dream of the massacre of his tribe and
hear the whispers of Gruumsh.
He wakes up, sees the blue skies and feels the blood all over his body.
Some blood is his. He discovers that he has several sevear wounds,
but he feels no pain.
And that is somewhat right, the battle is about to begin, but the one that
is led inside; inside his soul, body and mind.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.