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NAML VRTURL REALITY MODELING LANGUAGE Wintroduction The Virtual Reality Modeling Langnage (VRML) is @ language for describing multi. participant interactive simulations -- virtual worlds networked via the global Intemet and hyperlinked with the World Wide Web. All aspects of virtual worlé. display, interaction and inte-uetworking can be specified usi.g VRML. Its the intention of its designers (ha. VRMIL become the standard Language for interactive simuletion within the World Wide, Web. The first version of VRML zllows for the creation of virtual worlds with limited interactive believior. These worlds can contain objcats which lave hyper'inks to other worlds. HIML documents or otacr valid MIME types. When the user selects an object with z hyperlink, ube appropriate MIME viewer is launched. When the user selects a link (a VRMIL docament from within a correctly configured WWW browser, « VRMIL. viewer is launched. Thus VRML viewers ate the perfect companion applications to standard WWW browsers for navigating and visualizing the Web. Future versions of VRML will alow for richer behaviors, including animations, motion physics and real- ime iwulti-user interaction. This document specifies the features and syntax of Version 1.0 of VRML. ®VRML Mission Statement ‘The history of the development of the Internet hos had thrce distinct phases; first, the developutent of the TCPAP infrastructure which allowed documents and data to be stored in a proximally independent way; that is, Internet provided a layer of abstraction between data sets and the hosts which manipolated chem. While this abstraction was use-ul, it was alan confusing: without any clear sense of "what went where", access to Internet was testricted to the class of sysops/net surfers who could meintain internal cognitive maps of the dasa space: Next, Titn Berners Lee's work at CERN, where he developed the hypermedia system known as World Wide Web, added another layer of abstraction to the existing structure. This abstraction provided an "addressing" scheme, a unique identifier (:he Universal Resource Locator), which could tell anyone “where to go and how to get there" for any piece of data within the Web. While nscful, it lacked dimensionality; there’s no zhere there within the web, and the only type of navigation permissible (other then surfing) is by direct reference. In other words, Ican only tell you how to get to the VRML Forum home pege by saying, “autp:/Awws wired.com/”, which is noc human-centered data, In NAML VIRTUAL REALITY MODELING LANGUAGE fact, Inced to make an effort ta comember it at cll. So, while the World Wide Web provides a retrieval mechanism to complement the existing storage mechanism, it leaves alot to be desired, particularly for tuman beings. Finally, we move to "perceptualized” Inteme works, where (ae data has been sensualized, that is, rendered seasnally. If something is represented sensually, it is possible to make sense of it. VRMIL. is an attempt (how successfl, ouly titne and effor, will tell) to place humans at the center of the Intemet, ordering ite universe to our whims, In order to do hat, the most important sir.gle element is a standard thet defies the particularities of perception. Virtual Reclity Modeling Language is that standard, designed to be a universal description language for multi participant simulations. These three phases, storage, retrieval, and perceptualization are analogous to the buntan process of consciousness, as expressed in lernis of semantics and cognitive science, Tivents occur and are recorded (memory), inZerenoes are deawn from meraory (associations), and from sets of related events, maps of the universe are created (cognitive perception). Wht is itnportant (o remember is that the map is not the territory. and we should avoid becoming trapped in any single representation or world-view. Although: we need to design (o avoid disorientation, we should always push the envelope in the kinds of experience we can bring into manifestation! ‘This document is the living proof of the sucess of a process that was committed to being ‘open and flexible. responsive to the needs of a growing Web community. Rather than rc invent ‘he wheel, we have ada:ted an existing specification (Open Iaven‘or) as the basis from which our own work can grow, saving years of desiga work and perhaps many mistakes. Now our real work can begin; thet of rendering our noospher'¢ space. @History VRML was conceived in the spring of 1994 at the first annual World Wide Web Conference in Geneva, Switzerland. Tim Ben:ers-Lee and Dave Raggett organized a Rirds-of a-Feather (ROF) session to discuss Virtual Reality interfaces to the World Wide Web, Several BOF attendees described projects already underwzy (o build three dimensional graphical viswalization tools which interoperate with the Web. Attendees agrced on the need for these tools to have a common language tor specifying SD scene description and WWW hyperlinks --2n analog of ITTME for virwal reality. The term Virtual Reality Markup Linguage (VRML) was coined, and the group resolved to begin specification work alier the conference. The word Markup’ was later changed to ‘Modeling’ to refleet the graphical nature of VRML. NAML VIRTUAL REALITY MODELING LANGUAGE Shorily after the Geneva BOK cession, the wow-vrml mailing list was created to discuss the cevelopment of a specification for the first version of VRML. The sesponse to the list invitation was overwhehving: within a week, there were over a thousand members. After aa initial settling in period, list moderator Mark Pesce of Labyrinth Group announced his intention to have a draft version of the specification ready by the WWW Fall. 1994 conference, a mere five months away. Thore was general -greement on the list that, while this schedule was aggressive, i: was achievable provided chat the requirements for the first version were not too arnbitions aud that VRMI. could be adapted {yom an existing solution. ‘The List quickly agceed upon a set of requirements for the first version, and begen a search for tecl.nologies which could 5e adapted to fi. the needs of VRML. The secrch for existing technologies tumed up a several worthwhile candidates. After much deliberation the list carse to a consensus: the Open Inventor ASCH Bile Format from Silicon Graphics, Inc. The Invertor File Format supports complete cescriptions of 3D scenes with polygoually rendered objects, lighting, enaterials, ambient properties aud realism effects. A subset of the laventor File Format, with extensions to support networking, Zoms the basis of VRML. Gavin Bell of Silicon Graphics has adapted the Inventor File Format for VRMIL. wits design input from the mailing list. $GI bas publicly stated that the tile format is available for use in the open market, and have contributed a file format parser into the public domain to boo'stap VRML viewer development. 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