Beruflich Dokumente
Kultur Dokumente
HUM-402
Draft / Outline
1) Introduction
a) Depending on who you are, Dungeons & Dragons (D&D) has many different
implications. From a fun game to some and to a blasphemous curse to others, D&D has
had many people intrigued or afraid for the 44 years that it has been played. While D&D
is a fun game, it also has many positive and important benefits to its’ play – in the social,
b) Socially, it helps build friendships and strengthen teamwork in social groups. Creatively,
the ideas of unconventional storytelling and randomness, paired with the collaboration
between players and Dungeon Master (DM), cause an expansion of ideas and thought
processes. How do I apply D&D practically, you might ask? The answer to that is that
D&D requires the ability to make difficult choices, problem solve, collaborate and think
2) Social
i) “I genuinely, 100% have the insane belief that if everyone played D&D just once, I
think it would make the world so much of a happier place. I think it would bring so
much humanity and play and imagination to people. I think that if everyone got to
ii) "It was interesting making those relationships much closer. you can't not be close
after something like this. It was a four-year long theatre run that we did almost
b) Collaboration / Teamwork
i) “One player, identified as the “Dungeon Master” (DM), is tasked with developing a
fantasy world and describing its spaces and inhabitants to the other players. Each
of these players develops a single character that inhabits and explores those
3) Creative
a) Unconventional storytelling
i) “Perhaps the feature that most captures the modern imagination in D&D is the way
ii) “D&D is built upon a paradoxical tension between free exercise of narrative
iii) “There is nothing wrong with using a prepared setting to start a campaign … On
the other hand, there is nothing to say that you are not capable of creating your
a) Randomness
i) “Success in an action is then determined through dice rolls, which are compared to
is guided and limited by the rules of the game (pg. 1298).” – Paladin Ethic
ii) “Actual play is often more confused, as players attempt to understand the DM’s
description and argue with the adjudication of results, but this simplified example
gives a general sense of the way that D&D combines the free play of the
2) Practical
a) Collaboration
i) It was assumed that individual groups would maintain the creative spirit that
produced the game: “New details can be added and old ‘laws’ altered so as to
provide continually new and different situations. . ..If your referee has made
changes in the rules and/or tables, simply note them in pencil (for who knows when
some flux of the cosmos will make things shift once again!) (1303).” - Paladin
Ethic
i) “Many features of the setting are represented numerically with scores (referred to
which the players seek to exercise their imaginations through the rationalized
i) “Long before [the show] I’ve heard interviews – heard writers and actors and
directors talk about how playing this game in the 80’s set them on their course to
ii) By way of comparison, Gygax forewarned the readers of his guide that “What lies
ahead will require the use of all of your skill, put a strain on your imagination,
bring your creativity to the fore, test your patience, and exhaust your free time”