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Screen Shot:
{
title = "My First Game"
text {
x = 10 y=50
animate = false
size = 20
file = "fonts/pirulen.ttf"
text = "game development using ring is very fun!"
color = rgb(0,0,0) # Color = black
}
text {
x = 10 y=150
# Animation Part =====================================
animate = true # Use Animation
direction = GE_DIRECTION_INCVERTICAL # Increase y
point = 400 # Continue until y=400
nStep = 3 # Each time y+= 3
#=====================================================
size = 20
file = "fonts/pirulen.ttf"
text = "welcome to the real world!"
color = rgb(0,0,255) # Color = Blue
}
} # Start the Events Loop
Screen Shot:
animate {
file = "images/fire.png"
x = 100
y = 200
framewidth = 40
height = 42
nStep = 3 # Used for delay
transparent = true
state = func oGame,oSelf { # Called by engine each frame
oSelf {
nStep--
if nStep = 0
nStep = 3
if frame < 13 # we have 13 frames in animation
frame++ # move to next frame
else
oGame.remove(oself.nIndex) # remove object
ok
ok
}
}
}
y = nY
framewidth = 40
height = 42
nStep = 3 # Used for delay
transparent = true
state = func oGame,oSelf { # Called by engine each frame
oSelf {
nStep--
if nStep = 0
nStep = 3
if frame < 13 # we have 13 frames in animation
frame++ # move to next frame
else
frame=1
ok
ok
}
}
}
}
52.19. Using the Game Engine - Sprite - Automatic Movement using Keyboard 461
Ring Documentation, Release 1.5.4
Switch nKey
on KEY_LEFT
x -= 10
on KEY_RIGHT
x += 10
on KEY_UP
y -= 10
on KEY_DOWN
y += 10
off
}
}
mouse = func oGame,oSelf,nType,aMouseList {
if nType = GE_MOUSE_UP
oSelf {
x = aMouseList[GE_MOUSE_X]
y = aMouseList[GE_MOUSE_Y]
}
ok
}
}
} # Start the Events Loop
if nType = GE_MOUSE_UP
oSelf {
x = aMouseList[GE_MOUSE_X]
y = aMouseList[GE_MOUSE_Y]
}
ok
}
state = func oGame,oSelf {
oself {
if x < 0 x = 0 ok
if y < 0 y = 0 ok
if x > ogame.width-width
x= ogame.width - width ok
if y > ogame.height-height
y=ogame.height - height ok
}
}
}
} # Start the Events Loop
animate {
file = "images/fbbird.png"
x = 10
y = 10
framewidth = 20
scaled = true
height = 50
width = 50
nStep = 3
transparent = true
# Animation
nStep--
if nStep = 0
nStep = 3
if frame < 3
frame++
else
frame=1
ok
ok