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Software: Mastercam X7
Author: Mariana Lendel
ISBN: 978-1-926955-79-7
Date: November 6, 2013
Notice
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notice.
Disclaimer Of All Warranties And Liability
In-House Solutions Inc. makes no warranties, either express or implied, with respect to this manual or
with respect to the software described in this manual, its quality, performance, merchantability, or
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Trademarks
Mastercam is a registered trademark of CNC Software, Inc.
Microsoft, the Microsoft logo, MS, and MS-DOS are registered trademarks of Microsoft Corporation;
N-See is a registered trademark of Microcompatibles, Inc.; Windows 7 and Windows 8 are registered
trademarks of Microsoft Corporation.
TABLE OF CONTENTS
Table of Contents
Tutorials
Tutorial #1 - Extrude, Chamfer & Fillet................................................................................................. 13
Tutorial #6 - Offset, Bounding Box, Create Letters & NoHist.dll ........................................................ 223
Tutorial #7 - Spline, Surface Creation, Surface to Solids & Solids Pattern.......................................... 287
MASTERCAM SHORTCUTS
Copy to clipboard Ctrl+C Redo an event that has been undone Ctrl+Y
CUSTOMIZE MASTERCAM
Mastercam Community
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www.emastercam.com/qrc
#2 Create Rectangle.
Create Parallel Lines.
Create Tangent Arcs.
Create Lines.
Translate Geometry.
Create Fillets.
Create Solid Body by Revolving.
#3 Create Rectangle.
Create Geometry in Front Plane.
Create Fillets.
Create Circle Center Point.
Create Rectangular Array.
Create Solid.
Make Changes to The Solid.
GETTING STARTED
Objectives:
NOTE: To be able to follow this tutorial you will need to enable the Unified Backplot /Verify System. The
change has to be done in Mastercam Control Applet as shown in this step.
Click in the on the Unified Backplot Disabled colum and select Enabled from the drop down list as shown.
From Mastercam Properties, select UBVS Display and make sure that you switch to Enabled as shown.
Click on the upper right corner to close the Control panel window.
To start the software, from the Desktop, click on the shortcut icon as shown.
Menu Allows you to select all the functions in Mastercam to create geometry and toolpaths.
Toolbars Can be used instead of the menu to create geometry and toolpaths.
Ribbon Bar Allows you to enter the values and settings that define the entities that you are
currently creating or modifying.
Function prompt Prompts the user for info.
Status Bar Allows you to set the attributes (color, level, style, and width) and the View/Plane and
Z depth currently used.
Toolpaths/Solid Lists the history of the toolpath operations and solids.
Manager
Origin Geometry origin from which the system measures the point coordinates in X,Y and Z
axes in the current plane.
Graphic Area Workspace area in Mastercam where the geometry displays.
MRU Toolbar Lists the most recently used functions.
Quick Mask Toolbar Lets you select all entities of a specific type.
Scale Shows you a scale of the object on the screen.
View Port XYZ Axes Inform you which Graphics view, WCS and Toolplane/Construction plane you are
working in.
In this step you will learn how to use the menu functions in Mastercam to create geometry.
3.1 Using the Menu to select the command Create Line Endpoint
Figure: 3.1.1
3.2 Using the Toolbars to select the command Create Line Endpoint
Left Click on the Create Line Endpoint command icon as shown in Figure: 3.2.1.
Figure: 3.2.1
To see the commands which are found under Create Line, in the menu bar choose the drop down arrow to the
right of the icon as shown.
NOTE: Mastercam is fully customizable meaning you can move the toolbars anywhere you desire allowing you
to work more efficiently.
To move a toolbar select the left vertical line in front of the toolbar and drag it to the desired location on the
screen as shown in Figure: 3.3.1.
Figure: 3.3.1
To create a line left click on the screen. Then enter the distance and angle if necessary.
To continue making lines choose the Apply button from the ribbon bar or press enter. To exit the current
To undo the last command use the Undo button. The Undo button can be used to go back to the beginning
of geometry creation or to the last point of the saved file. Mastercam also has a Redo button for your
convenience.
Figure: 3.5.1
The Status bar seen in Figure: 3.6.1 is used to set the drawing attributes, view, plane, Z depth and construction
mode.
Figure: 3.6.1
2D / 3D Construction Toggles between 2D and 3D construction modes. In 2D mode all geometry is created
parallel to the current Cplane at the current system Z depth. In 3D mode you can
work freely in various Z depths, unconstrained by the current system Z depth and
Cplane setting.
Gview Sets the graphics view which you will view your geometry from. You can choose a
different standard Gview, an existing named view, create a new named view or set
the Gview to the current Cplane.
Planes Sets the construction plane in which you create and manipulate your geometry. You
can change the current plane by selecting a different standard plane, selecting an
existing named view, creating a new named view and by setting the plane to equal
the current Gview.
Z Depth Sets the current construction depth. To set this click the drop down arrow and pick
one from the most recently used list or click the Z: label and pick a point in the
graphics window to use the Z depth values based on the selected entity.
Color Assigns the current color. To change the current color click in the color field and
select a colour from the colour pallet.
Level Sets the main level you want to work with in the graphics window. To change the
current working level type the level number in the box or select the level using one
of the following methods.
Attributes Lets you change one or more drawing attributes.
Point Style Displays and sets the systems point style.
Line Style Shows and sets the system line style.
Line Width Displays and sets the current system line width.
Work Coordinate Allows you to redefine the WCS. You can choose from a list of stand views, specify
System (WCS) origin coordinates, access the view manager or use the named function to access the
view selection dialog box.
Groups Defines a collection of entities or operations that can be manipulated as a single
entity.
Select the desired color from the dialog box as shown in Figure: 3.7.1.
Figure: 3.7.1
Select the OK button to exit the command and begin creating geometry in the color of your choice.
NOTE: Any geometry on your screen will remain in the previous system colour. This change will only affect the
geometry you create going forward.
The Toolpath Manger displays all the operations for the current part.
You can sort, edit, regenerate, verify and post any operations.
For more information on the Toolpath Manager, please refer to General Notes.
The Manger can be hidden to gain more space in the graphics area for creating geometry. Press Alt + O to hide
the manager and Alt + O to reopen the manager as shown in Figure: 3.8.1.
Figure: 3.8.1
Settings
Figure: 4.0.1
Figure: 4.0.2
Settings
Configuration.
Select Screen from the configuration Topics.
Select the plus sign (+) beside screen as shown in Figure: 5.0.1.
Figure: 5.0.1
In Grid Settings enable Visible Grid and change the Spacing to X = 0.25 and Y = 0.25.
Set the Size to 1.0.
Figure: 5.0.2
GEOMETRY CREATION
Please refer to the Getting Started section to set up the graphics user interface accordingly.
NOTE: You may skip this step if your color is already set to Green 10.
Left Click on the System Color button in the status bar as shown.
Select the color Green #10 by either entering in the number in the current color area or selecting it from the
pallet as shown.
In this step you will learn how to create a rectangle knowing the width, the height and the anchor position.
Step Preview:
Create
Rectangle.
Enter the Width and the Height and make sure that Anchor to Center is not enabled as shown.
Press Enter after typing the values to see a preview of the rectangle.
[Select position of base point] Select the Origin as shown in Figure: 3.0.1.
Figure: 3.0.1
Make sure that when selecting the Origin, the visual cue of the cursor changes as shown.
NOTE: During the geometry creation of this tutorial, if you make a mistake you can undo the last step using the
Undo icon. You can undo as many steps as needed. If you delete or undo a step by mistake, just use the
Redo icon. To delete unwanted geometry, select it first and then press Delete from the keyboard.
Figure: 3.0.2
In this step, you will learn how to create parallel lines, from the rectangle created in the previous step. These lines will be
used as construction lines to create the rest of the geometry in the tutorial.
Step Preview:
Create
Line.
Parallel.
[Select a line]: Select Entity A as shown.
[Select the point to place a parallel line through]: Pick a point to the right of the selected line.
NOTE: The color of the geometry is cyan which means that the entity is "live" and you can still change the line
parameters if needed.
NOTE: To continue using the same command you can either select the Apply button or press Enter. To
exit the command you can either start a new command or select the OK button.
Figure: 4.0.1
Figure: 4.0.2
[Select the point to place a parallel line through]: Pick a point below the selected line.
Figure: 4.0.3
In this step we will use the Arc Tangent command to create arcs made from the construction lines we created in the
previous step.
Step Preview:
Create
Arc.
Tangent.
Select the Arc Tangent 3 Entities button in the ribbon bar as shown.
[Select the entity that the arc is to be tangent to] Select Entity A as shown in Figure: 5.0.1.
[Select the entity that the arc is to be tangent to] Select Entity B as shown in Figure: 5.0.1.
[Select the entity that the arc is to be tangent to] Select Entity C as shown in Figure: 5.0.1.
Figure: 5.0.1
[Select the entity that the arc is to be tangent to] Select Entity D as shown in Figure: 5.0.2.
[Select the entity that the arc is to be tangent to] Select Entity E as shown in Figure: 5.0.2.
[Select the entity that the arc is to be tangent to] Select Entity F as shown in Figure: 5.0.2.
Figure: 5.0.2
Figure: 5.0.3
In this step we will use the Line Endpoint command to create angled lines from the parallel lines that we created earlier.
Step Preview:
Create
Line.
Endpoint.
Enable the Multi-Line icon in the ribbon bar. Multi-line will allow you to create multiple lines connected at
their endpoints.
[Specify the first endpoint] Select Endpoint A as shown in Figure: 6.0.1.
[Specify the first endpoint] Select Endpoint B as shown in Figure: 6.0.1.
[Specify the first endpoint] Select Endpoint C as shown in Figure: 6.0.1.
[Specify the first endpoint] Select Endpoint D as shown in Figure: 6.0.1.
Figure: 6.0.1
Figure: 6.0.2
In this step we will delete un-needed geometry and use the trim command to clean up the geometry.
Step Preview:
Edit
Delete.
Delete Entities.
[Select Entities] Select the lines that appear as hidden (dotted) lines in Figure: 7.0.1.
Figure: 7.0.1
Once you have selected all of the entities, click on the End Selection button to delete the lines.
The part should appear as shown in Figure: 7.0.2.
Figure: 7.0.2
Edit
Trim/Break.
Trim/Break/Extend.
Enable the Divide button in the ribbon bar.
[Select the curve to divide/delete] Select the lines that appear as hidden (dotted) lines in Figure: 7.0.3.
Figure: 7.0.3
Figure: 7.0.4
In this step, you will learn how to use the Xform Translate command. We will use this command to copy previously created
geometry.
Step Preview:
Xform
Translate.
[Translate: select entities to translate] Holding the Shift key on your keyboard, select Entity A as shown.
NOTE: Holding the Shift key and selecting an entity will force Mastercam to select a chain.
The Translate dialog box will appear, match the settings that are established as shown.
# is used to indicate the number of translated entities in the direction you specify.
Delta allows you to define a transformation vector using Cartesian (XYZ) coordinates that you enter for the
transformed entities.
From/To allows you to define a transformation vector using the distance and angle between two points that you
select from the graphics window.
Polar defines a transformation vector using the polar coordinates (a linear distance and an angle).
Once you enter in the parameters as shown above, press Enter and a preview should be displayed on the
screen as shown.
Screen
Select the Clear Colors to return the geometry to its original color.
The part should appear as shown in Figure: 8.0.1.
Figure: 8.0.1
In this step we will use the Trim Divide command to delete geometry on the "grooves" we just created.
Step Preview:
View
Zoom Window.
[Specify zoom window] Left click and hold down the mouse button in the upper left corner, drag the mouse
down to a location as shown in the graphic and release the mouse button.
Edit
Trim/Break.
Trim/Break/Extend.
Enable the Divide button in the ribbon bar.
[Select the curve to divide/delete] Select the lines that appear as hidden (dotted) lines in Figure: 9.0.1.
Figure: 9.0.1
Figure: 9.0.2
In this step we will use two different fillet commands to fillet the part, fillet chains and fillet entities.
Step Preview:
Create
Fillet.
Chains.
[Select chain 1] Enable the Partial chaining mode in the Chaining dialog box as shown.
NOTE: Partial chaining mode allows you to select one entity and another entity and creates a chain in between
the two entities.
Figure: 10.0.1
Figure: 10.0.2
Create
Fillet.
Entities.
Change the Radius in the ribbon bar and make sure trim is enabled as shown.
Figure: 10.0.3
Figure: 10.0.4
Figure: 10.0.5
In this step, we will change the construction plane to TOP and create the circles to finish the part.
Step Preview:
Create
Arc.
Figure: 11.0.1
Figure: 11.0.2
Figure: 11.0.3
Figure: 11.0.4
Save As.
Enter in the file name: "Wireframe 2".
SOLID CREATION
A Solid is a geometric entity that occupies a region of space and consists of one or more faces, which define the
closed boundary of the solid.
In this step we will change the main level to 2, to put the solid on level 2 when we create it.
Left click in the number area to the right of the Level button as shown.
Solid Revolve: Performs an operation that results in the creation of one or more new solids. Mastercam revolves entities
by driving the shape of the curves about an axis using the given start and end angles as well as other parameters which
define the results.
Step Preview:
Solids
Revolve.
[Select chain(s) to be revolved 1] Leave the default settings in the Chaining Dialog box and select Entity A to
create the chain as shown.
[Select line to be used as axis...] Select the Center Line as shown in Figure: 15.0.1.
Figure: 15.0.1
The Direction dialog box will appear, and a visual cue of the revolve direction will be displayed in the graphics
area. In the dialog box you have the option to Reselect the Axis line or Reverse the axis direction if you wish.
Select the OK button.
The Revolve Chain dialog box will appear. You are forced to Create Body and the Start and End angles should
both default to 0 and 360 respectively as shown.
Select the OK button to exit the Revolve Chain dialog box and generate the solid.
The part should appear as shown in Figure: 15.0.2.
Figure: 15.0.2
In this step we will use the Extrude command to "cut" the 0.25" hole through the entire part. We will also enable
translucency in the system settings to be able to see the extrude cut through the solid model.
Step Preview:
Settings
Configuration.
The System Configuration dialog box will appear, select Shading from the tree view list on the left hand side of
the dialog box, and enable Translucent on the right hand side as shown.
NOTE: Translucent entities let diffuse light pass through them so that objects on the other side are partially
visible.
Select the No button so the settings will only be applied for this session.
Figure: 16.0.1
Solids
Extrude.
Leave the default settings in the Chaining dialog box and chain the 0.25" circle as shown to create the chain.
NOTE: The chaining direction doesn’t matter because the direction of extrusion can be changed afterwards.
Change any parameters as shown to indicate the Extrusion Operation and Extrusion Distance.
Figure: 16.0.2
In this step we will cut the 1.0" hole through the solid by a specific distance.
Step Preview:
Solids
Extrude.
Leave the default settings in the Chaining dialog box and chain the 1.0" circle as shown to create the chain.
NOTE: The chaining direction doesn’t matter because the direction of extrusion can be changed afterwards.
The Extrude Chain dialog box will appear, change the Extrusion Operation to Cut Body and enable Extend by
specified distance with the specified amount as shown. Ensure the direction is pointing upwards to identify the
extrusion direction.
Figure: 17.0.1
In this step, we will create another extrusion operation to cut the 1.25" hole from the solid body to a specific depth to
finish the part.
Step Preview:
Solids
Extrude.
Leave the default settings in the Chaining dialog box and chain the 1.25" circle as shown to create the chain.
Ensure the direction is pointing upwards to identify the extrusion direction as shown.
Figure: 18.0.1
Save As.
Enter in the file name "Solid_2".
Create the solid for Tutorial #2 Exercise as per the instructions below.
NOTES:
TUTORIAL #2 QUIZ
How does a solid revolve operation work?
What is a CPlane?
R T
Rectangle ........................................................ 55 Toolbar States ................................................... 9
Rectangular Array ......................................... 102 Toolbars ............................................................ 4
Rectangular Shapes ...................................... 248 Toolpaths/Solid Manager ................................. 4
Regen All ......................................................... 43 Translucency ................................................... 81
Reorganizing Toolbars ...................................... 6 Trim Divide .............................................68, 234
Reverse ......................................................... 113 Trim To Point ................................................ 234
Ribbon Bar ........................................................ 4 U
Ruled Surface ................................................ 321 Using the Menu ................................................ 5
Ruled/Lofted ................................................. 321 Using the Toolbars ............................................ 5
S V
Save The File ................................................... 27 Variable Radius ............................................... 40
Scale .................................................................. 4 View Port XYZ Axes ........................................... 4
Set Solid Face Color ...................................... 362
W
Shaded ............................................................ 31
Solid Extrude ................................................... 29 Wireframe ...................................................... 31
Solid Fillet ...............................................39, 123 Work Coordinate System (WCS) ....................... 8
Solid Revolve .................................................. 78 X
Solid Shell ..................................................... 137 Xform Dynamic ............................................. 259
Solids Manager ............................................... 43 Xform Mirror ................................................. 238
Solids Trim .................................................... 356 Xform Offset ................................................. 240
Status Bar .......................................................... 4 Xform Rotate ................................................ 305
Sweep Cut ..................................................... 130 Xform Translate ..............................66, 257, 318
System Configuration ..................................... 81 Z
Z Depth ............................................................. 7
Zoom Window .............................................. 295
We hope you like what you see. If you haven’t already, be sure to check out the Table of Contents included at
the beginning of this sample for a full listing of topics covered. If you found the first tutorial useful, we’re
certain the rest of the book will help you along your way to mastering Mastercam.
X7TRAIN
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