Sie sind auf Seite 1von 21

Initialize engine version: 5.6.

2p4UnknownWorlds (0)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon (TM) R9 390 Series (ID=0x67b1)
Vendor: ATI
VRAM: 8168 MB
Driver: 23.20.15017.3010
Begin MonoManager ReloadAssembly
Platform assembly:
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll
(this message is harmless)
Loading
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll
into Unity Child Domain
Platform assembly:
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-
CSharp-firstpass.dll (this message is harmless)
Loading
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-
CSharp-firstpass.dll into Unity Child Domain
Platform assembly:
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-
CSharp.dll (this message is harmless)
Loading
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-
CSharp.dll into Unity Child Domain
Platform assembly:
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-
UnityScript-firstpass.dll (this message is harmless)
Loading
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-
UnityScript-firstpass.dll into Unity Child Domain
Platform assembly:
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-
UnityScript.dll (this message is harmless)
Loading
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-
UnityScript.dll into Unity Child Domain
Platform assembly:
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.
dll (this message is harmless)
Loading
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.
dll into Unity Child Domain
Platform assembly:
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Net
working.dll (this message is harmless)
Loading
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Net
working.dll into Unity Child Domain
Platform assembly:
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Per
formanceTesting.dll (this message is harmless)
Loading
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Per
formanceTesting.dll into Unity Child Domain
Platform assembly:
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Ana
lytics.dll (this message is harmless)
Loading
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Ana
lytics.dll into Unity Child Domain
Platform assembly:
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.VR.
dll (this message is harmless)
Loading
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.VR.
dll into Unity Child Domain
Platform assembly:
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll
(this message is harmless)
Loading
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll
into Unity Child Domain
Platform assembly:
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll
(this message is harmless)
Loading
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll into
Unity Child Domain
Platform assembly:
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll
(this message is harmless)
Loading
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll
into Unity Child Domain
Platform assembly:
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll
(this message is harmless)
Loading
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll
into Unity Child Domain
Platform assembly:
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll
(this message is harmless)
Loading
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll
into Unity Child Domain
Platform assembly:
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json
.dll (this message is harmless)
Loading
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json
.dll into Unity Child Domain
- Completed reload, in 1.663 seconds
Platform assembly:
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\System.Core.dll
(this message is harmless)
Platform assembly:
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\System.dll
(this message is harmless)
OnLevelWasLoaded was found on OVRScreenFade
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 376)


WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA'
has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.
UnloadTime: 0.881096 ms
FMOD Studio: Creating runtime system instance

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Object reference not set to an instance of an object


Loading game settings

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Unloading asset bundle 'waterdisplacement' because it is no longer referenced

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Process name: Subnautica

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

changeset 60026, QualityLevel = 2

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

OK Running Win64

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Application version: 60026

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

SystemInfo:
deviceModel = System Product Name (System manufacturer)
deviceName = SHANEDESKTOP-PC
deviceType = Desktop
deviceUniqueIdentifier = 0ed5a55eed3a4ef1867a3087d033313b8dfb09d9
graphicsDeviceID = 26545
graphicsDeviceName = AMD Radeon (TM) R9 390 Series
graphicsDeviceType = Direct3D11
graphicsDeviceVendor = ATI
graphicsDeviceVendorID = 4098
graphicsDeviceVersion = Direct3D 11.0 [level 11.1]
graphicsMemorySize = 8168
graphicsShaderLevel = 50
npotSupport = Full
maxTextureSize = 16384
operatingSystem = Windows 10 (10.0.0) 64bit
processorCount = 4
processorFrequency = 3504
processorType = Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz
supportedRenderTargetCount = 8
supports3DTextures = True
supportsAccelerometer = False
supportsComputeShaders = True
supportsGyroscope = False
supportsImageEffects = True
supportsInstancing = True
supportsLocationService = False
supportsRawShadowDepthSampling = True
supportsRenderTextures = True
supportsRenderToCubemap = True
supportsShadows = True
supportsSparseTextures = True
supportsStencil = 1
supportsVibration = False
systemMemorySize = 16327

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

FormatException: Input string was not in a correct format.


at System.String.FormatHelper (System.Text.StringBuilder result, IFormatProvider
provider, System.String format, System.Object[] args) [0x00000] in <filename
unknown>:0
at System.String.Format (IFormatProvider provider, System.String format,
System.Object[] args) [0x00000] in <filename unknown>:0
at Language.FormatString (System.String text, System.Object[] args) [0x00000] in
<filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Language:FormatString(String, Object[])
Language:GetFormatImpl(String, Object[])
Language:GetFormat(String, String, String, String, String)
uGUI_CameraCyclops:UpdateBindings()
uGUI_CameraCyclops:UpdateTexts()
uGUI_CameraCyclops:OnLanguageChanged()
Language:SetCurrentLanguage(String)
uGUI_OptionsPanel:OnLanguageChanged(Int32)
UnityEngine.Events.InvokableCall`1:Invoke(Object[])
UnityEngine.Events.InvokableCallList:Invoke(Object[])
UnityEngine.Events.UnityEventBase:Invoke(Object[])
UnityEngine.Events.UnityEvent`1:Invoke(Int32)
uGUI_Choice:set_value(Int32)
uGUI_Choice:NextChoice()
GamepadInputModule:TranslateButtonEvent(Object, Button)
GamepadInputModule:DispatchInputEvents()
GamepadInputModule:ProcessInput()
GamepadInputModule:LateUpdate()

(Filename: Line: -1)

FormatException: Input string was not in a correct format.


at System.String.FormatHelper (System.Text.StringBuilder result, IFormatProvider
provider, System.String format, System.Object[] args) [0x00000] in <filename
unknown>:0
at System.String.Format (IFormatProvider provider, System.String format,
System.Object[] args) [0x00000] in <filename unknown>:0
at Language.FormatString (System.String text, System.Object[] args) [0x00000] in
<filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Language:FormatString(String, Object[])
Language:GetFormatImpl(String, Object[])
Language:GetFormat(String, String, String)
uGUI_CameraDrone:UpdateBindings()
uGUI_CameraDrone:UpdateTexts()
uGUI_CameraDrone:OnLanguageChanged()
Language:SetCurrentLanguage(String)
uGUI_OptionsPanel:OnLanguageChanged(Int32)
UnityEngine.Events.InvokableCall`1:Invoke(Object[])
UnityEngine.Events.InvokableCallList:Invoke(Object[])
UnityEngine.Events.UnityEventBase:Invoke(Object[])
UnityEngine.Events.UnityEvent`1:Invoke(Int32)
uGUI_Choice:set_value(Int32)
uGUI_Choice:NextChoice()
GamepadInputModule:TranslateButtonEvent(Object, Button)
GamepadInputModule:DispatchInputEvents()
GamepadInputModule:ProcessInput()
GamepadInputModule:LateUpdate()

(Filename: Line: -1)

FormatException: Input string was not in a correct format.


at System.String.FormatHelper (System.Text.StringBuilder result, IFormatProvider
provider, System.String format, System.Object[] args) [0x00000] in <filename
unknown>:0
at System.String.Format (IFormatProvider provider, System.String format,
System.Object[] args) [0x00000] in <filename unknown>:0
at Language.FormatString (System.String text, System.Object[] args) [0x00000] in
<filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Language:FormatString(String, Object[])
Language:GetFormatImpl(String, Object[])
Language:GetFormat(String, DateTime, String)
uGUI_BuildWatermark:UpdateText()
uGUI_BuildWatermark:OnLanguageChanged()
Language:SetCurrentLanguage(String)
uGUI_OptionsPanel:OnLanguageChanged(Int32)
UnityEngine.Events.InvokableCall`1:Invoke(Object[])
UnityEngine.Events.InvokableCallList:Invoke(Object[])
UnityEngine.Events.UnityEventBase:Invoke(Object[])
UnityEngine.Events.UnityEvent`1:Invoke(Int32)
uGUI_Choice:set_value(Int32)
uGUI_Choice:NextChoice()
GamepadInputModule:TranslateButtonEvent(Object, Button)
GamepadInputModule:DispatchInputEvents()
GamepadInputModule:ProcessInput()
GamepadInputModule:LateUpdate()

(Filename: Line: -1)

ArgumentException: Culture name sr-Cyrl is not supported.


Parameter name: name
at System.Globalization.CultureInfo..ctor (System.String name, Boolean
useUserOverride, Boolean read_only) [0x00000] in <filename unknown>:0
at System.Globalization.CultureInfo..ctor (System.String name, Boolean
useUserOverride) [0x00000] in <filename unknown>:0
at System.Globalization.CultureInfo..ctor (System.String name) [0x00000] in
<filename unknown>:0
at Language.LoadLanguageFile (System.String language) [0x00000] in <filename
unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Language:LoadLanguageFile(String)
Language:SetCurrentLanguage(String)
uGUI_OptionsPanel:OnLanguageChanged(Int32)
UnityEngine.Events.InvokableCall`1:Invoke(Object[])
UnityEngine.Events.InvokableCallList:Invoke(Object[])
UnityEngine.Events.UnityEventBase:Invoke(Object[])
UnityEngine.Events.UnityEvent`1:Invoke(Int32)
uGUI_Choice:set_value(Int32)
uGUI_Choice:NextChoice()
GamepadInputModule:TranslateButtonEvent(Object, Button)
GamepadInputModule:DispatchInputEvents()
GamepadInputModule:ProcessInput()
GamepadInputModule:LateUpdate()

(Filename: Line: -1)

Saving game settings

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

FormatException: Input string was not in a correct format.


at System.String.FormatHelper (System.Text.StringBuilder result, IFormatProvider
provider, System.String format, System.Object[] args) [0x00000] in <filename
unknown>:0
at System.String.Format (IFormatProvider provider, System.String format,
System.Object[] args) [0x00000] in <filename unknown>:0
at Language.FormatString (System.String text, System.Object[] args) [0x00000] in
<filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Language:FormatString(String, Object[])
Language:GetFormatImpl(String, Object[])
Language:GetFormat(String, String, String, String, String)
uGUI_CameraCyclops:UpdateBindings()
uGUI_CameraCyclops:UpdateTexts()
uGUI_CameraCyclops:OnLanguageChanged()
Language:SetCurrentLanguage(String)
uGUI_OptionsPanel:OnLanguageChanged(Int32)
UnityEngine.Events.InvokableCall`1:Invoke(Object[])
UnityEngine.Events.InvokableCallList:Invoke(Object[])
UnityEngine.Events.UnityEventBase:Invoke(Object[])
UnityEngine.Events.UnityEvent`1:Invoke(Int32)
uGUI_Choice:set_value(Int32)
uGUI_Choice:NextChoice()
GamepadInputModule:TranslateButtonEvent(Object, Button)
GamepadInputModule:DispatchInputEvents()
GamepadInputModule:ProcessInput()
GamepadInputModule:LateUpdate()

(Filename: Line: -1)

FormatException: Input string was not in a correct format.


at System.String.FormatHelper (System.Text.StringBuilder result, IFormatProvider
provider, System.String format, System.Object[] args) [0x00000] in <filename
unknown>:0
at System.String.Format (IFormatProvider provider, System.String format,
System.Object[] args) [0x00000] in <filename unknown>:0
at Language.FormatString (System.String text, System.Object[] args) [0x00000] in
<filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Language:FormatString(String, Object[])
Language:GetFormatImpl(String, Object[])
Language:GetFormat(String, String, String)
uGUI_CameraDrone:UpdateBindings()
uGUI_CameraDrone:UpdateTexts()
uGUI_CameraDrone:OnLanguageChanged()
Language:SetCurrentLanguage(String)
uGUI_OptionsPanel:OnLanguageChanged(Int32)
UnityEngine.Events.InvokableCall`1:Invoke(Object[])
UnityEngine.Events.InvokableCallList:Invoke(Object[])
UnityEngine.Events.UnityEventBase:Invoke(Object[])
UnityEngine.Events.UnityEvent`1:Invoke(Int32)
uGUI_Choice:set_value(Int32)
uGUI_Choice:NextChoice()
GamepadInputModule:TranslateButtonEvent(Object, Button)
GamepadInputModule:DispatchInputEvents()
GamepadInputModule:ProcessInput()
GamepadInputModule:LateUpdate()

(Filename: Line: -1)

FormatException: Input string was not in a correct format.


at System.String.FormatHelper (System.Text.StringBuilder result, IFormatProvider
provider, System.String format, System.Object[] args) [0x00000] in <filename
unknown>:0
at System.String.Format (IFormatProvider provider, System.String format,
System.Object[] args) [0x00000] in <filename unknown>:0
at Language.FormatString (System.String text, System.Object[] args) [0x00000] in
<filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Language:FormatString(String, Object[])
Language:GetFormatImpl(String, Object[])
Language:GetFormat(String, DateTime, String)
uGUI_BuildWatermark:UpdateText()
uGUI_BuildWatermark:OnLanguageChanged()
Language:SetCurrentLanguage(String)
uGUI_OptionsPanel:OnLanguageChanged(Int32)
UnityEngine.Events.InvokableCall`1:Invoke(Object[])
UnityEngine.Events.InvokableCallList:Invoke(Object[])
UnityEngine.Events.UnityEventBase:Invoke(Object[])
UnityEngine.Events.UnityEvent`1:Invoke(Int32)
uGUI_Choice:set_value(Int32)
uGUI_Choice:NextChoice()
GamepadInputModule:TranslateButtonEvent(Object, Button)
GamepadInputModule:DispatchInputEvents()
GamepadInputModule:ProcessInput()
GamepadInputModule:LateUpdate()

(Filename: Line: -1)

ArgumentException: Culture name sr-Cyrl is not supported.


Parameter name: name
at System.Globalization.CultureInfo..ctor (System.String name, Boolean
useUserOverride, Boolean read_only) [0x00000] in <filename unknown>:0
at System.Globalization.CultureInfo..ctor (System.String name, Boolean
useUserOverride) [0x00000] in <filename unknown>:0
at System.Globalization.CultureInfo..ctor (System.String name) [0x00000] in
<filename unknown>:0
at Language.LoadLanguageFile (System.String language) [0x00000] in <filename
unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Language:LoadLanguageFile(String)
Language:SetCurrentLanguage(String)
uGUI_OptionsPanel:OnLanguageChanged(Int32)
UnityEngine.Events.InvokableCall`1:Invoke(Object[])
UnityEngine.Events.InvokableCallList:Invoke(Object[])
UnityEngine.Events.UnityEventBase:Invoke(Object[])
UnityEngine.Events.UnityEvent`1:Invoke(Int32)
uGUI_Choice:set_value(Int32)
uGUI_Choice:NextChoice()
GamepadInputModule:TranslateButtonEvent(Object, Button)
GamepadInputModule:DispatchInputEvents()
GamepadInputModule:ProcessInput()
GamepadInputModule:LateUpdate()

(Filename: Line: -1)


Saving game settings

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Saving game settings

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Saving game settings

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Unloading 7 Unused Serialized files (Serialized files now loaded: 1)


UnloadTime: 4.715838 ms
Heartbeat CSV, time s,185.7794, GC.GetTotalMemory MB,16.41406, OctNodes
MB,7.247925, CompactOctrees MB,0.005386353, CellManager MB,0, ClipMapManager MB,-
9.536743E-07, GCCount,98, PlayerPos,2.078138,3.397397,-0.686676, WorkingSet MB,0

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Unloading asset bundle 'logos' because it is no longer referenced

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Unloading 2132 unused Assets to reduce memory usage. Loaded Objects now: 10774.
Total: 58.284744 ms (FindLiveObjects: 0.478392 ms CreateObjectMapping: 0.666593 ms
MarkObjects: 55.216545 ms DeleteObjects: 1.922339 ms)

Cyclops::Awake frame 10403

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

L0: Loading lightmapped prefab scene Cyclops total ms: 5879.233 self ms: 5879.233

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Streamer not ready for __LIGHTMAPPED_PREFAB__

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Loaded lightmapped prefab Cyclops frame 10403


(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

L0: Loading lightmapped prefab scene EscapePod total ms: 2742.799 self ms: 2742.799

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Caching tech types for 3316 prefabs

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Loaded lightmapped prefab EscapePod frame 10570

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Streamer not ready for RegenPowerCell(Clone)

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Streamer not ready for RegenPowerCell(Clone)

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Streamer not ready for RegenPowerCell(Clone)

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

L0: Loading lightmapped prefab scene Aurora total ms: 2699.556 self ms: 2699.556

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Loaded lightmapped prefab Aurora frame 10730

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

PAXTerrainController::Initialize called - frame = 10730

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

PAXTerrainController::MountWorld frame 11680

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

builders ready, building world..

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

loading static world at 'SNUnmanagedData\Build18'.

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

World in SNUnmanagedData\Build18 is from version 39

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

LargeWorld: Loading world. Frame 11682.

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

LargeWorld land 'Voxeland (Voxeland)'

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

LargeWorldStreamer::Deinitialize called, frame 11682

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

LargeWorldStreamer::Initialize frame 11682

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Read streaming settings:


max frame ms 10, skip ents False, budget 200
(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

LargeWorldStreamer allocated space for 26,20,26 octree batches

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

LargeWorldStreamer is disabling grass! Either override disable is on, or this is a


standalone build

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Calling LoadPrefabDatabase frame 11682

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

L1: Initialize prefab database (WorldEntities) total ms: 2.8835 self ms: 2.8835

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

L1: SaveLoadManager.Initialize total ms: 2.849 self ms: 2.8493

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

L1: Create octree compiler total ms: 31.5307 self ms: 31.531

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

L1: Create worker thread total ms: 0.9615 self ms: 0.9618

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

L0: Streamer initialize total ms: 258.5678 self ms: 220.1809

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

L0: cellManager.ResetEntityDistributions total ms: 35.3297 self ms: 35.33

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)
Read clip map settings from SNUnmanagedData\clipmaps-high.json:
{
"chunkMeshRes": 16,
"maxWorkspaces": 8,
"maxMeshQueue": 20,
"maxThreads": 2,
"debugSingleBlockType": false,
"vertexBucketStride": 300,
"triangleBucketStride": 175,
"levels": [
{
"chunksPerSide": 7,
"chunksVertically": 7,
"colliders": true,
"downsamples": 0,
"maxBlockTypes": 2147483647,
"meshOverlap": 0,
"grass": true,
"entities": true,
"skipRelax": false,
"debug": false,
"fadeMeshes": false,
"ignoreMeshes": false,
"castShadows": true,
"highPriority": true,
"visual": {
"useLowMesh": false,
"simplify": {
"maxError": 0.001,
"antiSliverWeight": 0.005,
"skipRandomPhase": false,
"writeDebugOutput": false
}
},
"grassSettings": {
"reduction": 0.0,
"maxVerts": 10000,
"maxTris": 10000
}
},
{
"chunksPerSide": 7,
"chunksVertically": 7,
"colliders": false,
"downsamples": 0,
"maxBlockTypes": 2147483647,
"meshOverlap": 0,
"grass": true,
"entities": true,
"skipRelax": false,
"debug": false,
"fadeMeshes": false,
"ignoreMeshes": false,
"castShadows": true,
"highPriority": false,
"visual": {
"useLowMesh": true,
"simplify": {
"maxError": 0.01,
"antiSliverWeight": 0.001,
"skipRandomPhase": false,
"writeDebugOutput": false
}
},
"grassSettings": {
"reduction": 0.5,
"maxVerts": 10000,
"maxTris": 10000
}
},
{
"chunksPerSide": 7,
"chunksVertically": 7,
"colliders": false,
"downsamples": 1,
"maxBlockTypes": 2,
"meshOverlap": 1,
"grass": false,
"entities": true,
"skipRelax": false,
"debug": false,
"fadeMeshes": false,
"ignoreMeshes": false,
"castShadows": false,
"highPriority": false,
"visual": {
"useLowMesh": true,
"simplify": {
"maxError": 0.1,
"antiSliverWeight": 0.0005,
"skipRandomPhase": false,
"writeDebugOutput": false
}
},
"grassSettings": {
"reduction": 0.5,
"maxVerts": 10000,
"maxTris": 10000
}
},
{
"chunksPerSide": 8,
"chunksVertically": 4,
"colliders": false,
"downsamples": 2,
"maxBlockTypes": 1,
"meshOverlap": 0,
"grass": false,
"entities": true,
"skipRelax": false,
"debug": false,
"fadeMeshes": true,
"ignoreMeshes": false,
"castShadows": false,
"highPriority": false,
"visual": {
"useLowMesh": true,
"simplify": {
"maxError": 1.0,
"antiSliverWeight": 0.0005,
"skipRandomPhase": false,
"writeDebugOutput": false
}
},
"grassSettings": {
"reduction": 0.5,
"maxVerts": 10000,
"maxTris": 10000
}
}
]
}

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Prewarming all workspaces for res = 32

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Growing ChunkWorkspace to meshRes = 32

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Growing RasterWorkspace to L=54872

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Growing ChunkWorkspace to meshRes = 32

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Growing RasterWorkspace to L=54872

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

ClipMapManager initialize done

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

initializing first time explosion

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

L0: LoadSceneObjects total ms: 2.686 self ms: 2.6863

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

L0: LoadGlobalRoot total ms: 0.9483 self ms: 0.9483

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

L0: RefreshExistingBatchesForPlayMode total ms: 6280.632 self ms: 6280.632

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

loading palette for LargeWorld at 'BlockPrefabs'.

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

L0: Loading palette total ms: 4231.816 self ms: 4231.816

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

L0: Loading heightmap total ms: 230.2929 self ms: 230.2929

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

biome map downsample factor: 4

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

L0: Loading biome map total ms: 114.1986 self ms: 114.1989

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

LargeWorld: calling land.Rebuild frame 11710

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

L0: Rebuilding land total ms: 13.2684 self ms: 13.2687


(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

L0: Refresh signal database total ms: 28.5774 self ms: 28.5777

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

OK world mounted: SNUnmanagedData\Build18

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Growing ChunkWorkspace to meshRes = 34

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Growing RasterWorkspace to L=64000

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Growing ChunkWorkspace to meshRes = 34

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Growing RasterWorkspace to L=64000

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

LOADING FINISHED

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

PerformGarbageAndAssetCollection, Time.time=185.7679, Time.frameCount=13360,


DateTime.Now=4/28/2018 12:48:58 PM

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

L0: PerformGarbageCollection -> GC.Collect total ms: 43.4291 self ms: 43.4294

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)
LightmappedPrefabs all loaded, maybe starting intro vignette frame 13361

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Unloading 7 Unused Serialized files (Serialized files now loaded: 1)

Unloading 5093 unused Assets to reduce memory usage. Loaded Objects now: 126767.
Total: 337.974243 ms (FindLiveObjects: 8.975786 ms CreateObjectMapping: 5.138413 ms
MarkObjects: 321.525085 ms DeleteObjects: 2.334686 ms)

--- PerformGarbageAndAssetCollectionAsync: GC Time 43.5633 Asset GC Time 347.9372

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

L0: CellManager::EstimateBytes total ms: 2.1334 self ms: 2.1334

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Heartbeat CSV, time s,245.7773, GC.GetTotalMemory MB,446.9766, OctNodes


MB,7.247925, CompactOctrees MB,192.4244, CellManager MB,15.58921, ClipMapManager
MB,13.52243, GCCount,113, PlayerPos,20.34143,1.61323,-111.6528, WorkingSet
MB,1802.418

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

L0: CellManager::EstimateBytes total ms: 1.8487 self ms: 1.8487

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Heartbeat CSV, time s,305.7753, GC.GetTotalMemory MB,442.2773, OctNodes


MB,7.247925, CompactOctrees MB,192.4244, CellManager MB,15.58921, ClipMapManager
MB,13.52243, GCCount,115, PlayerPos,20.19145,1.853178,-110.9702, WorkingSet
MB,1819.047

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

L0: PerformGarbageCollection -> GC.Collect total ms: 45.8266 self ms: 45.8266

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Saving game settings

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)
L0: PerformGarbageCollection -> GC.Collect total ms: 43.2906 self ms: 43.2906

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

L0: CellManager::EstimateBytes total ms: 2.1915 self ms: 2.1915

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Heartbeat CSV, time s,365.7743, GC.GetTotalMemory MB,444.4336, OctNodes


MB,7.247925, CompactOctrees MB,192.4244, CellManager MB,15.58921, ClipMapManager
MB,13.52243, GCCount,118, PlayerPos,18.4471,1.880552,-110.4878, WorkingSet
MB,1823.945

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Saving game settings

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Saving 164 batches to SNUnmanagedData\Build18

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Unloading 3 Unused Serialized files (Serialized files now loaded: 1)


LargeWorldStreamer::Deinitialize called, frame 28269

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

MainLoop aborted

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Time played: 327s

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Max depth: 0m

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)
Distance traveled: 26m

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

UnloadTime: 365.644470 ms

Unloading 13359 unused Assets to reduce memory usage. Loaded Objects now: 37604.
Total: 233.583176 ms (FindLiveObjects: 2.042740 ms CreateObjectMapping: 4.870724 ms
MarkObjects: 169.536972 ms DeleteObjects: 57.131866 ms)

FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a
camera in the scene for correct 3D positioning of sounds

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 201 unused Assets to reduce memory usage. Loaded Objects now: 27231.
Total: 176.990799 ms (FindLiveObjects: 1.418813 ms CreateObjectMapping: 3.313390 ms
MarkObjects: 161.953995 ms DeleteObjects: 10.303714 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 2.261626 ms

Unloading 2070 unused Assets to reduce memory usage. Loaded Objects now: 28251.
Total: 172.392426 ms (FindLiveObjects: 1.591818 ms CreateObjectMapping: 2.753755 ms
MarkObjects: 163.259140 ms DeleteObjects: 4.786852 ms)

Loading game settings

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Process name: Subnautica

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

changeset 60026, QualityLevel = 2

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

OK Running Win64

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Application version: 60026

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

SystemInfo:
deviceModel = System Product Name (System manufacturer)
deviceName = SHANEDESKTOP-PC
deviceType = Desktop
deviceUniqueIdentifier = 0ed5a55eed3a4ef1867a3087d033313b8dfb09d9
graphicsDeviceID = 26545
graphicsDeviceName = AMD Radeon (TM) R9 390 Series
graphicsDeviceType = Direct3D11
graphicsDeviceVendor = ATI
graphicsDeviceVendorID = 4098
graphicsDeviceVersion = Direct3D 11.0 [level 11.1]
graphicsMemorySize = 8168
graphicsShaderLevel = 50
npotSupport = Full
maxTextureSize = 16384
operatingSystem = Windows 10 (10.0.0) 64bit
processorCount = 4
processorFrequency = 3504
processorType = Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz
supportedRenderTargetCount = 8
supports3DTextures = True
supportsAccelerometer = False
supportsComputeShaders = True
supportsGyroscope = False
supportsImageEffects = True
supportsInstancing = True
supportsLocationService = False
supportsRawShadowDepthSampling = True
supportsRenderTextures = True
supportsRenderToCubemap = True
supportsShadows = True
supportsSparseTextures = True
supportsStencil = 1
supportsVibration = False
systemMemorySize = 16327

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Setting up 2 worker threads for Enlighten.


Thread -> id: 15ac -> priority: 1
Thread -> id: e14 -> priority: 1
FMOD Studio: Destroying runtime system instance

(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)

Das könnte Ihnen auch gefallen