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GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon (TM) R9 390 Series (ID=0x67b1)
Vendor: ATI
VRAM: 8168 MB
Driver: 23.20.15017.3010
Begin MonoManager ReloadAssembly
Platform assembly:
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll
(this message is harmless)
Loading
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll
into Unity Child Domain
Platform assembly:
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-
CSharp-firstpass.dll (this message is harmless)
Loading
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-
CSharp-firstpass.dll into Unity Child Domain
Platform assembly:
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-
CSharp.dll (this message is harmless)
Loading
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CSharp.dll into Unity Child Domain
Platform assembly:
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-
UnityScript-firstpass.dll (this message is harmless)
Loading
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UnityScript-firstpass.dll into Unity Child Domain
Platform assembly:
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-
UnityScript.dll (this message is harmless)
Loading
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UnityScript.dll into Unity Child Domain
Platform assembly:
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.
dll (this message is harmless)
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dll into Unity Child Domain
Platform assembly:
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Net
working.dll (this message is harmless)
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E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Net
working.dll into Unity Child Domain
Platform assembly:
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Per
formanceTesting.dll (this message is harmless)
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E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Per
formanceTesting.dll into Unity Child Domain
Platform assembly:
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Ana
lytics.dll (this message is harmless)
Loading
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Ana
lytics.dll into Unity Child Domain
Platform assembly:
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.VR.
dll (this message is harmless)
Loading
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.VR.
dll into Unity Child Domain
Platform assembly:
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll
(this message is harmless)
Loading
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll
into Unity Child Domain
Platform assembly:
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll
(this message is harmless)
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Unity Child Domain
Platform assembly:
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll
(this message is harmless)
Loading
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into Unity Child Domain
Platform assembly:
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll
(this message is harmless)
Loading
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll
into Unity Child Domain
Platform assembly:
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll
(this message is harmless)
Loading
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll
into Unity Child Domain
Platform assembly:
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json
.dll (this message is harmless)
Loading
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json
.dll into Unity Child Domain
- Completed reload, in 1.663 seconds
Platform assembly:
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\System.Core.dll
(this message is harmless)
Platform assembly:
E:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\System.dll
(this message is harmless)
OnLevelWasLoaded was found on OVRScreenFade
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed
(Filename:
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ngs.gen.cpp Line: 51)
(Filename:
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ngs.gen.cpp Line: 51)
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ngs.gen.cpp Line: 51)
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ngs.gen.cpp Line: 51)
(Filename:
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ngs.gen.cpp Line: 51)
OK Running Win64
(Filename:
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ngs.gen.cpp Line: 51)
(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)
SystemInfo:
deviceModel = System Product Name (System manufacturer)
deviceName = SHANEDESKTOP-PC
deviceType = Desktop
deviceUniqueIdentifier = 0ed5a55eed3a4ef1867a3087d033313b8dfb09d9
graphicsDeviceID = 26545
graphicsDeviceName = AMD Radeon (TM) R9 390 Series
graphicsDeviceType = Direct3D11
graphicsDeviceVendor = ATI
graphicsDeviceVendorID = 4098
graphicsDeviceVersion = Direct3D 11.0 [level 11.1]
graphicsMemorySize = 8168
graphicsShaderLevel = 50
npotSupport = Full
maxTextureSize = 16384
operatingSystem = Windows 10 (10.0.0) 64bit
processorCount = 4
processorFrequency = 3504
processorType = Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz
supportedRenderTargetCount = 8
supports3DTextures = True
supportsAccelerometer = False
supportsComputeShaders = True
supportsGyroscope = False
supportsImageEffects = True
supportsInstancing = True
supportsLocationService = False
supportsRawShadowDepthSampling = True
supportsRenderTextures = True
supportsRenderToCubemap = True
supportsShadows = True
supportsSparseTextures = True
supportsStencil = 1
supportsVibration = False
systemMemorySize = 16327
(Filename:
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ngs.gen.cpp Line: 51)
(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)
(Filename:
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ngs.gen.cpp Line: 51)
(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)
(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)
(Filename:
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ngs.gen.cpp Line: 51)
(Filename:
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ngs.gen.cpp Line: 51)
Unloading 2132 unused Assets to reduce memory usage. Loaded Objects now: 10774.
Total: 58.284744 ms (FindLiveObjects: 0.478392 ms CreateObjectMapping: 0.666593 ms
MarkObjects: 55.216545 ms DeleteObjects: 1.922339 ms)
(Filename:
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ngs.gen.cpp Line: 51)
L0: Loading lightmapped prefab scene Cyclops total ms: 5879.233 self ms: 5879.233
(Filename:
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ngs.gen.cpp Line: 51)
(Filename:
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ngs.gen.cpp Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
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L0: Loading lightmapped prefab scene EscapePod total ms: 2742.799 self ms: 2742.799
(Filename:
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ngs.gen.cpp Line: 51)
(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)
(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)
(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)
(Filename:
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ngs.gen.cpp Line: 51)
L0: Loading lightmapped prefab scene Aurora total ms: 2699.556 self ms: 2699.556
(Filename:
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ngs.gen.cpp Line: 51)
(Filename:
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ngs.gen.cpp Line: 51)
(Filename:
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ngs.gen.cpp Line: 51)
(Filename:
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ngs.gen.cpp Line: 51)
(Filename:
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ngs.gen.cpp Line: 51)
(Filename:
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ngs.gen.cpp Line: 51)
(Filename:
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ngs.gen.cpp Line: 51)
(Filename:
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ngs.gen.cpp Line: 51)
(Filename:
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ngs.gen.cpp Line: 51)
(Filename:
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ngs.gen.cpp Line: 51)
(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)
(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)
(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)
(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)
L1: Initialize prefab database (WorldEntities) total ms: 2.8835 self ms: 2.8835
(Filename:
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ngs.gen.cpp Line: 51)
(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)
L1: Create octree compiler total ms: 31.5307 self ms: 31.531
(Filename:
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ngs.gen.cpp Line: 51)
L1: Create worker thread total ms: 0.9615 self ms: 0.9618
(Filename:
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ngs.gen.cpp Line: 51)
(Filename:
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ngs.gen.cpp Line: 51)
(Filename:
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ngs.gen.cpp Line: 51)
Read clip map settings from SNUnmanagedData\clipmaps-high.json:
{
"chunkMeshRes": 16,
"maxWorkspaces": 8,
"maxMeshQueue": 20,
"maxThreads": 2,
"debugSingleBlockType": false,
"vertexBucketStride": 300,
"triangleBucketStride": 175,
"levels": [
{
"chunksPerSide": 7,
"chunksVertically": 7,
"colliders": true,
"downsamples": 0,
"maxBlockTypes": 2147483647,
"meshOverlap": 0,
"grass": true,
"entities": true,
"skipRelax": false,
"debug": false,
"fadeMeshes": false,
"ignoreMeshes": false,
"castShadows": true,
"highPriority": true,
"visual": {
"useLowMesh": false,
"simplify": {
"maxError": 0.001,
"antiSliverWeight": 0.005,
"skipRandomPhase": false,
"writeDebugOutput": false
}
},
"grassSettings": {
"reduction": 0.0,
"maxVerts": 10000,
"maxTris": 10000
}
},
{
"chunksPerSide": 7,
"chunksVertically": 7,
"colliders": false,
"downsamples": 0,
"maxBlockTypes": 2147483647,
"meshOverlap": 0,
"grass": true,
"entities": true,
"skipRelax": false,
"debug": false,
"fadeMeshes": false,
"ignoreMeshes": false,
"castShadows": true,
"highPriority": false,
"visual": {
"useLowMesh": true,
"simplify": {
"maxError": 0.01,
"antiSliverWeight": 0.001,
"skipRandomPhase": false,
"writeDebugOutput": false
}
},
"grassSettings": {
"reduction": 0.5,
"maxVerts": 10000,
"maxTris": 10000
}
},
{
"chunksPerSide": 7,
"chunksVertically": 7,
"colliders": false,
"downsamples": 1,
"maxBlockTypes": 2,
"meshOverlap": 1,
"grass": false,
"entities": true,
"skipRelax": false,
"debug": false,
"fadeMeshes": false,
"ignoreMeshes": false,
"castShadows": false,
"highPriority": false,
"visual": {
"useLowMesh": true,
"simplify": {
"maxError": 0.1,
"antiSliverWeight": 0.0005,
"skipRandomPhase": false,
"writeDebugOutput": false
}
},
"grassSettings": {
"reduction": 0.5,
"maxVerts": 10000,
"maxTris": 10000
}
},
{
"chunksPerSide": 8,
"chunksVertically": 4,
"colliders": false,
"downsamples": 2,
"maxBlockTypes": 1,
"meshOverlap": 0,
"grass": false,
"entities": true,
"skipRelax": false,
"debug": false,
"fadeMeshes": true,
"ignoreMeshes": false,
"castShadows": false,
"highPriority": false,
"visual": {
"useLowMesh": true,
"simplify": {
"maxError": 1.0,
"antiSliverWeight": 0.0005,
"skipRandomPhase": false,
"writeDebugOutput": false
}
},
"grassSettings": {
"reduction": 0.5,
"maxVerts": 10000,
"maxTris": 10000
}
}
]
}
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ngs.gen.cpp Line: 51)
(Filename:
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ngs.gen.cpp Line: 51)
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ngs.gen.cpp Line: 51)
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ngs.gen.cpp Line: 51)
(Filename:
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ngs.gen.cpp Line: 51)
(Filename:
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ngs.gen.cpp Line: 51)
(Filename:
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ngs.gen.cpp Line: 51)
(Filename:
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ngs.gen.cpp Line: 51)
(Filename:
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ngs.gen.cpp Line: 51)
(Filename:
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ngs.gen.cpp Line: 51)
(Filename:
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ngs.gen.cpp Line: 51)
(Filename:
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ngs.gen.cpp Line: 51)
(Filename:
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ngs.gen.cpp Line: 51)
(Filename:
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ngs.gen.cpp Line: 51)
(Filename:
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ngs.gen.cpp Line: 51)
L0: Loading biome map total ms: 114.1986 self ms: 114.1989
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ngs.gen.cpp Line: 51)
(Filename:
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ngs.gen.cpp Line: 51)
L0: Refresh signal database total ms: 28.5774 self ms: 28.5777
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(Filename:
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LOADING FINISHED
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L0: PerformGarbageCollection -> GC.Collect total ms: 43.4291 self ms: 43.4294
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LightmappedPrefabs all loaded, maybe starting intro vignette frame 13361
(Filename:
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Unloading 5093 unused Assets to reduce memory usage. Loaded Objects now: 126767.
Total: 337.974243 ms (FindLiveObjects: 8.975786 ms CreateObjectMapping: 5.138413 ms
MarkObjects: 321.525085 ms DeleteObjects: 2.334686 ms)
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(Filename:
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L0: PerformGarbageCollection -> GC.Collect total ms: 45.8266 self ms: 45.8266
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(Filename:
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L0: PerformGarbageCollection -> GC.Collect total ms: 43.2906 self ms: 43.2906
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(Filename:
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MainLoop aborted
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Max depth: 0m
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Distance traveled: 26m
(Filename:
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UnloadTime: 365.644470 ms
Unloading 13359 unused Assets to reduce memory usage. Loaded Objects now: 37604.
Total: 233.583176 ms (FindLiveObjects: 2.042740 ms CreateObjectMapping: 4.870724 ms
MarkObjects: 169.536972 ms DeleteObjects: 57.131866 ms)
FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a
camera in the scene for correct 3D positioning of sounds
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Unloading 201 unused Assets to reduce memory usage. Loaded Objects now: 27231.
Total: 176.990799 ms (FindLiveObjects: 1.418813 ms CreateObjectMapping: 3.313390 ms
MarkObjects: 161.953995 ms DeleteObjects: 10.303714 ms)
Unloading 2070 unused Assets to reduce memory usage. Loaded Objects now: 28251.
Total: 172.392426 ms (FindLiveObjects: 1.591818 ms CreateObjectMapping: 2.753755 ms
MarkObjects: 163.259140 ms DeleteObjects: 4.786852 ms)
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(Filename:
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ngs.gen.cpp Line: 51)
(Filename:
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OK Running Win64
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(Filename:
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SystemInfo:
deviceModel = System Product Name (System manufacturer)
deviceName = SHANEDESKTOP-PC
deviceType = Desktop
deviceUniqueIdentifier = 0ed5a55eed3a4ef1867a3087d033313b8dfb09d9
graphicsDeviceID = 26545
graphicsDeviceName = AMD Radeon (TM) R9 390 Series
graphicsDeviceType = Direct3D11
graphicsDeviceVendor = ATI
graphicsDeviceVendorID = 4098
graphicsDeviceVersion = Direct3D 11.0 [level 11.1]
graphicsMemorySize = 8168
graphicsShaderLevel = 50
npotSupport = Full
maxTextureSize = 16384
operatingSystem = Windows 10 (10.0.0) 64bit
processorCount = 4
processorFrequency = 3504
processorType = Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz
supportedRenderTargetCount = 8
supports3DTextures = True
supportsAccelerometer = False
supportsComputeShaders = True
supportsGyroscope = False
supportsImageEffects = True
supportsInstancing = True
supportsLocationService = False
supportsRawShadowDepthSampling = True
supportsRenderTextures = True
supportsRenderToCubemap = True
supportsShadows = True
supportsSparseTextures = True
supportsStencil = 1
supportsVibration = False
systemMemorySize = 16327
(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)
(Filename:
C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindi
ngs.gen.cpp Line: 51)