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Kateybat Moshaa

Mekaneekey
(Mechanised Infantry Battalion)
Kateybat Moshaa
Mekaneekey Mechanised Infantry Battalion

(Mechanised Company)
Motivation and Skill
MOTIVATION SKILL
Each armoured brigade had a battalion of mechanised infantry mounted in armoured
personnel carriers. These followed the tanks into action to secure their gains. Their belief RELUCTANT CONSCRIPT
in the ultimate destruction of the Jewish state bolsters their determination, making up for CONFIDENT TRAINED
their crude tactics based on Soviet doctrine. A Kateybat Moshaa Mekaneekey (Mechanised FEARLESS VETERAN
Infantry Battalion) is rated as Confident Conscript.
HEADQUARTERS

HEADQUARTERS You must field one platoon from each box shaded black and may field one platoon from
each box shaded grey.

Kateybat Moshaa
3

Mekaneekey HQ

SUPPORT PLATOONS
COMBAT PLATOONS

WEAPONS PLATOONS

INFANTRY ANTI-TANK
ARMOUR ARTILLERY

Moshaa Mekaneekey Moshaaa Heavy


5

Anti-tank Company
3

(Mechanised) Company Scout Company Artillery Battalion


7

8
INFANTRY ARTILLERY Heavy Artillery

9
ANTI-TANK Battalion

AIRCRAFT

Moshaa Mekaneekey Moshaaa Heavy


5

Mortar Company Self-propelled


3

(Mechanised) Company
8

Anti-tank Company

INFANTRY ANTI-AIRCRAFT Air Support 9

Moshaa Mekaneekey Moshaaa Air Defence


6

Company
3

(Mechanised) Company

ANTI-TANK ARMOUR

Moshaaa Anti-tank
4

Company Debabbat (Tank)


6

Company
ARTILLERY
ARMOUR

Moshaaa Mortar
4

Company
Debabbat (Tank)
6

Company
HEADQUARTERS

Kateybat Moshaa Muqqadem


Mekaneekey HQ Muqqadem

Headquarters
Company HQ 25 points Company Command BTR-152 2iC Command
AK47 Assault Rifle team transporter AK47 Assault Rifle team
Company HQ

Kateybat Moshaa Mekaneekey HQ

COMBAT COMPANIES

Moshaa Mekaneekey Naqib


(Mechanised) Company Naqib

Company
Command AK47 RPD LMG B-10 82mm
HQ Section with: Assault Rifle team team recoilless team
3 Infantry Platoons 280 points
2 Infantry Platoons 190 points RPD LMG B-10 82mm
team recoilless team
1 Infantry Platoon 100 points
HQ Section
Options
Mulazim Mulazim
• Add RPD LMG teams for +10 points per team.
• Add B-10 82mm recoilless teams for +25
points per team. AK47 Assault Blindicide AK47 Assault Blindicide
Rifle team team Rifle team team
The United Arab Republic followed Soviet Doctrine, sup-
porting their tanks with mechanised infantry battalions, AK47 Assault AK47 Assault AK47 Assault AK47 Assault
Kateybat Moshaa Mekaneekey (pronounced kah-tee-bat Rifle team Rifle team Rifle team Rifle team
moh-shaa mek-ahn-ee-kee), shortened to Moshmek, in
Arabic, mounted in six-wheeled BTR-152 armoured trans-
porters. The infantry were equipped with a mix of Soviet BTR-152 transporter BTR-152 transporter
and locally-made equipment. Soldiers carried a mix of AK47
assault rifles and locally-made semi-automatic rifles, backed
AK47 Assault AK47 Assault
up with Belgian Blindicide (‘Armour Killer’) bazookas, Rifle team Rifle team
Soviet RPD machine-guns, and B-10 82mm recoilless guns.

Recoilless Guns AK47 Assault AK47 Assault AK47 Assault AK47 Assault
Rifle team Rifle team Rifle team Rifle team
The B-10 82mm recoilless gun gave the infantry an effective
light anti-tank weapon at the company level. Unfortunately,
the huge backblast from firing it revealed its position, making
BTR-152 transporter BTR-152 transporter
it important to knock out the target with the first shots.
infantry platoon infantry platoon
B-10 82mm recoilless guns use the Recoilless Guns rule on Mulazim
page 119 of the rulebook. This means that the firing team
never counts as Concealed when they fire the recoilless gun,
AK47 Assault Blindicide AK47 Assault
and they cannot fire the recoilless gun from buildings or if Rifle team team Rifle team
there is a friendly Infantry team within 2”/5cm behind them.

AK47 Assault AK47 Assault AK47 Assault AK47 Assault


Rifle team Rifle team Rifle team Rifle team

BTR-152 BTR-152
transporter transporter
infantry platoon

Moshaa Mekaneekey
(Mechanised) Company
Moshaa Anti-tank Company Naqib
Platoon Naqib

HQ Section with:
Command AK47 Assault Rifle team
4 OQF 6 pdr guns 80 points
HQ Section
4 57mm ZIS-2 guns 105 points
Mulazim Mulazim
The battalion anti-tank company is equipped with light
anti-tank guns, either British Ordnance Quick Firing Anti-tank gun Anti-tank gun
6  pounder or Soviet 57mm ZIS-2 guns. Being small and
easy to conceal, these guns shouldn’t be dismissed. Although
these can’t penetrate the frontal armour of a modern tank, BTR-152 transporter BTR-152 transporter
they are useful for keeping older, lighter tanks at bay, and if
they can get flank shots, they will still ruin any tank’s day.
Anti-tank gun Anti-tank gun

BTR-152 transporter BTR-152 transporter

Gun platoon Gun platoon

Moshaa Anti-tank Company

Moshaa Mortar Company Naqib


Platoon Naqib

HQ Section with:
Command AK47 Observer AK47
6 82-BM-41 mortars 85 points Assault Rifle team Assault Rifle team
HQ Section
Options
• Add Observer team for +15 points. Mulazim Mulazim
• Add trucks for +5 points for the company.

The battalion mortar company provides quick, responsive 82-BM-41 mortar Truck 82-BM-41 mortar Truck
fire, either pinning down the enemy as your infantry launch
their attack, or smashing their counterattacks at long range.
82-BM-41 mortar Truck 82-BM-41 mortar Truck

82-BM-41 mortar Truck 82-BM-41 mortar Truck


Mortar platoon Mortar platoon

Moshaa Mortar Company


WEAPONS COMPANIES

Moshaa Heavy Anti-tank Naqib


Company Naqib

Platoon
HQ Section with: Command AK47 Assault Rifle team
HQ Section
6 OQF 17 pdr guns 165 points
3 OQF 17 pdr guns 85 points Mulazim Mulazim

6 100mm BS-3 guns 165 points


Anti-tank gun Anti-tank gun
3 100mm BS-3 guns 85 points

Option
• Add trucks for +5 points for the company. Truck Truck

The regimental anti-tank company has much heavier guns


than the battalion-level guns. While still WWII-era guns, Anti-tank gun Anti-tank gun
they are much more powerful, and are quite capable of
knocking out a modern tank from the front at combat
ranges. The British Ordnance Quick firing 17 pounder gun Truck Truck
is smaller and lighter than the huge Soviet 100mm BS-3
gun, although that’s not saying much! Firing a lighter round,
the 17 pounder is quicker firing, but not as devastating as the Anti-tank gun Anti-tank gun
100mm gun’s massive round.

Truck Truck
Gun platoon Gun platoon

Moshaa Heavy Anti-tank Company

Moshaa Heavy Mortar Company Naqib


Platoon Naqib

HQ Section with:
Command AK47 Observer AK-47
6 120-PM-38 mortars 100 points Assault Rifle team Assault Rifle team
3 120-PM-38 mortars 50 points HQ Section

Options Mulazim Mulazim


• Add Observer team for +15 points.
• Add trucks for +5 points for the company.
120-PM-38 Mortar Truck 120-PM-38 Mortar Truck
The battalion mortar company provides quick, responsive
fire, either pinning down the enemy as your infantry launch
their attack, or smashing their counterattacks at long range. 120-PM-38 Mortar Truck 120-PM-38 Mortar Truck

120-PM-38 Mortar Truck 120-PM-38 Mortar Truck

Mortar platoon Mortar platoon

Moshaa Heavy Mortar Company


Moshaa Air Defence Company Naqib
Platoon Naqib

HQ Section with:
Command AK47 Assault Rifle team
6 37mm 61-K guns 145 points
HQ Section
3 37mm 61-K guns 80 points
Mulazim Mulazim
Options
• Add trucks for +5 points for the company.

The Soviet Army learned the importance of protecting their 37mm obr 1939 gun 37mm obr 1939 gun
troops from enemy air strikes during the Great Patriotic War.
Now, they equip their troops, and those of their allies, with
plenty of anti-aircraft guns. Although the guns are the old Truck Truck
1939 design and lack radar guidance, massed fire will still
bring down the latest jet fighters.
37mm obr 1939 gun 37mm obr 1939 gun

Truck Truck

37mm obr 1939 gun 37mm obr 1939 gun

Truck Truck
Anti-aircraft Anti-aircraft
platoon platoon

Moshaa Air Defence Company

Debabbat (Tank) Company Naqib


Company Naqib

10 T-54 or T-55 390 points


9 T-54 or T-55 365 points
Command Tank
8 T-54 or T-55 340 points
HQ Tank
7 T-54 or T-55 310 points
6 T-54 or T-55 275 points Mulazim Mulazim
5 T-54 or T-55 240 points
• Equip all T-54 or T-55 tanks with Stabilisers and
Infra-red Searchlights for +15 points per tank. Tank Tank

10 IS-3M 365 points


9 IS-3M 340 points
Tank Tank
8 IS-3M 315 points
7 IS-3M 290 points
6 IS-3M 260 points
Tank Tank
5 IS-3M 225 points
Tank Platoon Tank Platoon
10 Centurion 3 540 points Mulazim
9 Centurion 3 500 points
8 Centurion 3 460 points
7 Centurion 3 415 points Tank
6 Centurion 3 365 points
5 Centurion 3 315 points
Tank Tank
Tank Platoon

Debabbat (Tank) Company


SUPPORT COMPANIES

Scout Company Naqib


Company Naqib

HQ Section and
2 Infantry Platoons with:
Command AK47 Assault Rifle team BTR-50PK
7 BTR-50PK and 6 PT-76 400 points HQ Section
7 BTR-50PK and 3 PT-76 310 points
Mulazim Mulazim
1 Infantry Platoon with:
4 BTR-50PK and 6 PT-76 305 points AK47 Assault AK47 Assault
4 BTR-50PK and 3 PT-76 215 points Rifle team Rifle team

Option
• Replace up to one AK47 Rifle team with a Blindicide BTR-50PK BTR-50PK
team per Infantry Platoon at no cost.
AK47 Assault AK47 Assault
Each tank and mechanised infantry regiment had a scout Rifle team Rifle team
company equipped with amphib­ious BTR-50PK transport-
ers supported by PT‑76 tanks. Soviet doctrine (as used by
the United Arab Republic) called for a rapid, uninterrupted BTR-50PK BTR-50PK
advance, so the reconnaissance elements were expected to
move forward at speed until engaged, then either overrun
the defenders or bypass them and continue advancing. If AK47 Assault AK47 Assault
Rifle team Rifle team
the company ran into anti-tank guns, the infantry platoons
would dismount and assault to clear the way forward, covered
by their transporters and the tanks. If worst came to worst,
BTR-50PK BTR-50PK
the destruction of the scout company would alert the fol- Infantry Platoon Infantry Platoon
lowing troops to the presence of a strong defensive position.
Mulazim Mulazim
Carries Passengers
The BTR-50PK used by the scout companies was primarily
an armoured personnel carrier. These troops were trained to
do ‘reconnaissance by battle’, that is to drive forward until PT-76 PT-76
they encountered resistance they couldn’t overrun!

BTR-50PK armoured personnel carriers are Tank teams. PT-76 PT-76


However, each BTR-50PK can carry up to four Infantry
teams as Passengers as if it was a Transport team.
BTR‑50PK armoured personnel carriers cannot be Sent to
PT-76 PT-76
the Rear during the game like Transport teams.
Tank Platoon Tank Platoon
If the BTR-50PK armoured personnel carriers are Pinned
Scout Company
Down, their Passenger teams are also Pinned Down. Bailed
Out BTR-50PK armoured personnel carriers do not roll to Spearhead of the Advance
Remount at the end of the Step in the way that Armoured The scout company was supposed to lead the advance,
Transports do. pushing forward to locate enemy strongpoints before they
If an BTR-50PK armoured personnel carrier is Destroyed could engage and delay the main force.
by shooting, Artillery Bombardment or air attack, the
Passengers take a 5+ Passenger Save with the survivors The Scout Company uses the Spearhead Deployment
Dismounting Under Fire and becoming Pinned Down. If special rule on page 261 of the rulebook. It is not a
an BTR-50PK armoured personnel carrier is Destroyed in Reconnaissance Platoon.
an assault, any Passengers are automatically Destroyed.
BTR-50PK armoured personnel carriers (whether
Destroyed or still fighting) are ignored when determining if
the platoon has More Teams Destroyed than Still Fighting
in Platoon Morale Checks.
Self-propelled Anti-tank Naqib

Company Naqib

Company
6 SU-100M 205 points Command SU-100M SU-100M
5 SU-100M 180 points
4 SU-100M 150 points
3 SU-100M 105 points SU-100M SU-100M

Despite the design dating back to the end of the Second


World War, the 100mm gun in the SU-100M could still SU-100M SU-100M
knock out any tank fighting in 1967. Each division had a Anti-tank Company
battalion of eighteen guns as their anti-tank battalion.
Self-propelled Anti-tank Company
Tank Killer
The SU-100M self-propelled gun was used as a long-range An SU-100M that did not move in the Movement Step
anti-tank weapon to support tanks and infantry against may re-roll failed rolls To Hit when shooting their main
Israeli tanks. Its rate of fire was slow, but its accuracy was guns at platoons with all teams more than 16”/40cm away.
good when the crew took their time to line up their shots.

Artillery Battalion Muqqadem


Battalion MuqQadem

HQ Section with:
Command AK-47 Staff team Trench Observer AK-47
18 122mm M-30 howitzers in Gun Pits 400 points Assault Rifle team Assault Rifle team
12 122mm M-30 howitzers in Gun Pits 325 points
6 122mm M-30 howitzers in Gun Pits 210 points Naqib

18 OQF 25 pdr guns in Gun Pits 350 points


12 OQF 25 pdr guns in Gun Pits 285 points
Howitzer in Gun Pit Howitzer in Gun Pit Howitzer in Gun Pit
6 OQF 25 pdr guns in Gun Pits 185 points

The Russians have traditionally had a strong artillery arm.


Howitzer in Gun Pit Howitzer in Gun Pit Howitzer in Gun Pit
The Soviet Army maintained this tradition with each
Gun Battery
division supported by multiple battalions of 18 guns each.
The United Arab Republic, being organised on Soviet lines, Naqib
carried things further, concentrating whole artillery brigades
to maximise its effect.
Most of the artillery was old Second World War surplus (even Howitzer in Gun Pit Howitzer in Gun Pit Howitzer in Gun Pit
if it got a new name). The 122mm M-30 was the old Soviet
1938 model, while the Ordnance Quick Firing 25 pdr guns
were left over from the days of British occupation. Howitzer in Gun Pit Howitzer in Gun Pit Howitzer in Gun Pit
Gun Battery
Naqib

Howitzer in Gun Pit Howitzer in Gun Pit Howitzer in Gun Pit

Howitzer in Gun Pit Howitzer in Gun Pit Howitzer in Gun Pit


Gun Battery

Artillery Battalion
Heavy Artillery Battalion Muqqadem
Battalion MuqQadem

HQ Section with:
Command AK-47 Staff team Trench Observer AK-47
18 152mm D-1 howitzers in Gun Pits 465 points Assault Rifle team Assault Rifle team
12 152mm D-1 howitzers in Gun Pits 380 points
6 152mm D-1 howitzers in Gun Pits 245 points Naqib

18 M50 155mm howitzers in Gun Pits 510 points


12 M50 155mm howitzers in Gun Pits 420 points
Howitzer in Gun Pit Howitzer in Gun Pit Howitzer in Gun Pit
6 M50 155mm howitzers in Gun Pits 270 points

Each division had a battalion of heavy artillery. Some di-


visions had the Soviet 152mm D-1, a renamed WWII-era Howitzer in Gun Pit Howitzer in Gun Pit Howitzer in Gun Pit
152mm 1943 model. Despite their age, these still out-ranged Gun Battery
the Israeli artillery, as well as throwing heavier shells. Other Naqib
battalions had the more modern French 155 mm Modèle 50,
a leftover from the days before the United Arab Republic
when France still had an interest in the Suez Canal.
Howitzer in Gun Pit Howitzer in Gun Pit Howitzer in Gun Pit

Howitzer in Gun Pit Howitzer in Gun Pit Howitzer in Gun Pit


Gun Battery
Naqib

Howitzer in Gun Pit Howitzer in Gun Pit Howitzer in Gun Pit

Howitzer in Gun Pit Howitzer in Gun Pit Howitzer in Gun Pit


Gun Battery

Heavy Artillery Battalion

Air Support mulazim awel


Sporadic Air Support mulazim awel

MiG-17 155 points


MiG-17
Despite Israel’s surprise attack on the Arab air forces, the Flight
sheer number of aircraft available to the United Arab
Republic and its allies allowed them to continue small-scale Air Support
air attacks until the end of the war.
Fast Movers Tall Flight Stands
Fast-moving jet aircraft are difficult to hit with manual- Aircraft, such as the MiG 17, that use the tall flight stand
ly-aimed anti-aircraft guns. It takes an excellent crew and a require some adjustments to the rules.
good deal of luck to hit one.
Aircraft on tall flight stands must be placed within 6”/15cm
Fast-moving jet aircraft roll a die for each hit from an of the target rather than the usual 4”/10cm of the target.
Anti-aircraft weapon. On a score of 5+, they speed through
the danger zone, the shells bursting behind them, and are
unharmed. Otherwise they are hit as normal.
United Arab Republic Special Rules
Centralised Control Qadri
The armies of the United Arab Republic were equipped and While the officers of the Arab armies were from the upper
trained by the Soviet Union. The Soviet Army’s doctrine parts of society, the soldiers were nomads, villagers, and
stressed the use of massed forces and shock effect over small peasants. The gulf between them was enormous. Officers
unit tactics, and this meshed well with the Arab armies’ focus lived well, but paid scant attention to the wellbeing of
on obedience and high-level planning. their troops. When the situation deteriorated, most officers
put their own survival well ahead of that of their troops.
To reflect this, United Arab Republic forces are organised
Fortunately for the Arab cause, the soldiers were much more
differently from other armies. For game purposes, a United
qadri, fatalistic, and often fought to the end, even without
Arab Republic company is treated as a single platoon and a
their officers.
whole battalion operates like most armies’ companies.
If an Arab platoon with a Platoon Command team or an
Wherever the rules talk about a platoon, read that as an
attached Command team fails a Platoon Morale Check
Arab company. Where the rules talk about a company, read
(after any re-rolls), or an Arab company with a Higher,
that as an Arab battalion.
Company, or 2iC Command team fails a Company Morale
Thus a United Arab Republic company is led by a Platoon Check, roll a die:
Command team and operates like a large platoon. A United • On a roll of 5 or 6, you pass the Platoon or Company
Arab Republic battalion is led by a Company Command team Morale Check, but remove the most senior Command team
and operates as a large company. This means, for example, involved as it heads to the rear. In the case of a Platoon
that while an Israeli platoon must remain In Command to Morale Check this is the most senior Command team in
move freely, an entire United Arab Republic company must or Joined to the platoon. In the case of a Company Morale
be In Command to do the same. Check, it is the Command team that would normally take
the Motivation Test. If this was the last team in a platoon,
Mothabara the platoon is no longer on the table, but is not Destroyed.
Arab troops often failed to manoeuvre, especially when • Otherwise, the Platoon or Company Morale Check is
defending fixed positions, but they held their ground stub- failed as normal.
bornly, showing great mothabara (perseverance), refusing to
surrender until forced to at the point of a bayonet.
Quality of Quantity
When Arab platoons test their Motivation to Counterattack Following the focus on mass and shock effect, the Arab
in assaults, you may re-roll the die and apply the re-rolled armies used large-scale assaults to overcome Israeli defences.
result to all Arab platoons that failed on the original roll. With whole companies assaulting at once, only a strong
defence with plenty of firepower could stop them.

A platoon (Arab company) with at least fifteen Infantry or


Gun teams In Command has Quality of Quantity. Include
any attached teams, and any Warrior and Independent
teams that have Joined it when determining if a platoon
(Arab company) has Quality of Quantity.
A platoon (Arab company) starting the Shooting Step with
Quality of Quantity must take at least ten hits (instead of
the usual five) in a single Shooting Step before they become
Pinned Down, although a single hit from an Artillery
Bombardment still Pins them Down.
Teams from a platoon (Arab company) starting the
Assault Step with Quality of Quantity may Charge into
Contact and Counterattack from 12”/30cm away from the
enemy rather than 8”/20cm as usual. Teams further than
12”/30cm are still Non-assaulting teams.
A platoon (Arab company) with at least fifteen Assaulting
Infantry teams must take at least ten hits in Defensive Fire
before they are Pinned Down and forced to Fall Back.
UNITED ARAB REPUBLIC TANKS
Infrared Searchlights Stabilisers
When the Israelis continued their attacks into the night they The stabiliser on the later model PT-76, T-54 and T-55 tanks
were shocked to discover that the latest Soviet tanks used by enabled them to fire on the move with a reasonable degree
the Arabs mounted infrared searchlights that allowed them of accuracy. Given the difficulty of loading the huge 100mm
to locate targets in the dark far more easily. rounds in a cramped turret, anything that made each shot
more likely to hit was a big improvement.
A Tank team using its Infra-red Searchlight does not roll on
the Night Visibility Table (see page 272 of the rulebook). A moving tank firing a gun fitted with a Stabiliser shoots
Instead, their Line of Sight extends out to 24”/60cm. at its full ROF.
Vehicles using Infrared Searchlights do not need to re-roll • If the gun has ROF 2 or more, it adds a penalty of +1
Bogging Checks when crossing Rough Terrain at Night. to the score To Hit (in addition to the +1 to hit for the Taa’a
special rule).
In their next Shooting Step, enemy teams with Infra-red
• If the gun has ROF 1, it ignores the normal +1 penalty
Searchlights in Line of Sight can see tanks using Infrared
To Hit when moving (but still retains the +1 to hit for the
Searchlights at any distance, but they are still Concealed.
Taa’a special rule).
Unlike Western tanks, Soviet tanks did not incorporate a
Before shooting, a tank can choose not to use its Stabiliser.
white-light option in their searchlights, so cannot i­ lluminate
targets for other teams.
Taa’a
Skirts Taa’a, obedience to elders and submission to the will of
Allah, was an important aspect of Arab culture. This meshed
The British-supplied Centurion tanks were fitted with
well with Soviet doctrine that required a tank company
‘bazooka skirts’ or ‘bazooka plates’ and turret stowage bins
to operate as a single entity under the close control of the
to protect them from bazooka-armed tank hunters.
company commander.
If a tank protected by Skirts fails an Armour Save against a
weapon with a Firepower rating of 5+ or 6 hitting its Side If an Arab Warrior or Platoon Command team moves in the
armour, roll a special 4+ Skirts Save: Movement Step, all of the Tank teams in its platoon (Arab
company) must move as well. If the Platoon Command
• If the save is successful, the Skirts protect the tank from team does not move, only Tank teams that started the
the hit, which has no effect. Movement Step Out of Command may move.
• If the save is not successful, the shot penetrates the side
armour as normal. Any Tank team that moves adds +1 to the score required to
hit when shooting with its main gun. This gives a cumula-
tive penalty of +2 for ROF 1 weapons (such as the 122mm
As the striking arm of the United Arab Republic’s Sinai Army, gun on the IS-3M and the 100mm gun on the T-54 and
the armoured and mechanised brigades were equipped with T-55) unless they have Stabilisers. Machine-guns do not
the best tanks that they had. The armoured brigades were suffer this penalty.
equipped with new T-54 and T-55 tanks. These tanks had
the mobility of a medium tank, but the gun and armour of a
heavy tank. The mechanised brigades were mostly equipped
with the same T-54 and T-55 tanks, although one had
British-built Centurion tanks. These were backed up by a
regiment of heavy IS-3M (Iosif Stalin) tanks.
United Arab Republic Arsenal
TANK TEAMS
Armour
Team Mobility Front Side Top Notes
Weapon Range ROF Anti-tank Firepower
Centurion 3 Slow tank 10 6 2 Co-ax MG, Protected Ammo, Skirts, Unreliable, Wide tracks.
OQF 20 pdr 40”/100cm 2 17 3+
IS-3M Slow Tank 13 11 2 Co-ax MG, .50 cal AA MG, Unreliable.
122mm D-25T gun 32”/80cm 1 15 2+ Breakthrough gun, Slow traverse.
T-54 or T-55 Standard Tank 12 8 2 Co-ax MG, .50 cal AA MG
D-10T 100mm gun 32”/80cm 1 16 2+
SU-100M Slow Tank 9 5 1 Overloaded.
100mm D-10S gun 40”/100cm 1 16 2+ Hull mounted, Tank killer.

Scout Tanks
PT-76 Standard Tank 2 1 1 Co-ax MG, Amphibious, Wide tracks.
D-56T 76mm gun 32”/80cm 2 11 3+ Stabiliser.
BTR-50PK Standard Tank 1 1 1 AA MG, Amphibious, Carries four passengers, Wide tracks.

TRANSPORT TEAMS
Armour
Team Mobility Front Side Top Notes
Weapon Range ROF Anti-tank Firepower
Truck Wheeled - - -
BTR-152 Wheeled 1 0 0 Passenger-fired AA MG.

Vehicle Machine-guns
Vehicle MG 16”/40cm 3 2 6 ROF 1 if other weapons fire.
.50 cal MG 16”/40cm 3 4 5+ ROF 1 if other weapons fire.
INFANTRY TEAMS
Team Range ROF Anti-tank Firepower Notes
AK47 Assault Rifle team 8”/20cm 2 1 6 Full ROF when moving.
Blindicide team 8”/20cm 1 11 5+ Tank Assault 5.
Staff team 16”/40cm 1 2 6 Moves as a Heavy Gun team.

GUN TEAMS
Team Mobility Range ROF Anti-tank Firepower Notes
RPD LMG Man-packed 16”/40cm 5 2 6 ROF 2 when Pinned Down or moving.
82-BM-41 mortar Man-packed 24”/60cm 2 2 3+ Minimum range 8”/20cm.
Firing bombardments 40”/100cm - 1 6
120-PM-38 mortar Light 56”/140cm - 3 3+
37mm 61-K gun Immobile 24”/60cm 4 6 4+ Anti-aircraft, Turntable.
B-10 82mm recoilless gun Man-packed 24”/60cm 2 14 3+ Recoilless gun.
OQF 6 pdr gun Medium 24”/60cm 3 11 4+ Gun shield.
57mm ZIS-2 gun Medium 32”/80cm 3 11 4+ Gun shield.
OQF 17 pdr gun Immobile 32”/80cm 2 15 3+ Gun shield.
100mm BS-3 gun Immobile 40”/100cm 1 16 2+ Gun shield.
OQF 25 pdr gun Heavy 24”/60cm 2 9 3+ Gun shield, Turntable.
Firing Bombardment 80”/200cm - 4 5+
122mm M-30 howitzer Immobile 24”/60cm 1 7 2+ Breakthrough gun, Gun shield.
Firing bombardment 80”/200cm - 4 3+
152mm D-1 howitzer Immobile 24”/60cm 1 10 1+ Bunker buster, Gun shield.
Firing bombardment 80”/200cm - 5 2+
M50 155mm howitzer Immobile 24”/60cm 1 13 1+ Bunker buster.
Firing bombardments 88”/220cm - 5 2+

AIRCRAFT
Aircraft Weapon To Hit Anti-tank Firepower Notes
MIG-17 Cannon 3+ 10 4+ Fast Mover.
Bombs 4+ 5 2+