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Trico

SHOOT>> 1/4 1/2 3/4 1/1 <<SHOOT 1/4 1/2 3/4 1/1
1 Rotate 70(1.6) 50(1.7) 1 Rotate 82(2.2) 44(2.5)
2 Rotate 78(2.8) 72(2.8) 2 Rotate 70(2.2)
3 Rotate 64(2.8) 3 Rotate 81(3.2) 77(3.2) 72(3.2)

** use wind/2 but if wind is


stronger than 7, alter 1 angle
more; stronge than 18 alter
2 angles.

* calculate wind/2, then raise


angle by the result.
then raise angle again by
(result/2)degrees.
then lower1. you don't
need to lower 1 if wind is
less than 12.

* use wind/2 up to 10 wind.


for 11+wind lower 1 more angle

** raise wind/2 then lower 1 angle


if wind is 22 or more, lower 2 angles

Turtle Fork
Screen 1/8 1/4 3/8 1/2 5/8 3/4 7/8 1/1 1.5 2
82 75 66 60 54 50 46 42 30 22
1.45 1.5 1.6 1.8 1.95 2 2.15 2.25 3 3.5
Middle Distant Fork Chart

1:Wind/4, Less 0.1 power every 4 wind.


Red = -Angle
Blue = +Angle 2:Wind/4, Less 0.1 power every 4 wind.
(when wind over 10 ,+1 angle up and less 0.1 ext power. over 20

3:Wind/4 , Less 0.1 power every 4 wind.


(when wind over 10, +2 angle up and less 0.2 ext power. over 20
4:Same bass angle , but Less 0.1 power every 4 wind.
(when wind over 10 , -1 angle down , over 20 -2 angle down)

5:Wind/5, Less 0.1 power every 5 wind.


(when wind over 10 , -1 angle, when over 20 -2 angle)

6:Wind/5 ,Less 0.1 power every 5 wind.

7:Wind/5 ,Less 0.1 power every 5 wind .


(when wind over 20 , +1 angle up)

8:Wind/5 ,Less 0.1 power every 5 wind.


(When wind over 10 , +1 angle up, when wind over 20 +2 angle

9:Wind/2, Same power as bass.


(When wind over 10 ,+1 angle up and less 0.1 power, when win

10:Wind/2, Same power as bass.

11:Wind/2, Add 0.1 power every 5 wind.


(When wind over 10 ,-1 ext angle down, when wind over 20 -2

12:Wind/3 , Add 0.1 power every 3 wind.


(When wind over 10 ,+1 angle up, and *Less* 0.1 power, when

13:Wind/3, Add 0.1 power every 3 wind.

14:Wind/3, Add 0.1 power every 3 wind.


(When wind over 10 ,-1 angle down, and more 0.1 power, when

15:Wind/6 ,Add 0.1 power every 3 wind.

16:Same bass angle , but Add 0.1 power every 3 wind.


(When wind over 10 , +1 angle up, when wind over 20 , +2 an

17:Same bass angle , but Add 0.1 power every 3 wind.


(When wind over 10, +1 angle up , when wind over 20 , +2 an

18:Wind/5, Add 0.1 power every 2 wind.


(When wind over 10, +1 angle up , when wind over 20 , +2 an
19:Wind/5, Add 0.1 power every 2 wind.
(When wind over 10, -1 angle down, when wind over 20 , -2 an

20:Wind/5, Add 0.1 power every 2 wind.


(When wind over 10, -1 angle down, when wind over 20, -3 an

21:Wind/4, Same bass power.


(When wind over 10, -1 angle down and more 0.1 power, when

22:Wind/4 ,Same bass power.


(When wind over 10, -1 angle down , when wind over 20 , -2 a

23:Wind/4 , Less 0.1 power every 4 wind.


(When wind over 10 , -1 angle down and less 0.1 power, when

24:Wind/4 , Less 0.1 power every 4 wind.


(When wind over 10, -1 angle down , when wind over 20 , -2 a
over 20 +2 angle up and less 0.2 ext power)

over 20 +3 angle up and less 0.3 power)


own)

2 angle up)

en wind over 20, +2 angle up and less 0.2 power)

20 -2 ext angle down)

, when wind over 20, +2 angle up and *Less* 0.2 power)

r, when wind over 20 , -1 angle down and more 0.2 power)

+2 angle up)

+2 angle up)

+2 angle up)
0 , -2 angle down)

0, -3 angle down)

r, when wind over 20, -2 angle down and more 0.2 power)

0 , -2 angle down)

, when wind over 20 , -2 angle and less 0.2 power)

0 , -2 angle down)

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