Beruflich Dokumente
Kultur Dokumente
Nada Wafa
Research-based Rationale 2
Lesson Implementation 7
Collaboration 12
Research-based Rationale
Based upon the research of what learners need to engage their whole brains in the
Conceptual Age (Pink, 2015), we wondered how we could leverage technology to help
students overcome their fears or hesitations about writing. We approached this workshop-
style inquiry project with transmedia. Transmedia influences the way students learn in various
ways. It helps student explore, engage, look at the world in a different way. It enables the
students learning styles, and engages students in their way of learning. Therefore, students
become more motivated and value the importance of writing. Through transmedia, students
of different interest in subject areas become engaged, thus, if there are students who don’t
enjoy writing, they can find other forms of understanding and processing, as well as express
This helped us approach our PBI by understanding the new way of literacy instruction,
and understanding that transmedia is not only related to storytelling and literacy, but more
toward a way that text is portrayed in various formats and ways that engages, motivates, and
aligns with students interest. It’s important for us to have the mindset that the result is what is
important.
These students learn through pictures/images, visuals, and this is what the new
generation is exposed in every single moment of their day, especially through social media
(Facebook, Twitter, Instagram, Snapchat, etc). This generation mixes literacy and images
together, whether by writing/typing comments, updates, status, tweets, on still images, and
more. The storylines and messages are all that is important in this time and age, therefore,
students think in images and we have to connect with them through mixing images and literacy
together.
The benefits of marrying traditional formats with new literacies is that “part of the
evolution at this point is developing an ability to interact easily with all types of media, including
social media; to remix them into a different presentation...and to access additional, related
media within the primary source” (31). Students are involved in taking their knowledge to the
next level, and become more engaged in their learning, which is a powerful learning process
to do. Once the students are engaged, they are able to build on it, and their creativity,
conversations and use group-generated ideas to apply ideas that they learn about the brain
in a creative digital format. We worked with a multi-age group of learners ranging from first
2014). The ability to have these young learners bring their own device truly exemplifies what
it means to learn anywhere and anytime. We can disrupt the non-flexible curriculum in this
environment and bring in concepts that aren’t traditionally included in the state standards,
while addressing core literacies of viewing media, reading new forms of text and, creating
We included an interactive model of the brain to engage students with labels that pop
up when they tap a particular area of the app. A traditional book does not allow for selection
of information at-will. A typical diagram is static will labels and sidebars, often taught as “non-
fiction text features”, but the app engages the learners with the content in this new form.
Engagement is one part of the Triple E Framework we can use to evaluate how we
integrated technology for the learning goals (Kolb, 2011). The goal for integrating technology
in our lesson was to engage students in the process of writing. Our compelling question asked
how we could use technology to help students overcome fears and hesitations about
doors for creativity, enhance and nurture learner interests and in the long-term improve their
writing skills with transmedia. We designed our lesson to be more of a workshop than a class
and the learners, being home-schooled, are already in a more flexible environment. The
workshop was designed so learners could work collaboratively as they are multi-age to meet
4 Use digital tools and resources to produce and publish writing and to interact
NCDPI (2017).
Our workshop also addressed technology standards for students revised in 2016 by
1c: Empowered Learner: Students use technology to seek feedback that informs and
the ability to choose, use and troubleshoot current technologies and are able to transfer their
creative ways that would engage them enough to overcome any hesitations about writing. Our
learners were introduced to concepts about the brain through a carefully crafted question-
embedded video via Edpuzzle. They interacted with a model of the brain and worked
collaboratively to summarize their learning by creating a Paper Slide Video. Finally, they
Learners engaged with video with stopping points designed to chunk larger concepts
into bitesize pieces that require thinking before moving on to the next section of the video. We
chose a video about the brain because it helps “illustrate complex, abstract concepts through
animated, 3D images” (National Teacher Training Institute, n.d.) and young learners are living
in a transmedia world where information is presented graphically all around them. We chose
to engage our learners with questions in the video to promote the active theory of viewing in
contrast to passive viewing. This decision came about from a group discussion about having
students “take notes” while watching the video. There was concern that this particular age-
group would struggle with what constituted key or relevant information from the video;
therefore, the use of EdPuzzle with the selected YouTube video would help the students not
only chunk the concepts but also allow them time to respond and reflect on what was being
shown in the video rather than just playing the video and expecting them to “pick up” on the
key concepts. Using this type of question-embedded video also allowed for assessment.
When students answer questions, they are provided with instant feedback in the form of a
green check or red “x” as indicators of correct answers. The data is also instantly viewable by
After viewing the video, we chose to have students produce their own video
demonstrating a key point about the brain. We wanted them to synthesize the information, as
Students should feel that the video is an integral part of their learning experience, so
teachers need to follow up the video with culminating hands-on activities, student-
Our culminating activity was a student-created paper slide video, in the style of Lodge
McCammon’s 1-Take Videos in which students work together to learn content and decide how
best to teach it (McCammon, 2015). This strategy helps learners to collaborate, think critically
about what they are learning, be creative and innovative, while sharing their ideas with others
(McCammon, 2015). The act of creating paper slides with others exemplifies several skills that
the Partnership for 21st Century Learning identifies as essential, including the ability to:
“Develop, implement and communicate new ideas to others effectively” (P21, 2015, p. 3);
“Articulate thoughts and ideas effectively using oral, written and nonverbal communication
skills in a variety of forms and contexts” (P21, 2015, p. 4) and “Understand and utilize the most
appropriate media creation tools, characteristics and conventions” (P21, 2015, p. 5).
While this was not a full-blown video production, it was the first step in generative
media literacy (Jacobs) in which the learners were producing with the technology to express
information.
Our compelling question about how technology would help alleviate writing fears was
Lesson Implementation
According to our compelling question that how can we use technology help students
overcome their fear of writing, and regarding the fact that the topics our students recently study
are related to science, we decided to connect our writing topic to the human brain, to attract
The lesson consisted of five parts: assessing prior knowledge of the topic, interacting
with a video, exploring the brain’s parts and functions, creating a paper slides movie, and
At the beginning of class, students were asked about the number of brains they thought
they had, which helped them to assess their prior knowledge of the brain to guide the
discussion to talk about how the brain has two hemispheres as well as different parts that
perform various functions. Once this study was completed, students worked in three small
groups to view a YouTube video about the brain using a web tool call EdPuzzle that allows
users to embed narration and questions within a video. Students were assigned three
questions throughout the almost five minutes video, which would enable the students to
engage more with the media as well as provide the teacher with information about student’s
understanding of the information presented in the video. Two of the questions were multiple
choice, and one was a typed response. Students watched the video and collaborated on the
questions. The decision on the number of questions was based on the time allotted for the
lesson. We wanted the students to have more time to explore the 3D Brain App and create
their videos.
After the video, the students were then given time to explore the 3D Brain App. This
app provided the students with both visual and written information regarding the parts of the
brain and their functions. The students were able to click on different parts of the brain to see
them highlighted as well as get information about what it does and what happens if it is injured.
This information was to be used as the basis for their Paper-Slides Video. Once the students
had explored the app, they were given materials and directions to create their videos in pairs.
Each group was required to write a script and create visuals for their videos.
Through brainstorming time, students in each group decided in which way they could
relate their stories to the topics if they should include words in their work or not, and their
responsible story parts. Though students felt excited about writing differently, some of them
thought it was not easy to come up with a story basing on the brain function that they just learn
from the video and 3D apps. Eventually, with further guidance and explanation from the
teacher, students composed their stories together and kept practicing before recorded their
slide stories.
As wrapup for the activity, the students were asked to reflect on the experience of
Successes:
We brainstormed many more options for student creation than we could implement in
one workshop-style session. Narrowing it down was a process driven by the devices available
to the students and to the group members who implemented the lesson. Choosing apps
requires knowing what operating systems are compatible. Fortunately, many web-based
options only require a browser and are therefore device-agnostic and could be accessed
Our learners included story elements such as beginning, middle, and end. They
compromised and negotiated with one another to include ideas from both writers to include in
the team’s story. Our goal of collaboration and shared ideas was achieved, even if they
deviated from the topic. This is a part of the writing process which would be called
brainstorming, as well as drafting since it is an expected first step. Time constraints of this
project did not allow for us to move through other writing processes, such as revising and
editing. However, Nada could certainly revisit their writing in future sessions and build upon
A few successes that I have noticed throughout the implementation of the class were
students engagement through the use of technology, collaboration, creativity, and willingness
to learn new information. The students enjoyed using the iPads, answering the questions on
EdPuzzle, navigating through the 3D Brain App, and recording their paper slide presentations.
I really enjoyed seeing their creativity burst, and how they worked together to come up with
their stories. They tried their best to relate their stories to the topics they were assigned. For
example, the group who were assigned “The Hippocampus Best Holiday,” related their story
wanted to do Christmas, so their story was a combination of both (werewolves and trees). The
other group that were assigned “The Hypothalamus First Marathon,” related their story to
temperature and running. The third group was assigned, “The Visual Cortex Goes to the
Museum,” and they made up their stories about the things they saw at the museum. The
message was underlying there, but we were able to decode it pretty quickly even though the
students had not mentioned the parts of the brain, but they did express the function in their
stories.
Furthermore, all of the students are really good friends with each other, and seeing
them working together on a project was rather interesting. They enjoyed sharing what they
wrote, and were very eager to listen to each others final stories.
Challenges:
All the students quite enjoyed the technology environment, but we noticed that some
students still lacked confidence in their writing. We noticed that there was one boy who was
fascinated with the Youtube video and 3D brain app but was somehow reluctant to write, trying
to avoid it. However, at the end of the writing session, he and his partner came up a good
story.
Some of the stories were of concern, as they included details about a gun, but the
inclusion of societal elements from the world in which they live and current events mirrors what
real writers do. The questionable elements were brought to the parent’s attention after the
lesson.
Students ultimately took their stories in their own directions. When we reflect on our
compelling question, the technologies we used to engage our learners in gaining knowledge,
generating ideas, and then working together to create a product certainly empowered
them. They did not stick to the “script” of writing about the brain, but they produced stories
that resonated with them based on their age-appropriate need to understand the world around
them. One possible approach to adjust this in the future might be to include an introductory
activity where the students are asked to use a specific app/tool that will be used for an
assignment later on in the course. This introductory activity would not necessarily be
structured around a specific standard or concept but rather it would allow the students to
become comfortable with the app/tool so that there would be less “discovery” taking place
during the future assignment and students would be able to focus on the content rather than
the app/tool. In our case, the students would focus on the elements of the brain and what it
can do rather than on the actual creation process of the video because they would have
collaborative lesson and then not physically be there to see its implementation. Also, working
on a lesson without having interacted with the students or having personal knowledge-base
of who they are and what they can do was challenging. Along the same lines, we all have
different educational backgrounds and experience so that was challenging to create a lesson
plan for an age-group that some had never taught or worked with in the classroom.
As the person who taught the lesson, the most challenging part was making the final
project with the time we had. The first part of the lesson was implemented smoothly, but time
was a constraint when it came to assigning each group their topic, then coming up with a story,
writing the script, editing, drawing the script, and videotaping. As mentioned previously, there
were students who did not want to write. The students were self-led, as they are used to this
type of structure since it is a homeschool group, and instead of writing, a few of them prefered
to skip that step and draw their stories. Another group prefered to draw and write at the same
time. We had about an hour to complete the project, thus, the time we had was limited and
what we did the best we could with the time we had. Another challenge was to keep the kids
stories on track. Their imagination would take them to many different topics, and I had to
Collaboration
Most of our meetings were held weekly via Google Hangout. There were times when
one or more members could not attend due to traveling for work or because of
illnesses. Shared Google documents, however, always kept us informed and on track with
our goals.
We all brought different cultural and professional experiences to the table. It was
beneficial to work with individuals that may not have had the interactions with students and
families that others may not have. Also, we were all in various levels in our professions so
we were able to draw on each other’s strengths to help create not just this project but to also
could help us transcend our challenges. Collaboration, particularly in this distance learning
environment, can be both challenging and beneficial in ways that differ from face-to-face
collaboration. Our class is a diverse mix of full-time graduate students and working
professionals taking courses part-time. This particular group encompassed a diverse group,
including uncommon teaching backgrounds with regard to experience and the grade spans
with which we have worked. While this could have led to conflicts of ideas, it actually
worked in our favor when considering our compelling question and how to approach our
our project.
Scheduling our virtual meetings was manageable, but evening meetings after a full
day of work or other coursework made for some long days. A benefit of the technology we
used was the sharing of documents ahead of time; coordinating with a digital calendar that
was integrated in the Google ecosystem with the Hangouts program. Everything worked
Perspective.
Jacobs, H.H. (2014). Leading the new literacies. Bloomington, IN: Solution Tree Press.
McCammon, L. [Flipped Teacher Training] (2015, March 5). Evolved Paper Slide Videos
NCDPI (2017). North Carolina Standard Course of Study: English Language Arts (revised
5, 2017.
P21 (2015). P21 Framework Definitions. Partnership for 21st Century Learning retrieved
from
http://www.p21.org/storage/documents/docs/P21_Framework_Definitions_New_Logo_2015.