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Rogue 3 Secret Identity Guy

CLASS & LEVEL BACKGROUND PLAYER NAME


Oryx Vinheim
Shadar Kai Neutral Evil
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
16 4 30 I don't make friends easily.
12 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
They're a liability I cannot
afford.
1 PERSONALITY TRAITS

Hit Point Maximum 30


1
Strength
DEXTERITY I have lost my moral compass. The

6
Dexterity
ends justify most any means. (Evil)
18 2
Constitution
CURRENT HIT POINTS IDEALS
0
Intelligence
4 -1
Wisdom
I am madly in love with a human who does
● 6
Charisma not know my true identity, and I fear rejection
CONSTITUTION if I reveal it.
SAVING THROWS
TEMPORARY HIT POINTS BONDS

14
4
Acrobatics (Dex) Total 1d8+con SUCCESSES I've been lying so often and for so long that I
2 can't help it anymore. I frequently lie for no
-1
Animal Handling (Wis) 3 FAILURES
reason at all.
0
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
1
Athletics (Str)

10 ●


6

0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

Rapier 6 1d8+4 Sneak Attack - Once per turn,


0 -1
Insight (Wis) you can deal an extra 2d6
4
Intimidation (Cha) Shortbow 6 1d6+4 damage to one creature you hit
WISDOM 0
Investigation (Int) with an Attack if you have
Dagger x2 6 1d4+4 advantage on the Attack roll.
-1
Medicine (Wis)
8 0
Nature (Int)
Sneak Attack - 2d6

3
Perception (Wis) You don't need advantage on the
-1

8
Performance (Cha) Attack roll if another enemy of
Cantrip the target is within 5 feet of it,
4
Persuasion (Cha)
CHARISMA Spare The Dying - You touch that enemy isn't Incapacitated,
0
Religion (Int)
a living creature that has 0 hit
18 ●
6
Sleight of Hand (Dex)
points. The creature becomes
and you don't have disadvantage
on the Attack roll.

6
Stealth (Dex)
4 stable.
-1
Survival (Wis)
Cunning Action - You can take a
SKILLS ATTACKS & SPELLCASTING Bonus Action on each of your
turns in Combat. This action can
9 PASSIVE WISDOM (PERCEPTION) be used to Dash, Disengage, or
CP Burgler's Pack
Hide.
Leather Armor
SP Thieves Tools Blessing of the Raven Queen -
Language: Common, Elvish,
Diguise Kit As a bonus action you can
Thieves Cant EP
Forgery Kit magically teleport up to 15 feet to
Belt Pouch an unoccupied space that you
GP 5 can see. You resistance to all
damage until the start of your
PP
next turn. You appear ghostly
and translucent. Regain after
short or long rest.
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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