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Submitted by:
Alok Kumar Balbeer Singh Kapil Thapaliyal Satish Kumar Patel
B.Sc. (H) Mathematics – V Semester
Acharya Narendra Dev College
ACKNOWLEDGEMENT
This is to certify that the project work has been carried out by Mr. Alok Kumar, Mr.
Balbeer Singh, Mr. Kapil Thapaliyal and Mr. Satish Kumar Patel of B.Sc.(H)
Mathematics V-semester under aegis of ELITE project scheme of Acharya
Narendra Dev College (University of Delhi) during the period of June – July 2016.
It is further endorsed that the entire project and related measurements have been
carried out in the college.
Mentor
Introduction:
Game theory is the science of strategy. It attempts to determine
mathematically and logically the actions that players should take to secure the best
outcome this focuses how groups of people interact in social and economic
situations to achieve their own goals. One of its dominant branches is non-
cooperative game theory, which models the actions of agent/players maximizing
this utility in a defined procedure relying on a detailed description of the moves
and information available to each agent. The name "non-cooperative game theory"
could be a misleading, since it may suggest that the theory applies exclusively to
situations in which the interests of different agents conflicts. This is not the case,
although it is fair to say that the theory is most interesting in such a situation. In
order to achieve maximum capture value, decisions of the agents are independent
of each other. Thus players could cooperate any cooperation must be self
enforcing.
In this project, we would like to model the problem of predicting the win of
a political party according to our electoral system using game theory with the help
of some factors/parameters like the budget for publicity, manifesto and ideology
(ethical & non-ethical values) of the parties.
Some of the terms we are using in this article:
Player:
A player is an agent who makes decisions in a game. In our model the players are
the candidates and their decisions are the strategies for conveying the electors.
Perfect information:
A game has perfect information when at any point in time only one player makes a
move, and knows all the actions that have been made until the outcome appears.
Common knowledge:
A fact is common knowledge if all players know it, and know that they all know it,
and so on. The structure of the game is often assumed to be common knowledge
among the players.
Rationality:
A player is said to be rational if he seeks to play in a manner which maximizes his
own payoff. It is often assumed that the rationality of all players is common
knowledge.
Payoff:
Payoff is a number, also called utility that reflects the desirability of an outcome to
a candidate, for whatever reason. When the outcome is random, payoffs are usually
weighted with their probabilities. The expected payoff incorporates tends
candidate’s attitude towards interaction with electors.
Strategy:
In a game in strategic form, a strategy is one of the given possible actions of a
player. In an extensive game, a strategy is a complete plan of choices, one for each
decision point of the player. The different types of strategies commonly used in the
game theory are:
Dominating strategy:
A strategy dominates another strategy of a player if it always gives a better payoff
to that player, regardless of what the other players are doing. It weakly dominates
the other strategy if it is always at least as good.
Mixed strategy:
A mixed strategy is an active randomization, with given probabilities that
determine the player’s decision. As a special case, a mixed strategy can be the
deterministic choice of one of the given pure strategies.
Besides it, the fact which really fluctuates in the mind of voters is the
ideology of the parties. The only factor that explains the mushrooming growth of
political parties in India is the difference in ideology. While some of them are pro-
liberalization, some are anti-capitalism. The ideological differences also exist in
the social sphere with some political factions swearing by Hindu nationalism and
the rest seem quite content with progressive westernization. It is this multiplicity of
ideologies and their practitioners that make Indian politics a difficult yet an
interesting case study.
It is obviously necessary to be acquainted with the publicity budget of the electoral
parties, as well as the levels of publicity, which may be handled by the various
media. Let us assume that the parties which makes most publicity attracts the
clientele of the public reached by the media and that in the case of an equal level of
publicity by both parties, the clientele is divided equally between both parties. If
Party A has a budget available of 30lakhs and Party B 20lakhs, we may write the
normal form of the problem as follows:
N = {A , B }
The set of strategies for Party A: The Party has to divide 30lakhs between the print
media and electronic media in multiple of 10lakhs, and that gives rise to four
possible allocations:
For: Party A
f1 (0,2) (1,1) (2,0)
(0,3) 70 40 40
(1,2) 80 70 40
(2,1) 60 80 70
(3,0) 60 60 80
Constraint,
70x1 +80x2+60x3+ 60x4+ x5>= 0,
40x1+70x2 +80x3+ 60x4+ x5>= 0,
40x1+40x2 +70x3+ 80x4+ x5>= 0,
Subject to x1+x2 +x3+ x4+ x5=1
We will solve this matrix problem using Simplex method of linear programming.
When we maximize x5 it comes out to be
x5=860/13;x1=0;x2=4/13;x3=2/13;x4=7/13;
which indicates that for the utility function f1 in this game table first strategy does
not matter. While fourth strategy gives higher weightage. Again we will use the
same utility function as well as the same ratio for the vote share between the
parties by their budgets (i.e., 60:40). So, we have the corresponding game table as
follows:
For : Party B
f2 (0,2) (1,1) (2,0)
(0,3) 30 60 60
(1,2) 20 30 60
(2,1) 40 20 30
(3,0) 40 40 20
Constraint,
30x1 +20x2+40x3+ 40x4+ x5>= 0,
60x1 +30x2+20x3+ 40x4+ x5>= 0,
60x1+60x2 +30x3+ 20x4+ x5>= 0,
Subject to, x1+x2 +x3+ x4+ x5= 1,
Again, we will solve this matrix problem using Simplex method of linear
programming. When we maximize x5 it comes out to be
x5=440/13;x1=0;x2=4/13;x3=2/13;x4=7/13;
which indicates that for the utility function f2 in this game table first strategy does
not matter .While fourth strategy gives higher weightage.
Table for manifesto
f1 (0,6) (2,4) (4,2) (6,0)
(0,6) 50 60 60 60
(2,4)) 40 50 50 40
(4,2) 40 40 500 40
(6,0) 40 40 40 50
Constraint ,
50x1 +60x2+60x3+ 60x4+ x5>= 0,
40x1 +50x2+50x3+ 40x4+ x5>= 0,
40x1+40x2 +50x3+ 40x4+ x5>= 0,
40x1+40x2 +40x3+ 50x4+ x5>= 0,
Subject to, x1+x2 +x3+ x4+ x5= 1
Again, we will solve this matrix problem using Simplex method of linear
programming .When we maximize x5 it comes out to be
x5=50;x1=0;x2=0;x3=0;x4=0
which indicates that for the utility function f 1 in this game table first strategy is
affecting no more.
Constraint,
50x1 +40x2+40x3+ 40x4+ x5>= 0,
60x1 +50x2+50x3+ 60x4+ x5>= 0,
60x1+60x2 +50x3+ 60x4+ x5>= 0,
60x1+60x2 +60x3+ 50x4+ x5>= 0,
Subject to, x1+x2 +x3+ x4+ x5= 1
Again, we will solve this matrix problem using Simplex method of linear
programming. When we maximize x5 it comes out to be
x5=50;x1=0;x2=0;x3=0x4=0;
which indicates that for the utility function f2 in this game table any strategy is
affecting no more.
Table depicting the Ideology of the Parties:
Ethical Non-ethical
(Percentage of people) ( Percentage of people)
Party A 60 20
Party B 40 30
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