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PARANOIA

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Service Pack One corrections
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The second printing of the PARANOIA XP rulebook from Mongoose Publishing, titled
Service Pack One, corrects numerous errors introduced by Communist mutant traitors.
This document summarizes these corrections and also presents the complete SP1 index
that replaces the previous, treasonously incomplete index.
Most of this stuff is pretty minor, but check out the important fix to the Universal
Hostility Formula (pages 70 and 82): Armor is now subtracted before you apply the
attack’s Boost increments. —Allen Varney, PARANOIA XP designer (and guilty party)

PAGE 12 47 (This idea is amplified in the introduction to the


fine supplement The Traitor’s Manual.)
Replaced HPD&MC service firm “Psych Ward Increasing specialty or Secret skill ratings: A
Administrators” (cut before the first printing, specialty or Secret skill rating increase of 1 costs 70, 82
but mistakenly left in the table) with “Trend 5 points, regardless of the new rating number.
Identifiers” You can spend points when the GM allows it. Universal Hostility Formula has been changed
to subtract target’s defenses or ‘treason armor’
37 65 (Access attribute) before Boost increments are
applied.
Treasonous acts: “Filesharing” is changed Tension levels: Broadened and clarified the
to “Theft of equipment, possessions or files, definition of detection to cover not only The 72
including filesharing.” Computer and its agents, but also secret societies
or other unspecified parties. If you roll the Ammunition and reloading: Inserted this
Tension level or less, someone somewhere—not paragraph at the start: “The cost to reload a
necessarily The Computer—observed the action. weapon is 10% of the weapon’s base cost, unless

Security Clearance RED

WARNING :
Knowledge or possession of this information by any citizen of Security
Clearance INFRARED is treason—and if you start making wisecracks
about how many errors we had to correct, that’s trouble too!

TM & Copyright © 1983, 1987, 2005 by Eric Goldberg & Greg Costikyan. All Rights Reserved. Mongoose Publishing Ltd., Authorized User. Based on material published in previous
editions of PARANOIA. ILLUMINATI is a registered trademark of Steve Jackson Games, and is used by permission.
You may copy and distribute this document freely for personal use only, so long as it includes this copyright notice.
E-mail questions and comments to Mongoose Publishing at sales@mongoosepublishing.com, or write to PO Box 1018, Swindon, Wiltshire SN3 1DG, UNITED KINGDOM.
On the World Wide Web: www.mongoosepublishing.com.
URL for this document: http://www.mongoosepublishing.com/rpg/series.php?qsSeries=19 —or just go to the front page and follow the links.
SERVICE PACK ONE CLEARANCE RED
otherwise specified. The weapon chart’s listed 107 178
cost for ammunition is per magazine, unless
‘Shots’ is 1; for these single-shot weapons, cost High Alert specialty description: Added this Under Manual drive, first paragraph, deleted
is per shot.” important clarification after the first paragraph: the sentences, “Each type of vehicle requires its
“High Alert is not ‘danger sense.’ There is no own Vehicle Operation specialty. If you have the
73 danger sense in PARANOIA. If anyone really had Autocar Operation specialty, you can manually
a sort of psychic awareness of imminent peril, it drive an autocar, but that specialty won’t help you
Weapons table: Cost of reloading or recharging would burn out from overuse.” pilot a flybot. For that you need Flybot Operation,
a weapon is 10% of the weapon’s base cost, a separate specialty.” The Vehicle Ops specialty
unless otherwise specified. Lasers are recharged 114 is intended to cover all the main bot-equipped
by buying a new barrel. vehicle types all by itself (see page 109).
Cone rifle dum-dum shells now have range Propaganda skill, fourth paragraph, ending
160. “Successive uses of the specialty can increase 180
Gauss gun—added notation “only vs. bots” the victim’s specialty level, but his rating can
Slugthrower dum-dum damage is now M3K, never rise higher than the propagandist’s Replaced the existing Smoke generator entry
range 40. rating.” Added, “(Or you may decide that rule with this paragraph: “Smoke generator: A
Added a line at the bottom explaining the double- is far too fiddly for a blatantly cheesy game like smoke generator increases the Energy defense
asterisk notation: “** Unauthorized possession of PARANOIA, and just let the skill rise to whatever rating of the vehicle’s armor by 5, so long as the
an item marked with a double asterisk (**) is you want.)” vehicle remains stationary. Unless the vehicle is
treason. Possessing an unauthorized tacnuke airtight, after a round or two the smoke does tend
is big-time serious treason.” 117 to get, well—you know—toxic (O3D Bio damage
per round).”
75 Crowd Control (Armed Forces) service firm
entry slightly revised to be less similar to the 191
Regarding combat effects of various damage Crowd Control (Internal Security) entry on page
conditions: A Downed character’s player can now 125. Hygiene officer, third column: Deleted the
spend Perversity on other players’ rolls, but not sentence about how the deeper the sample goes,
on his own character. 149 the more likely that the Troubleshooter passes
the Skin-Core Sampler test. This contradicted
84 Toxic Metabolism: Clarifies that the mutant the Depth Control Panel Readings section
delivers his poison by touch to a target’s exposed immediately following, which resolved the test
Straight procedure for treason accusation, last skin. by a 1d20 roll unmodified by depth. (We can’t
paragraph: believe we really have to think about some of
“The target’s defense is his current Access 157 this stuff.)
rating—his ‘treason armor,’ subtracted from the
default correction. Furthermore, add the number Death Leopard: Replaced references to 243
of the target’s current clone to the accuser’s degrees 1-8 (a mistaken holdover from earlier
success roll (making it harder to succeed). Why editions) with degrees 1-20. “Degrees 1 through The first printing’s URL for Half Meme Press
the clone number? Anyone The Computer has 10 represent degrees of status within the small (home of Paul Czege’s My Life With Master)
brought back multiple times must, of course, be gangs that constitute most of Death Leopard: is incorrect. It has been corrected to www.
worthy of its trust. To doubt this is to imply The Worm, Real Person, Lieutenant, and Head halfmeme.com.
Computer was mistaken.” Honcho. [...] Degrees 11 through 20 represent the
Hero, Superhero, Superstar, and Ultimate Beast 247
85, 86 levels of status.” (What degrees correspond to
which status? That’s a GM call. Plus, we couldn’t Equipment chart: Clarified the second paragraph
Increased percentage fines in Straight games. think of 12 more good statuses. We may come as follows: “Every item has a security clearance
All fines below 5% are now 5%. up with all 20 statuses and present them in some below which it is illegal to possess the item
future supplement. If we remember.) without specific authorization from The Computer.
86 Possessing an item marked with a double
162 asterisk (**) below the listed clearance is treason.
Treason code JJ is changed from “Filesharing” In Straight games possessing an item above
to “Theft of equipment, possessions or files, The Psion special rules formerly offered a fixed your clearance but without the double asterisk is
including filesharing” list of mutant powers a member could learn insubordination punishable by a fine. In Classic or
Treason code PP, “Unauthorized destruction of upon advancing in the society. We cut that list; Zap games possessing the item is treason.”
higher-clearance property”: Added “+ replacement the GM can now select any power. We added
cost” to the fine for both Classic and Straight. a parenthetical plug: “(You may wish to select 256
Treason code VV/2, “Terminating a citizen from mind-based or ‘psionic’ powers, as opposed
of higher clearance without prior authorization to physical mutations like Rubbery Bones. See Index replaced by a far superior index compiled
or evidence”: Straight correction, “Termination the fine PARANOIA supplement The Mutant by loyal citizen Saul Resnikoff. See next page.
+ replacement cost,” changed to “T1E + Experience for more details.)”
replacement cost.”
168

Poison gas does S3K Bio damage.

2 PARANOIA Service Pack One Changes


INDEX—SERVICE PACK ONE
A Conditions 75 L R Container Contents
Acceptable behavior 37 Cumulative 75, 76 Laser pistol 28, 71, 72 R&D 135-137, 141, 211, 250
Access attribute 27, 60 Objects 75-76 Life support 98 216 Crate Contents 250
Accusation 81, 82-84 Recovery 75 Lightly damaged 75-76 Reflec armor 74 Damage Steps 245
Action skills 18 Types 71, 167 Living expenses 29-30 Stupid upgrades 173- Drug Names 251
Alpha Complex Dark see Straight play Living quarters 98 174 Equipment 247
Economy 101-104 style Love 99 Registering mutant Hit Location 247
History 96-97, if you Debriefings 79-80 Loyalty officer 32, 188- powers 23 Info Withholding 251
believe that Decanting 97 189 Replacement clones, cost Insubordination 249
Ammunition 72, 167 Defenses 66 M 77, 250 Equip Req Denial 251
Arbitrary Justice rolls 64 Demotion 88 Maimed 75 Research & Design see Passersby 250
Area effect attacks 71 Die rolls 60 Management skill 18 R&D Rewards 249
Armed Forces 116-118, Docbot 139, 176, 198 Specialties 105 Resources 243 Tension Levels 250
141, 211, 213 Down 75 Mandatory Bonus Duties Retirement 88 Treason 248
Armor 74 Dramatic Tactical Action (MBDs) 32, 183-197 Rivalry 51 Universal Hostility
Chart 74, 247 System 67, 68 Margin 60 Rounds 66, 67 Formula 70, 82, 244
Armor-piercing attacks Dweeble-dingus 124 ME Card 28 Running the game 89 Weapons 246
71 E Medication 81, 88, 136, S Team leader 32, 187,
Attacks 66, 68 Equipment 28, 166-177 198-201 Salary 29-30 197
Attributes 27, 60 IR Market 48 MemGo 177 Sanity tests 202-204 Technical Services 138-
Adjustable 62-63 Legal 28 MemoMax 13, 111, 139 Scenes 33-34 140, 141, 211, 216
Draining 27, 61-62 Equipment guy 32, Meritorious conduct 37, Secret skills 25-26, 47, Tension level 60, 65-66
Replenishing 62 194-195 38, 80-81 111-114 Termination 81
Auctions 102 Erasure 88 Miniseries 212 Table 25 Tickets and vouchers 80
B Excessive see Zap style Missions 53, 208-212 Secret societies 23, 38, Tics 26
Backfire 70, 82 Experimental weapons ‘Mister Bubbles’ mission 51, 152-165 Timekeeping 100, 102
Backup clones, cost 77 72 217-242 Degree 24 Tips for Traitors 43-47
Bennies 58 F Multicorders 28, 172-173 Tables 24, 25, 154 Tracking data 90
Boost 66, 71 Fiat armor 74 Mutant powers 23, 51, Security clearance 12, Traitors Everywhere!
Bots 28, 135, 175-178 Fines 88 61, 142-151 26, 29-30, 38, 97-98, Transportation 78, 139;
Brainscrub 88 Flavors 177 NPC-only 150-151 104 also see Vehicles
Bribery 101 Frantic see Zap play Mutant wack 61 Series see Miniseries Treason 36, 37, 81-84
Busted 75-76 style N Service firms 21, 115- Armor 61
C G Naming characters 16 140 Codes, tracking 90
Campaign see Gamemaster fiat 74 Notes and note-passing Table 22 Chart 86
Miniseries Gamemaster tips 51-52 89, 243 Service groups 12, 21, Conditions 81
Cash hackers 102 Gen. Perversity Modifers Nutrition 98 115-140 Damage 81
C-Bay 109, 210 65 O Specialties 21 Defense 81, 84
Censure 88 Samples (combat) 69 Offenses see Accusation Tables 22, 24 Points 88
Central Processing Unit Samples (treason) 83 Official Commendation Service services 115, Treason armor 61
see CPU Genetic drift 77 80 141, 211, 213-216 Treason points 88
Character creation H Official Reprimand 88 Skill rolls 63 Treasonous knowledge
16-28, 89 Happiness officer 32, Outdoors 99 Extended 64 49-253
Checklist 17 196-197 P Skills 18, 47, 105 Troubleshooters 100
Character sheet 254-255 Hardware skill 21 PDC 28, 173 Specialties 18-19, 47, Twiddling 88
Classic play style 15, Specialties 108 ‘Pervasive Computing’ 105-114 U
54-55 Heavily damaged 75-76 205-206 Weaknesses 18 Uncommon, Unlikely,
Clone replacement 13, Hit locations 75, 247 Perversity Modifiers, Slaps 59 Unhealthy skills 25, 26
31, 76-79 (chart) General 35, 60, 68-69, Snafued 75 Universal Hostility
Backup costs (chart ) 77 HOOC Award 81 83 Software skill 21 Formula 70, 82, 250
Clothing 99 HPD & Mind Control Perversity points 26, 33, Specialties 109 V
Combat 66-70 122-124, 141, 203, 211, 34-35, 60, 168 Solo mission 39-43 Vaporized 75
Communications & 214 General Perversity Special attacks 71 Vehicles 28, 137, 178-
recording officer 32, Hygiene officer 32, Modifiers 65 Specialties see Skills: 182
192-193 190-191 Pizza 64, 78 Specialties Violence skill 19
Computer, The 1-256 I Play styles 15 Spray weapons 72 Specialties 107
and beyond Impaired 75-76 Play tips: GM 91-94 Stealth skill 19 Vouchers and tickets 80
Playing 56-57 Index 256 (duh) Players 43-47 Specialties 106 W
Pressure 51 Injuries 75 Player behavior 38-39 Steps 66 Weapon recorders 169
Coms 28, 171 Insanity 76 Player conditioning 58- Straight play style 15, Weapons 71-74, 166-
Congeniality award 33 Insubordination 36, 37 59 54-55 171
Contests 63-64 Chart 85 PLC 129-131, 141, 209 Stupid reflec upgrades Chart 73
Correction 81, 84, 85-87 Internal Security 125- Power attribute 27, 60 173-174 Malfunctions 72, 166-
Recovery from 84 128, 141, 211, 214, Power psychosis (‘mutant Suspension of disbelief 171
CPU 119-121, 141, 211, Behind you wack’) 61 51 Reloading 72
213 IOUs 38, 152 Power Services 132-134, T Wetware skill 21
Credit bonuses 38 IR Market 48, 74, 103, 141, 211, 215 Tables and charts Specialties 110
Credit licenses 102 210 Probation 88 Alt damage methods Work 100
Credits 29-30 J Production, Logistics & 245 Wounded 75
Tracking 90 Jackobot 176 Commissary see PLC Armor 247 Z
Where to get lots more Junior Citizens 97 Promotions 38 Boost 245 Zap play style 15, 54-55
legally [Classified] Junked 75-76 Psychbot 204 Bureaucracy 252-253
Currency, hard 103 K Psychological stress, Clone Backup Costs
D Killed 75 sustaining 51 77
Damage 66, 71, 75 Knowledge Skills 20 Public Hatings 88

ALL THIS STUFF IS JUST AS OPTIONAL NOW AS WHEN IT WAS WRONG 3